refactor(ui-core): move locator into LocatorEngine

Active target (set/clear/resolve person position), geofence crossing
state machine and proximity beeper move from UITask to
ui-core/LocatorEngine.h, emitting LocatorCrossed / LocatorBeep events.
UiEvent gains a flag and a 24-byte text. tickCore() now runs at the end
of UITask::loop(), where the moved engines used to run, so a fresh GPS
wake re-seeds the locator before it evaluates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-09-24 23:15:18 +02:00
co-authored by Claude Opus 5.5
parent 74baaddd0c
commit 9e5ce72c86
7 changed files with 236 additions and 169 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ interleaved. Classified:
- Unread tracking — DM unread table ✅ (`ui-core/DmUnreadTable.h`), room unread (still in `UITask`).
- Notifications — `showAlert`, `notify`, `SoundNotifier`, LED (`userLedHandler`), wake-on-message (`checkDisplayOn`, auto-off).
- Live share ✅ `ui-core/LiveShareEngine.h` — session timer, movement/heartbeat gate, send + scope guard, peers' `LiveTrackStore` + expiry.
- Locator — geofence state machine, proximity beeper (`evaluateLocator`, `fireLocator`, targets).
- Locator ✅ `ui-core/LocatorEngine.h` — active target, geofence state machine, proximity beeper.
- Trail — sampling, auto-pause, low-battery auto-save.
- Course over ground + current position ✅ `ui-core/CourseEngine.h`.
- Clock tools — alarm / countdown / ring ✅ `ui-core/ClockEngine.h`.
@@ -151,7 +151,7 @@ checked in the sim plus on L1 hardware before the next one.
0. **Listener boundary** ✅ (upstream `MyMesh::Listener` ported; `MyMesh` has no UI calls left).
1. **Skeleton** ✅. `examples/companion_radio/ui-core/` with `UiCore.h` (facade), `MessageHistory.h`, `DmUnreadTable.h`. Header-only for now, reached from `ui-new/UITask.cpp` by relative include, so none of the 66 variant `platformio.ini` files that build `ui-new` change. `UITask` heap-allocates one `UiCore` in `begin()` (before the screens, as `MessagesScreen` used to own the history on the heap); `MessagesScreen` binds to `core().history` by reference. When the Core grows real `.cpp` files, compile them through a unity `.cpp` inside each frontend directory.
2. **Engines, one per commit.** Clock tools ✅ (also introduced `ui-core/UiEvents.h`, the Core → frontend event queue; `UITask::tickCore()` runs `UiCore::loop()` and drains it) → ping ✅ → course-over-ground ✅ → live share ✅ → locator → trail → notifications. `UITask` shrinks to screen management + drawing.
2. **Engines, one per commit.** Clock tools ✅ (also introduced `ui-core/UiEvents.h`, the Core → frontend event queue; `UITask::tickCore()` runs `UiCore::loop()` and drains it) → ping ✅ → course-over-ground ✅ → live share ✅ → locator ✅ → trail → notifications. `UITask` shrinks to screen management + drawing.
3. **Flip the interface.** `UiCore` implements `AbstractUITask`; `ui-new`'s `UITask` becomes a frontend fed by events.
4. **Settings schema.** Convert `SettingsScreen` section by section.
5. **`ui-lvgl` skeleton** for L2 + sim target: boot, home, message list/conversation, keyboard. Then screens by priority.
@@ -0,0 +1,199 @@
#pragma once
// Locator: the one "active target" the device tracks (a waypoint, or a person
// by 6-byte pubkey prefix -- persisted in NodePrefs::locator_*), the geofence
// crossing state machine around it and the proximity beeper. The target is
// shared by the Locator geofence, the Nav bearing/ETA view and the map.
//
// Output: UiEventType::LocatorCrossed (text = ready-made alert, flag = arrived)
// on an armed crossing, UiEventType::LocatorBeep for each proximity tick.
