Hold Enter (context menu) on the DM / Channels / Rooms picker opens a
single-item "Mark all read" menu that clears every unread counter of
the highlighted type. Per-mode title is a static-const string because
PopupMenu stores the title pointer verbatim.
New UITask::clearAllDMUnread() resets the whole _dm_unread_table;
clearAllChannelUnread() and clearRoomUnread() already existed.
Also document the GPS breadcrumb storage decision in FEATURES.md:
RAM-only ring with explicit per-slot saves, no background flash writes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add "Full rfsh" setting (e-ink only) with options off/5/10/20/30
partial refreshes between full refreshes. Prevents ghosting on panels
that accumulate artifacts after many partial updates.
GxEPDDisplay counts partial refreshes and calls display.display(false)
every N frames when the interval is set. Persisted in DataStore and
applied at startup via applyFullRefreshInterval().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds Settings > Display > Rotation (0°/90°/180°/270°) that persists to
NodePrefs and is applied on startup. Falls back to compile-time
DISPLAY_ROTATION when the field is missing from an older prefs file.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Lemon font (LemonFont.h, LemonIcons.h) to the standard build
alongside the Adafruit built-in font; ~101 KB added to flash
- SH1106Display: add _use_lemon flag + setLemonFont(bool) to switch
at runtime; print() and getTextWidth() use Lemon path when active;
translateUTF8ToBlocks() passes UTF-8 through unchanged (Lemon supports
full Unicode U+0020-U+04FF) vs transliterating for the default font
- DisplayDriver: add getCharWidth()/getLineHeight() virtuals (defaults 6/8);
SH1106Display returns 5/9 for Lemon, 6/8 for default; add setLemonFont()
no-op virtual; fix orphaned UTF-8 leading byte in drawTextEllipsized
- FullscreenMsgView: replace fixed-char-count word-wrap with pixel-accurate
wrap using display.getTextWidth(); use getLineHeight() for spacing so
Lemon (9 px) and default (8 px) both render correctly
- NodePrefs: add use_lemon_font field (0=default, 1=Lemon)
- SettingsScreen: add "Font" item in Display section (Default / Lemon),
calls UITask::applyFont() on change
- UITask: add applyFont() that calls display->setLemonFont(use_lemon_font);
called at startup (begin()) and when the setting changes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Turn display on at first Back+Enter press so hints are visible even when screen was dark
- Extend _lock_wake_until on every sequence step to prevent screen blanking mid-press
- Set _next_refresh=0 on every Enter press (not just on completion) for immediate hint redraw
- Add _lock_seq_used flag to suppress the Back CLICK that fires on release after unlock
- Block triple-Back (buzzer toggle) when screen is locked
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Long press detection on back_btn was unreliable — the release generated
a spurious CLICK that cancelled the sequence. Now the Enter click handler
checks back_btn.isPressed() directly: holding Back and clicking Enter 3×
within 3 seconds locks/unlocks the screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Long press Back starts lock sequence; 3 Enter presses within 3s toggle lock
- Locked screen wakes for 5 seconds on any key, showing clock and unlock hint
- Incoming messages do not wake the display while locked
- Auto Lock setting in Display section: locks automatically when screen turns off
- Lock state persisted in UITask; NodePrefs gains auto_lock flag
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add second ringtone slot (ringtone2_*) to NodePrefs and DataStore.
Add per-channel and per-DM melody assignment (built-in / melody 1 / 2)
stored in NodePrefs bitmasks and DmMelodyEntry table.
Settings screen exposes DM/CH sound items; RingtoneEditorScreen supports
switching between slots. notify() uses buildMelodyFromPrefs() to select
the correct RTTTL string per contact.
Remove broken nRF52 volume control from buzzer.cpp: tone() uses
NRF_PWM2 with DECODER.MODE=Auto so TASKS_NEXTSTEP has no effect and
duty cannot be changed before the first DMA read without patching the
Arduino core. applyVolume() is now a no-op on nRF52.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds configurable periodic 0-hop self-advert that includes GPS coordinates,
making the device's position visible in other nodes' Nearby Nodes screen.
