mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-11-01 10:21:59 +00:00
fix: messages that arrive while asleep or locked stay unread
A conversation left open under the lock screen or a dark display no longer counts as read: the counters and the lock screen's tally go up, and on waking (L2: on unlocking) the conversation reopens on its first unread under the "New" line, a typed draft kept. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -224,6 +224,7 @@ void UITask::unlockScreen() {
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_pin_entry[0] = '\0';
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if (_screen == SCR_HOME) refreshHome();
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else if (_screen == SCR_CHATS) refreshChats(); // counts moved on while locked
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else if (_screen == SCR_THREAD) reopenThreadIfUnread(); // on to what came in meanwhile
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}
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bool UITask::locked() const { return devview::s_lock != nullptr; }
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@@ -1735,7 +1735,7 @@ void UITask::wake() {
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if (_display) _display->turnOn(); // dark until the frame below is on the panel
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refreshStatusBar();
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if (_screen == SCR_HOME) refreshHome();
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if (_screen == SCR_THREAD) refreshThread();
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if (_screen == SCR_THREAD) { if (locked()) refreshThread(); else reopenThreadIfUnread(); } // locked: on unlocking
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lv_obj_invalidate(lv_screen_active());
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lv_refr_now(NULL);
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lvport::backlightFadeIn();
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@@ -1913,12 +1913,13 @@ void UITask::onMessageArrived(const UiEvent& ev) {
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if (_screen == SCR_CHATS && !_nav_overlay) refreshChats(); // new unread counts (not under an open popup)
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}
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// On screen: a conversation left open under the lock or a dark display isn't read.
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bool UITask::isViewingChannel(uint8_t channel_idx) {
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return _screen == SCR_THREAD && _thread_is_channel && _thread_channel == channel_idx;
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return !_asleep && !locked() && _screen == SCR_THREAD && _thread_is_channel && _thread_channel == channel_idx;
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}
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bool UITask::isViewingDM(const uint8_t* pub_key) {
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return _screen == SCR_THREAD && !_thread_is_channel && memcmp(_thread_key, pub_key, 4) == 0;
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return !_asleep && !locked() && _screen == SCR_THREAD && !_thread_is_channel && memcmp(_thread_key, pub_key, 4) == 0;
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}
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// ── Status bar + toast (top layer, over every screen) ─────────────────────────
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@@ -3631,6 +3632,21 @@ void UITask::threadOpenAt(int first) {
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_thread_skip = first < THREAD_MAX_SHOWN ? 0 : first - (THREAD_MAX_SHOWN - 4);
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}
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// Back on over a conversation: what came in while asleep opens it again on
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// its first unread (the typed text kept, the keyboard down); else just the
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// fresh content.
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void UITask::reopenThreadIfUnread() {
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bool unread = _thread_is_channel ? _core->history.chUnread(_thread_channel) > 0 : _core->dmUnread(_thread_key) > 0;
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if (!unread || _nav_overlay) { refreshThread(); return; }
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char typed[MSG_TEXT_BUF] = "";
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if (_compose_ta) snprintf(typed, sizeof(typed), "%s", lv_textarea_get_text(_compose_ta));
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uint8_t key[PUB_KEY_SIZE]; // openDM() clears _thread_key before reading its argument
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memcpy(key, _thread_key, sizeof(key));
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if (_thread_is_channel) openChannel(_thread_channel);
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else openDM(key);
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if (_compose_ta && typed[0]) { lv_textarea_set_text(_compose_ta, typed); composeLeftRefresh(_compose_ta); }
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}
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void UITask::openChannel(uint8_t channel_idx) {
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_thread_is_channel = true;
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_thread_channel = channel_idx;
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@@ -4747,6 +4763,10 @@ extern "C" EMSCRIPTEN_KEEPALIVE void sim_open(const char* name) {
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if (!strcmp(name, "dm")) { s_ui->simDm(); return; }
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if (!strcmp(name, "send")) { s_ui->simSend(); return; }
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if (!strcmp(name, "unread")) { s_ui->simUnread(); return; }
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if (!strcmp(name, "sleep")) { s_ui->simSleep(true); return; }
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if (!strcmp(name, "wake")) { s_ui->simSleep(false); return; }
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if (!strcmp(name, "lock")) { s_ui->simLock(true); return; }
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if (!strcmp(name, "unlock")) { s_ui->simLock(false); return; }
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if (!strcmp(name, "vector")) { s_ui->setVectorMap(true); return; }
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if (!strcmp(name, "maptools")) { s_ui->navToolsPopup(); return; }
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if (!strcmp(name, "areasel")) { s_ui->areaSelectBegin(); return; }
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@@ -131,6 +131,8 @@ public:
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void simCompose(const char* text); // the open thread's field: this text, keyboard up
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void simDm(); // the first chat contact's thread
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void simUnread(); // read and new messages to open on
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void simSleep(bool on) { if (on) sleep(); else wake(); }
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void simLock(bool on) { if (on) lockScreen(); else unlockScreen(); }
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void simSend() { sendFromCompose(); } // the field, sent
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// Navigation map (NavMap.h)
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void navTargetsPopup();
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@@ -427,6 +429,7 @@ private:
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void refreshNode();
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void buildThread();
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void threadOpenAt(int first);
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void reopenThreadIfUnread();
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void refreshThread();
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void refreshThreadAges();
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uint32_t threadSignature() const;
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@@ -1063,6 +1063,13 @@ public:
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_dm_hist_scroll = 0;
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_dm_fs.active = false;
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}
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// The display came back on over a conversation: what was filed while it was
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// dark is unread -- read on from its first message, as on opening.
