Commit Graph

128 Commits

Author SHA1 Message Date
Jakub
6399df1f4a fix: improve buzzer volume control on nRF52
- Use inverted PWM polarity (0x8000) with PCT {2,5,12,25,50} giving
  ~6-8 dB perceptual steps (-24/-16/-9/-3/0 dB) vs the original
  uneven steps where levels 4 and 5 were only 1 dB apart
- Guard against cmp=0 truncation in both _nrfStartPwm and applyVolume:
  at level 1 with high notes (freq > ~2.5 kHz) integer math gives
  cmp=0 which with inverted polarity means 100% HIGH → complete silence
- Change volume preview note from C5 (523 Hz) to C6 (1047 Hz) to better
  match the piezo resonant frequency range and actual notification sounds

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-20 09:06:00 +02:00
Jakub
44122565f6 perf: query sensors once for both lock screen dashboard fields
Previously each LPP sensor field called querySensors() separately.
Now a single querySensors() call fills a shared buffer used by both fields.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 18:52:40 +02:00
Jakub
a2856b7a48 fix: lock screen wake window no longer extends on repeated key presses
Previously every key press while locked reset _lock_wake_until to now+5s,
so multiple presses (or spurious button events) kept extending the window.
Now the 5s timer is set only when the display first wakes from dark.
The unlock sequence still extends the window on each Back+Enter step.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 14:30:53 +02:00
Jakub
3fb0a55aef fix: auto-reset _lock_seq_used after 5s in case Back release event is missed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 12:17:02 +02:00
Jakub
20e88443b4 fix: polish lock screen sequence — hints update instantly, screen stays on, triple-Back blocked
- Turn display on at first Back+Enter press so hints are visible even when screen was dark
- Extend _lock_wake_until on every sequence step to prevent screen blanking mid-press
- Set _next_refresh=0 on every Enter press (not just on completion) for immediate hint redraw
- Add _lock_seq_used flag to suppress the Back CLICK that fires on release after unlock
- Block triple-Back (buzzer toggle) when screen is locked

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 11:17:59 +02:00
Jakub
43f3621fdc fix: replace long-press lock trigger with back_btn.isPressed() check
Long press detection on back_btn was unreliable — the release generated
a spurious CLICK that cancelled the sequence. Now the Enter click handler
checks back_btn.isPressed() directly: holding Back and clicking Enter 3×
within 3 seconds locks/unlocks the screen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 10:09:54 +02:00
Jakub
ef0241b5f3 feat: show two dashboard sensor values on lock screen
Reuses dashboard_fields[0] and [1] from NodePrefs — left-aligned and
right-aligned in one row under the clock, no labels to save space.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 10:04:28 +02:00
Jakub
9ff42a9296 feat: screen lock — hold Back + 3×Enter to lock/unlock
- Long press Back starts lock sequence; 3 Enter presses within 3s toggle lock
- Locked screen wakes for 5 seconds on any key, showing clock and unlock hint
- Incoming messages do not wake the display while locked
- Auto Lock setting in Display section: locks automatically when screen turns off
- Lock state persisted in UITask; NodePrefs gains auto_lock flag

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 09:55:51 +02:00
Jakub
b068318bc5 refactor: extract SettingsScreen and QuickMsgScreen to separate header files
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 00:12:40 +02:00
Jakub
a60ec376d7 perf: increase render interval on static screens from 300ms to 2000ms
Static screens (SettingsScreen, BotScreen, FullscreenMsgView, message
list, contact picker) were re-rendering every 300ms with no visible
benefit. New messages still trigger immediate refresh via newMsg() →
_next_refresh=100, so responsiveness is unchanged. Reduces unnecessary
SPI transfers and CPU wakeups ~6x on idle static screens.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 23:42:52 +02:00
Jakub
b91afa05b9 fix: reduce low battery shutdown text size to fit 128px OLED
Size 2 rendered text wider than display width. Switched to size 1
and adjusted y-positions to keep both lines visible.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 17:47:22 +02:00
Jakub
fbe636a05a feat: show plus version number on splash screen
Splash screen bar changes from "Plus for Wio" to "Plus 1.4 for Wio"
by extracting the suffix after "plus." from FIRMWARE_VERSION.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 00:33:13 +02:00
Jakub
9c40a253e2 update README and fix quick message / melody naming collision
- Expand README: ringtone editor now documents two melody slots, full
  note spec, and melody assignment to DM/channel notifications; settings
  section lists DM Melody and Channel Melody options; context menu
  description updated with melody override detail
- Rename quick reply template labels from M1-M10 to Q1-Q10 to avoid
  ambiguity with melody slot identifiers M1/M2
- Increase DM message history buffer from 32 to 64 entries

