mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-07-26 14:58:12 +00:00
feat(ui): runtime joystick rotation independent of display rotation
Add NodePrefs::joystick_rotation (0-3 steps CW), persisted in DataStore alongside display_rotation. rotateJoystickKey() now takes a runtime rot parameter instead of compile-time JOYSTICK_ROTATION macro. UITask::loop() reads joystick_rotation from NodePrefs each frame. Settings screen exposes "Joystick" rotation item on any build with UI_HAS_JOYSTICK. JOYSTICK_ROTATION macro still works as compile-time default for legacy/non-prefs builds. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -293,16 +293,29 @@ void DataStore::loadPrefsInt(const char *filename, NodePrefs& _prefs, double& no
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file.read((uint8_t *)&_prefs.display_rotation, sizeof(_prefs.display_rotation));
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if (file.available()) {
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file.read((uint8_t *)_prefs.page_order, sizeof(_prefs.page_order));
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if (file.available()) {
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file.read((uint8_t *)&_prefs.joystick_rotation, sizeof(_prefs.joystick_rotation));
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} else {
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#ifdef JOYSTICK_ROTATION
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_prefs.joystick_rotation = JOYSTICK_ROTATION;
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#endif
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}
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}
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} else {
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#ifdef DISPLAY_ROTATION
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_prefs.display_rotation = DISPLAY_ROTATION;
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#endif
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#ifdef JOYSTICK_ROTATION
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_prefs.joystick_rotation = JOYSTICK_ROTATION;
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#endif
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}
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}
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} else {
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#ifdef DISPLAY_ROTATION
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_prefs.display_rotation = DISPLAY_ROTATION;
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#endif
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#ifdef JOYSTICK_ROTATION
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_prefs.joystick_rotation = JOYSTICK_ROTATION;
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#endif
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}
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}
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@@ -399,6 +412,7 @@ void DataStore::savePrefs(const NodePrefs& _prefs, double node_lat, double node_
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file.write((uint8_t *)&_prefs.use_lemon_font, sizeof(_prefs.use_lemon_font));
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file.write((uint8_t *)&_prefs.display_rotation, sizeof(_prefs.display_rotation));
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file.write((uint8_t *)_prefs.page_order, sizeof(_prefs.page_order));
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file.write((uint8_t *)&_prefs.joystick_rotation, sizeof(_prefs.joystick_rotation));
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file.close();
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}
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@@ -83,4 +83,5 @@ struct NodePrefs { // persisted to file
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// Home screen page order: each byte = bit-index+1 (see HP_* bit positions + 9=Settings, 10=Messages).
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// 0 = end of list (also uninitialized legacy). hasCustomOrder iff page_order[0] in 1..11.
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uint8_t page_order[11];
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uint8_t joystick_rotation; // 0-3 steps CW; independent of display_rotation
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};
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@@ -23,6 +23,9 @@ class SettingsScreen : public UIScreen {
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FONT,
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#if defined(EINK_DISPLAY_MODEL)
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ROTATION,
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#endif
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#if defined(UI_HAS_JOYSTICK)
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JOY_ROTATION,
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#endif
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// Sound section
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SECTION_SOUND,
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@@ -443,6 +446,14 @@ class SettingsScreen : public UIScreen {
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{ static const char* ROT_LABELS[] = { "0 deg", "90 deg", "180 deg", "270 deg" };
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uint8_t r = p ? (p->display_rotation & 3) : 0;
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display.print(ROT_LABELS[r]); }
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#endif
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#if defined(UI_HAS_JOYSTICK)
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} else if (item == JOY_ROTATION) {
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display.print("Joystick");
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display.setCursor(display.valCol(), y);
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{ static const char* ROT_LABELS[] = { "0 deg", "90 deg", "180 deg", "270 deg" };
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uint8_t r = p ? (p->joystick_rotation & 3) : 0;
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display.print(ROT_LABELS[r]); }
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#endif
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} else if (item == DM_FILTER) {
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display.print("DM");
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@@ -666,6 +677,13 @@ public:
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_dirty = true;
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return true;
