Merge branch 'fix/eink-button-irq-edge-capture'

This commit is contained in:
MarekZegare4
2026-06-30 22:16:16 +02:00
7 changed files with 321 additions and 82 deletions

View File

@@ -1429,6 +1429,21 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
#if defined(PIN_USER_BTN)
user_btn.begin();
#endif
#if UI_HAS_JOYSTICK
// The directional joystick + Back share the same MomentaryButton machinery as
// user_btn but were never begin()'d — they only worked because the pins
// default to INPUT and the board has external pulls. That left them on the
// polling path: with BUTTON_USE_INTERRUPTS (e-ink) they'd silently never
// attach a GPIOTE channel, so edges landing during a blocking panel refresh
// were lost. begin() sets pinMode and claims an IRQ slot for each.
joystick_left.begin();
joystick_right.begin();
back_btn.begin();
#if UI_HAS_JOYSTICK_UPDOWN
joystick_up.begin();
joystick_down.begin();
#endif
#endif
#if defined(PIN_USER_BTN_ANA)
analog_btn.begin();
#endif
@@ -1970,8 +1985,22 @@ static void formatDashVal(uint8_t field, char* val, int val_len, uint16_t batt_m
}
}
void UITask::enqueueKey(char c) {
if (c == 0) return;
uint8_t next = (_kq_head + 1) % KEY_QUEUE_SIZE;
if (next == _kq_tail) return; // full: drop newest rather than clobber unprocessed keys
_key_queue[_kq_head] = c;
_kq_head = next;
}
bool UITask::dequeueKey(char& c) {
if (_kq_tail == _kq_head) return false;
c = _key_queue[_kq_tail];
_kq_tail = (_kq_tail + 1) % KEY_QUEUE_SIZE;
return true;
}
void UITask::loop() {
char c = 0;
// Background delivery: resend pending on-device DMs whose ACK timed out, and
// finalise the ✗ marker — runs regardless of which screen is active.
((QuickMsgScreen*)quick_msg)->tickDmResends();
@@ -2003,32 +2032,27 @@ void UITask::loop() {
}
// eat the Enter — don't pass to curr
} else {
c = checkDisplayOn(KEY_ENTER);
enqueueKey(checkDisplayOn(KEY_ENTER));
}
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(KEY_ENTER); // REVISIT: could be mapped to different key code
enqueueKey(handleLongPress(KEY_ENTER)); // REVISIT: could be mapped to different key code
}
// Drain each direction fully: a burst of taps captured during a blocking
// refresh replays as several CLICKs, queued here and applied before one
// redraw (see enqueueKey / the dispatch at the end of loop()).
#if UI_HAS_JOYSTICK_UPDOWN
ev = joystick_up.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(rotateJoystickKey(KEY_UP, joy_rot));
}
ev = joystick_down.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(rotateJoystickKey(KEY_DOWN, joy_rot));
}
while (joystick_up.check() == BUTTON_EVENT_CLICK)
enqueueKey(checkDisplayOn(rotateJoystickKey(KEY_UP, joy_rot)));
while (joystick_down.check() == BUTTON_EVENT_CLICK)
enqueueKey(checkDisplayOn(rotateJoystickKey(KEY_DOWN, joy_rot)));
#endif
ev = joystick_left.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(rotateJoystickKey(KEY_LEFT, joy_rot));
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(rotateJoystickKey(KEY_LEFT, joy_rot));
while ((ev = joystick_left.check()) != BUTTON_EVENT_NONE) {
if (ev == BUTTON_EVENT_CLICK) enqueueKey(checkDisplayOn(rotateJoystickKey(KEY_LEFT, joy_rot)));
else { if (ev == BUTTON_EVENT_LONG_PRESS) enqueueKey(handleLongPress(rotateJoystickKey(KEY_LEFT, joy_rot))); break; }
}
ev = joystick_right.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(rotateJoystickKey(KEY_RIGHT, joy_rot));
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(rotateJoystickKey(KEY_RIGHT, joy_rot));
while ((ev = joystick_right.check()) != BUTTON_EVENT_NONE) {
if (ev == BUTTON_EVENT_CLICK) enqueueKey(checkDisplayOn(rotateJoystickKey(KEY_RIGHT, joy_rot)));
else { if (ev == BUTTON_EVENT_LONG_PRESS) enqueueKey(handleLongPress(rotateJoystickKey(KEY_RIGHT, joy_rot))); break; }
}
if (_lock_seq_used && millis() - _lock_seq_ms > 5000) {
_lock_seq_used = false; // safety reset if Back release event was missed
@@ -2040,34 +2064,34 @@ void UITask::loop() {
_lock_seq_count = 0;
_lock_seq_used = false;
} else {
c = checkDisplayOn(KEY_CANCEL);
enqueueKey(checkDisplayOn(KEY_CANCEL));
}
} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
if (!_locked) c = handleTripleClick(KEY_SELECT);
if (!_locked) enqueueKey(handleTripleClick(KEY_SELECT));
}
#elif defined(PIN_USER_BTN)
int ev = user_btn.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(KEY_NEXT);
enqueueKey(checkDisplayOn(KEY_NEXT));
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(KEY_ENTER);
enqueueKey(handleLongPress(KEY_ENTER));
} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
c = handleDoubleClick(KEY_PREV);
enqueueKey(handleDoubleClick(KEY_PREV));
} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
c = handleTripleClick(KEY_SELECT);
enqueueKey(handleTripleClick(KEY_SELECT));
}
#endif
#if defined(PIN_USER_BTN_ANA)
if (millis() - _analogue_pin_read_millis > 10) {
int ev = analog_btn.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(KEY_NEXT);
enqueueKey(checkDisplayOn(KEY_NEXT));
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(KEY_ENTER);
enqueueKey(handleLongPress(KEY_ENTER));
} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
c = handleDoubleClick(KEY_PREV);
enqueueKey(handleDoubleClick(KEY_PREV));
} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
c = handleTripleClick(KEY_SELECT);
enqueueKey(handleTripleClick(KEY_SELECT));
}
_analogue_pin_read_millis = millis();
}
@@ -2085,32 +2109,28 @@ void UITask::loop() {
#endif
// A ringing alarm/timer is dismissed by ANY key, even when locked or on another
// screen — and that key is swallowed so it doesn't also act on the current view.
if (c != 0 && isRinging()) {
// screen — and the queued keys are swallowed so they don't also act on the view.
if (_kq_head != _kq_tail && isRinging()) {
dismissRing();
c = 0;
_kq_head = _kq_tail = 0;
_next_refresh = 0;
}
if (c != 0) {
if (_kq_head != _kq_tail) {
if (!_locked && curr) {
curr->handleInput(c);
// Apply the whole queued burst, then redraw once — N taps captured during
// a blocking refresh become N navigation steps at the cost of one refresh.
char k;
while (dequeueKey(k)) curr->handleInput(k);
{ uint32_t aoff = autoOffMillis(); if (aoff > 0) _auto_off = millis() + aoff; } // extend auto-off timer
#ifdef PIN_BUZZER
if (buzzer.isPlaying()) {
// Keep the next render at least 300 ms away so the blocking e-ink endFrame()
// doesn't extend the current note. 300 ms covers the slowest note at 120 BPM (1/4).
unsigned long deadline = millis() + 300;
if (_next_refresh < deadline) _next_refresh = deadline;
} else {
_next_refresh = 100; // trigger refresh immediately
}
#else
_next_refresh = 100; // trigger refresh
#endif
} else if (_locked) {
// Locked: eat all keys — wake window is set only when display first turns on
_next_refresh = 0;
// Note timing no longer depends on render cadence (TIMER1 IRQ advances
// notes directly — see buzzer.cpp), so a redraw right after a keypress
// can't clip a note; no need to hold it back while buzzer.isPlaying().
_next_refresh = 100; // trigger refresh immediately
} else {
_kq_head = _kq_tail = 0; // locked or no screen: eat all queued keys
// Locked: wake window is set only when display first turns on
if (_locked) _next_refresh = 0;
}
}

