72 Commits
Author SHA1 Message Date
JakubandClaude Opus 5.5 24156769f0 fix(bot): !temp and {temp} fall back to the chip's temperature
Same gap as the screens had: the bot reply, a typed message's {temp} and
the placeholder lists read only the sensors, so a board without one (the
L1) answered !temp with n/a while its telemetry carried a temperature.
The fallback moves to LocalSensors.h, shared by the screens, expandMsg()
and sensorPlaceholders(); the latter now takes the chip's temperature.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:55:19 +02:00
JakubandClaude Opus 5.5 d2e1f086e2 fix(ui): the chip's temperature when no sensor reads one
The telemetry reply adds the MCU temperature, the screens read only the
sensors: on a board without a temperature sensor (the L1) the app showed
a temperature and the clock field '--'. The clock, Status and the L2's
Home now fall back to the chip's, like the reply. The bot's !temp and
{temp} still read only the sensors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:33:52 +02:00
JakubandClaude Opus 5.5 1f47fc56cd fix(route): a stored route longer than the editor's 7 hops can't be saved cut short
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:41:18 +02:00
JakubandClaude Opus 5.5 d85a3a1eef fix(map): L2 packet flow lines meet the marks too - PacketFlow::pointNow()
A flow's point is where its contact is now, its end here where you are now
(GPS, else the position set in Privacy): shared by the L2 map and the
OLED / e-ink Nodes map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:42:14 +02:00
JakubandClaude Opus 5.5 85ef06b6be feat(map): packet flow shows all traffic - kinds in colours, a legend, its own nodes
- Every packet heard is drawn, by kind in fixed colours: advert, DM,
  channel, request, ack, other, sent. One that can't be placed on the map
  is a ring at your own position.
- A legend pill at the top counts each kind over the last minute.
- On a map without node markers, a flow brings its own nodes (a dot and
  the name), fading with it.
- Copies of one packet (the same packet hash) share one fade, so a path
  goes out as a whole, not segment by segment.
- 32 flows kept on ESP32 (12 on nRF).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:24:24 +02:00
JakubandClaude Opus 5.5 a8440c890e feat(map): packet flow - what the radio hears, as lines between nodes
Every packet heard runs from its origin through the repeaters with a
position to this device; a packet sent is a ring. ui-core/PacketFlow.h
resolves them (UiCore::flow, MyMesh logRx/logTx -> Listener). ui-lvgl
draws them on the map's marker layer and repaints only their area while
they move; ui-new draws the last minute on the Nodes map ("Flow" in its
options). Setting: Map options > On the map > Packet flow, CLI map.flow.
Off by default. Sim-checked only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:50:43 +02:00
JakubandClaude Opus 5.5 120ddfc830 feat(route): trace per link, to the node or the last repeater, find where it stops; channel order re-sorts on entry
Core: PathEditor results are links (node k hearing k-1 and back); toNode()
off traces only the repeaters (a companion answers only with repeat on);
probe() traces to each repeater in turn after no reply; failures carry a
reason; an empty list saves "direct". PingEngine takes over a slot left past
its timeout. A kept route: the dropped heard path isn't announced to the app
nor bumps lastmod; an app update keeps the flag only if it leaves the route.
Marker boxes sized for every dot and name (overflow).

ui-lvgl Route: one line per node with out / back dB coloured by quality, tap
a hop to move / remove, tap the node to include it, Keep in the header, Find
where beside a no-reply status. ui-new Path: To node / Find break rows,
result alerts, cursor kept on its action.

Channels: ui-new re-sorts the list on entering it, cursor on the same channel.
Docs: Path and trace, Channel order. Sim hooks: open route, add channel,
open messages.

