refactor(mesh): extract addOwnChannelMsg() for the "Me: " mirror framing

Four call sites (three bot reply paths, one app-originated-send mirror)
each hand-built the same "Me: <text>" + own_message=true framing that
MessagesScreen relies on to render an outgoing bubble -- one of them
(now fixed) had already drifted to the wrong prefix once. Centralizing
it in AbstractUITask::addOwnChannelMsg() means a caller can no longer
get the framing wrong.
This commit is contained in:
Jakub
2026-08-31 22:44:32 +02:00
parent 90bf5e5a11
commit 1f7f1455a2
3 changed files with 35 additions and 31 deletions
+19
View File
@@ -5,6 +5,7 @@
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <helpers/BaseChatMesh.h> // MAX_TEXT_LEN, for addOwnChannelMsg() below
#include <Arduino.h>
#ifdef PIN_BUZZER
@@ -101,6 +102,24 @@ public:
virtual int addChannelMsg(uint8_t channel_idx, const char* text, uint32_t timestamp = 0,
const uint8_t* path = nullptr, uint8_t path_len = 0,
bool own_message = false) { return -1; }
// Convenience wrapper around addChannelMsg() for mirroring a channel post
// this device just sent itself (bot trigger/command reply, a !gps fix
// result, an app-originated send) into the on-device history. Always frames
// it with the literal "Me: " prefix -- the convention MessagesScreen uses
// (see its bubble-side check) to tell an outgoing post from an incoming
// one -- and always passes own_message=true, so a caller can't reintroduce
// the bug this replaced: three separate MyMeshBot.h call sites used to
// build "<node_name>: " instead, which rendered the reply as an incoming
// bubble from a stranger who happened to share the device's own name.
// text_len < 0 (default) means text is null-terminated; otherwise only the
// first text_len bytes are used (a source buffer isn't always guaranteed
// to be null-terminated, e.g. the app-originated mirror).
int addOwnChannelMsg(uint8_t channel_idx, const char* text, int text_len = -1, uint32_t timestamp = 0) {
char buf[MAX_TEXT_LEN + 8]; // "Me: "(4) + text(MAX_TEXT_LEN) + margin
if (text_len < 0) snprintf(buf, sizeof(buf), "Me: %s", text);
else snprintf(buf, sizeof(buf), "Me: %.*s", text_len, text);
return addChannelMsg(channel_idx, buf, timestamp, nullptr, 0, true);
}
// Arms the "relayed into mesh" tracker (a heard repeater rebroadcast) on the
// entry at ring position pos, e.g. right after addChannelMsg for a channel
// send this device just originated. seq: MyMesh::lastChannelRelaySeq().
+13 -13
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@@ -2028,22 +2028,22 @@ void MyMesh::handleCmdFrame(size_t len) {
if (success && sendGroupMessage(msg_timestamp, channel.channel, _prefs.node_name, text, len - i)) {
writeOKFrame();
#ifdef DISPLAY_CLASS
// Mirror this app-originated channel post into the on-device history,
// same "Me: " framing MessagesScreen::afterSend uses for an on-device
// compose -- otherwise the two queues drift and a post sent from the
// phone app never shows up if that channel is later opened on-device.
// text isn't guaranteed null-terminated (len - i is its real length,
// same bound sendGroupMessage above was just given), so bound the copy.
// Mirror this app-originated channel post into the on-device history
// (addOwnChannelMsg applies the same "Me: " framing
// MessagesScreen::afterSend uses for an on-device compose) --
// otherwise the two queues drift and a post sent from the phone app
// never shows up if that channel is later opened on-device. text
// isn't guaranteed null-terminated (len - i is its real length, same
// bound sendGroupMessage above was just given), so bound the copy.
// own_message=true (inside addOwnChannelMsg): this is our own post,
// so it must never bump the channel's unread badge even though the
// device's own UI isn't necessarily showing this channel right now
// (unlike an on-device compose, which is always looking at the
// channel it just sent to).
if (_ui) {
char entry[MAX_TEXT_LEN + 8]; // "Me: " + text
int tlen = len - i;
if (tlen > MAX_TEXT_LEN) tlen = MAX_TEXT_LEN;
snprintf(entry, sizeof(entry), "Me: %.*s", tlen, text);
// own_message=true: this is our own post, so it must never bump the
// channel's unread badge even though the device's own UI isn't
// necessarily showing this channel right now (unlike an on-device
// compose, which is always looking at the channel it just sent to).
int pos = _ui->addChannelMsg(channel_idx, entry, msg_timestamp, nullptr, 0, true);
int pos = _ui->addOwnChannelMsg(channel_idx, text, tlen, msg_timestamp);
// Same "relayed into mesh" marker an on-device channel send arms (see
// MessagesScreen::afterSend): sendGroupMessage above already went
// through sendFloodScoped(GroupChannel&, ...), which calls
+3 -18
View File
@@ -199,14 +199,7 @@ void MyMesh::tryBotReplyChannel(uint8_t channel_idx, const char* text, uint8_t h
_bot_last_ch_reply_ms = millis();
_bot_reply_count++;
#ifdef DISPLAY_CLASS
if (_ui) {
// "Me: " (not node_name) -- MessagesScreen recognises an outgoing bubble
// by that literal prefix (see computeBubbleBox's caller), same framing
// MessagesScreen::afterSend and the app-originated-post mirror use.
char with_sender[240]; // "Me: "(4) + expanded(200) + margin
snprintf(with_sender, sizeof(with_sender), "Me: %s", expanded);
_ui->addChannelMsg(channel_idx, with_sender, 0, nullptr, 0, true); // own_message: our own bot reply, never unread
}
if (_ui) _ui->addOwnChannelMsg(channel_idx, expanded);
#endif
}
}
@@ -499,11 +492,7 @@ bool MyMesh::tryBotChannelCommand(uint8_t channel_idx, const char* text, uint8_t
_bot_last_ch_reply_ms = millis();
_bot_reply_count++;
#ifdef DISPLAY_CLASS
if (_ui) {
char with_sender[240];
snprintf(with_sender, sizeof(with_sender), "%s: %s", _prefs.node_name, out);
_ui->addChannelMsg(channel_idx, with_sender, 0, nullptr, 0, true); // own_message: our own bot reply, never unread
}
if (_ui) _ui->addOwnChannelMsg(channel_idx, out);
#endif
if (_locfix_requested) startLocFix(LOCFIX_DEST_CHANNEL, nullptr, channel_idx);
applyPendingBotActions();
@@ -658,11 +647,7 @@ void MyMesh::sendLocFixResult(const char* msg) {
_bot_last_ch_reply_ms = millis();
_bot_reply_count++;
#ifdef DISPLAY_CLASS
if (_ui) {
char with_sender[240];
snprintf(with_sender, sizeof(with_sender), "%s: %s", _prefs.node_name, msg);
_ui->addChannelMsg(_loc_fix.channel_idx, with_sender, 0, nullptr, 0, true); // own_message: our own bot reply, never unread
}
if (_ui) _ui->addOwnChannelMsg(_loc_fix.channel_idx, msg);
#endif
}
} else { // LOCFIX_DEST_CONTACT -- DM or room, both go through sendMessage