#include "../GeoUtils.h"
#include "UiEvents.h"
#include "CourseEngine.h"
#include "LiveShareEngine.h"
class LocatorEngine {
public:
void begin(NodePrefs* prefs, const CourseEngine* course, const LiveShareEngine* live,
UiEventQueue* events) {
_prefs = prefs; _course = course; _live = live; _events = events;
}
void loop() {
// Crossing check -- cheap; a few seconds of latency at the boundary is fine.
if ((int32_t)(millis() - _next_eval_ms) >= 0) {
_next_eval_ms = millis() + 3000UL;
evaluate();
}
// Proximity beeper -- its own short cadence (the crossing check is too coarse).
proximityBeeper();
}
// Re-arm the crossing state machine so the next evaluation initialises
// silently (target/radius changed, or a fresh GPS wake may deliver a
// still-settling first fix -- neither must read as a crossing).
void reset() { _known = false; }
// ── Target ─────────────────────────────────────────────────────────────────
// setTarget() only *defines* the target (fields + re-arm); the caller decides
// when to persist. kind 0 = waypoint (key ignored), 1 = person (key required).
void setTarget(uint8_t kind, const uint8_t* key, int32_t lat, int32_t lon, const char* name) {
if (!_prefs) return;
_prefs->locator_target_kind = kind;
if (kind == 1 && key) memcpy(_prefs->locator_key, key, NodePrefs::FAVOURITE_PREFIX_LEN);
_prefs->locator_lat_1e6 = lat;
_prefs->locator_lon_1e6 = lon;
snprintf(_prefs->locator_label, sizeof(_prefs->locator_label), "%s", name);
_prefs->locator_has_target = 1;
reset(); // re-seed the crossing engine so the change can't fire on a stale state
}
void clearTarget() {
if (!_prefs) return;
_prefs->locator_has_target = 0;
reset();
}
// If the active target is exactly this waypoint, clear it and persist (called
// from waypoint deletion so the Locator can't keep pointing at a spot that no
// longer exists).
void clearTargetIfWaypoint(int32_t lat_1e6, int32_t lon_1e6) {
if (!_prefs || !_prefs->locator_has_target || _prefs->locator_target_kind != 0) return;
if (_prefs->locator_lat_1e6 != lat_1e6 || _prefs->locator_lon_1e6 != lon_1e6) return;
clearTarget();
the_mesh.savePrefs();
}
// Contact removed: drop the target if it was this person. Returns true if
// prefs changed (caller persists).
bool onContactRemoved(const uint8_t* pub_key) {
if (!_prefs || !_prefs->locator_has_target || _prefs->locator_target_kind != 1) return false;
if (memcmp(_prefs->locator_key, pub_key, NodePrefs::FAVOURITE_PREFIX_LEN) != 0) return false;
clearTarget();
return true;
}
// One precedence for a person's position — an active [LOC] live share wins,
// else the last-advertised GPS fix. Not everyone keeps live-sharing on, so the
// fallback lets a rarely-updating but stationary node (a repeater, or someone
// who shared a fix once) still work as a target. Optional live/ts report
// freshness for the picker's age tag.
bool resolvePersonPos(const uint8_t* key, int32_t& lat, int32_t& lon,
bool* live = nullptr, uint32_t* ts = nullptr) const {
if (live) *live = false;
if (ts) *ts = 0;
if (!key) return false;
const LiveTrackStore::Entry* e =
_live->track().activeByKey(key, (uint32_t)rtc_clock.getCurrentTime());
if (e) {
lat = e->lat_1e6; lon = e->lon_1e6;
if (live) *live = true;
if (ts) *ts = e->ts;
return true;
}
ContactInfo* c = the_mesh.lookupContactByPubKey(key, NodePrefs::FAVOURITE_PREFIX_LEN);
if (c && (c->gps_lat != 0 || c->gps_lon != 0)) {
lat = c->gps_lat; lon = c->gps_lon;
if (ts) *ts = c->lastmod;
return true;
}
return false;
}
// Resolved position of the active target. Gated only on a target being set,
// independent of whether the Locator alert is enabled, so a destination you
// set still shows on the map.
