fix(ui): Admin login could hang forever on "Logging in..."

AdminScreen's LOGIN phase had no timeout, unlike its COMMAND phase
(_cmd_deadline_ms). If a login reply never arrived -- most commonly a
saved password gone stale after the remote node's password changed,
silently dropped instead of nacked -- the screen stayed stuck with only
a manual Cancel to escape.

sendRoomLogin() now returns the same est_timeout sendAdminCommand()
already exposes; AdminScreen uses it to arm a deadline (poll(),
mirroring the COMMAND-phase pattern) that forgets the stale password
and returns to the picker on expiry, same as an explicit login
rejection already does.

Same fix as hotfix/admin-login-timeout (23f43cac), split out of this
branch's other in-progress work.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-07-24 17:56:46 +02:00
parent a0b1c80c85
commit 176094d32e
4 changed files with 29 additions and 7 deletions

View File

@@ -222,8 +222,7 @@ public:
// command source, so this reuses the same sendLogin() the BLE CMD_SEND_LOGIN
// path uses; the async result lands in onContactResponse() and is pushed to
// the UI via AbstractUITask::onRoomLoginResult().
bool sendRoomLogin(const ContactInfo& contact, const char* password) {
uint32_t est_timeout;
bool sendRoomLogin(const ContactInfo& contact, const char* password, uint32_t& est_timeout) {
if (sendLogin(contact, password, est_timeout) == MSG_SEND_FAILED) return false;
clearPendingReqs();
memcpy(&ui_pending_login, contact.id.pub_key, 4); // match this in onContactResponse()

View File

@@ -55,6 +55,12 @@ class AdminScreen : public UIScreen {
// was submitted. Distinct from the keyboard being open (kb().render()/
// handleInput() only run while this is false).
bool _login_waiting = false;
// Deadline for _login_waiting, mirroring _cmd_deadline_ms/_waiting in the
// COMMAND phase below -- without it, a login reply that never arrives (e.g.
// the remote's password changed since it was saved, and it silently drops
// instead of nacking) leaves the screen stuck on "Logging in..." forever
// with only a manual Cancel to escape. See poll().
uint32_t _login_deadline_ms = 0;
// One-slot memo: the last contact successfully admin-logged-into this visit,
// so re-entering COMMAND for the same target right after doesn't require
@@ -151,9 +157,10 @@ class AdminScreen : public UIScreen {
void startLoginWithSaved(const char* password) {
strncpy(_login_pw, password, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = '\0';
bool sent = the_mesh.sendRoomLogin(_target, _login_pw);
uint32_t est_timeout = 0;
bool sent = the_mesh.sendRoomLogin(_target, _login_pw, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
if (sent) { _login_waiting = true; _phase = LOGIN; }
if (sent) { _login_waiting = true; _login_deadline_ms = millis() + est_timeout + 4000; _phase = LOGIN; }
}
void sendCommand() {
@@ -410,6 +417,18 @@ public:
}
void poll() override {
if (_phase == LOGIN && _login_waiting && (int32_t)(millis() - _login_deadline_ms) >= 0) {
_login_waiting = false;
// No response at all is ambiguous (could be a wrong/stale password, could
// just be out of range) -- but a saved password that's gone stale (the
// remote's password changed) is exactly this: silence, not a nack. Treat
// it the same as onRoomLoginResult()'s explicit-failure branch: forget it
// so the next attempt prompts fresh instead of retrying the same dead
// password forever.
the_mesh.forgetRoomPassword(_target.id.pub_key);
_task->showAlert("Login failed (timeout)", 1400);
returnToOrigin();
}
if (_phase == COMMAND && _waiting && (int32_t)(millis() - _cmd_deadline_ms) >= 0) {
_waiting = false;
if (_fetch_for_edit) { fallBackToBlankEdit(); _task->showAlert("Fetch failed - enter value", 1400); }
@@ -488,9 +507,10 @@ public:
} else if (r == KeyboardWidget::DONE) {
strncpy(_login_pw, kb().buf, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = '\0';
bool sent = the_mesh.sendRoomLogin(_target, _login_pw);
uint32_t est_timeout = 0;
bool sent = the_mesh.sendRoomLogin(_target, _login_pw, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
if (sent) _login_waiting = true; else returnToOrigin();
if (sent) { _login_waiting = true; _login_deadline_ms = millis() + est_timeout + 4000; } else returnToOrigin();
// else: stay in LOGIN until onRoomLoginResult() fires above.
}
return true;

View File

@@ -722,7 +722,9 @@ public:
void startRoomLogin(const char* password) {
strncpy(_login_pw, password, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = 0;
bool sent = the_mesh.sendRoomLogin(_sel_contact, password);
uint32_t est_timeout = 0; // this screen's login isn't a blocking wait (see
// onRoomLoginResult() below), so no deadline needed
bool sent = the_mesh.sendRoomLogin(_sel_contact, password, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
}