feat(ui): message delivery status (DM ACK + channel relay)

End-to-end delivery indicators on the device UI, drawn next to outgoing
messages and auto-scaled to the font (legible on landscape e-ink).

DM (and room servers, which share the DM path):
- Pending / delivered / failed marker driven by the real end-to-end ACK.
  Pending shows a row of dots — one per send — so auto-resend progress is
  visible before it resolves to ✓ / ✗.
- Auto-resend: new pref dm_resend_count (0-5, default 2), Settings ›
  Messages › Resend. A pending DM whose ACK times out is re-sent (reusing
  the original timestamp) until resends run out, then ✗. Driven from
  UITask::loop so it completes in the background, independent of screen.
- Incoming dedup: a retry reuses the sender timestamp + text but carries a
  fresh packet hash, so addDMMsg drops copies matching prefix+ts+text.

Channels (flood, no recipient ACK):
- ✓ only once a repeater echo confirms the send was relayed into the mesh;
  no echo is normal, not a failure (no pending/fail shown). A small ring
  tracks a burst of sends so each matches its echo. Receive-path hashing is
  gated so the hot flood path is untouched when idle.

Shared:
- Markers shown in both the history list and the fullscreen message view.
- Reusable scalable mini-icon facility in icons.h (bitmap + auto-scale);
  adding a new status icon is a bitmap plus one draw call.

No changes to the upstream mesh library (src/).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-14 23:33:16 +02:00
co-authored by Claude Opus 4.8
parent 8545454f5b
commit bcf8774962
10 changed files with 379 additions and 19 deletions
+23
View File
@@ -201,6 +201,12 @@ protected:
void apcSampleSnr(float snr);
void apcOnFailure();
void apcTrackFloodSend(const mesh::Packet* pkt);
void trackRelaySend(const mesh::Packet* pkt); // arm the UI relayed-into-mesh tracker
public:
// Seq of the most recently tracked channel send — the UI records it on the
// outgoing history entry so a heard echo (onChannelRelayed) can match it back.
uint32_t lastChannelRelaySeq() const { return _last_relay_seq; }
private:
// DataStoreHost methods
bool onContactLoaded(const ContactInfo& contact) override { return addContact(contact); }
@@ -291,6 +297,23 @@ private:
uint16_t _apc_flood_len; // its payload length — cheap pre-filter before hashing
uint32_t _apc_flood_deadline; // echo-wait deadline for that send
bool _apc_flood_pending; // a tracked flood send is awaiting its echo
// UI "relayed into mesh" tracker for channel sends — independent of APC. A small
// ring so a quick burst of channel sends are each tracked (not just the latest).
// Hashing on receive only runs while at least one slot is pending, so the hot
// flood-recv path is untouched otherwise.
static const int RELAY_RING = 4;
struct RelaySlot {
uint8_t hash[MAX_HASH_SIZE];
uint16_t len;
uint32_t deadline;
uint32_t seq;
bool pending;
};
RelaySlot _relay[RELAY_RING];
int _relay_head; // next ring slot to overwrite
int _relay_active; // number of slots currently pending (cheap gate)
uint32_t _relay_seq; // monotonic id counter for tracked sends
uint32_t _last_relay_seq; // seq of the most recent tracked send (for the UI to record)
bool send_unscoped; // force un-scoped flood (instead of using send_scope)
char cli_command[80];
uint8_t app_target_ver;