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https://github.com/MarekZegare4/MeshCore-Solo.git
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fix: renderBar always shows slot outlines regardless of value
Previously empty slots used drawRect and filled slots used fillRect, so at max value (e.g. volume=4) no drawRect was called and no slot borders were visible when selected (inverted colors). Brightness at default (2/5) always had visible outlines, making the two bars look inconsistent. Now drawRect is called for every slot, with fillRect(+1,+1,w-2,h-2) on top for filled ones. All 5 slots are always visually distinct. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -183,8 +183,9 @@ class SettingsScreen : public UIScreen {
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const int box_w = 7, box_h = 7, gap = 2;
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for (int i = 0; i < max_val; i++) {
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int bx = x + i * (box_w + gap);
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if (i < value) display.fillRect(bx, y, box_w, box_h);
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else display.drawRect(bx, y, box_w, box_h);
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display.drawRect(bx, y, box_w, box_h);
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if (i < value)
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display.fillRect(bx + 1, y + 1, box_w - 2, box_h - 2);
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}
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}
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