Checked in the browser sim (L2 + ui-new peer + repeater); not on hardware.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:20:55 +02:00
JakubandClaude Sonnet 5.5 24dd025086 feat(channels): Channel order setting - slots, newest message or name (#48)
Shared chanctl::order() builds the channel list for ui-new and the L2:
favourites first, then by ch_sort. New ch_sort pref at the end of NodePrefs,
Settings > Contacts row and contacts.channel.order CLI key.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 10:46:20 +02:00
JakubandClaude Sonnet 5.5 140ea7c008 feat(route): path editor with out-and-back trace and a kept route; map markers as one drawn layer
Core: PathEditor (UiCore::route) loads, edits, traces and saves the route to
a contact; MyMesh::sendTrace over an explicit route with per-hop SNRs,
setContactPath / setContactPinned. A route can be kept
(CONTACT_FLAG_ROUTE_PINNED, ContactInfo::flags bit 4): a path heard from the
node doesn't replace it and the last DM resend doesn't drop it.

ui-lvgl: Route screen (node detail), repeater picker by distance, picking
hops by tapping the nodes map (numbered badges, line, Undo / Done). The
map's markers are one drawn layer with hit-testing and name decluttering
instead of three objects per node.

ui-new: Path / trace view in the Nodes action menu; Add reuses the list
filtered to repeaters.

First cut: built for L2 LVGL, L1 OLED and L1 e-ink, tried on L2 only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 10:18:05 +02:00
JakubandClaude Opus 5.5 b9735b089e fix: missing returns, BIT macro clash, longer tile source URLs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:53:53 +02:00
JakubandClaude Opus 5.5 57db27512d fix(companion): pack and history files from the card checked, contact loops skip the reserved slots, small UI fixes
- L2 vector packs: a damaged count can't wrap the index size, and an
  entry pointing past the file is refused.
- L2 map share-target list: sized for 40 long channel names and 16
  favourites (it could overflow), off the stack.
- L2 SD history: a file with an unreadable header is set aside as .bad
  instead of written over; Delete message history takes those too.
- Contact lookups by key or hash start after the reserved anon slots (an
  empty one matched a 00 hop hash with a blank name); MessagesScreen uses
  contactctl::hopName().
- Nearby keeps its selection by public key: deleting a contact shifts
  the table.
- ui-new Live Share target cycle holds every channel and favourite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:31:35 +02:00
JakubandClaude Opus 5.5 4eee794a17 fix(companion): hashtag join trims like the app, prefs survive a downgrade, a sender named Me
- Joining #topic drops surrounding spaces and keeps the case, as
  meshcore-open's derivePskFromHashtag() does.
- /prefs written by a newer build (bigger NodePrefs, same version): the
  extra bytes are read through the CRC and skipped instead of resetting
  every setting.
- A channel post from someone named "Me" is filed as "\"Me\": ...", so
  the views don't take it for our own.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:14:08 +02:00
JakubandClaude Opus 5.5 01a068be7d refactor(companion): shared shutdown steps, SD channel key by secret, fetch race, small UI fixes
- UITaskBase holds what both UIs' shutdown() and low-battery check share:
  the saves before the goodbye sound, the power-down (GPS through its
  provider) and the battery EMA and threshold.
- L2 SD archive: a channel's file is keyed by its secret only, so renaming
  keeps the history; old files are renamed once at boot.
- L2 fetch: abandoning a request and the task finishing it are one critical
  section (it could stay DONE for good); TileCache gets the read-side barrier.
- Text from a repeater or sensor no longer rings on the device (nothing to
  open); a settings switch reads any non-zero value as on; the message
  toast never cuts a letter in half; ui-new's GPS helpers ask UiCore.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:08:31 +02:00
JakubandClaude Opus 5.5 28d8291e33 fix(companion): CLI NaN, APC on TX changes, tz-aware alarm, late ACKs, ping timeout and widths, TX limits
- set af / dutycycle / rxdelay reject nan.
- A TX power change from the app or CLI re-baselines APC.
- CMD_SET_RADIO_PARAMS stores repeat as 0/1.
- The alarm reschedules itself when the time zone changes.
- A late ACK for an earlier DM attempt marks it delivered.
- A new auto-advert interval counts from the last advert.
- Both UIs take the TX power range from radioctl, up to MAX_LORA_TX_POWER
  (30 dBm on the GAT562 30S).
- The ping timeout comes from the airtime; 3-byte path hash mode pings with
  4-byte trace hashes, and trace flags are right for width 4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:00:49 +02:00
JakubandClaude Opus 5.5 cd294613ea fix(companion): scopes, room bot backlog, DM flood fallback, atomic trail saves
- Removing a scope moves the channels that used it to the default, not to
  unscoped.
- The room bot ignores posts older than 5 minutes: the backlog a room
  replays after login no longer gets answers.
- Adverts take the default scope from the scope list, as messages do; the
  legacy fields always mirror it, and CMD_SET_DEFAULT_FLOOD_SCOPE with a
  full list answers TABLE_FULL.
- The last DM resend drops the direct path and floods.
- /trail and /waypoints are written through a temp file.
- An admin login timeout keeps the saved password.
- History records read from the SD card are sanitised.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:54:38 +02:00
JakubandClaude Opus 5.5 e896e6af60 refactor(ui-new): Home, splash, CardKB and the perf walk out of UITask.cpp
A pure move: each block now sits in its own header, included where its
code was, so the order of definitions is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:26:58 +02:00
Jakub 1b318af15b Merge pull request #46 from pmow/feature/eink-ui-scale
GDEQ0426T82 4.26" panel (#42), bulk SPI writes (#43), Text size and Icon size for big panels

