mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
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feat(ui-new): alerts as a banner sliding down from the top, a message's for 2 s
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5.5
parent
ca6c2021d8
commit
643dc09615
@@ -2293,6 +2293,7 @@ void UITask::clearAllDMUnread() { _core->clearAllDMUnread(); }
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void UITask::showAlert(const char* text, int duration_millis) {
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snprintf(_alert, sizeof(_alert), "%s", text);
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if (!alertShowing()) _alert_t0 = millis(); // a banner already down only changes its text
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_alert_expiry = (millis() + duration_millis) | 1; // 0 means none
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}
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@@ -2354,7 +2355,7 @@ void UITask::onMessageArrived(const UiEvent& ev) {
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if (!in_view) {
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char alert_buf[80];
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snprintf(alert_buf, sizeof(alert_buf), "Msg: %.20s", ev.text);
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showAlert(alert_buf, 3000);
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showAlert(alert_buf, 2000);
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}
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if (_display != NULL && !_locked) {
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@@ -2392,25 +2393,39 @@ void UITask::userLedHandler() {
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#endif
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}
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// Centred alert box. Long text used to be drawn as one drawTextCentered line
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// that overflowed the border on both sides (e.g. "GPS on, tracking started"
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// is already wider than a 128 px OLED); wrap it to up to three lines inside
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// the box instead. Uses the shared wrap scratch (s_wrap_*) — single-threaded
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// The alert as a banner over the top edge: it slides down, stays, slides back
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// up (e-ink just appears and goes), so what is on screen below it stays
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// readable. Long text used to be drawn as one drawTextCentered line that
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// overflowed the border on both sides (e.g. "GPS on, tracking started" is
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// already wider than a 128 px OLED); it wraps to up to three lines inside the
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// banner instead. Uses the shared wrap scratch (s_wrap_*) -- single-threaded
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// render path, same contract as the message views.
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void UITask::renderAlertOverlay() {
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_display->setTextSize(1);
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const int lh = _display->getLineHeight();
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const int pad = 3;
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const int box_w = _display->width() - 8;
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const int box_x = 4;
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const int W = _display->width();
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_display->translateUTF8ToBlocks(s_wrap_trans, _alert, sizeof(s_wrap_trans));
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int nl = FullscreenMsgView::wrapLines(*_display, s_wrap_trans, box_w - pad * 2, s_wrap_lines, 3);
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int nl = FullscreenMsgView::wrapLines(*_display, s_wrap_trans, W - pad * 2 - 2, s_wrap_lines, 3);
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if (nl < 1) nl = 1;
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int box_h = nl * lh + pad * 2;
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int box_y = (_display->height() - box_h) / 2;
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_display->drawPanel(box_x, box_y, box_w, box_h);
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const int h = nl * lh + pad * 2;
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// How far down it is, in percent: eased out over MOVE ms in and out.
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const int MOVE = 150;
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int k = 100;
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if (!_display->isEink()) {
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const int el = (int)(millis() - _alert_t0), rem = (int)(_alert_expiry - millis());
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if (el < MOVE) k = el * 100 / MOVE;
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if (rem < MOVE && rem * 100 / MOVE < k) k = rem * 100 / MOVE;
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if (k < 0) k = 0;
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k = 100 - (100 - k) * (100 - k) / 100;
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}
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const int y = -h + h * k / 100;
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_display->setColor(DisplayDriver::DARK);
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_display->fillRect(0, y, W, h);
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_display->setColor(DisplayDriver::LIGHT);
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_display->drawRect(0, y, W, h);
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for (int i = 0; i < nl; i++)
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_display->drawTextCentered(_display->width() / 2, box_y + pad + i * lh, s_wrap_lines[i]);
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_display->drawTextCentered(W / 2, y + pad + i * lh, s_wrap_lines[i]);
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}
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void UITask::setCurrScreen(UIScreen* c) {
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@@ -3331,6 +3346,7 @@ void UITask::loop() {
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_display->endFrame();
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PERF_T2();
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_next_refresh = millis() + delay_millis;
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if (alertSliding()) _next_refresh = millis() + 25;
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} else if (_locked && refreshDue() && home) {
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PERF_T0();
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_display->startFrame();
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@@ -3343,7 +3359,10 @@ void UITask::loop() {
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}
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// Alert overlay on top — without this a ringing alarm on a locked device
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// played its melody against a screen that never said what was ringing.
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if (alertShowing()) renderAlertOverlay();
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if (alertShowing()) {
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renderAlertOverlay();
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if (alertSliding()) _next_refresh = millis() + 25;
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}
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PERF_T1();
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_display->endFrame();
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PERF_T2();
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@@ -3365,6 +3384,7 @@ void UITask::loop() {
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// history scrollbar reserve — don't stay stuck behind the alert. Unchanged
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// frames are skipped by the display CRC, so e-ink isn't thrashed.
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_next_refresh = millis() + delay_millis;
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if (alertSliding()) _next_refresh = millis() + 25; // the slide, a frame at a time
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if ((int32_t)(_next_refresh - _alert_expiry) > 0) _next_refresh = _alert_expiry;
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} else {
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_next_refresh = millis() + delay_millis;
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@@ -79,6 +79,7 @@ class UITask : public UITaskBase, public UiCoreHost {
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char _bot_buzz_buf[400];
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KeyboardWidget _kb; // shared across all screens — only one active at a time
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unsigned long _alert_expiry;
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unsigned long _alert_t0 = 0; // when the banner began to come down
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int _last_notif_ch_idx;
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uint8_t _last_notif_dm_prefix[4];
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bool _last_notif_dm_valid;
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@@ -351,6 +352,11 @@ public:
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// Wrap-safe (millis() rolls over after ~49.7 days). _next_refresh 0 = draw
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// on the next pass; _alert_expiry 0 = no alert.
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bool refreshDue() const { return !_next_refresh || (int32_t)(millis() - _next_refresh) >= 0; }
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// The banner is on its way in or out (not on e-ink): redraw every frame.
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bool alertSliding() const {
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return alertShowing() && !_display->isEink() &&
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((int32_t)(millis() - _alert_t0) < 150 || (int32_t)(_alert_expiry - millis()) < 150);
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}
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bool alertShowing() const { return _alert_expiry && (int32_t)(_alert_expiry - millis()) > 0; }
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// Clock tools engine API (ui-core/ClockEngine.h) — ClockToolsScreen drives
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// these; the engine runs from tickCore() so it fires regardless of the screen.
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