Options: off / 1min / 2min / 5min / 10min / 30min / 1h.
Accessible via Tools → Auto-Advert. Timer runs in MyMesh::loop().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add NearbyScreen: GPS contact list with haversine distance sort,
type filter (ALL/Chat/Rpt/Room/Snsr), detail view with ping (RTT via
ACK poll), node scan via advert(), context menu
- Add DashboardConfigScreen: configure up to 3 data fields on the clock
page (Battery, Temp, Humidity, Pressure, GPS, Altitude, Lux, CO2,
Contacts); entered via long-press ENTER on clock page
- Rework HP_CLOCK layout: full-screen clock (size 2 at y=0), date at
y=19, separator at y=28, three data field rows at y=31/41/51;
hide node name/battery indicator on clock page
- Persist dashboard_fields[3] in NodePrefs and DataStore
- Add isAckPending() to MyMesh for NearbyScreen ping detection
- Wire NearbyScreen into ToolsScreen and UITask
- Reduce NearbyScreen entry buffer from MAX_CONTACTS(100) to 32,
saving ~3.3 KB RAM
- Switch haversine/bearing math from double to float (sinf/cosf/atan2f),
eliminating double libm and saving ~5-10 KB flash
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Long-press ENTER in the DM contact list opens a context menu with:
- "Mark as read": clears unread counter for that contact
- "Notif: default/OFF/ON": cycles notification state (same as channels)
Notification state is persisted in NodePrefs (dm_notif[16] table,
keyed by 4-byte pub_key prefix). When muted, the buzzer is silenced
for that contact's messages; when force-on, buzzer plays even in
quiet mode. Default follows the global buzzer setting.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add DM_HIST phase in QuickMsgScreen: 32-entry ring buffer tracks incoming
and outgoing DMs per contact; selecting a contact now opens history view
before compose
- Per-contact DM unread badge in contact list (replaces hop count display)
- Bot replies (DM and channel) stored in history so they appear on-screen
- Fix contact index truncation: _sorted was uint8_t (max 255), causing
contacts at indices 256-349 to map to wrong entries; changed to uint16_t
- Add addDMMsg() virtual to AbstractUITask; wire through MyMesh.cpp
- Incoming chat DMs call addDMMsg(); outgoing after successful send too
- msgRead(0) from companion app clears per-contact unread table
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Bot redesign: DM bot active for all private messages (no pubkey filter),
channel bot optional with separate enable flag; both can run simultaneously
- Bot: one shared trigger, separate reply texts for DM and channel
- Buzzer: add Auto mode (mutes when BT connected, unmutes on disconnect);
per-channel force-on overrides still work as intended
- Settings: defer flash writes to menu exit (only when dirty)
- Settings: add Seconds toggle (hide clock seconds, refresh drops 1s→60s)
- Fullscreen msg preview: fix truncation (fmsg buf 79→140 chars)
- RingtoneEditor: fix melody playback cut after first note (RTTTL lib holds
pointer — moved play buffer to member variable)
- BotScreen: remove key hint footer
- .gitattributes: protect README.md from upstream merge conflicts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New 'Tools' page on the home screen carousel with Ringtone Editor and Auto-Reply Bot items
- Bot settings: enable/disable toggle, channel picker, trigger phrase, reply text (keyboard with pre-fill)
- Bot logic in MyMesh: case-insensitive substring match, 10 s cooldown to prevent reply loops
- Settings: Home Pages visibility control (which carousel pages are shown; Settings and Messages always visible)
- DataStore: persist home_pages_mask and bot fields with backward-compat guards on read
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- RingtoneEditorScreen: 32-note step sequencer accessible via new Tools page on home screen. U/D=pitch, ENTER=octave cycle, L/R=cursor, MENU=options (play, duration, BPM, insert/delete, save). Notes stored packed in NodePrefs and persisted via DataStore.