# Conflicts:
#	examples/companion_radio/DataStore.cpp
#	examples/companion_radio/NodePrefs.h
2026-10-11 10:41:29 +02:00
Jakub d749633b04 Merge pull request #44 from pmow/feature/advert-loc-precision
feat(companion): advert position precision (privacy)
2026-10-11 10:41:15 +02:00
JakubandClaude Opus 5.5 beef9edf5a fix(cli): keys pages counted as they are printed
A page break counted a space before every key, printing put none before
the first, so the skipped pages broke one key early and the next page
began with the previous page's last key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:41:05 +02:00
pmowandClaude Opus 5.5 13531dd2ce refactor(eink): Text size and Icon size as schema settings, on opt-in builds only
Review follow-up:

- The rows exist only where the build asks for them: Text size with
  EINK_FONT_SCALE, Icon size with STATUS_ICON_SCALE. The stock 2.13", the
  portrait builds and the L2 don't get them -- their screens are laid out
  for one cell size. The text override also applies in landscape only.
- Stored in NodePrefs (ui_text_scale, ui_icon_scale) instead of a
  /ui_scale file, as rows in the schema's Display section: the usual row,
  save path and factory reset, and console keys display.text.size /
  display.icon.size. The hand-written Settings rows and the load/save code
  are gone; UITask::applyUiScale() applies the prefs at boot and on change
  (applyDisplayPrefs). On opt-in builds ui_text_scale starts at the
  build's EINK_FONT_SCALE (DataStore sanitize), so the row shows the scale
  in use.
- EINK_FONT_SCALE, when set, now scales whichever landscape font the build
  picks (the 6x9, or the EINK_LARGE_FONT one); unset, it is stock as before.
- setUiScale() skips the re-layout and full redraw when nothing changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:36:39 -10:00
pmowandClaude Opus 5.5 a25df3ceec feat(companion): advert position precision (privacy)
Settings > Privacy > Precision: Exact / ~100 m / ~500 m / ~1 km, beside
"Position in adverts", which stays the on/off. With the position shared,
it is snapped to a fixed grid (0.0009 / 0.0045 / 0.009 degrees) rather
than jittered, so repeated adverts from one spot send the same value and
can't be averaged back to the exact fix.

A schema row (NodePrefs::advert_loc_prec), so both UIs show it, factory
reset clears it and the console has it as advert.loc.precision.