View File

@@ -174,6 +174,17 @@ class UITask : public AbstractUITask {
char handleDoubleClick(char c);
char handleTripleClick(char c);
// Key FIFO: a burst of taps captured during a blocking refresh (e-ink) is
// drained from the buttons into this queue, then all keys are applied before
// a single redraw — so rapid navigation steps neither get lost nor cost one
// slow refresh each. Also fixes losing a key when two buttons fire in the
// same loop iteration.
static const uint8_t KEY_QUEUE_SIZE = 16;
char _key_queue[KEY_QUEUE_SIZE];
uint8_t _kq_head = 0, _kq_tail = 0;
void enqueueKey(char c);
bool dequeueKey(char& c);
void setCurrScreen(UIScreen* c);
public:

View File

@@ -2,6 +2,57 @@
#define MULTI_CLICK_WINDOW_MS 280
#ifdef BUTTON_USE_INTERRUPTS
#define ISR_DEBOUNCE_MS 5
MomentaryButton* MomentaryButton::_isr_table[MomentaryButton::MAX_ISR_BUTTONS] = { nullptr };
#define DEFINE_ISR_TRAMPOLINE(n) \
void MomentaryButton::isrTrampoline##n() { if (_isr_table[n]) _isr_table[n]->isrHandler(); }
DEFINE_ISR_TRAMPOLINE(0)
DEFINE_ISR_TRAMPOLINE(1)
DEFINE_ISR_TRAMPOLINE(2)
DEFINE_ISR_TRAMPOLINE(3)
DEFINE_ISR_TRAMPOLINE(4)
DEFINE_ISR_TRAMPOLINE(5)
DEFINE_ISR_TRAMPOLINE(6)
DEFINE_ISR_TRAMPOLINE(7)
#undef DEFINE_ISR_TRAMPOLINE
// attachInterrupt() takes a plain void(*)() with no user-data slot on the
// Adafruit nRF52 and ESP32 Arduino cores, so each button needs its own
// trampoline to know which instance to dispatch to.
static void (*const ISR_TRAMPOLINES[MomentaryButton::MAX_ISR_BUTTONS])() = {
MomentaryButton::isrTrampoline0, MomentaryButton::isrTrampoline1,
MomentaryButton::isrTrampoline2, MomentaryButton::isrTrampoline3,
MomentaryButton::isrTrampoline4, MomentaryButton::isrTrampoline5,
MomentaryButton::isrTrampoline6, MomentaryButton::isrTrampoline7,
};
void MomentaryButton::pushEdge(uint8_t level, uint32_t at) {
uint8_t next = (_edge_head + 1) % EDGE_BUF_SIZE;
if (next == _edge_tail) return; // full: drop rather than clobber older, unprocessed edges
_edge_level[_edge_head] = level;
_edge_time[_edge_head] = at;
_edge_head = next;
}
bool MomentaryButton::popEdge(uint8_t &level, uint32_t &at) {
if (_edge_tail == _edge_head) return false;
level = _edge_level[_edge_tail];
at = _edge_time[_edge_tail];
_edge_tail = (_edge_tail + 1) % EDGE_BUF_SIZE;
return true;
}
void MomentaryButton::isrHandler() {
uint32_t now = millis();
if (now - _last_isr_edge < ISR_DEBOUNCE_MS) return; // mechanical contact-bounce guard
_last_isr_edge = now;
pushEdge(digitalRead(_pin), now);
}
#endif
MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse, bool pulldownup, bool multiclick) {
_pin = pin;
_reverse = reverse;
@@ -35,6 +86,24 @@ MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, int analog_t
void MomentaryButton::begin() {
if (_pin >= 0 && _threshold == 0) {
pinMode(_pin, _pull ? (_reverse ? INPUT_PULLUP : INPUT_PULLDOWN) : INPUT);
#ifdef BUTTON_USE_INTERRUPTS
for (uint8_t i = 0; i < MAX_ISR_BUTTONS; i++) {
if (_isr_table[i] == nullptr) {
// The nRF52 has only 8 GPIOTE channels, shared across every pin using
// attachInterrupt() (the radio's DIO1 takes one too). It returns 0 when
// they're exhausted — only claim the trampoline slot if a channel was
// actually allocated. Otherwise leave _isr_slot = -1 so check() uses the
// polling path: that button still works, it just won't capture edges
// that land during a blocking display refresh. Retrying another index is
// pointless — the channel pool, not the trampoline slot, is what ran out.