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}
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#endif
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#if defined(UI_HAS_JOYSTICK)
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if (_selected == JOY_ROTATION && p && (left || right || enter)) {
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p->joystick_rotation = (p->joystick_rotation + (left ? 3 : 1)) & 3;
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_dirty = true;
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return true;
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}
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#endif
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if (_selected == DM_FILTER && p && (left || right || enter)) {
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p->dm_show_all = p->dm_show_all ? 0 : 1;
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@@ -1294,6 +1294,7 @@ static void formatDashVal(uint8_t field, char* val, int val_len, uint16_t batt_m
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void UITask::loop() {
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char c = 0;
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#if UI_HAS_JOYSTICK
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uint8_t joy_rot = _node_prefs ? _node_prefs->joystick_rotation : JOYSTICK_ROTATION;
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int ev = user_btn.check();
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if (ev == BUTTON_EVENT_CLICK) {
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if (back_btn.isPressed()) {
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@@ -1328,24 +1329,24 @@ void UITask::loop() {
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#if UI_HAS_JOYSTICK_UPDOWN
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ev = joystick_up.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_UP);
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c = checkDisplayOn(rotateJoystickKey(KEY_UP, joy_rot));
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}
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ev = joystick_down.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_DOWN);
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c = checkDisplayOn(rotateJoystickKey(KEY_DOWN, joy_rot));
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}
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#endif
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ev = joystick_left.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_LEFT);
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c = checkDisplayOn(rotateJoystickKey(KEY_LEFT, joy_rot));
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} else if (ev == BUTTON_EVENT_LONG_PRESS) {
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c = handleLongPress(KEY_LEFT);
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c = handleLongPress(rotateJoystickKey(KEY_LEFT, joy_rot));
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}
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ev = joystick_right.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_RIGHT);
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c = checkDisplayOn(rotateJoystickKey(KEY_RIGHT, joy_rot));
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} else if (ev == BUTTON_EVENT_LONG_PRESS) {
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c = handleLongPress(KEY_RIGHT);
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c = handleLongPress(rotateJoystickKey(KEY_RIGHT, joy_rot));
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}
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if (_lock_seq_used && millis() - _lock_seq_ms > 5000) {
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_lock_seq_used = false; // safety reset if Back release event was missed
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@@ -14,6 +14,36 @@
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#define KEY_PREV 0xF2
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#define KEY_CONTEXT_MENU 0xF3
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#ifndef JOYSTICK_ROTATION
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#define JOYSTICK_ROTATION 0
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#endif
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// Rotate directional key by rot steps clockwise (0–3).
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// Pass NodePrefs::joystick_rotation at runtime; JOYSTICK_ROTATION macro is the compile-time default.
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static inline char rotateJoystickKey(char key, uint8_t rot) {
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switch (rot & 3) {
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case 1:
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if ((uint8_t)key == KEY_UP) return KEY_RIGHT;
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if ((uint8_t)key == KEY_RIGHT) return KEY_DOWN;
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if ((uint8_t)key == KEY_DOWN) return KEY_LEFT;
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if ((uint8_t)key == KEY_LEFT) return KEY_UP;
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break;
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case 2:
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if ((uint8_t)key == KEY_UP) return KEY_DOWN;
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if ((uint8_t)key == KEY_DOWN) return KEY_UP;
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if ((uint8_t)key == KEY_LEFT) return KEY_RIGHT;
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if ((uint8_t)key == KEY_RIGHT) return KEY_LEFT;
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break;
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case 3:
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if ((uint8_t)key == KEY_UP) return KEY_LEFT;
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if ((uint8_t)key == KEY_LEFT) return KEY_DOWN;
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if ((uint8_t)key == KEY_DOWN) return KEY_RIGHT;
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if ((uint8_t)key == KEY_RIGHT) return KEY_UP;
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break;
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}
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return key;
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}
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class UIScreen {
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protected:
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UIScreen() { }
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