bool activeTargetPos(int32_t& lat, int32_t& lon) const {
if (!_prefs || !_prefs->locator_has_target) return false;
if (_prefs->locator_target_kind == 1)
return resolvePersonPos(_prefs->locator_key, lat, lon);
lat = _prefs->locator_lat_1e6;
lon = _prefs->locator_lon_1e6;
return true;
}
private:
// Distance (m) from the current GPS fix to the target, plus the configured
// radius (m). False when no target is set or there's no fix.
bool distance(float& dist_m, float& radius_m) const {
int32_t tlat, tlon;
if (!activeTargetPos(tlat, tlon)) return false;
int32_t lat, lon;
if (!_course->currentLocation(lat, lon)) return false;
dist_m = geo::haversineKm(lat, lon, tlat, tlon) * 1000.0f;
radius_m = (float)NodePrefs::locatorRadiusMeters(_prefs->locator_radius_idx);
return true;
}
// Crossing the radius fires according to the configured mode; a hysteresis
// band on the "leave" edge stops it chattering at the boundary, and the first
// reading after arming only seeds the inside/outside state.
void evaluate() {
if (!_prefs || !_prefs->locator_enabled || !_prefs->locator_has_target) {
_known = false;
return;
}
float dist, r;
if (!distance(dist, r)) return; // armed but no fix yet — keep state
bool inside;
if (!_known) inside = dist <= r; // seed state
else if (_inside) inside = dist <= r * 1.25f; // leave past band
else inside = dist <= r; // arrive at edge
if (_known && inside != _inside) {
uint8_t mode = _prefs->locator_mode; // 0=arrive,1=leave,2=both
bool fire = inside ? (mode == 0 || mode == 2) : (mode == 1 || mode == 2);
if (fire) fireCrossing(inside);
}
_inside = inside;
_known = true;
}
void fireCrossing(bool arrived) {
const char* lbl = _prefs->locator_label[0] ? _prefs->locator_label : "target";
bool person = _prefs->locator_target_kind == 1;
char msg[sizeof(UiEvent::text)];
// "Near/Away" reads naturally for a moving person; "Arrived/Left" for a place.
snprintf(msg, sizeof(msg),
arrived ? (person ? "Near: %s" : "Arrived: %s")
: (person ? "Away: %s" : "Left: %s"), lbl);
_events->push(UiEventType::LocatorCrossed, msg, arrived);
}
// Ticks while inside the radius, faster the nearer the target.
void proximityBeeper() {
static const uint32_t BEEP_MIN_MS = 150; // fastest cadence (at the target)
static const uint32_t BEEP_MAX_MS = 2000; // slowest cadence (at the edge)
if (!_prefs || !_prefs->locator_enabled || !_prefs->locator_beeper
|| !_prefs->locator_has_target || _prefs->locator_mode == 1) { // leave-only mode: no homing
return;
}
if ((int32_t)(millis() - _beep_check_ms) < 0) return;
_beep_check_ms = millis() + 250UL;
float dist, r;
if (!distance(dist, r)) return;
if (dist > r) { // outside the zone: stay quiet, beep on re-entry
_beep_next_ms = millis();
return;
}
if ((int32_t)(millis() - _beep_next_ms) < 0) return;
float frac = (r > 0) ? dist / r : 0; // 0 at centre, 1 at edge
if (frac < 0) frac = 0; else if (frac > 1) frac = 1;
uint32_t interval = BEEP_MIN_MS + (uint32_t)(frac * (BEEP_MAX_MS - BEEP_MIN_MS));
_events->push(UiEventType::LocatorBeep);
_beep_next_ms = millis() + interval;
}
NodePrefs* _prefs = nullptr;
const CourseEngine* _course = nullptr;
const LiveShareEngine* _live = nullptr;
UiEventQueue* _events = nullptr;
// _known guards the first evaluation after arming (initialise inside/outside
// silently, fire only on later crossings).
uint32_t _next_eval_ms = 0;
bool _inside = false;
bool _known = false;
// Beeper: _beep_check_ms throttles the distance poll; _beep_next_ms is when
// the next tick is due.
uint32_t _beep_check_ms = 0;
uint32_t _beep_next_ms = 0;
};
@@ -14,6 +14,7 @@
#include "PingEngine.h"
#include "CourseEngine.h"
#include "LiveShareEngine.h"
#include "LocatorEngine.h"
class UiCore {
public:
@@ -22,6 +23,7 @@ public:
ping.begin(prefs);
course.begin(sensors);
live_share.begin(prefs, &course, &events);
locator.begin(prefs, &course, &live_share, &events);
}
// Driven from the frontend's loop(), before it drains `events`.