if (attachInterrupt(digitalPinToInterrupt(_pin), ISR_TRAMPOLINES[i], CHANGE) != 0) {
_isr_table[i] = this;
_isr_slot = i;
}
break;
}
}
#endif
}
}
@@ -62,36 +131,53 @@ bool MomentaryButton::isPressed(int level) const {
}
}
void MomentaryButton::applyTransition(int btn, unsigned long at) {
if (btn == prev) return;
if (isPressed(btn)) {
down_at = at;
} else {
// button UP
if (_long_millis > 0) {
if (down_at > 0 && (unsigned long)(at - down_at) < (unsigned long)_long_millis) { // only a CLICK if still within the long_press millis
_click_count++;
_last_click_time = at;
_pending_click = true;
}
} else {
_click_count++;
_last_click_time = at;
_pending_click = true;
}
down_at = 0;
}
prev = btn;
}
int MomentaryButton::check(bool repeat_click) {
if (_pin < 0) return BUTTON_EVENT_NONE;
int event = BUTTON_EVENT_NONE;
int btn = _threshold > 0 ? (analogRead(_pin) < _threshold) : digitalRead(_pin);
if (btn != prev) {
if (isPressed(btn)) {
down_at = millis();
} else {
// button UP
if (_long_millis > 0) {
if (down_at > 0 && (unsigned long)(millis() - down_at) < _long_millis) { // only a CLICK if still within the long_press millis
_click_count++;
_last_click_time = millis();
_pending_click = true;
}
} else {
_click_count++;
_last_click_time = millis();
_pending_click = true;
}
if (event == BUTTON_EVENT_CLICK && cancel) {
event = BUTTON_EVENT_NONE;
_click_count = 0;
_last_click_time = 0;
_pending_click = false;
}
down_at = 0;
}
prev = btn;
int btn;
#ifdef BUTTON_USE_INTERRUPTS
if (_isr_slot >= 0) {
// Replay edges the ISR caught while the main loop was off doing something
// blocking (e-ink refresh) — each keeps its own capture timestamp so
// click-duration / multi-click-window math still lines up correctly.
uint8_t lvl; uint32_t at;
while (popEdge(lvl, at)) applyTransition(lvl, at);
// Self-heal: if an edge was ever lost (buffer overflow, a debounce-dropped
// settling edge, or a missed GPIOTE event), prev would otherwise stay
// diverged from the hardware until the next captured edge — a stuck button.
// Reconcile against the live pin; a no-op whenever the edge stream already
// matches it, which is the normal case.
int live = digitalRead(_pin);
if (live != prev) applyTransition(live, millis());
btn = prev;
} else
#endif
{
btn = _threshold > 0 ? (analogRead(_pin) < _threshold) : digitalRead(_pin);
applyTransition(btn, millis());
}
if (!isPressed(btn) && cancel) { // always clear the pending 'cancel' once button is back in UP state
cancel = 0;
@@ -116,7 +202,22 @@ int MomentaryButton::check(bool repeat_click) {
}
}
if (_pending_click && (millis() - _last_click_time) >= _multi_click_window) {
if (_multi_click_window == 0) {
// No multi-click semantics: every completed press is an independent CLICK.
// When a burst of taps is captured during a blocking refresh (e-ink), all
// their edges replay into _click_count in a single check(); emit them one
// CLICK per call (decrementing) instead of collapsing into a lone
// double/triple event the caller would ignore — so each tap survives as a
// discrete key. Waits for release (down_at == 0) so a held button doesn't
// fire mid-press.
if (_pending_click && down_at == 0) {
event = BUTTON_EVENT_CLICK;
if (--_click_count == 0) {
_last_click_time = 0;
_pending_click = false;
}
}
} else if (_pending_click && (millis() - _last_click_time) >= _multi_click_window) {
if (down_at > 0) {
// still pressed - wait for button release before processing clicks
return event;

