- geo::parseLatLon now rounds lat/lon in double (matching the Add-by-coords
form) instead of through a float cast that lost ~1 m near 1e8.
- NearbyScreen: preserve the ping menu's selected row across a rebuild
instead of snapping back to "Send" when a result line arrives.
- NearbyScreen: guard the ping-menu input path so a vanished contact
(selectedStoredPubKey == false) closes the popup rather than acting on an
uninitialised pub-key buffer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When a trail exists but the framed box collapses to one point (e.g. a
single recorded point, or all points coincident, with no GPS fix), the
degenerate branch was drawing waypoint[0] at the centre — but waypoints
aren't folded into the box in trail-priority mode, so a possibly-distant
waypoint appeared at the trail's location. Only centre a waypoint in the
genuine "lone waypoint, no trail" case.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
GPX dumps previously contained only the <trk>. Emit saved waypoints as
<wpt> elements (label → <name>, plus <time> when the RTC was set) before
the track, per GPX 1.1 ordering, in both live and saved-file exports. The
emitter is duck-typed over the waypoint store so Trail.h stays decoupled
from Waypoint.h; labels are XML-escaped. They now import as pins in OsmAnd /
Garmin / GPX Studio alongside the track.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Capture the plan to multiply battery life via radio power technique (the
dominant draw is continuous RX, not the framework): CAD-based RX windowing
(~10-15mA → ~3-5mA, behind a setting due to the latency tradeoff) and
Adaptive Power Control, inspired by the ZephCore Zephyr port but stayable in
this Arduino tree. GPS power gating explicitly excluded — the device is a
live navigator/trail recorder. Deferred until trail polishing is done; prefer
adopting upstream nRF52 powersaving work.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The form's keyboard is the full alphanumeric one, and atof() silently read
a non-numeric entry as 0.0 — so typing letters created a waypoint at
(0, 0). Validate each coordinate with strtod and require the whole field to
be numeric; bad input now reports "Lat/Lon invalid" and saves nothing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Waypoints list header now reads "WAYPOINTS <n>/<cap>" (e.g. 3/16) so
it's clear at a glance how many waypoints are stored and how much room is
left before the table is full.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add-by-coords sat in the top-level Trail action popup alongside Mark here.
Move it into the Waypoints view as a trailing "+ Add by coords" row, so the
popup stays focused on trail/marking actions and waypoint management lives
in one place. "Waypoints" is now always shown in the action menu (it hosts
the list, backtrack and the add entry), so the first waypoint can be added
by coordinates even with no trail or saved points yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The on-screen keyboard has no comma or minus, so a single "lat,lon" entry
was unworkable. Replace it with a WP_ADD form: separate Lat / Lon / Label
rows plus Save. Lat/Lon take a magnitude from the keyboard and a hemisphere
(N/S, E/W) toggled with LEFT/RIGHT, so negative coordinates need no minus
key. Save validates the range, auto-names a blank label, and stores the
point via the normal waypoint path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New Trail action "Add by coords" creates a waypoint without a GPS fix: the
keyboard takes a "lat,lon" string (decimal degrees), parsed by the shared
geo::parseLatLon; on success it falls through to the normal label keyboard
(blank → auto WP<n>). Useful for a meeting point or a spot read off a map.
Invalid input reports "Bad coordinates".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Range test → ✅: shipped as the Nearby Nodes ping (RTT + SNR, repeatable);
the dedicated continuous-ping/sparkline screen was not built (kept as future).
- Lock-screen unread count → ✅: total "<n> unread" badge on the lock screen.
- Mark-read at type level → ✅ pointer to the implemented priority entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Waypoints/nav, GPS trail, Backtrack, Compass-to-contact flipped to ✅ with a
consolidated "shipped" summary noting deltas from the original spec
(two-char labels, heading tape compass, global Units, mesh location sharing,
trail-priority map framing, shared geo/gfx helpers).
- New backlog item: heading-up (track-up) map orientation, with the COG-only /
jitter / fit / grid / e-ink caveats and a lightweight rotate-the-fit plan.
- Audit: record the message-buffer length fix (history/compose sized to
MAX_TEXT_LEN) as ✅.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
While a trail exists the map now fits the recorded route (plus the live
position) and no longer folds waypoints into the bounding box, so a far-off
waypoint can't zoom the view out and squash the trail. Waypoints that
project outside the framed area are clamped to the nearest edge (marker +
label) instead of being lost off-screen. With no trail, the view still
auto-fits to the waypoints as before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The label was always drawn up-and-right of the marker (wx+4, wy-3) and was
dropped entirely if it would clip the right edge — so waypoints near the
top/bottom (and left) edges had their label spill off the map or vanish.