@@ -29,6 +31,7 @@ public:
clock.loop();
course.loop();
live_share.loop();
locator.loop();
}
UiEventQueue events; // Core → frontend; drained by the frontend's loop()
@@ -38,6 +41,7 @@ public:
PingEngine ping; // single in-flight ping + last result
CourseEngine course; // GPS position + course-over-ground ring
LiveShareEngine live_share; // [LOC] auto-share session + peers' shared positions
LocatorEngine locator; // active target, geofence crossings, proximity beeper
// ── Models ────────────────────────────────────────────────────────────────
MessageHistory history; // channel + DM rings, delivery state, channel unread
+6 -2
View File
@@ -12,11 +12,14 @@ enum class UiEventType : uint8_t {
ClockAlert, // alarm / countdown fired: wake, show `text`, start the ring melody
ClockRingEnded, // ring window elapsed with no dismiss: stop melody, clear alert
LiveShareEnded, // live-share session reached its duration and switched itself off
LocatorCrossed, // geofence crossing: show `text`; flag = arrived (else left)
LocatorBeep, // one proximity-beeper tick
};
struct UiEvent {
UiEventType type;
char text[20];
bool flag;
char text[24];
};
class UiEventQueue {
@@ -25,11 +28,12 @@ public:
UiEventQueue() : _head(0), _count(0) {}
void push(UiEventType type, const char* text = nullptr) {
void push(UiEventType type, const char* text = nullptr, bool flag = false) {
int pos;
if (_count < SIZE) { pos = (_head + _count) % SIZE; _count++; }
else { pos = _head; _head = (_head + 1) % SIZE; } // drop oldest
_q[pos].type = type;
_q[pos].flag = flag;
if (text) {
strncpy(_q[pos].text, text, sizeof(_q[pos].text) - 1);
_q[pos].text[sizeof(_q[pos].text) - 1] = '\0';
@@ -5,7 +5,7 @@
// When armed the device beeps / alerts as it crosses into (arrive/near) or out
// of (leave/away) the radius. A waypoint target is snapshotted (coord + label);
// a person target follows their latest shared position. The crossing engine
// lives in UITask::evaluateLocator(). The Target row's Enter opens a picker
// lives in the UI Core (ui-core/LocatorEngine.h). The Target row's Enter opens a picker
// ("None" first — the only way to unset a target once chosen — then your
// favourites, offered even with no known position yet so you can arm ahead
// of time, then any other contact with a currently-known position:
@@ -167,7 +167,7 @@ public:
// Add a person candidate to _targets, deduped by pubkey prefix. Freshness is
// resolved here for display only: an active [LOC] share wins (live=true),
// else the contact's last-advertised position if it has one — the same
// precedence UITask::locatorDistance() uses at evaluation time. When
// precedence LocatorEngine uses at evaluation time. When
// `require_position` is false (favourites), a contact with neither is still
// added with no position — "arm ahead of time", per the existing feature.
bool addPersonTarget(const uint8_t* key, const char* name, bool require_position, bool fav) {
+20 -145
View File
@@ -1745,6 +1745,14 @@ void UITask::tickCore() {
case UiEventType::LiveShareEnded:
showAlert("Live share ended", 2500);
break;
case UiEventType::LocatorCrossed:
showAlert(ev.text, 3000);
if (!isBuzzerQuiet())
playMelody(ev.flag ? "locarr:d=8,o=6,b=140:c,e,g" : "loclv:d=8,o=6,b=140:g,e,c");
break;
case UiEventType::LocatorBeep:
playMelody("locp:d=32,o=7,b=200:c");
break;
default:
break;
}
@@ -2745,9 +2753,6 @@ void UITask::loop() {
if (curr) curr->poll();
// UI Core engines (alarm + countdown, …) run regardless of the current screen
// / display state, so they're driven here (not via the current screen's poll()).