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@@ -21,6 +21,41 @@ class MomentaryButton {
bool _pending_click;
bool isPressed(int level) const;
void applyTransition(int btn, unsigned long at);
#ifdef BUTTON_USE_INTERRUPTS
// GPIO-IRQ edge capture: boards whose display blocks the main loop for a
// long time per refresh (e-ink) can miss an entire press+release cycle if
// check() only ever samples the live pin. The ISR latches edges with their
// own timestamp into a small ring buffer; check() replays them so no tap
// gets lost while the loop is stuck waiting on the panel.
int8_t _isr_slot = -1;
static const uint8_t EDGE_BUF_SIZE = 16;
volatile uint8_t _edge_level[EDGE_BUF_SIZE];
volatile uint32_t _edge_time[EDGE_BUF_SIZE];
volatile uint8_t _edge_head = 0, _edge_tail = 0;
volatile uint32_t _last_isr_edge = 0;
void pushEdge(uint8_t level, uint32_t at);
bool popEdge(uint8_t &level, uint32_t &at);
void isrHandler();
static MomentaryButton* _isr_table[8];
public:
// MAX_ISR_BUTTONS/isrTrampolineN must be public: attachInterrupt() needs a
// plain free-function pointer, taken from a file-scope table outside the
// class (see MomentaryButton.cpp), which needs both to size and fill itself.
static const uint8_t MAX_ISR_BUTTONS = 8;
static void isrTrampoline0();
static void isrTrampoline1();
static void isrTrampoline2();
static void isrTrampoline3();
static void isrTrampoline4();
static void isrTrampoline5();
static void isrTrampoline6();
static void isrTrampoline7();
private:
#endif
public:
MomentaryButton(int8_t pin, int long_press_mills=0, bool reverse=false, bool pulldownup=false, bool multiclick=true);

