Settings - Sound: Add Advert scope

This commit is contained in:
vanous
2026-06-07 10:53:17 +02:00
parent 7703b3ae36
commit 8e1352b24a
12 changed files with 56 additions and 21 deletions

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@@ -40,6 +40,7 @@ Press **Cancel/Back** to save and return to the home screen.
| DM Melody | built-in / Melody 1 / Melody 2 / None | Notification sound for incoming private messages. `None` disables the sound for this event. |
| Channel Melody | built-in / Melody 1 / Melody 2 / None | Notification sound for incoming channel messages. `None` disables the sound for this event. |
| AD sound | built-in / Melody 1 / Melody 2 / None | Sound played whenever an **advert** is received from *any* node — pairs with Auto-Advert as an audible "in range" heartbeat (see Tools Auto-Advert). `None` disables the sound for this event. |
| AD scope | All / Zero-hop | Filters the AD sound so it plays for every advert or only for local zero-hop adverts. |
Melody 1 and Melody 2 are custom sequences editable in **Tools Ringtone Editor**.

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@@ -159,7 +159,7 @@ Saved **waypoints are included** in the export as GPX `<wpt>` elements (with the
Periodically broadcasts a 0-hop advert with your GPS position. Configurable interval: off / 30 s / 1 min / 2 min / 5 min / 10 min / 30 min / 1 h. A blinking **A** appears in the status bar while active.
> [!TIP]
> **Audible connection heartbeat** — the device chirps each time it *receives* an advert from any node (sound chosen in **Settings Sound AD sound**). With Auto-Advert running on both ends (e.g. two people on a hike), each hearing the other's periodic advert becomes a hands-free "in range" beep — no need to look at the screen. It fires for **every** received advert, so in a busy mesh it can get chatty; choose `None` in **Settings Sound AD sound** to silence just this event, or set **Settings Sound Buzzer** to *Off* (or *Auto*, which mutes while a companion app is connected) to silence all buzzer output.
> **Audible connection heartbeat** — the device chirps each time it *receives* an advert from any node (sound chosen in **Settings Sound AD sound**). With Auto-Advert running on both ends (e.g. two people on a hike), each hearing the other's periodic advert becomes a hands-free "in range" beep — no need to look at the screen. It fires for **every** received advert, so in a busy mesh it can get chatty; choose `None` in **Settings Sound AD sound** to silence just this event, or set **Settings Sound Advert scope** to `Zero-hop` to limit it to local adverts only. You can also set **Settings Sound Buzzer** to *Off* (or *Auto*, which mutes while a companion app is connected) to silence all buzzer output.
---

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@@ -19,6 +19,8 @@ enum class UIEventType {
channelMessage,
roomMessage,
advertReceived,
advertReceivedFlood,
advertReceivedZeroHop,
ack
};