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 00:09:57 +02:00
Jakub
1d04930c1e quick fix 2026-05-15 16:33:19 +02:00
Jakub
ec601ef118 fix: renderBar always shows slot outlines regardless of value
Previously empty slots used drawRect and filled slots used fillRect,
so at max value (e.g. volume=4) no drawRect was called and no slot
borders were visible when selected (inverted colors). Brightness at
default (2/5) always had visible outlines, making the two bars look
inconsistent.

Now drawRect is called for every slot, with fillRect(+1,+1,w-2,h-2)
on top for filled ones. All 5 slots are always visually distinct.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 15:48:05 +02:00
Jakub
484f0891b1 fix: three bugs found in code review
- DataStore: validate ringtone2_len <= 32 after loading from flash
  (same guard as ringtone_len on line 252; we introduced this field
  but forgot the validation)
- UITask: fix shutdown buzzer timeout to conventional unsigned form
  (millis() - start) < timeout to avoid unsigned underflow if called
  within first 2.5s of boot
- UITask: guard _last_notif_ch_idx < 64 before 1ULL shift in notify()
  (defensive; MAX_GROUP_CHANNELS=40 so currently unreachable, but
  prevents UB if the value is ever unexpectedly out of range)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 15:34:10 +02:00
Jakub
d02c1cf098 feat: play preview tone when buzzer volume changes in settings
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 11:46:48 +02:00
Jakub
b3c6416874 feat: melody assignment per channel/DM, dual ringtone slots, volume cleanup
Add second ringtone slot (ringtone2_*) to NodePrefs and DataStore.
Add per-channel and per-DM melody assignment (built-in / melody 1 / 2)
stored in NodePrefs bitmasks and DmMelodyEntry table.
Settings screen exposes DM/CH sound items; RingtoneEditorScreen supports
switching between slots. notify() uses buildMelodyFromPrefs() to select
the correct RTTTL string per contact.

Remove broken nRF52 volume control from buzzer.cpp: tone() uses
NRF_PWM2 with DECODER.MODE=Auto so TASKS_NEXTSTEP has no effect and
duty cannot be changed before the first DMA read without patching the
Arduino core. applyVolume() is now a no-op on nRF52.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 11:43:38 +02:00
Jakub
c86e6c803e fix: reverse fullscreen message nav order and remove channel # prefix
- Swap left/right navigation in fullscreen view: left=newer, right=older
- Update arrow indicators to match new direction
- Remove # prefix from channel name in message and compose view titles

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 20:21:13 +02:00
Jakub
1fcad7776a feat: add unread message count field to clock dashboard
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:20:49 +02:00
Jakub
9426c86e79 feat: polish status bar and home screen layout
- Move "A" (auto-advert) indicator left of BT "B" in status bar
- Ellipsize node name to fit available width instead of overflowing
- Shrink A and B background rectangles by 1px right, 2px bottom
- Change A blink to 2s on / 2s off at 1000ms refresh rate
- Auto-advert sends GPS position directly via createSelfAdvert/sendZeroHop
- Align Settings and Tools home page titles to y=22, same as Messages

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:13:18 +02:00
Jakub
b36c970a2d fix: auto-advert indicator - 300ms refresh, background shifted 1px left
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 17:45:26 +02:00
Jakub
e205f3712d fix: auto-advert indicator - inverted A, 50% duty 1s blink, 1s refresh
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 17:41:33 +02:00
Jakub
20151cc609 fix: align status bar icons to y=0, reduce battery icon to 8px height
BT indicator and mute icon were at y=1 (1px below text baseline).
Battery icon height reduced 10→8px to match text height.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 17:34:57 +02:00
Jakub
8efff38a4f fix: auto-advert indicator - capital A with space, slow blink, proper refresh
- Changed ~ to " A" (space + capital A, no inverted background)
- Blink: on 500ms / off 1500ms (once per 2s)
- Home screen refresh rate drops to 500ms when auto-advert is active
  so the blink is actually visible

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 17:25:27 +02:00
Jakub
e38dc87c25 feat: blinking ~ indicator in status bar when auto-advert is active
Blinks at 4Hz (250ms toggle) with inverted background so it's clearly
visible without being distracting.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:51:57 +02:00
Jakub
09ac455806 feat: add periodic auto-advert with GPS position (Auto-Advert tool)
Adds configurable periodic 0-hop self-advert that includes GPS coordinates,
making the device's position visible in other nodes' Nearby Nodes screen.
Options: off / 1min / 2min / 5min / 10min / 30min / 1h.