Every self-advert -- manual, flood, auto, the phone app's and contact
export -- now goes through MyMesh::createOwnAdvert(), so the precision
applies everywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:22:16 -10:00
JakubandClaude Opus 5.5 c5bb4752d0 feat: per-contact actions, device settings, a companion CLI and your contact's QR code
- Nodes: telemetry permissions per contact, reset path, share nearby
  (L1 options menu; L2 node card with "Can ask for" switches)
- Settings > Privacy: fixed position (typed in, from a waypoint, cleared)
  and the Bluetooth PIN; Settings > System: factory reset, asked twice
- Companion CLI (CMD_RUN_CLI_COMMAND 66 / RESP_CODE_CLI_REPLY 29, as
  upstream; FIRMWARE_VER_CODE 14): upstream's command names plus a key for
  every schema setting (get / set / keys)
- Screenshots move to 0x7E; tools/screenshot.py falls back to 66 / 29
- Your contact as a QR code (meshcore://contact/add): Status > System on
  ui-new, Settings > About on the L2; Nayuki's qrcodegen made header-only

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:59:35 +02:00
JakubandClaude Opus 5.5 6fba3dfca7 feat: app-only settings on the device: privacy, adding contacts, advanced radio
- Settings schema gains Privacy (position in adverts, who can ask for
  status / location / sensors), Adding contacts (all or by type, max
  hops, replace oldest) and Advanced radio (path hash size, double ACK,
  listen before talk, interference threshold, RX boost, RX delay,
  airtime factor); both UIs build their rows from it
- Auto-advert carries position only when Position in adverts is on
- ui-new accordion holds 16 sections and 128 rows
- docs: settings, tools, feature matrix

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:47:03 +02:00
JakubandClaude Opus 5.5 c9877e0ab1 feat: a QR code of the Solo manual on every screen
ui-new: Status › System, Enter shows it full screen. L2: Settings › About.
One precomputed 25 x 25 matrix (ui-core/SiteQr.h) for both, so no QR
library; the URL in upper case keeps it at version 2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:38:29 +02:00
JakubandClaude Opus 5.5 92e379e05c fix(ui-new): one '#' on a hashtag channel's favourite tile and slot list
Hashtag channel names already start with '#'; the tiles added another
("##test"). chanctl::bareName() is now the one place that strips it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:41:40 +02:00
JakubandClaude Opus 5.5 aaf35351d7 feat: open a conversation on its first unread message, under a "New" line
Both UIs: a channel, DM or room with unread messages opens on the oldest of
them (MessageHistory::firstUnreadChannel / firstUnreadDm, own messages not
counted), a "New" line above it, so it reads down to the newest. Nothing
unread: the newest, as before.

L1: the first unread is selected and scrolled up top with the line in view;
the channel's unread count now counts down as you read towards the newest.
L2: the page holding it, scrolled to the line; an incoming message scrolls
down only when the list is already at its end. Sim hooks: sim_unread (L1),
sim_open("unread") (L2).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 22:20:04 +02:00
JakubandClaude Opus 5.5 38925dde65 fix(l2): a dot per DM send, lists that notice every change, the LED lit only on TX
- A pending DM shows a dot per send, as on the L1. The thread is read from
  the SD archive, which a resend never updated: it does now, and the
  thread's signature and patch state count the attempt.
- Nearby redraws when a node goes live, changes type or the units change;
  the scan popup when a name or the remote SNR arrives.
- The user LED is active high: it was lit all the time and went dark
  while transmitting.
- Sim hooks "dm" and "send" for testing a DM thread.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:32:54 +02:00
JakubandClaude Opus 5.5 8324d0c6d1 feat(ui-new): message alert setting -- banner, corner envelope or none
Display > Message alert: Normal keeps the sliding banner; Compact shows an
envelope with the unread count beside the battery (in the header line where
there's no status row), blinking for 2 s; Off shows nothing. The blink only
ever brings the next frame earlier, so it no longer holds back the UI's
animations while it runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:32:54 +02:00
JakubandClaude Opus 5.5 6c9186dc54 feat: a message's bytes left, counted as it will be sent, on every screen
The limit is what the send leaves of MAX_TEXT_LEN: a channel post carries
"<node name>: ", a direct message resent more than three times keeps two
bytes spare, and placeholders count as they expand (msgtext::limit/sentLen).
Bytes, not characters. The path and packet header sit outside the payload;
static_asserts keep a full message within the radio frame on the longest path.