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@@ -320,12 +320,15 @@ void DataStore::loadPrefsInt(const char *filename, NodePrefs& _prefs, double& no
rd(&_prefs.notif_melody_ad, sizeof(_prefs.notif_melody_ad));
rd(&_prefs.units_imperial, sizeof(_prefs.units_imperial));
rd(&_prefs.trail_show_pace, sizeof(_prefs.trail_show_pace));
// These three were appended together; an older file leaves stray bytes here
// (the old tail sentinel gets partly consumed), so clamp out-of-range values.
// Values: 0=built-in, 1=melody1, 2=melody2, 3=none.
rd(&_prefs.advert_sound_scope, sizeof(_prefs.advert_sound_scope));
// These fields were appended after ch_fav_only; an older file can leave
// stray bytes here (the old tail sentinel gets partly consumed), so clamp
// out-of-range values back to defaults.
// Values for notif_melody_ad: 0=built-in, 1=melody1, 2=melody2, 3=none.
if (_prefs.notif_melody_ad > 3) _prefs.notif_melody_ad = 0;
if (_prefs.units_imperial > 1) _prefs.units_imperial = 0;
if (_prefs.trail_show_pace > 1) _prefs.trail_show_pace = 0;
if (_prefs.advert_sound_scope > 1) _prefs.advert_sound_scope = ADVERT_SOUND_SCOPE_ALL;
// Schema sentinel: bumped on layout changes. Mismatch means an older file
// (or a different schema); rd() already zero-inits any fields not present,
@@ -349,11 +352,10 @@ void DataStore::loadPrefsInt(const char *filename, NodePrefs& _prefs, double& no
if (sentinel == 0xC0DE0003) {
_prefs.trail_units_idx = 0;
}
// → 0xC0DE0007: merge of two parallel 0xC0DE0006 layouts — notif_melody_ad
// (advert sound) and units_imperial + trail_show_pace were appended after
// ch_fav_only. Any older file (incl. either single-feature 0006) leaves
// stray/old bytes in these fields; they're clamped above, so upgraders fall
// back to built-in advert sound + metric + speed.
// → 0xC0DE0008: append advert_sound_scope after the existing 0xC0DE0007
// tail (notif_melody_ad + units_imperial + trail_show_pace). Older files
// leave stray/old bytes in these fields; they're clamped above, so
// upgraders fall back to built-in advert sound + metric + speed + All.
}
file.close();
@@ -445,6 +447,7 @@ void DataStore::savePrefs(const NodePrefs& _prefs, double node_lat, double node_
file.write((uint8_t *)&_prefs.notif_melody_ad, sizeof(_prefs.notif_melody_ad));
file.write((uint8_t *)&_prefs.units_imperial, sizeof(_prefs.units_imperial));
file.write((uint8_t *)&_prefs.trail_show_pace, sizeof(_prefs.trail_show_pace));
file.write((uint8_t *)&_prefs.advert_sound_scope, sizeof(_prefs.advert_sound_scope));
// Tail sentinel — must be last. See NodePrefs::SCHEMA_SENTINEL.
uint32_t sentinel = NodePrefs::SCHEMA_SENTINEL;

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@@ -360,8 +360,8 @@ void MyMesh::onContactsFull() {
}
}
void MyMesh::onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path_len, const uint8_t* path) {
if (_ui) _ui->notify(UIEventType::advertReceived);
void MyMesh::onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path_len, const uint8_t* path, bool was_flood) {
if (_ui) _ui->notify(was_flood ? UIEventType::advertReceivedFlood : UIEventType::advertReceivedZeroHop);
if (_serial->isConnected()) {
if (is_new) {
@@ -927,7 +927,7 @@ void MyMesh::onControlDataRecv(mesh::Packet *packet) {
memcpy(r.pub_key, pub_key, PUB_KEY_SIZE);
r.timestamp = getRTCClock()->getCurrentTime();
}
if (_ui) _ui->notify(UIEventType::advertReceived);
if (_ui) _ui->notify(packet->isRouteFlood() ? UIEventType::advertReceivedFlood : UIEventType::advertReceivedZeroHop);
return; // our discover — don't forward to BLE app
}
}
@@ -1100,6 +1100,7 @@ MyMesh::MyMesh(mesh::Radio &radio, mesh::RNG &rng, mesh::RTCClock &rtc, SimpleMe
_prefs.ringtone_len = 0; // no custom ringtone by default
_prefs.ringtone2_bpm_idx = 2; // 120 bpm default
_prefs.notif_melody_ad = 0; // built-in advert sound by default
_prefs.advert_sound_scope = ADVERT_SOUND_SCOPE_ALL; // sound every advert by default
_prefs.home_pages_mask = 0x01FF; // all pages visible
_prefs.bot_enabled = 0;
_prefs.bot_channel_enabled = 0;

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@@ -165,7 +165,7 @@ protected:
void onContactsFull() override;
void onContactOverwrite(const uint8_t* pub_key) override;
bool onContactPathRecv(ContactInfo& from, uint8_t* in_path, uint8_t in_path_len, uint8_t* out_path, uint8_t out_path_len, uint8_t extra_type, uint8_t* extra, uint8_t extra_len) override;
void onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path_len, const uint8_t* path) override;
void onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path_len, const uint8_t* path, bool was_flood) override;
void onContactPathUpdated(const ContactInfo &contact) override;
ContactInfo* processAck(const uint8_t *data) override;
void queueMessage(const ContactInfo &from, uint8_t txt_type, mesh::Packet *pkt, uint32_t sender_timestamp,