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void onDisplayOn() {
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if (_ctx_menu.active) return;
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if (_phase == CHANNEL_HIST && !_fs.active && _history.chUnread(_sel_channel_idx) > 0) beginChannelView(_sel_channel_idx);
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else if (_phase == DM_HIST && !_dm_fs.active && _task->getDMUnread(_sel_contact.id.pub_key) > 0) beginDmView();
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}
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void beginChannelView(uint8_t channel_idx) {
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_sel_channel_idx = channel_idx;
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_unread_at_entry = (int)_history.chUnread(channel_idx);
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@@ -2221,6 +2221,12 @@ void UITask::simUnread(int which) {
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}
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}
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void UITask::simDisplay(bool on) {
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if (!_display) return;
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if (on) _display->turnOn(); else _display->turnOff();
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_next_refresh = 0;
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}
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void UITask::simCompose(const char* text) {
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gotoMessagesScreen();
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((MessagesScreen*)messages_screen)->simCompose(text);
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@@ -2273,11 +2279,14 @@ void UITask::pickBotRoomTarget() {
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// ── UI Core wiring ──────────────────────────────────────────────────────────
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MyMesh::Listener* UITask::meshListener() { return _core; }
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// On screen: a conversation left open under the lock or a dark display isn't read.
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bool UITask::isViewingChannel(uint8_t channel_idx) {
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return ((MessagesScreen*)messages_screen)->isViewingChannel(channel_idx);
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return curr == messages_screen && _display && _display->isOn() && !_locked
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&& ((MessagesScreen*)messages_screen)->isViewingChannel(channel_idx);
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}
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bool UITask::isViewingDM(const uint8_t* pub_key) {
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return ((MessagesScreen*)messages_screen)->isViewingDM(pub_key);
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return curr == messages_screen && _display && _display->isOn() && !_locked
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&& ((MessagesScreen*)messages_screen)->isViewingDM(pub_key);
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}
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void UITask::onViewedHistoryGrew(bool channel) {
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((MessagesScreen*)messages_screen)->onViewedHistoryGrew(channel);
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@@ -2732,6 +2741,11 @@ extern "C" EMSCRIPTEN_KEEPALIVE void sim_unread(int which) {
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if (g_sim_ui_task_for_js) g_sim_ui_task_for_js->simUnread(which);
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}
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// Sim tests: the display off (0) or on (1), as the auto-off and a key press do.
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extern "C" EMSCRIPTEN_KEEPALIVE void sim_display(int on) {
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if (g_sim_ui_task_for_js) g_sim_ui_task_for_js->simDisplay(on != 0);
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}
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// Sim tests: a channel message arrives, alerted in Settings > Message alert's
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// style (0 Normal, 1 Compact, 2 Off).
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extern "C" EMSCRIPTEN_KEEPALIVE void sim_message(const char* text, int style) {
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@@ -3155,6 +3169,11 @@ void UITask::loop() {
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#endif
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pollConnection(); // BLE link state -> hasConnection() (see UITaskBase)
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drainCoreEvents(); // react to what the Core filed during mesh processing (alerts, wake, sounds)
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{ // a conversation in view again (display on, unlocked): on to what came in meanwhile
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bool on = _display && _display->isOn() && !_locked;
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if (on && !_display_was_on && curr == messages_screen) ((MessagesScreen*)messages_screen)->onDisplayOn();
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_display_was_on = on;
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}
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if (status_screen) ((StatusScreen*)status_screen)->sample(); // Status history lines, once a minute
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#if UI_HAS_JOYSTICK
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uint8_t joy_rot = _node_prefs ? _node_prefs->joystick_rotation : JOYSTICK_ROTATION;
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@@ -60,6 +60,7 @@ class UITask : public UITaskBase, public UiCoreHost {
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GenericVibration vibration;
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#endif
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unsigned long _next_refresh, _auto_off;
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bool _display_was_on = true; // loop(): the display back on and unlocked
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NodePrefs* _node_prefs;
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bool _locked;
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bool _tool_from_home = false;
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@@ -285,6 +286,7 @@ public:
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void simCompose(const char* text); // sim tests: a channel post's keyboard holding `text`
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void simMessage(const char* text); // sim tests: a channel message arrives
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void simUnread(int which); // sim tests: read and new messages, opened
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void simDisplay(bool on); // sim tests: the display off / on
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#endif
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void openContactDM(const ContactInfo& ci);
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void openChannelHistory(uint8_t channel_idx); // Favourites dial: open a pinned channel
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