From 40 bytes left the count shows: on the L2 as a tag on the field's top
edge, on OLED/e-ink at the right of the preview's last line with the text
wrapped short of it. Input stops at the limit; a send still over (a
placeholder grew) is held. Sim hooks to open a compose with text.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:58:01 +02:00
JakubandClaude Opus 5.5 c4217d8632 feat: a channel's scope can follow the default -- Default is the new start value
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:09:22 +02:00
JakubandClaude Opus 5.5 c3782cb8e5 feat(prefs): v2.0 settings file -- the struct as it is, behind a CRC
/prefs holds a header (magic, format version, size, CRC-32), the node's
position and NodePrefs as it is in memory, in place of /new_prefs' two
hand-kept field lists and 0xC0DE00xx schema bumps. A new field goes at the
end of the struct; moving one bumps PREFS_VERSION. sanitize() keeps every
value in range.

The first boot after an update from before 2.0 imports only the first
block of the old file, laid out the same in upstream MeshCore and Solo
(name, position, radio, BLE PIN, scope), then deletes it; everything else
starts from the defaults. Contacts, channels, scopes, waypoints and trails
are untouched.

Gone: the page-order and GPS-interval migrations, the unused
trail_interval_idx / trail_units_idx / repeat_extra_scopes; fav_sort_off
and msg_wake_screen_off become fav_sort and msg_wake (on by default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:12:18 +02:00
JakubandClaude Opus 5.5 699d6b6ae0 feat(ui-core): status history, trail profile and calendar math, shared
The history of the noise floor, battery, traffic and SNR, a trail's height
profile (with a sampler for trails read point by point off the card) and a
month's calendar, moved out of ui-new so ui-lvgl can draw the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:26:29 +02:00
JakubandClaude Opus 5.5 0bbf2fa2b3 feat(trail): record altitude in trail points
Each point keeps the GPS altitude in what was padding, so a point stays
16 bytes. The save format goes to version 2; version 1 files still load,
with the altitude unknown. GPX export writes <ele>.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 19:24:36 +02:00
JakubandClaude Opus 5.5 687a31e657 refactor(ui): remove dead code and fix stale comments after the review
- ui-core: Diagnostics::systemLines, NearbyModel::typeShort,
  rptctl::currentPresetName, RoomSessions::pendingKey, settings::isSwitch,
  UiCore::reconcileDMUnread.
- ui-new: the retired Recent page, fmtAlt, the battMvToPercent wrapper,
  setFavouriteChannelSlot, AccordionList onHeader/visibleCount, drawBoxedIcon
  and seven unused icons; info::row folded into info::valueRow.
- ui-lvgl: onOpenNav, TileDownloader::withTrails; the trail header size is
  one constant (TRAIL_HDR) for live and saved trails.
- Home quick panels save prefs only when a value changed.
- Comments brought in line with the code (status bar reserve, settings rows,
  page order, SH1106 frame skip, UiCore header).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 13:49:26 +02:00
JakubandClaude Opus 5.5 6ae0e73663 feat(l1): clock page and lock screen in the splash lettering
The Home clock page draws HH:MM in the boot splash's slanted digits, with a
seconds bar, a centred date and the clock fields as columns. The lock screen
keeps the status bar, puts the big clock under it and shows unread messages
in a pill; the unlock hint appears for a few seconds after a key press on the
lit screen (not the waking one). Settings > Display > Lock clock adds a
compact look: a small clock with the date beside it and the clock fields as
rows (NodePrefs lock_compact, schema 0xC0DE0033). 12-hour time sets AM / PM
beside the digits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:58:56 +02:00