Accessible via Tools → Auto-Advert. Timer runs in MyMesh::loop().

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 16:08:33 +02:00
Jakub
10307d3a03 fix: ping RTT 0ms, degree symbol, clock page dots overlap
- Ping: add _ping_ack_seen flag; RTT is measured only after ACK entry
  was first confirmed present in the table, preventing false 0ms when
  isAckPending() returns false before the entry is registered
- NearbyScreen: replace unsupported degree symbol \xb0 with 'd'
  in bearing format ("Dist:1.5km 45d")
- Clock page: hide page indicator dots (already hides node name/battery);
  eliminates overlap with size-2 clock text drawn at y=0

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 13:28:52 +02:00
Jakub
24474f67fa feat: NearbyScreen, configurable clock dashboard, memory optimizations
- Add NearbyScreen: GPS contact list with haversine distance sort,
  type filter (ALL/Chat/Rpt/Room/Snsr), detail view with ping (RTT via
  ACK poll), node scan via advert(), context menu
- Add DashboardConfigScreen: configure up to 3 data fields on the clock
  page (Battery, Temp, Humidity, Pressure, GPS, Altitude, Lux, CO2,
  Contacts); entered via long-press ENTER on clock page
- Rework HP_CLOCK layout: full-screen clock (size 2 at y=0), date at
  y=19, separator at y=28, three data field rows at y=31/41/51;
  hide node name/battery indicator on clock page
- Persist dashboard_fields[3] in NodePrefs and DataStore
- Add isAckPending() to MyMesh for NearbyScreen ping detection
- Wire NearbyScreen into ToolsScreen and UITask
- Reduce NearbyScreen entry buffer from MAX_CONTACTS(100) to 32,
  saving ~3.3 KB RAM
- Switch haversine/bearing math from double to float (sinf/cosf/atan2f),
  eliminating double libm and saving ~5-10 KB flash

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:28:36 +02:00
Jakub
7b63af1068 refactor: use PopupMenu in keyboard and context menus, fix bugs
- KeyboardWidget: replace inline placeholder overlay with PopupMenu
- UITask QuickMsgScreen: replace inline CONTACT_PICK/CHANNEL_PICK context
  menus with PopupMenu; notif label stored in _ctx_notif_item at open time
- BotScreen: clear placeholder list for trigger field (expansion tokens
  would never match incoming literal text)
- MsgExpand: fix APPEND macro off-by-one (oi+_l < out_len-1 → < out_len)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 08:06:26 +02:00
Jakub
42b51935b1 feat: sensor placeholders in messages and keyboard picker
expandMsg now expands {temp}, {hum}, {pres}, {batt}, {alt}, {lux}, {dist},
{co2} from live sensor readings. The [{}] picker in the on-screen keyboard
shows only sensors currently detected by SensorManager and scrolls when
more than 3 items fit the overlay.

New SensorPlaceholders.h helper keeps sensor-to-keyboard wiring out of
UITask.cpp. MsgExpand.h handles all expansion logic centrally; MyMeshBot
and QuickMsgScreen pass &sensors and batt_volts to each call.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 00:12:07 +02:00
Jakub
26d3d7ab00 refactor: extract fullscreen message view into reusable FullscreenMsgView module
Shared struct handles rendering and input for both DM and channel fullscreen
views, replacing ~80 lines of duplicated inline code. Fixes navigation arrow
indicators being swapped in channel fullscreen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 23:54:26 +02:00
Jakub
c7887a940d feat: DM history fullscreen message view on ENTER
Pressing ENTER on a selected DM message now opens a fullscreen view
(matching channel history behavior) instead of going directly to compose.
Fullscreen supports UP/DOWN scrolling for long messages, LEFT/RIGHT to
navigate between messages, and ENTER/CANCEL to return to the list.
Compose is still accessible via [+ send] (ENTER when nothing selected).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 23:40:15 +02:00
Jakub
464f5cd7a2 fix: remove label prefix from keyboard preview for visual consistency
All three keyboard instances (Settings, QuickMsg, Bot) now show plain
text + cursor without any field-name prefix. Removes the label field
from KeyboardWidget entirely — the screen title already indicates context.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
07bd5f1167 refactor: extract on-screen keyboard into reusable KeyboardWidget module
All three keyboard implementations (SettingsScreen, QuickMsgScreen, BotScreen)
now share a single KeyboardWidget struct defined in KeyboardWidget.h, eliminating
~480 lines of duplicated render/input logic. Also fixes the SettingsScreen bug
where navigation keys were checked before the placeholder overlay, causing cursor
movement when the overlay was open.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
60867a4c9e fix: check getContactByIdx return value in DM context menu handler
Prevents using uninitialized ContactInfo if the lookup fails.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
eb0f436924 feat: DM per-contact notification settings and mark-as-read
Long-press ENTER in the DM contact list opens a context menu with:
- "Mark as read": clears unread counter for that contact
- "Notif: default/OFF/ON": cycles notification state (same as channels)