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@@ -9,6 +9,9 @@
#define ADVERT_LOC_NONE 0
#define ADVERT_LOC_SHARE 1
#define ADVERT_SOUND_SCOPE_ALL 0
#define ADVERT_SOUND_SCOPE_ZERO_HOP 1
struct NodePrefs { // persisted to file
float airtime_factor;
char node_name[32];
@@ -73,6 +76,8 @@ struct NodePrefs { // persisted to file
uint8_t notif_melody_dm;
uint8_t notif_melody_ch;
uint8_t notif_melody_ad;
// Advert sound filter: 0=all adverts, 1=zero-hop only
uint8_t advert_sound_scope;
// Per-channel melody override (2 bitmasks, 1 bit per channel)
uint64_t ch_notif_melody_set; // bit i = channel i has explicit melody
uint64_t ch_notif_melody_2; // bit i = use melody 2 (else melody 1, when set bit is set)
@@ -120,7 +125,7 @@ struct NodePrefs { // persisted to file
// adding/removing/reordering fields in DataStore::savePrefs/loadPrefsInt so
// older saves are detected on load and skipped (zero-init defaults kept).
// High 24 bits identify the file format; low byte is the schema revision.
static const uint32_t SCHEMA_SENTINEL = 0xC0DE0007;
static const uint32_t SCHEMA_SENTINEL = 0xC0DE0008;
// Bit-index for each home page. Used by page_order (entries store bit+1) and
// by home_pages_mask. Single source of truth — both HomeScreen::pageBit/bitToPage

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@@ -39,6 +39,7 @@ class SettingsScreen : public UIScreen {
DM_MELODY,
CH_MELODY,
AD_SOUND,
AD_SOUND_SCOPE,
// Home pages section
SECTION_HOME_PAGES,
HOME_CLOCK, HOME_FAVOURITES, HOME_RECENT, HOME_RADIO, HOME_BT, HOME_ADVERT,
@@ -91,6 +92,8 @@ class SettingsScreen : public UIScreen {
static const int BATT_DISPLAY_COUNT = 3;
static const char* SOUND_LABELS[4];
static const int SOUND_COUNT = 4;
static const char* AD_SCOPE_LABELS[2];
static const int AD_SCOPE_COUNT = 2;
#if FEAT_FULL_REFRESH_SETTING
static const char* EINK_FULL_REFRESH_LABELS[5];
static const int EINK_FULL_REFRESH_COUNT = 5;
@@ -452,6 +455,11 @@ class SettingsScreen : public UIScreen {
display.setCursor(display.valCol(), y);
{ uint8_t v = p ? p->notif_melody_ad : 0;
display.print(SOUND_LABELS[v < SOUND_COUNT ? v : 0]); }
} else if (item == AD_SOUND_SCOPE) {
display.print("AD scope");
display.setCursor(display.valCol(), y);
{ uint8_t v = p ? p->advert_sound_scope : ADVERT_SOUND_SCOPE_ALL;
display.print(AD_SCOPE_LABELS[v < AD_SCOPE_COUNT ? v : 0]); }
} else if (isHomePage(item)) {
if (p) ensurePageOrderInit(p);
int pos = homePagePosition(item, p);
@@ -706,6 +714,10 @@ public:
p->notif_melody_ad = (p->notif_melody_ad + (left ? SOUND_COUNT - 1 : 1)) % SOUND_COUNT;
_dirty = true; return true;
}
if (_selected == AD_SOUND_SCOPE && p && (left || right || enter)) {
p->advert_sound_scope ^= 1;
_dirty = true; return true;
}
if (isHomePage(_selected) && p) {
if (left || right) {
movePageInOrder(_selected, left ? -1 : 1, p);
@@ -839,6 +851,7 @@ const uint16_t SettingsScreen::LOW_BAT_OPTS[7] = { 0, 3000, 3100, 3200, 3300,
const char* SettingsScreen::LOW_BAT_LABELS[7] = { "off", "3.0V", "3.1V", "3.2V", "3.3V", "3.4V", "3.5V" };
const char* SettingsScreen::BATT_DISPLAY_LABELS[3] = { "icon", "%", "V" };
const char* SettingsScreen::SOUND_LABELS[4] = { "built-in", "M1", "M2", "None" };
const char* SettingsScreen::AD_SCOPE_LABELS[2] = { "All", "Zero-hop" };
#if FEAT_FULL_REFRESH_SETTING
const char* SettingsScreen::EINK_FULL_REFRESH_LABELS[5] = { "off", "5", "10", "20", "30" };
#endif