JakubandClaude Opus 5.5 61c75946f6 feat(l2,core): battery curve editor and an L2 feedback round
- Battery curve: NodePrefs batt_curve_mv[11] (voltage at 0..100 %, all
  zeros = built-in LiPo curve, sentinel 0xC0DE0032). ui-core/Battery.h
  uses it for every percentage. L1: Settings > System > Batt curve list
  (Left/Right 10 mV, Reset); L2: Settings > Power > Battery curve chart
  with draggable points and a line at the cell's voltage.
- L2: the Nodes map is the full navigation map plus the nodes, Back
  returns to Nodes; the favourite button is lit while it is one; pinning
  to the Home dial uses a thumbtack (fonts regenerated); minimap dots
  follow the accent; arranging tiles shows where they land while dragging;
  emoji row in Diagnostics > Font.
- Sim hooks: sim_open nodesmap / accent@N / homeedit / battcurve.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:25:58 +02:00
JakubandClaude Opus 5.5 0f635c0171 feat(l1): Home quick panels, map page with live data, quieter status bar
- Icon pages become quick panels: two or three rows (Settings, Messages,
  Bluetooth, Advert, Tools, Power) inset from the edges, the last one
  opening the full screen. Brightness and auto-advert are edited in place
  (Enter, Left/Right, Enter/Back saves once).
- Tools panel shows the two tools used last with their live state.
- Map page: preview on the left, GPS / trail / live / target on the right.
- Favourites as soft cards; Status tile with a battery spark line.
- Status bar without boxes or blinking; BT only when connected, GPS
  search glyph without a fix.
- Redrawn mini icons (advert waves, cog, wrench, messages); big hovering
  icons removed. Tools list is text only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:23:58 +02:00
JakubandClaude Opus 5.5 608231ed6b feat(l1): L2 splash, hovering Home icons, soft selections, two-line DM bubbles
- Splash: the L2 wordmark and lettering, shared through ui-core/Lettering.h,
  rise in with loading dots under the version line (static frame on e-ink).
- Home: the header shows the time once the clock is set; icon pages carry
  only their title. One 32 px icon family (3 px strokes) bobs 2 px over a
  dithered blob shadow that shrinks as it rises; the unread badge rides on
  the Messages bubble; Bluetooth off is the icon at half density.
- Soft corners on every selection, the page pill, tabs and popups;
  dotted scrollbar track with a rounded thumb; the tab bar lays out whole
  tabs and shows edge arrows only in free space.
- DM bubbles drop the sender row and wrap to a second line, with the
  delivery mark and age closing it.
- Keyboards name what is typed (channel, contact, Password, Scope...)
  and show characters left near the limit; PIN entry has its own preview.
- Loading dots for waits (login, scan, GPS) and signal bars in place of
  raw RSSI in Nearby.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:59:44 +02:00
JakubandClaude Opus 5.5 2f3b95adb4 fix(l2): the GPS switch no longer jumps
UiCore::setGpsEnabled() wrote the prefs to flash at once, which stalled
the loop mid-animation. It takes save = false now (default true, the L1
unchanged); the L2 marks the prefs changed and writes them on leaving
the screen, as its other switches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:23:04 +02:00
JakubandClaude Opus 5.5 b3b77a1f6d feat(l2): long trails with a card copy; map follow and redraw fixes
Trail on the L2: 32768 points every 5 m, no simplification, no point
spacing setting; copied to the card every minute and restored at power-on.
The line keeps up with the position dot (incremental sync, pending point).

Map: a tap's finger jitter no longer turns follow off; the GPS button
shows when the map follows. The trail is drawn as one polyline with
breaks and off-view chunks skipped (an lv_line queued a draw task per
point).