tickCore();
if (_display != NULL && _display->isOn()) {
if (_locked && (int32_t)(millis() - _lock_wake_until) >= 0) {
@@ -2925,114 +2930,22 @@ void UITask::loop() {
}
}
// Locator — beep + alert when the device crosses into / out of the armed
// geofence. Cheap; a few seconds of latency at the boundary is fine.
if ((int32_t)(millis() - _next_locator_ms) >= 0) {
_next_locator_ms = millis() + 3000UL;
evaluateLocator();
}
// Locator proximity beeper — ticks faster the closer to the target. Runs on
// its own short cadence (the crossing check above is too coarse for this).
locatorProximityBeeper();
// UI Core engines (alarm + countdown, COG, live share, locator, …) run
// regardless of the current screen / display state. Last in the loop, after
// the GPS keep-awake check above (a fresh GPS wake re-seeds the locator first).
tickCore();
}
// Evaluate the single geofence against the current GPS fix. Crossing the radius
// fires fireLocator() according to the configured mode; a hysteresis band on
// the "leave" edge stops it chattering at the boundary, and the first reading
// after arming only seeds the inside/outside state (no spurious alert).
// Distance (m) from the current GPS fix to the locator target, plus the
// configured radius (m). Returns false when no target is set or there's no fix
// — the single place the target-distance maths lives, shared by the crossing
// evaluator and the proximity beeper.
// One precedence for a person's position — an active [LOC] live share wins,
// else the last-advertised GPS fix. Not everyone keeps live-sharing on, so the
// fallback lets a rarely-updating but stationary node (a repeater, or someone
// who shared a fix once) still work as a target.
// Locator (engine in ui-core/LocatorEngine.h).
void UITask::resetLocator() { _core->locator.reset(); }
bool UITask::resolvePersonPos(const uint8_t* key, int32_t& lat, int32_t& lon,
bool* live, uint32_t* ts) const {
if (live) *live = false;
if (ts) *ts = 0;
if (!key) return false;
const LiveTrackStore::Entry* e =
_core->live_share.track().activeByKey(key, (uint32_t)rtc_clock.getCurrentTime());
if (e) {
lat = e->lat_1e6; lon = e->lon_1e6;
if (live) *live = true;
if (ts) *ts = e->ts;
return true;
}
ContactInfo* c = the_mesh.lookupContactByPubKey(key, NodePrefs::FAVOURITE_PREFIX_LEN);
if (c && (c->gps_lat != 0 || c->gps_lon != 0)) {
lat = c->gps_lat; lon = c->gps_lon;
if (ts) *ts = c->lastmod;
return true;
}
return false;
return _core->locator.resolvePersonPos(key, lat, lon, live, ts);
}
bool UITask::activeTargetPos(int32_t& lat, int32_t& lon) const {
if (!_node_prefs || !_node_prefs->locator_has_target) return false;
if (_node_prefs->locator_target_kind == 1)
return resolvePersonPos(_node_prefs->locator_key, lat, lon);
lat = _node_prefs->locator_lat_1e6;
lon = _node_prefs->locator_lon_1e6;
return true;
}
bool UITask::locatorDistance(float& dist_m, float& radius_m) const {
int32_t tlat, tlon;
if (!activeTargetPos(tlat, tlon)) return false;
int32_t lat, lon;
if (!currentLocation(lat, lon)) return false;
dist_m = geo::haversineKm(lat, lon, tlat, tlon) * 1000.0f;
radius_m = (float)NodePrefs::locatorRadiusMeters(_node_prefs->locator_radius_idx);
return true;
}
void UITask::evaluateLocator() {
if (!_node_prefs || !_node_prefs->locator_enabled || !_node_prefs->locator_has_target) {
_locator_known = false;
return;
}
float dist, r;
if (!locatorDistance(dist, r)) return; // armed but no fix yet — keep state
bool inside;
if (!_locator_known) inside = dist <= r; // seed state
else if (_locator_inside) inside = dist <= r * 1.25f; // leave past band
else inside = dist <= r; // arrive at edge
if (_locator_known && inside != _locator_inside) {
uint8_t mode = _node_prefs->locator_mode; // 0=arrive,1=leave,2=both
bool fire = inside ? (mode == 0 || mode == 2) : (mode == 1 || mode == 2);
if (fire) fireLocator(inside);
}
_locator_inside = inside;
_locator_known = true;
}
void UITask::fireLocator(bool arrived) {
const char* lbl = _node_prefs->locator_label[0] ? _node_prefs->locator_label : "target";
bool person = _node_prefs->locator_target_kind == 1;
char msg[40];
// "Near/Away" reads naturally for a moving person; "Arrived/Left" for a place.