Add an edge-aware placement helper: prefer upper-right, flip to the left
when it would clip the right edge, and clamp vertically so edge/corner
waypoints keep a visible label. Used by both the normal and degenerate
single-point map paths.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
After widening the history buffers, the compose side was still the
bottleneck: the keyboard capped input at 139 bytes and the quick-message
expand buffers were 140. Raise KB_MAX_LEN to 160 (MeshCore's MAX_TEXT_LEN)
and size the expand/compose buffers to MSG_TEXT_BUF, so a message can be
typed, expanded, sent, stored and displayed at the full protocol length on
every path.
The custom-message editor now passes an explicit max bound to its 140-byte
store, so the wider keyboard buffer can't overflow it; the bot editor
already passed per-field maxima.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Message history buffers were smaller than the over-the-air maximum, so long
messages lost their tail on display. Channel messages carry the sender
embedded as "Name: body" in the payload (up to MAX_TEXT_LEN = 160 B), but
ChHistEntry::text was only 140 B; DmHistEntry::text was just 80 B — and with
Polish text each accented char is two UTF-8 bytes, so the effective limit was
roughly half the visible characters.
Size both history buffers (and the fullscreen/preview split copies) to
MAX_TEXT_LEN + 1 so a full-length message is stored and shown intact. Sender
split buffers widened to the 32-char name limit.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Previously a shared location was only actionable after opening the message
fullscreen; Hold Enter on a history row only ever offered Reply. Route the
DM and channel list context menus through the same buildFsMenu /
dispatchFsAction path as the fullscreen view, so Navigate / Save waypoint
appear directly on the list row when the selected message carries a
location (Navigate returns to the list on Back).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Waypoints list → Hold Enter → Send hands the point to the Messages screen
as "[WAY]<lat>,<lon> <label>" (same text format geo::parseLatLon already
reads). The user picks a contact or channel, the text lands prefilled in
the keyboard to confirm/edit, then sends — closing the loop with the
Navigate / Save waypoint actions on the receiving end.
- QuickMsgScreen: share-compose mode (startShare/beginShareCompose). Picking
a recipient jumps straight to the prefilled keyboard; cancel returns home;
afterSend clears the mode.
- UITask::shareToMessage hands off from TrailScreen to the Messages screen.
- TrailScreen: "Send" added to the waypoint Rename/Delete popup; builds the
[WAY] payload at the {loc} precision (5 dp).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Locations already travel as plain text ({loc} expands to "lat,lon"), so any
message carrying coordinates can now be acted on. In the fullscreen message
view, the context-menu (Hold Enter) gains Navigate and Save waypoint
entries whenever the message contains a coordinate — alongside Reply.
- geo::parseLatLon: shared scanner for an embedded "lat,lon" (the {loc}
format), with an optional [WAY] tag that supplies a label. Range-checked,
requires a decimal point to avoid matching plain integer pairs. Will also
back the waypoint-share feature later.
- QuickMsgScreen: Navigate opens NavView inline (To/Hdg/distance, honouring
the global Units setting) over the message, back returns to it; Save
waypoint stores the point (label from [WAY], else auto-named). Works in
both DM and channel histories, and on incoming or outgoing messages.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The shrunken ring left only a few-pixel needle in the OLED's short vertical
space. Switch to a linear heading tape: a fixed travel-direction pointer at
centre over a scrolling N..E..S..W scale (30° ticks, N/E/S/W labelled),
with the large degrees+cardinal readout below. The tape is purely linear
(no trig) and uses the available width, so it stays readable on the small
panel. Update the Compass docs to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The N/E/S/W letters rode on the ring radius, so they overlapped the circle
as the card rotated. Place the letters on an outer radius and draw the ring
a glyph-height smaller, leaving a clear gap between them. The forward index
now sits in that gap, just outside the ring.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The no-heading hint was centred on the compass circle, overlapping the
ring. Draw it in the bottom readout band instead so the ring stays clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Follow the global Units preference in the two remaining Trail distance
spots that were still metric-only:
- Min dist gate: the index is now a unit-agnostic level (0=finest..3).
Metric stays 5/10/25/100 m; imperial uses round 15/30/75/300 ft (applied
as their metre equivalents in the sampling gate).
