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https://github.com/MarekZegare4/MeshCore-Solo.git
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feat(eink): 4.2" 400x300 build with the misc-fixed 9x15 font, wide sim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,13 +4,15 @@
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; variants in variants/, so this repo's Solo-specific additions don't get
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; mixed in with configs other MeshCore forks/upstream also carry.
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;
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; Two builds, one per orientation: each screen is laid out for one shape, and
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; Settings > Rotation only turns it upside down. Landscape writes in the 8x13
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; font at the panel's own resolution (EINK_LARGE_FONT); portrait keeps the 6x9,
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; whose narrow width wants the smaller cell. The joystick reads upright with the
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; panel at rotation 1 (landscape) and turns with it (JOYSTICK_UPRIGHT_ROTATION).
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; Two builds for the 2.13" panel, one per orientation: each screen is laid out
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; for one shape, and Settings > Rotation only turns it upside down. Landscape
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; writes in the 8x13 font at the panel's own resolution (EINK_LARGE_FONT);
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; portrait keeps the 6x9, whose narrow width wants the smaller cell. The
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; joystick reads upright with the panel at rotation 1 (landscape) and turns
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; with it (JOYSTICK_UPRIGHT_ROTATION). A third for a 4.2" 400x300 panel on the
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; same wiring, in the 9x15.
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;
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; Both: Dual BLE+USB with added Solo.
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; All: Dual BLE+USB with added Solo.
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[eink_solo]
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extends = WioTrackerL1Eink
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; Optimise for size, not speed: the nRF52 Arduino core defaults to -Ofast
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@@ -43,3 +45,16 @@ extends = eink_solo
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build_unflags = ${eink_solo.build_unflags} -D DISPLAY_ROTATION=1
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build_flags = ${eink_solo.build_flags}
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-D DISPLAY_ROTATION=0
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; A 4.2" 400x300 panel (Good Display GDEY042T81, SSD1683 -- the 2.13"'s
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; SSD1680's bigger sibling) in place of the 2.13", on the same wiring. Its
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; native orientation is landscape (rotation 0); text in the 9x15.
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[env:WioTrackerL1Eink42_solo_dual]
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extends = eink_solo
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build_unflags = ${eink_solo.build_unflags} -D EINK_DISPLAY_MODEL=GxEPD2_213_B74 -D DISPLAY_ROTATION=1
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-D JOYSTICK_UPRIGHT_ROTATION=1
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build_flags = ${eink_solo.build_flags}
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-D EINK_DISPLAY_MODEL=GxEPD2_420_GDEY042T81
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-D DISPLAY_ROTATION=0
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-D JOYSTICK_UPRIGHT_ROTATION=0
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-D EINK_LARGE_FONT=2
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@@ -14,7 +14,8 @@ class Adafruit_GFX;
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// (GxEPDDisplay.cpp on a board, the sim's target.cpp): it pulls in the font
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// tables.
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// EINK_LARGE_FONT: a landscape panel writes in the 8x13 at its own resolution.
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// EINK_LARGE_FONT: a landscape panel writes in the 8x13 at its own resolution
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// (1), or the 9x15 (2, the 4.2" 400x300).
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// Without it a landscape panel doubles the 6x9 (every pixel 2x2) -- for small
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// dense panels where 8x13 would be too fine. A portrait panel always uses the
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// 6x9: its narrow width wants the smaller cell.
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@@ -4,7 +4,13 @@
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#include "EinkGfxDisplay.h"
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#include "MiscFixedRenderer.h"
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#include "MiscFixed8x13Font.h"
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#if EINK_LARGE_FONT == 2
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#include "MiscFixed9x15Font.h"
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#define EINK_LARGE_GFXFONT MiscFixed9x15
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#else
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#include "MiscFixed8x13Font.h"
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#define EINK_LARGE_GFXFONT MiscFixed8x13
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#endif
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EinkGfxDisplay::EinkGfxDisplay(int w, int h, Adafruit_GFX& gfx, uint16_t ink, uint16_t paper)
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: DisplayDriver(w, h), _gfx(gfx), _ink(ink), _paper(paper), _curr(ink), _font(&MiscFixed) {
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@@ -13,7 +19,7 @@ EinkGfxDisplay::EinkGfxDisplay(int w, int h, Adafruit_GFX& gfx, uint16_t ink, ui
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void EinkGfxDisplay::updateLayout() {
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const bool landscape = width() >= height();
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_font = (EINK_LARGE_FONT && landscape) ? &MiscFixed8x13 : &MiscFixed;
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_font = (EINK_LARGE_FONT && landscape) ? &EINK_LARGE_GFXFONT : &MiscFixed;
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_px = (!EINK_LARGE_FONT && landscape) ? 2 : 1;
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_cell_w = miscFixedCellW(*_font);
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_cell_h = _font->yAdvance;
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File diff suppressed because it is too large
Load Diff
@@ -463,7 +463,7 @@ public:
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};
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#ifdef SIM_EINK_PANEL_W
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// An e-ink panel (the Wio Tracker L1 E-ink's 2.13", 122x250 before rotation):
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// An e-ink panel (the Wio Tracker L1 E-ink's 2.13", 122x250 before rotation, or a 4.2" 400x300):
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// EinkGfxDisplay draws, exactly as GxEPDDisplay does on the board, into a 1-bit
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// canvas, and a frame that changed is put on the page in paper and ink. The
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// host page counts refreshes from Module.__einkRefreshes. Bodies in target.cpp,
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@@ -194,15 +194,17 @@ if [ "$SIM_UI" = "lvgl" ]; then
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LINK_EXTRA=(-sFETCH=1) # map downloads (LvglPort.h) go through emscripten_fetch
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fi
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# SIM_EINK=landscape|portrait: ui-new on the Wio Tracker L1 E-ink's 2.13" panel
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# (122x250, solo/wio-tracker-l1-eink's two builds) instead of the OLED ->
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# web/index.html?build=meshcore_sim_eink_landscape (or _portrait).