snprintf(msg, sizeof(msg),
arrived ? (person ? "Near: %s" : "Arrived: %s")
: (person ? "Away: %s" : "Left: %s"), lbl);
showAlert(msg, 3000);
if (!isBuzzerQuiet())
playMelody(arrived ? "locarr:d=8,o=6,b=140:c,e,g" : "loclv:d=8,o=6,b=140:g,e,c");
}
bool UITask::activeTargetPos(int32_t& lat, int32_t& lon) const { return _core->locator.activeTargetPos(lat, lon); }
void UITask::setTarget(uint8_t kind, const uint8_t* key, int32_t lat, int32_t lon, const char* name) {
if (!_node_prefs) return;
_node_prefs->locator_target_kind = kind;
if (kind == 1 && key) memcpy(_node_prefs->locator_key, key, NodePrefs::FAVOURITE_PREFIX_LEN);
_node_prefs->locator_lat_1e6 = lat;
_node_prefs->locator_lon_1e6 = lon;
snprintf(_node_prefs->locator_label, sizeof(_node_prefs->locator_label), "%s", name);
_node_prefs->locator_has_target = 1;
resetLocator(); // re-seed the crossing engine so the change can't fire on a stale state
_core->locator.setTarget(kind, key, lat, lon, name);
}
void UITask::setTargetNow(uint8_t kind, const uint8_t* key, int32_t lat, int32_t lon, const char* name) {
@@ -3042,18 +2955,8 @@ void UITask::setTargetNow(uint8_t kind, const uint8_t* key, int32_t lat, int32_t
showAlert("Target set", 1200);
}
void UITask::clearTarget() {
if (!_node_prefs) return;
_node_prefs->locator_has_target = 0;
resetLocator();
}
void UITask::clearTargetIfWaypoint(int32_t lat_1e6, int32_t lon_1e6) {
if (!_node_prefs || !_node_prefs->locator_has_target || _node_prefs->locator_target_kind != 0) return;
if (_node_prefs->locator_lat_1e6 != lat_1e6 || _node_prefs->locator_lon_1e6 != lon_1e6) return;
clearTarget();
the_mesh.savePrefs();
}
void UITask::clearTarget() { _core->locator.clearTarget(); }
void UITask::clearTargetIfWaypoint(int32_t lat_1e6, int32_t lon_1e6) { _core->locator.clearTargetIfWaypoint(lat_1e6, lon_1e6); }
// CONTRACT: every NodePrefs field that keys on a contact pubkey/prefix is
// cleared here, so a removed contact can't leave a dangling reference. If you
@@ -3073,11 +2976,7 @@ void UITask::onContactRemoved(const uint8_t* pub_key) {
int slot = findFavouriteSlot(pub_key);
if (slot >= 0) { clearFavouriteSlot(slot); changed = true; }
if (_node_prefs->locator_has_target && _node_prefs->locator_target_kind == 1
&& memcmp(_node_prefs->locator_key, pub_key, NodePrefs::FAVOURITE_PREFIX_LEN) == 0) {
clearTarget();
changed = true;
}
if (_core->locator.onContactRemoved(pub_key)) changed = true;
// Fail closed rather than guess a new recipient: a contact target that's
// gone just turns auto-share off, it doesn't fall back to some other target.
if (_node_prefs->loc_share_target_type == 1
@@ -3163,30 +3062,6 @@ void UITask::onChannelRemoved(uint8_t channel_idx) {
// radius. The beeper has its own toggle (locator_beeper), so turning it on is
// an explicit "I want to hear this" — it deliberately overrides the global
// buzzer mute (playMelody → buzzer.playForced ignores the quiet flag).
