feat(ui-new): alerts as a banner sliding down from the top, a message's for 2 s

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-10-07 16:35:45 +02:00
co-authored by Claude Sonnet 5.5
parent ca6c2021d8
commit 643dc09615
2 changed files with 39 additions and 13 deletions
+33 -13
View File
@@ -2293,6 +2293,7 @@ void UITask::clearAllDMUnread() { _core->clearAllDMUnread(); }
void UITask::showAlert(const char* text, int duration_millis) {
snprintf(_alert, sizeof(_alert), "%s", text);
if (!alertShowing()) _alert_t0 = millis(); // a banner already down only changes its text
_alert_expiry = (millis() + duration_millis) | 1; // 0 means none
}
@@ -2354,7 +2355,7 @@ void UITask::onMessageArrived(const UiEvent& ev) {
if (!in_view) {
char alert_buf[80];
snprintf(alert_buf, sizeof(alert_buf), "Msg: %.20s", ev.text);
showAlert(alert_buf, 3000);
showAlert(alert_buf, 2000);
}
if (_display != NULL && !_locked) {
@@ -2392,25 +2393,39 @@ void UITask::userLedHandler() {
#endif
}
// Centred alert box. Long text used to be drawn as one drawTextCentered line
// that overflowed the border on both sides (e.g. "GPS on, tracking started"
// is already wider than a 128 px OLED); wrap it to up to three lines inside
// the box instead. Uses the shared wrap scratch (s_wrap_*) — single-threaded
// The alert as a banner over the top edge: it slides down, stays, slides back
// up (e-ink just appears and goes), so what is on screen below it stays
// readable. Long text used to be drawn as one drawTextCentered line that
// overflowed the border on both sides (e.g. "GPS on, tracking started" is
// already wider than a 128 px OLED); it wraps to up to three lines inside the
// banner instead. Uses the shared wrap scratch (s_wrap_*) -- single-threaded
// render path, same contract as the message views.
void UITask::renderAlertOverlay() {
_display->setTextSize(1);
const int lh = _display->getLineHeight();
const int pad = 3;
const int box_w = _display->width() - 8;
const int box_x = 4;
const int W = _display->width();
_display->translateUTF8ToBlocks(s_wrap_trans, _alert, sizeof(s_wrap_trans));
int nl = FullscreenMsgView::wrapLines(*_display, s_wrap_trans, box_w - pad * 2, s_wrap_lines, 3);
int nl = FullscreenMsgView::wrapLines(*_display, s_wrap_trans, W - pad * 2 - 2, s_wrap_lines, 3);
if (nl < 1) nl = 1;
int box_h = nl * lh + pad * 2;
int box_y = (_display->height() - box_h) / 2;
_display->drawPanel(box_x, box_y, box_w, box_h);
const int h = nl * lh + pad * 2;
// How far down it is, in percent: eased out over MOVE ms in and out.
const int MOVE = 150;
int k = 100;
if (!_display->isEink()) {
const int el = (int)(millis() - _alert_t0), rem = (int)(_alert_expiry - millis());
if (el < MOVE) k = el * 100 / MOVE;
if (rem < MOVE && rem * 100 / MOVE < k) k = rem * 100 / MOVE;
if (k < 0) k = 0;
k = 100 - (100 - k) * (100 - k) / 100;
}
const int y = -h + h * k / 100;
_display->setColor(DisplayDriver::DARK);
_display->fillRect(0, y, W, h);
_display->setColor(DisplayDriver::LIGHT);
_display->drawRect(0, y, W, h);
for (int i = 0; i < nl; i++)
_display->drawTextCentered(_display->width() / 2, box_y + pad + i * lh, s_wrap_lines[i]);
_display->drawTextCentered(W / 2, y + pad + i * lh, s_wrap_lines[i]);
}
void UITask::setCurrScreen(UIScreen* c) {
@@ -3331,6 +3346,7 @@ void UITask::loop() {
_display->endFrame();
PERF_T2();
_next_refresh = millis() + delay_millis;
if (alertSliding()) _next_refresh = millis() + 25;
} else if (_locked && refreshDue() && home) {
PERF_T0();
_display->startFrame();
@@ -3343,7 +3359,10 @@ void UITask::loop() {
}
// Alert overlay on top — without this a ringing alarm on a locked device
// played its melody against a screen that never said what was ringing.
if (alertShowing()) renderAlertOverlay();
if (alertShowing()) {
renderAlertOverlay();
if (alertSliding()) _next_refresh = millis() + 25;
}
PERF_T1();
_display->endFrame();
PERF_T2();
@@ -3365,6 +3384,7 @@ void UITask::loop() {
// history scrollbar reserve — don't stay stuck behind the alert. Unchanged
// frames are skipped by the display CRC, so e-ink isn't thrashed.
_next_refresh = millis() + delay_millis;
if (alertSliding()) _next_refresh = millis() + 25; // the slide, a frame at a time
if ((int32_t)(_next_refresh - _alert_expiry) > 0) _next_refresh = _alert_expiry;
} else {
_next_refresh = millis() + delay_millis;