Fewer rebuilds: conversation bubbles patched (new messages, delivery
marks), home mini-map dots reused, Nearby rows rewritten in place,
history read in runs and each file opened once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:02:49 +02:00
JakubandClaude Opus 5.5 e822242660 docs: stage I3 -- documentation rewritten under docs/solo
Short pages by feature (getting started, messages, contacts, navigation,
tools, settings, lock, hardware) instead of one page per OLED screen, with
Wio Tracker L2 differences as notes; facts checked against the code
(keyboard scripts vs. hold-for-accents, {batt}/{dist}, L2 limits and
settings layout). Developer guides and build flags under docs/solo/developer.
Old docs/solo_features and its ~50 screenshots removed; a hero banner and
three simulator screenshots added; links updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:41:10 +02:00
JakubandClaude Opus 5.5 3adf0b0436 chore: stage I1 -- repo cleanup, minimal README
Working plans (docs/development, docs/design redesign notes) removed; the
two developer guides moved to docs/developer/. README cut to devices,
flashing, links and building (Wio Tracker L2 added); its feature list and
doc tables moved to docs/solo_features/README.md. RELEASE.md describes the
Solo release flow. Upstream's GitHub Pages workflow (docs.meshcore.io)
dropped, CLAUDE.md untracked, Buy Me a Coffee back in FUNDING.yml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 07:36:15 +02:00
JakubandClaude Opus 5.5 358f92222a Merge PR #37: lock screen PIN (3urobeat), adapted
The contributor's feature -- a PIN asked before the screen unlocks, on
boot, and when the magnet cover opens, stored as a salted SHA-256 -- on
top of this branch, with:

- ui-core/ScreenLock.h: set / check / isSet and the tries limit, shared by
  L1 and L2. isSet looks at every byte (the PR tested only the first, so one
  PIN in 256 silently disabled the lock). 5 misses pause entry for 30 s.
- NodePrefs: the fields at the tail after quiet hours, sentinel 0xC0DE0031,
  sizeof 2880; an older file's bytes there are cleared. A sentinel bump no
  longer resets display_brightness_pct from a file that already has it.
- DataStore: no AGPL header (the project is MIT), no whitespace churn.
- Keyboard: the number pad is a widget flag (pin_mode) with a prompt in the
  preview ("New PIN", "Again", "PIN"), not keyboard_type = 2 written into the
  prefs and restored after.
- L1 Settings: "Lock PIN" right after the schema's "Lock screen" row, typed
  twice, at least 4 characters, saved at once (a power-off right after
  setting it kept no PIN). Home is told about a boot-time lock once it
  exists (also fixes booting with the cover closed).
- L2: the screen PIN moves from plain text in NVS to the same hash in
  NodePrefs; the old one is migrated on first boot and removed. The pad
  unlocks as soon as the hash matches from 4 digits on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:06:01 +02:00
JakubandClaude Opus 5.5 b355922d32 feat(companion): core parity -- L1 sends via the core, shared telemetry, schema settings on L1
- L1's MessagesScreen sends through UiCore::sendDirectText / sendChannelText
  (its own copy of send + file + ACK tracking gone).
- ui-core/Telemetry.h: the dashboard fields (numbers, names, formats) and
  sensor readings as text, each frontend passing its Style; L2 Home, L1's
  clock page, lock screen, sensors page and GPS altitude use it.
- L2: the side button held in the first 8 s is the CLI rescue, as on L1.
- L1's repeater radio goes through rptctl.
- L1 Settings are built from SettingsSchema: short labels for small
  screens, SCHEMA_* placeholders expand to the schema's sections, one
  generic row (switch ON/OFF, bars for brightness / volume). 20 hand-written
  rows and their tables gone; L1 implements applyDisplayPrefs /
  applySoundPrefs. settings::text / step / indexOf shared with L2.
- Schema: auto-off gains 5 s; the advert sound scope reads "Direct".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 23:19:47 +02:00
JakubandClaude Opus 5.5 ece849db3b refactor(ui-lvgl): review -- shared button bar, confirms, notes, local time
- Dead code gone: anim::fadeHide, radioctl::presetCount, the L2 board's
  setSdPower / setGrovePower / expanderOK (awRead, gnssReset now private).
- buttonBar() / barButton() replace 7 copies of the popup button row.
- confirmBody(): one red-button confirm for reboot / power off, reset
  counters, admin commands, preset and scope delete.
- tapConfirmed(): the 11 "tap again" buttons share one mechanism, 3 s
  everywhere, the label restored when left alone.
- noteLabel() for ~30 wrapped notes.
- localTm() in NodePrefs.h and one MONTHS table: lvgl, MsgExpand, the L1
  clock and lock screen.
- The sim keeps UI settings in an in-memory nvs::, so one set of load /
  save helpers serves both.
- Asleep, the loop wakes every 50 ms (the button / touch poll), not 20.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:35:26 +02:00
JakubandClaude Opus 5.5 1def29335c feat(companion): quiet hours -- muted on a schedule, the alarm still rings
Settings > Sound > Quiet hours (L2: its own group; L1: Quiet hrs / from /
until): from quiet_from to quiet_to (local hours, wrapping past midnight)
the buzzer is muted and a message doesn't wake the screen; the clock alarm
still rings. A manual mute or unmute inside the window stands until the
window ends. Off with the clock unset.