- Map scale grid: imperial mode uses round ft/mi steps (10 ft … 100 mi)
instead of metric steps with a converted label. Step storage moved to
float metres so sub-metre imperial steps keep their geometry; labels come
from a parallel table so the scale bar reads an exact round value.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add the Settings › System "Units" (Metric/Imperial) row and update the
Trail action-menu entry from the old four-way km/h·mph·min/km·min/mi
"Units" cycle to a Speed/Pace "Readout" toggle within the global system.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a single "Units" choice (Settings › System: Metric / Imperial) that
governs every distance and speed shown in Tools — Nearby Nodes, the Trail
views, and the navigate-to-point screen.
- NodePrefs: units_imperial (global) + trail_show_pace (Trail readout mode),
schema bumped 0xC0DE0005 → 0006. The old combined trail_units_idx is kept
for file-layout stability but no longer drives anything; upgraders default
to metric + speed.
- geo::fmtDist gains an imperial mode (ft below ~1000 ft, then miles).
- NavView / Nearby / Trail (waypoint list, Summary distance, List deltas,
map scale-bar label) all format through the global preference.
- Trail's action-menu "Units" row becomes a Speed/Pace readout toggle; the
km-vs-mi unit now follows the global setting instead of being one of four
combined options.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The last stray getLocationProvider/isValid duplicate (with its own
ENV_INCLUDE_GPS guard). Fold it into ownPos so every GPS lookup in the
nav screens goes through UITask::currentLocation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The static haversineKm/bearingDeg/bearingCardinal/fmtDist members were
thin pass-throughs to GeoUtils. Remove them and qualify the call sites
with geo:: so there's no parallel local API to keep in sync.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
drawLine was duplicated verbatim in TrailScreen and CompassScreen, and
drawCircle lived only in CompassScreen. Lift both into a gfx:: namespace
header so the map and compass share one copy of each 1-px primitive.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
UITask::currentLocation() becomes the one place that reads the
LocationProvider fix. TrailScreen::ownPos, CompassScreen::gpsValid and
NearbyScreen::refresh now delegate to it instead of each duplicating the
getLocationProvider/isValid dance (and the ENV_INCLUDE_GPS guard).
pushCogFix now restarts the course-over-ground ring when the gap since the
previous fix exceeds 15 s: after losing GPS for a while, a window spanning
the stale old fixes would compute a bogus "teleport" heading. The
last-good heading is kept for display continuity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clarify in both the Map view row and the Waypoints section that the
current GPS position and all waypoints are drawn continuously, so the Map
view is useful standalone without an active trail recording.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
One character was too ambiguous to tell adjacent waypoints apart on the
map. Draw the first two characters of the label (falling back to one when
the label is a single char) in both the normal and degenerate map paths,
and widen the right-edge fit guard to the rendered text width.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When the map collapses to one coordinate (e.g. a single waypoint with no
trail and no GPS fix yet), the degenerate branch drew the waypoint marker
but never its label — so it appeared as a bare diamond. Draw the first
character of the waypoint's label beside the centred marker, matching the
normal map path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Trail Map is now useful as a plain "you are here + waypoints" view even
when no trail is being recorded:
- The bounding box folds in the live GPS fix (via ownPos) alongside the
trail and waypoints, so the current position is always in frame.
- The current-position marker is drawn at the live fix when available
(falling back to the last recorded trail point otherwise), instead of
only at the trail's end — so it shows with an empty trail too.
- Empty-everything message is now "No GPS / no trail" and only appears when
there is genuinely nothing to show (no trail, no waypoints, no fix).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Trail action-menu table gains Mark here / Waypoints / Clear waypoints.
- New Waypoints section: dropping (Mark here + label), independence from
the trail (/waypoints, survives reboot/Reset), map marker, the always-
present Trail-start row, the two-bearing nav view, and rename/delete.
- New Compass section: heads-up course-over-ground (no magnetometer),
rotating card, movement-only heading, GPS-fix gating.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a bulk clear for saved waypoints (Trail → Hold Enter → Clear
waypoints), shown only when at least one waypoint exists. Independent of
the trail — Reset trail still leaves waypoints intact; this is the
explicit way to wipe them all instead of deleting one by one.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Compass: switch to a heads-up card. The direction of travel is now the
fixed "up" index at the top and the compass card rotates underneath it —
a North needle plus N/E/S/W letters placed at screen angle (bearing - cog),
so North spins as you turn rather than the arrow pointing at your course.