- ToolsScreen: new "Tools" home page entry launching the editor
- Buzzer volume: 0-4 bar control in Settings > Sound, persisted to prefs
- Buzzer notifications: fixed notify() firing inside wrong serial-guard branch and before addChannelMsg set the channel index
- Unread counter: fixed newest-first index direction; watermark formula now correct
- OLED brightness: wider range via pre-charge register 0xD9 combined with contrast
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- NodePrefs: add buzzer_volume field (0=min..4=max, default 4)
- DataStore: persist buzzer_volume at end of prefs file (backward-compat)
- buzzer: setVolume()/getVolume(); applyVolume() sets PWM duty cycle via
analogWrite() after each rtttl::play() call to control output amplitude
- Settings UI: new BzrVol bar item in Sound section (left/right to adjust)
- UITask: apply saved volume on startup alongside brightness
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- MyMesh: notify() now always fires for channel/contact messages regardless
of serial connection; called after addChannelMsg so channel index is set
- ChannelHist: fix unread watermark direction (histEntry is newest-first,
index 0=newest); counter now decrements correctly as user reads messages
- ChannelHist: reset unread to 0 after sending (user is active in channel)
- SH1106Display: add pre-charge register (0xD9) to setBrightness for wider
dimming range; re-apply contrast+precharge in turnOn(); tune curve
- UITask: remove MsgPreviewScreen dead code (~180 lines, never shown)
- UITask: fix strcpy→snprintf in showAlert()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- newMsg() now takes contact_type; room server messages (ADV_TYPE_ROOM)
tracked separately in _room_unread; DM badge = msgCount - roomUnread
- MODE_SELECT shows unread badges for all 3 rows: DM, Channels, Rooms
- Room unread cleared when user opens Room Servers list or msgRead(0)
- Channel context menu: ENTER performs action but stays open; only
CANCEL (Back button) closes it so user can see the updated state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sums getMsgCount() (DM unreads) and getTotalChannelUnread() (sum of
_ch_unread[] across all channels) and displays "N unread" under the
"Messages" heading when non-zero.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Long-pressing ENTER on a channel in the channel picker opens a
2-item context menu: "Mark all read" and "Notif: default/OFF/ON".
Muted channels still increment the unread counter silently; force-ON
overrides global buzzer mute. Settings persist to flash via NodePrefs
(ch_notif_override / ch_notif_muted bitmasks).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- QuickMsg → Message screen: channel history, on-screen keyboard, custom message first
- Channel history: RAM ring buffer (32 entries, 80 chars), fullscreen view with word-wrap scroll
- After channel send: stay in history, own message shown as "Me: ..."
- MsgPreview: one message per screen with up/down nav, ENTER opens fullscreen scroll
- Monochromatic display: all color usage corrected to DARK/LIGHT only
- Top bar: battery icon, BT muted indicator, splash "Plus for Wio"
- KB_MAX_LEN: 64 → 100 chars; channel text buffer: 52 → 80 chars
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Track dirty state per-field in handleInput. savePrefs() on exit only
if at least one value was actually modified. Buzzer is excluded — it
already saves immediately via toggleBuzzer(). markClean() resets the
flag each time the settings screen is opened.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
lowBatIndex(), autoOffIndex(), gpsIntervalIndex() each called
getNodePrefs() independently without null check, while renderItem()
had its own guarded copy. Added null checks consistent with the rest
of the class. Also initialize _node_prefs to NULL in UITask constructor.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Watchdog: nRF52840 hardware WDT with 30s timeout, runs during sleep.
Resets device if main loop stalls for >30s. Pets in every loop()
iteration so normal operation never triggers it.
QuickMsgScreen: new UI screen accessible from home screen pages.
Two-phase UI: contact picker (shows all contacts with hop count),
then predefined message picker (location, I'm OK, need help, on my
way, ETA 10min, ETA 30min). Location message uses live GPS fix if
available. Sends via the_mesh.sendMessage() and shows sent/error alert.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add genericVibration class with 5-second cooldown and 1-second pulse
- Integrate vibration triggers for new messages and contact discoveries
- Add conditional compilation support with PIN_VIBRATION guard
- Implement abstract interface for vibration in UITask system