void UITask::locatorProximityBeeper() {
static const uint32_t BEEP_MIN_MS = 150; // fastest cadence (at the target)
static const uint32_t BEEP_MAX_MS = 2000; // slowest cadence (at the edge)
if (!_node_prefs || !_node_prefs->locator_enabled || !_node_prefs->locator_beeper
|| !_node_prefs->locator_has_target || _node_prefs->locator_mode == 1) { // leave-only mode: no homing
return;
}
if ((int32_t)(millis() - _locator_beep_check_ms) < 0) return;
_locator_beep_check_ms = millis() + 250UL;
float dist, r;
if (!locatorDistance(dist, r)) return;
if (dist > r) { // outside the zone: stay quiet, beep on re-entry
_locator_beep_next_ms = millis();
return;
}
if ((int32_t)(millis() - _locator_beep_next_ms) < 0) return;
float frac = (r > 0) ? dist / r : 0; // 0 at centre, 1 at edge
if (frac < 0) frac = 0; else if (frac > 1) frac = 1;
uint32_t interval = BEEP_MIN_MS + (uint32_t)(frac * (BEEP_MAX_MS - BEEP_MIN_MS));
playMelody("locp:d=32,o=7,b=200:c");
_locator_beep_next_ms = millis() + interval;
}
bool UITask::currentCourse(int& deg_out) const { return _core->course.currentCourse(deg_out); }
bool UITask::currentLocation(int32_t& lat, int32_t& lon) const { return _core->course.currentLocation(lat, lon); }
+3 -18
View File
@@ -127,21 +127,6 @@ class UITask : public AbstractUITask {
bool _trail_pause_has_ref = false;
uint32_t _trail_last_move_ms = 0;
// Locator engine state. _locator_known guards the first evaluation after
// arming (initialise inside/outside silently, fire only on later crossings).
uint32_t _next_locator_ms = 0;
bool _locator_inside = false;
bool _locator_known = false;
// Proximity beeper: ticks while inside the radius, faster the nearer the
// target. _locator_beep_check_ms throttles the distance poll; _locator_beep_next_ms
// is when the next tick is due.
uint32_t _locator_beep_check_ms = 0;
uint32_t _locator_beep_next_ms = 0;
bool locatorDistance(float& dist_m, float& radius_m) const;
void evaluateLocator();
void fireLocator(bool arrived);
void locatorProximityBeeper();
// Runs the UI Core engines and reacts to their events (alert overlay, buzzer,
// display wake). Driven from loop() regardless of the current screen.
void tickCore();
@@ -301,7 +286,7 @@ public:
// Re-arm the locator state machine so the next evaluation initialises
// silently (called by the Locator tool after the target/radius changes,
// so re-entering the zone doesn't fire on a stale inside/outside state).
void resetLocator() { _locator_known = false; }
void resetLocator();
// The one "active target" the device tracks — shared by the Locator geofence,
// the Nav bearing/ETA view and (future) the map focus, so every entry point
// sets the same thing. kind 0 = waypoint (key ignored), 1 = person (key
@@ -335,13 +320,13 @@ public:
// prefers an active [LOC] live share, falls back to their last-advertised
// GPS fix. Returns false when neither is known. Optional live/ts report
// freshness for the picker's age tag. One precedence, used by both the
// Locator engine (locatorDistance) and the target picker.
// Locator engine (ui-core/LocatorEngine.h) and the target picker.
bool resolvePersonPos(const uint8_t* key, int32_t& lat, int32_t& lon,
bool* live = nullptr, uint32_t* ts = nullptr) const;
// Resolved position of the active target — a waypoint's coords, or a person
// via resolvePersonPos(). Gated only on a target being set, independent of
// whether the Locator alert is enabled, so a destination you set still shows
// on the map. Used by locatorDistance() and the map renderers.
// on the map. Used by the Locator engine and the map renderers.
bool activeTargetPos(int32_t& lat, int32_t& lon) const;
void gotoTrailScreen();
void gotoMapScreen(); // opens the Trail screen directly in its Map view