NodePrefs gains quiet_hours / quiet_from / quiet_to (appended to the file,
sentinel 0xC0DE0030; sizeof 2832 on nRF52 and ESP32), off by default,
22:00-07:00. hourInWindow() / localHour() are shared with the bot's quiet
hours. soundctl::tick() replaces autoTick() (Auto and quiet hours).

Also fixes the L2 side-button mute: it went by the mode, not by whether
the buzzer was muted, so with Auto + an app connected (and now quiet hours)
the first press muted instead of unmuting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:59:40 +02:00
JakubandClaude Opus 5.5 277c0cddf1 feat(ui-lvgl): roadmap stage 3 - message history on SD, Storage screen, saved trails
- Message history archived per conversation on the SD card (HIST_ARCHIVE):
  restored on boot, Older/Newer paging in threads, kept count selectable
- Settings > System > Storage: card and flash usage, breakdown by maps,
  messages, trails and other, kept-per-chat setting, delete history;
  reads the mounted volume and warns when the FAT partition is much
  smaller than the card
- Saved trails on the card: every Save is a new file, Load opens a list
  with load (framed on the map), GPX export and delete
- Diagnostics: GPS data rows, last start reason, last crash summary
- Messages restored before the clock is set show their date instead of 0s

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 19:17:08 +02:00
JakubandClaude Opus 5.5 4f5357031f feat(l2): Arduino 3.x as the published env, limits sized for the PSRAM, stage 7 findings
- Wio_Tracker_L2_companion_solo_lvgl now builds on Arduino-ESP32 3.3.12
  (pioarduino); the 2.0.17 build stays as _solo_lvgl_arduino2 (not published)
- Per-board limits (defaults unchanged, L1 byte-for-byte the same):
  TRAIL_CAPACITY, WAYPOINT_CAPACITY, HIST_CH_MAX / HIST_DM_MAX, NEARBY_MAX;
  the L2 sets 4096 / 64 / 256 / 128 / 64 (in PSRAM with UiCore; internal
  heap 154 KB free after). ui-lvgl: 32 trail segments, contact list 256,
  rooms 32, 50 bubbles per conversation, pickers 128, WiFi scan 20
- Map trail drawing drops points under 2 px apart
- "Nearby" is "Nodes"; advert options "Zero hop" / "Flood"
- Roadmap stage 7: LVGL on other displays -- e-ink stays ui-new, an OLED
  spike after this roadmap, Cardputer as a colour candidate

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 13:51:08 +02:00
JakubandClaude Opus 5.5 087bac89b4 feat(ui-lvgl): roadmap stage 4 - tools grouped by context, Settings in L1 order, full status icons
- Map tools hold trail, live share and arrival alert, with their options
  (schema page "Map options") behind one button; back returns to the map
- Nearby gets an advert button: send now (nearby / everyone) + auto-advert
- Home page 3: Repeater, Admin (list of repeaters and room servers),
  Diagnostics
- Settings: display, sound, radio (Bluetooth, WiFi), system, keyboard,
  contacts & messages; units moved to Display & power
- Status bar: Bluetooth, GPS, alarm, mute, then auto-advert, trail, live
  share, repeater, arrival alert in the accent colour
- Fonts: key and route glyphs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 09:14:58 +02:00
JakubandClaude Opus 5.5 ba4d01aa77 feat(ui-lvgl): roadmap stage 1 - keyboard close key, all bot placeholders, WAKE/USER button roles with hold-to-mute, WiFi switch, shorter descriptions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 01:23:54 +02:00