Trail waypoints: the nav list now always starts with a synthetic
"Trail start" row whenever a trail exists, so you can navigate back to
where you began without having marked it. The "Waypoints" action appears
when there are saved waypoints OR a trail to backtrack to. Rename/Delete
apply only to saved waypoints; the start row is navigate-only. List/nav
indexing goes through rowTarget()/wpIndex() helpers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Tools menu rendered all items from listStart() with no scroll, so the
6th entry (Compass) fell off the bottom on the OLED's short panel and was
unreachable. Add a scroll offset that keeps the selection in view, with
the usual ^/v indicators.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
startPingForKey() set the "RTT: ..." line but didn't rebuild the ping
menu, and updatePingMenuState only rebuilt on a string-count change it
computed after the mutation — so the menu stayed at a lone "Send" row and
nothing visibly happened after pressing Send, whether or not a reply came.
- Rebuild the menu right after starting the ping so "RTT: ..." shows at
once; on send failure show "RTT: send fail" instead of a blank.
- Sync the menu against its actual row count (_ping_menu._count) as result
lines populate, so RTT/SNR rows appear when the reply lands.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tools › Compass shows the device's course over ground (from the GPS COG
ring — no magnetometer) as a rotating arrow in a ring with a north tick,
plus a large degrees + cardinal readout. "No GPS fix" without a fix;
"move to set heading" when stationary (course undefined). Reuses
UITask::currentCourse, so it works without recording a trail.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two fixes from on-device testing:
- Node navigation was bound to a bare Enter in the detail view, which was
undiscoverable. Hold Enter now opens an Options popup (Navigate / Ping),
consistent with the rest of the UI. Navigate opens the shared NavView;
Ping runs the ping and shows its result.
- The ping popup always carried three result rows (RTT / SNR out / SNR
back) even before a ping, so the user could scroll onto blank rows. The
menu is now rebuilt to contain only "Send" plus the result lines that are
actually populated, growing in place as the reply arrives.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Review fixes:
- NearbyScreen: when the periodic detail refresh can't find the selected
contact any more, clear _nav as well as _detail so the nav view and the
input handler don't disagree about state.
- TrailScreen: bound the label keyboard to WAYPOINT_LABEL_LEN-1 (11) chars
for both Mark-here and Rename, so the user can't type more than the stored
label holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 6. In a node's detail view, Enter (when the ping popup is closed)
opens the shared NavView targeting that node's last-known advert position
— same To/Hdg/distance screen used by waypoints. Nodes with no position
report "No node GPS". This turns Nearby from a static snapshot into a
"walk toward this person" view and folds in the old compass-to-contact idea.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 5b. The Map view now overlays saved waypoints as a hollow-diamond
marker with the label's first character beside it. The bounding box folds
in every waypoint so off-track ones stay in frame, and the map renders
even when the trail is empty but waypoints exist. project() generalised to
projectLL(lat, lon) so the same projection draws track points and waypoints.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 5a. Trail → Hold Enter gains two rows:
- "Mark here": captures the current GPS fix and opens the keyboard for a
short label (empty → auto "WP<n>"); saved to the persistent table.
- "Waypoints" (shown when any exist): a list of saved waypoints with live
distance. Enter opens the shared NavView (To/Hdg/distance); Hold Enter
offers Rename / Delete.
All waypoint sub-screens layer over the trail views via _wp_mode and are
dismissed with Cancel. Map overlay comes next (5b).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4. Header-only navview::draw() takes a target (lat, lon, label) plus
the caller's own fix and course-over-ground, and renders distance + two
absolute bearings (To / Hdg). Source-agnostic so Waypoints, Backtrack and
Nearby node nav all reuse it. Not wired in yet (phases 5-6).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 3. Fixed 16-entry table of (lat, lon, ts, label[12]) persisted to
/waypoints with a magic+version header (mirrors TrailStore's format).
Unlike the RAM-only trail, waypoints are loaded in UITask::begin() and
rewritten on change via UITask::saveWaypoints(), so they survive reboots.
add/remove/rename/clear operate on the in-RAM table; the screen layer
(phase 5) drives persistence after each edit.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 2. A 5-fix GPS ring sampled every ~1 s in UITask::loop, filled
whenever there's a valid fix — independent of trail recording, so the
heading is available to navigation at all times, not only while logging
a trail.
- pushCogFix() rejects gross outliers (a fix implying > 50 m/s since the
previous one) so a single bad GPS reading can't swing the heading.
- currentCourse(deg) returns the bearing across the window (oldest→newest)
once the window spans ≥ 6 m of real movement; below that it holds the
last good heading, and returns false only until the first valid heading
exists. This is the "two absolute bearings (To / Hdg)" heading source
for the upcoming nav view.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the navigation feature. The geographic helpers were private
statics in NearbyScreen; move them to a header-inline geo:: namespace so
the upcoming Waypoints / course-over-ground code can reuse them. NearbyScreen
keeps thin forwarders so its call sites are unchanged. No behaviour change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>