feat(ui): runtime joystick rotation independent of display rotation

Add NodePrefs::joystick_rotation (0-3 steps CW), persisted in DataStore
alongside display_rotation. rotateJoystickKey() now takes a runtime rot
parameter instead of compile-time JOYSTICK_ROTATION macro. UITask::loop()
reads joystick_rotation from NodePrefs each frame. Settings screen exposes
"Joystick" rotation item on any build with UI_HAS_JOYSTICK. JOYSTICK_ROTATION
macro still works as compile-time default for legacy/non-prefs builds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-05-23 15:20:40 +02:00
parent 85cfb6f1af
commit fea1be8e81
5 changed files with 70 additions and 6 deletions

View File

@@ -293,16 +293,29 @@ void DataStore::loadPrefsInt(const char *filename, NodePrefs& _prefs, double& no
file.read((uint8_t *)&_prefs.display_rotation, sizeof(_prefs.display_rotation));
if (file.available()) {
file.read((uint8_t *)_prefs.page_order, sizeof(_prefs.page_order));
if (file.available()) {
file.read((uint8_t *)&_prefs.joystick_rotation, sizeof(_prefs.joystick_rotation));
} else {
#ifdef JOYSTICK_ROTATION
_prefs.joystick_rotation = JOYSTICK_ROTATION;
#endif
}
}
} else {
#ifdef DISPLAY_ROTATION
_prefs.display_rotation = DISPLAY_ROTATION;
#endif
#ifdef JOYSTICK_ROTATION
_prefs.joystick_rotation = JOYSTICK_ROTATION;
#endif
}
}
} else {
#ifdef DISPLAY_ROTATION
_prefs.display_rotation = DISPLAY_ROTATION;
#endif
#ifdef JOYSTICK_ROTATION
_prefs.joystick_rotation = JOYSTICK_ROTATION;
#endif
}
}
@@ -399,6 +412,7 @@ void DataStore::savePrefs(const NodePrefs& _prefs, double node_lat, double node_
file.write((uint8_t *)&_prefs.use_lemon_font, sizeof(_prefs.use_lemon_font));
file.write((uint8_t *)&_prefs.display_rotation, sizeof(_prefs.display_rotation));
file.write((uint8_t *)_prefs.page_order, sizeof(_prefs.page_order));
file.write((uint8_t *)&_prefs.joystick_rotation, sizeof(_prefs.joystick_rotation));
file.close();
}