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# SIM_EINK=landscape|portrait|wide: ui-new on the Wio Tracker L1 E-ink's 2.13"
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# panel (122x250, solo/wio-tracker-l1-eink's two builds) or the 4.2" one
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# (400x300, its third) instead of the OLED ->
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# web/index.html?build=meshcore_sim_eink_landscape (or _portrait, _wide).
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SIM_EINK="${SIM_EINK:-}"
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if [ -n "$SIM_EINK" ]; then
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case "$SIM_EINK" in
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landscape) EINK_DEFS=(-DDISPLAY_ROTATION=1 -DEINK_LARGE_FONT=1); EXPORT_NAME=MeshCoreSimEinkLandscape ;;
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portrait) EINK_DEFS=(-DDISPLAY_ROTATION=0); EXPORT_NAME=MeshCoreSimEinkPortrait ;;
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*) echo "error: SIM_EINK must be landscape or portrait" >&2; exit 1 ;;
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landscape) EINK_DEFS=(-DDISPLAY_ROTATION=1 -DEINK_LARGE_FONT=1 -DSIM_EINK_PANEL_W=122 -DSIM_EINK_PANEL_H=250); EXPORT_NAME=MeshCoreSimEinkLandscape ;;
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portrait) EINK_DEFS=(-DDISPLAY_ROTATION=0 -DSIM_EINK_PANEL_W=122 -DSIM_EINK_PANEL_H=250); EXPORT_NAME=MeshCoreSimEinkPortrait ;;
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wide) EINK_DEFS=(-DDISPLAY_ROTATION=0 -DEINK_LARGE_FONT=2 -DSIM_EINK_PANEL_W=400 -DSIM_EINK_PANEL_H=300); EXPORT_NAME=MeshCoreSimEinkWide ;;
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*) echo "error: SIM_EINK must be landscape, portrait or wide" >&2; exit 1 ;;
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esac
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OUT_NAME="meshcore_sim_eink_$SIM_EINK"
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# Distinct factories (set above): web/mesh.html?a=... loads one beside
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@@ -213,7 +215,7 @@ if [ -n "$SIM_EINK" ]; then
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done
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# EINK_DISPLAY_MODEL is only tested for presence outside GxEPDDisplay
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# (Features.h: the e-ink settings and timings), which the sim doesn't build.
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DEFINES=("${kept[@]}" -DDISPLAY_CLASS=SimEinkDisplay -DSIM_EINK_PANEL_W=122 -DSIM_EINK_PANEL_H=250
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DEFINES=("${kept[@]}" -DDISPLAY_CLASS=SimEinkDisplay
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-DEINK_DISPLAY_MODEL=SimEinkPanel -DMAX_GROUP_CHANNELS=40 "${EINK_DEFS[@]}")
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fi
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@@ -158,7 +158,7 @@
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<div id="log"></div>
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<!-- ?build=meshcore_sim_eink_landscape (or _portrait) loads another build of
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<!-- ?build=meshcore_sim_eink_landscape (or _portrait, _wide) loads another build of
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the same UI; the e-ink driver sizes the canvas itself. -->
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<script>
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document.write('<script src="build/' +
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@@ -215,7 +215,7 @@
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}
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}
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const SimFactory = window.MeshCoreSimEinkLandscape || window.MeshCoreSimEinkPortrait || window.MeshCoreSim;
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const SimFactory = window.MeshCoreSimEinkLandscape || window.MeshCoreSimEinkPortrait || window.MeshCoreSimEinkWide || window.MeshCoreSim;
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if (typeof SimFactory !== 'function') {
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statusEl.textContent = 'error: build/meshcore_sim.js missing or failed to load -- run variants/sim/build_wasm.sh first.';
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} else {
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@@ -231,14 +231,14 @@
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<script src="build/meshcore_sim.js"></script>
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<script src="build/repeater/meshcore_sim_repeater.js"></script>
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<!-- ?a=meshcore_sim_eink_landscape (or _portrait): A is that e-ink build. -->
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<!-- ?a=meshcore_sim_eink_landscape (or _portrait, _wide): A is that e-ink build. -->
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<script>
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const A_BUILD = (new URLSearchParams(location.search).get('a') || '').replace(/[^\w]/g, '');
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if (A_BUILD) document.write('<script src="build/' + A_BUILD + '.js"><\/script>');
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</script>
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<script>
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const logEl = document.getElementById('log');
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const FactoryA = (opts) => (window.MeshCoreSimEinkLandscape || window.MeshCoreSimEinkPortrait || MeshCoreSim)(opts);
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const FactoryA = (opts) => (window.MeshCoreSimEinkLandscape || window.MeshCoreSimEinkPortrait || window.MeshCoreSimEinkWide || MeshCoreSim)(opts);
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function log(msg) {
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const line = document.createElement('div');
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line.textContent = '[' + new Date().toISOString().substr(11, 12) + '] ' + msg;
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