Notification state is persisted in NodePrefs (dm_notif[16] table,
keyed by 4-byte pub_key prefix). When muted, the buzzer is silenced
for that contact's messages; when force-on, buzzer plays even in
quiet mode. Default follows the global buzzer setting.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
b50f21060c fix: clear DM and channel unread counters on app sync completion
When companion app finishes syncing all messages (msgRead(0)),
clear both _dm_unread_table and _ch_unread so indicators match
the app's read state.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
4a4ff76f10 feat: DM chat history, per-contact unread badges, bot history, contact index fix
- Add DM_HIST phase in QuickMsgScreen: 32-entry ring buffer tracks incoming
  and outgoing DMs per contact; selecting a contact now opens history view
  before compose
- Per-contact DM unread badge in contact list (replaces hop count display)
- Bot replies (DM and channel) stored in history so they appear on-screen
- Fix contact index truncation: _sorted was uint8_t (max 255), causing
  contacts at indices 256-349 to map to wrong entries; changed to uint16_t
- Add addDMMsg() virtual to AbstractUITask; wire through MyMesh.cpp
- Incoming chat DMs call addDMMsg(); outgoing after successful send too
- msgRead(0) from companion app clears per-contact unread table

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
71635e5e6f Bot: DM+channel modes with separate replies; buzzer auto-mute; UX fixes
- Bot redesign: DM bot active for all private messages (no pubkey filter),
  channel bot optional with separate enable flag; both can run simultaneously
- Bot: one shared trigger, separate reply texts for DM and channel
- Buzzer: add Auto mode (mutes when BT connected, unmutes on disconnect);
  per-channel force-on overrides still work as intended
- Settings: defer flash writes to menu exit (only when dirty)
- Settings: add Seconds toggle (hide clock seconds, refresh drops 1s→60s)
- Fullscreen msg preview: fix truncation (fmsg buf 79→140 chars)
- RingtoneEditor: fix melody playback cut after first note (RTTTL lib holds
  pointer — moved play buffer to member variable)
- BotScreen: remove key hint footer
- .gitattributes: protect README.md from upstream merge conflicts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
d51d8c0a75 Extract RingtoneEditorScreen, BotScreen, ToolsScreen to separate headers
Move three custom screens out of UITask.cpp into their own .h files
(RingtoneEditorScreen.h, BotScreen.h, ToolsScreen.h) and replace them
with three #include lines. UITask.cpp now only contains screens that
overlap with upstream (SplashScreen, SettingsScreen, QuickMsgScreen,
HomeScreen), making future upstream merges easier — custom screens live
in files that upstream will never touch.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
dcccc9733b Bot: global keyboard in BotScreen, placeholder expansion via MsgExpand.h
- Replace BotScreen's custom embedded keyboard with the shared global
  keyboard layout (KB_* constants): char rows at KB_CHARS_Y, special row
  at KB_SPECIAL_Y=48 with 5 buttons ([^][Sp][Del][{}][OK]), fixing the
  previous layout that rendered below the 64 px display boundary.
  Proportional column scaling between char rows (10 cols) and special row
  (5 cols). [{}] opens the placeholder picker overlay.

- Add MsgExpand.h: standalone inline expandMsg() with no framework
  dependencies, expanding {loc} and {time} placeholders. Used by both
  MyMesh (bot channel/DM replies) and QuickMsgScreen, replacing the
  duplicate expandBotMsg() static and the inline expandMsg() method.

- Bump FIRMWARE_VERSION to v1.15.3.

- ToolsScreen: remove key-hint footer line.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
ac44630cb8 ToolsScreen: match list style of other screens; bot DM: favourites only
ToolsScreen now follows the same rendering convention as QuickMsgScreen
and SettingsScreen: START_Y=12, '>' prefix on selected item, explicit
setColor per item (light fill → dark text for selection).