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@@ -9,6 +9,20 @@ void genericBuzzer::begin() {
#endif
pinMode(PIN_BUZZER, OUTPUT);
digitalWrite(PIN_BUZZER, LOW); // need to pull low by default to avoid extreme power draw
#if defined(NRF52_PLATFORM)
_isr_instance = this;
NRF_TIMER1->TASKS_STOP = 1;
NRF_TIMER1->MODE = TIMER_MODE_MODE_Timer << TIMER_MODE_MODE_Pos;
NRF_TIMER1->BITMODE = TIMER_BITMODE_BITMODE_32Bit << TIMER_BITMODE_BITMODE_Pos;
NRF_TIMER1->PRESCALER = 4; // 16 MHz / 2^4 = 1 MHz -> 1 us/tick
NRF_TIMER1->SHORTS = TIMER_SHORTS_COMPARE0_CLEAR_Msk | TIMER_SHORTS_COMPARE0_STOP_Msk;
NRF_TIMER1->INTENSET = TIMER_INTENSET_COMPARE0_Msk;
// Lowest application priority: this only ever reschedules a tone, it must
// never contend with anything radio/BLE-timing-critical.
NVIC_SetPriority(TIMER1_IRQn, 7);
NVIC_ClearPendingIRQ(TIMER1_IRQn);
NVIC_EnableIRQ(TIMER1_IRQn);
#endif
startup();
}
@@ -150,7 +164,41 @@ void genericBuzzer::_nrfStopPwm() {
_pwm_on = false;
}
genericBuzzer* genericBuzzer::_isr_instance = nullptr;
void genericBuzzer::_armNoteTimer(uint32_t dur_ms) {
NRF_TIMER1->TASKS_STOP = 1;
NRF_TIMER1->TASKS_CLEAR = 1;
NRF_TIMER1->EVENTS_COMPARE[0] = 0;
NRF_TIMER1->CC[0] = dur_ms * 1000UL; // 1 us/tick (see PRESCALER in begin())
NRF_TIMER1->TASKS_START = 1;
}
// Halt the timer AND drop any interrupt it already latched. Stopping the timer
// and clearing EVENTS_COMPARE[0] de-asserts the IRQ source, but an interrupt
// the NVIC latched just before we stopped stays pending and would fire one
// spurious _nrfAdvance() after we return — skipping the first note of a new
// melody, or sounding a blip just after an explicit stop. Order matters: clear
// the event (with a read-back to flush the write buffer, per the nRF52 event
// anomaly) before clearing the NVIC, else the still-set event re-latches it.
void genericBuzzer::_disarmNoteTimer() {
NRF_TIMER1->TASKS_STOP = 1;
NRF_TIMER1->EVENTS_COMPARE[0] = 0;
(void)NRF_TIMER1->EVENTS_COMPARE[0];
NVIC_ClearPendingIRQ(TIMER1_IRQn);
}
// Static member (not a free function) so it can reach private state without a
// friend declaration — same trick MomentaryButton's isrTrampolineN() uses.
// The real ISR (TIMER1_IRQHandler, below) is just a one-line dispatch to this.
void genericBuzzer::_timer1ISR() {
NRF_TIMER1->EVENTS_COMPARE[0] = 0;
(void)NRF_TIMER1->EVENTS_COMPARE[0]; // flush write buffer so the IRQ doesn't immediately re-fire (nRF52 anomaly)
if (_isr_instance) _isr_instance->_nrfAdvance();
}
void genericBuzzer::_nrfBegin(const char* melody) {
_disarmNoteTimer(); // drop any in-flight/pending note advance before reconfiguring
_nrfStopPwm();
if (!melody || !*melody) { _rtttl_done = true; return; }
const char* notes;
@@ -163,7 +211,7 @@ void genericBuzzer::_nrfBegin(const char* melody) {
void genericBuzzer::_nrfAdvance() {
uint16_t freq; uint32_t dur_ms;
if (_parseNext(_rtttl_pos, _def_dur, _def_oct, _def_bpm, freq, dur_ms)) {
_note_end_ms = millis() + dur_ms;
_armNoteTimer(dur_ms);
if (freq > 0) _nrfStartPwm(freq); else _nrfStopPwm();
} else {
_nrfStopPwm();
@@ -191,12 +239,20 @@ void genericBuzzer::playForced(const char* melody) {
bool genericBuzzer::isPlaying() { return !_rtttl_done; }
void genericBuzzer::stop() {
_disarmNoteTimer(); // ensure no latched note-advance fires after we stop
_nrfStopPwm();
_rtttl_done = true;
}
void genericBuzzer::loop() {
if (!_rtttl_done && (millis() >= _note_end_ms)) _nrfAdvance();
// No-op: TIMER1's compare interrupt (_timer1ISR -> _nrfAdvance) now drives
// note advancement directly, so timing no longer depends on how often (or
// whether) the caller's loop() gets to run. Kept as a real method, not
// removed, since UITask polls buzzer.loop() unconditionally for both
// platforms.
void genericBuzzer::loop() {}
extern "C" void TIMER1_IRQHandler(void) {
genericBuzzer::_timer1ISR();
}
void genericBuzzer::setVolume(uint8_t level) {