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@@ -1469,7 +1469,13 @@ switch(t){
_last_notif_ch_idx = -1;
break;
}
case UIEventType::advertReceived: {
case UIEventType::advertReceived:
case UIEventType::advertReceivedFlood:
case UIEventType::advertReceivedZeroHop: {
bool is_flood = (t == UIEventType::advertReceivedFlood);
if (_node_prefs && _node_prefs->advert_sound_scope == ADVERT_SOUND_SCOPE_ZERO_HOP && is_flood) {
break;
}
if (!buzzer.isQuiet()) {
int slot = _node_prefs ? (int)_node_prefs->notif_melody_ad : 0;
bool custom_played = false;

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@@ -202,7 +202,11 @@ protected:
return true;
}
void onDiscoveredContact(ContactInfo& contact, bool is_new, uint8_t path_len, const uint8_t* path) override {
void onDiscoveredContact(ContactInfo& contact, bool is_new, uint8_t path_len, const uint8_t* path, bool was_flood) override {
(void)is_new;
(void)path_len;
(void)path;
(void)was_flood;
// TODO: if not in favs, prompt to add as fav(?)
Serial.printf("ADVERT from -> %s\n", contact.name);

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@@ -144,7 +144,7 @@ void BaseChatMesh::onAdvertRecv(mesh::Packet* packet, const mesh::Identity& id,
if (!shouldAutoAddContactType(parser.getType())) {
ContactInfo ci;
populateContactFromAdvert(ci, id, parser, timestamp);
onDiscoveredContact(ci, true, packet->path_len, packet->path); // let UI know
onDiscoveredContact(ci, true, packet->path_len, packet->path, packet->isRouteFlood()); // let UI know
return;
}
@@ -153,7 +153,7 @@ void BaseChatMesh::onAdvertRecv(mesh::Packet* packet, const mesh::Identity& id,
if (max_hops > 0 && packet->getPathHashCount() >= max_hops) {
ContactInfo ci;
populateContactFromAdvert(ci, id, parser, timestamp);
onDiscoveredContact(ci, true, packet->path_len, packet->path); // let UI know
onDiscoveredContact(ci, true, packet->path_len, packet->path, packet->isRouteFlood()); // let UI know
return;
}
@@ -161,7 +161,7 @@ void BaseChatMesh::onAdvertRecv(mesh::Packet* packet, const mesh::Identity& id,
if (from == NULL) {
ContactInfo ci;
populateContactFromAdvert(ci, id, parser, timestamp);
onDiscoveredContact(ci, true, packet->path_len, packet->path);
onDiscoveredContact(ci, true, packet->path_len, packet->path, packet->isRouteFlood());
onContactsFull();
MESH_DEBUG_PRINTLN("onAdvertRecv: unable to allocate contact slot for new contact");
return;
@@ -183,7 +183,7 @@ void BaseChatMesh::onAdvertRecv(mesh::Packet* packet, const mesh::Identity& id,
from->last_advert_timestamp = timestamp;
from->lastmod = getRTCClock()->getCurrentTime();
onDiscoveredContact(*from, is_new, packet->path_len, packet->path); // let UI know
onDiscoveredContact(*from, is_new, packet->path_len, packet->path, packet->isRouteFlood()); // let UI know
}
int BaseChatMesh::searchPeersByHash(const uint8_t* hash) {

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@@ -102,7 +102,7 @@ protected:
virtual bool shouldOverwriteWhenFull() const { return false; }
virtual uint8_t getAutoAddMaxHops() const { return 0; } // 0 = no limit, 1 = direct (0 hops), N = up to N-1 hops
virtual void onContactOverwrite(const uint8_t* pub_key) {};
virtual void onDiscoveredContact(ContactInfo& contact, bool is_new, uint8_t path_len, const uint8_t* path) = 0;
virtual void onDiscoveredContact(ContactInfo& contact, bool is_new, uint8_t path_len, const uint8_t* path, bool was_flood) = 0;
virtual ContactInfo* processAck(const uint8_t *data) = 0;
virtual void onContactPathUpdated(const ContactInfo& contact) = 0;
virtual bool onContactPathRecv(ContactInfo& from, uint8_t* in_path, uint8_t in_path_len, uint8_t* out_path, uint8_t out_path_len, uint8_t extra_type, uint8_t* extra, uint8_t extra_len);