Bot DM contact picker now filters to favourites-only (flags & 0x01),
consistent with the DM contact list behaviour elsewhere in the UI.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
e638955898 Bot: add DM contact target alongside channel
The bot can now reply to a specific DM contact instead of a channel.

UI (BotScreen): item 1 cycles through all channels followed by all DM
contacts (ADV_TYPE_CHAT). The label switches between "Channel" / "Contact"
and the value shows the channel or contact name. Left/right/enter navigate
the combined list.

Logic (MyMesh::onMessageRecv): when bot_target_type==1, match the trigger
against incoming DM text and reply via sendMessage(). A 4-byte pubkey
prefix identifies the target; all-zero prefix matches any DM sender.

Persistence: bot_target_type and bot_dm_pubkey[4] appended to prefs with
backward-compat read guard (old firmware defaults to channel mode).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
9756bb062c Fix 4 bugs found in code review
- BotScreen keyboard: add explicit null-terminator after strncpy when
  trigger/reply text reaches max length (strncpy skips it in that case)
- BotScreen keyboard: clamp _kb_col to 3 when moving DOWN to special row,
  so the cursor doesn't become invisible (col > 3 has no special-row item)
- MyMesh: initialise _bot_last_reply_ms = 0 in constructor (was relying on
  BSS zero-init, which is technically UB for a non-trivial class member)
- RingtoneEditor: exit via CANCEL/Save/Discard goes to ToolsScreen instead
  of HomeScreen — consistent with BotScreen and expected navigation flow

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
58afc23df3 Add Auto-Reply Bot and Tools screen to home carousel
- New 'Tools' page on the home screen carousel with Ringtone Editor and Auto-Reply Bot items
- Bot settings: enable/disable toggle, channel picker, trigger phrase, reply text (keyboard with pre-fill)
- Bot logic in MyMesh: case-insensitive substring match, 10 s cooldown to prevent reply loops
- Settings: Home Pages visibility control (which carousel pages are shown; Settings and Messages always visible)
- DataStore: persist home_pages_mask and bot fields with backward-compat guards on read

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
f0f142890f Fix home_pages_mask=0 inconsistency and navPage fallback
- Remove mask==0 guard from isPageVisible/homePageVisible/toggle:
  mask=0 now correctly means "all optional pages hidden" instead of
  silently reverting to all-visible. Initialization always sets 0x01FF
  before loadPrefs so 0 only occurs if user explicitly hides everything.
- Simplify toggle handler: direct XOR on home_pages_mask.
- HomeScreen: use navPage(+1) as fallback when current page becomes
  hidden, instead of always jumping to i=0.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
2fc9e094e7 Settings: add Home Pages visibility control
New "Home Pages" section in Settings lets the user toggle which pages
appear in the home screen carousel. Settings and Messages are always
shown; Clock, Recent, Radio, Bluetooth, Advert, GPS, Sensors, Tools
and Shutdown can each be hidden individually.

- NodePrefs: home_pages_mask uint16_t (bit per page, 0=all visible)
- HomeScreen: isPageVisible/navPage skip hidden pages; dots indicator
  counts only visible pages; enforces visible page on re-entry
- SettingsScreen: SECTION_HOME_PAGES with per-page ON/OFF toggles
- DataStore: persisted at offset 1598
- Default: all pages visible (0x01FF)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
95805da4b2 RingtoneEditor: play note preview on pitch/octave change
When UP/DOWN changes pitch or ENTER cycles octave, a short 1/16-note
preview (BPM 240) is played immediately so the user hears the current
note while composing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
4891a36c72 Add ringtone editor, buzzer volume, unread fixes and buzzer notification fixes
- RingtoneEditorScreen: 32-note step sequencer accessible via new Tools page on home screen. U/D=pitch, ENTER=octave cycle, L/R=cursor, MENU=options (play, duration, BPM, insert/delete, save). Notes stored packed in NodePrefs and persisted via DataStore.
- ToolsScreen: new "Tools" home page entry launching the editor
- Buzzer volume: 0-4 bar control in Settings > Sound, persisted to prefs
- Buzzer notifications: fixed notify() firing inside wrong serial-guard branch and before addChannelMsg set the channel index
- Unread counter: fixed newest-first index direction; watermark formula now correct
- OLED brightness: wider range via pre-charge register 0xD9 combined with contrast

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00