View File

@@ -54,7 +54,6 @@ class genericBuzzer
const char* _rtttl_pos = nullptr;
bool _rtttl_done = true;
bool _pwm_on = false;
unsigned long _note_end_ms = 0;
uint8_t _def_dur = 4;
uint8_t _def_oct = 5;
uint16_t _def_bpm = 120;
@@ -69,5 +68,21 @@ class genericBuzzer
uint16_t bpm, uint16_t& freq_hz, uint32_t& dur_ms);
static void _parseHeader(const char* melody, uint8_t& def_dur, uint8_t& def_oct,
uint16_t& bpm, const char*& notes_start);
// TIMER1-driven note advance: a hardware compare interrupt calls
// _nrfAdvance() at the exact moment the current note's duration ends,
// so playback timing survives a blocking display refresh (e-ink)
// instead of waiting for the next loop() poll. Same reasoning as
// MomentaryButton's GPIO-IRQ edge capture, just timer- rather than
// pin-driven. TIMER0 is reserved by the SoftDevice; TIMER1 is free.
void _armNoteTimer(uint32_t dur_ms);
void _disarmNoteTimer();
static genericBuzzer* _isr_instance;
public:
// Must be public: the extern "C" TIMER1_IRQHandler (see buzzer.cpp) is
// a free function — the vector table requires that exact symbol — so
// it needs access from outside the class to dispatch into it.
static void _timer1ISR();
#endif
};

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@@ -29,6 +29,7 @@ build_flags = ${nrf52_base.build_flags}
-D MAX_GROUP_CHANNELS=40
-D OFFLINE_QUEUE_SIZE=256
-D DISPLAY_CLASS=GxEPDDisplay
-D BUTTON_USE_INTERRUPTS=1
-D UI_HAS_JOYSTICK=1
-D UI_HAS_JOYSTICK_UPDOWN=1
-D PIN_BUZZER=12