Commit Graph
124 Commits
Author SHA1 Message Date
JakubandClaude Sonnet 5.5 c5da3ecdea fix(l2): a banner or toast doesn't wait on a sleeping screen to be hidden
LVGL's timers stand still while the screen sleeps, so a message that arrived
with wake-on-message off (or in quiet hours, or with a client connected) left
its banner up until the next wake. No banner is shown while asleep now, and
sleep() hides a banner or toast that was up.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 19:29:00 +02:00
JakubandClaude Opus 5.5 1552ca4383 fix(l2): the battery shows an icon, a percentage or a voltage, not the icon too
Battery display's percent and voltage modes still drew the icon before
the number. Each mode now shows one thing; the title bar no longer has a
battery level to fold away, so only the button words give way to a title.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:00:52 +02:00
MarekZegare4andClaude Sonnet 5.5 1683be63ca fix(l2): title bar fits its title - the battery level, then button words, give way
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 12:58:04 +02:00
JakubandClaude Opus 5.5 f6c0a2f021 refactor(companion): the app's links through upstream's MultiSerialInterface
- Bluetooth + USB (+ WiFi/Ethernet/UART per build) in one interface_manager,
  as upstream; frames go to every enabled link, USB is read while BT is
  connected. DUAL_SERIAL now means ENABLE_USB_INTERFACE.
- WiFi interface with upstream's wifi_* prefs and set/get wifi.* CLI.
- isClientConnected moved into ArduinoSerialInterface (DTR on nRF52 and
  ESP32 native CDC).
- UI uses isBluetoothEnabled/enableBluetooth/disableBluetooth; turning BT
  off leaves USB and the other links on.
- DualSerialInterface removed.
- Sim build gains DynamicConfigSerializer.cpp (broken since bd64c203).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 14:04:58 +02:00
JakubandClaude Opus 5.5 b17f97c71f fix(l2): quick panel stalled and tore when pulled; GPS sky plot cut off
The panel froze and dimmed the screen as the finger started: a snapshot of
the whole screen (slow on the map) and a full-screen flush, so it stalled,
jumped and tore top to bottom. Now it slides opaque over the live screen
(a clear layer under it still takes the tap that closes it), built at start.
Its slide is timed by its own frames, at most 30 ms a frame: a slow frame
ended the 160 ms lv_anim and the panel just appeared.

The sky plot on GPS > Sky was a fixed 168 px, taller than what is left
under the title bar and tabs: now it takes that height.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:24:52 +02:00
JakubandClaude Opus 5.5 743500761a feat(l2): light theme reworked - a tint for selected, grey values, quiet edges
The light theme read as the dark one inverted. Now something selected (a
tab, a segment, a tile, Fav) is a tint of the accent with the accent's text
(SEL_*), the full accent fill stays for the primary action; setting values
read in grey (VALUE); popups, the banner and the toast have a quiet grey edge
(EDGE), the toast is a dark pill; neutral greys the RGB565 panel keeps
neutral; the big clock graphite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:24:46 +02:00
JakubandClaude Opus 5.5 76e96f7eaa feat(l2): light theme
Settings > Display > Theme: Dark / Light (NVS mc_ui/light). The colour
tokens are set once before anything is built, so a change restarts the
device. Text on an accent fill is the new ON_ACCENT (it was BG, white
in the light theme); each accent has a deeper hand-picked light variant
that reads on white and takes white text. The map's empty-tile fill and
grid and the areas' outlines follow the theme too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:55:47 +02:00
JakubandClaude Opus 5.5 e5a55c3b1f feat: flashlight - the whole screen white at full brightness
L2: a Flashlight app on Home (a lightbulb icon added to the fonts): a
white layer over everything, the backlight at 100 %, no auto-off; a tap,
the side or the top button puts it away and the brightness back.
L1: Tools > System > Flashlight, the whole OLED lit at full contrast
until a key. Not on e-ink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:55:01 +02:00
JakubandClaude Opus 5.5 b4ec5dcb54 feat(map): base layers - Topo, Light, Dark, Satellite, Esri Topo
Map tools > Layers > Map picks what the map is drawn from:
- Topo: OpenTopoMap, as before.
- Light and Dark: Esri's grey canvases, no labels, up to z16.
- Satellite: Esri World Imagery.
- Esri Topo.

Each layer has its own folder for downloaded areas (/sdcard/maps-light,
-dark, -sat, -esritopo; Topo stays in /sdcard/maps) and its own live-tile
cache. Live-cache records carry the layer.

Esri serves JPEG: decoded with LVGL's tjpgd (LV_USE_TJPGD), whatever the
file name says. The layer is kept in NVS (mc_ui/layer); switching waits
while a download or a deletion runs in the current folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:25:16 +02:00
JakubandClaude Opus 5.5 2f2db6045c fix(l2): WiFi fails to start or join - big statics and task stacks to PSRAM
WiFi starts and joins on internal RAM: ~42 KB the first time, ~25 KB after,
more for WPA. Free internal RAM had shrunk to ~20 KB after opening the map
(the tile decoder's 12 KB stack, the 32 KB I-cache, the DMA draw buffers,
UI statics), so a scan failed at once (esp_wifi_init: no memory) and a join
during a tile download timed out (AUTH_EXPIRE).

- ESP-IDF: CONFIG_SPIRAM_ALLOW_BSS_SEG_EXTERNAL_MEMORY, and the esp_timer
  task stack 8 -> 4 KB (it uses ~0.4 KB). Rebuild the framework libs:
  pio run -e Wio_Tracker_L2_idf_libs.
- PSRAM_BSS (EXT_RAM_BSS_ATTR) on the UI's big statics: QR codes, map
  state, charts, lists. .dram0.bss 115 -> 66 KB.
- The tile decoder's and fetcher's task stacks in PSRAM.

Free internal RAM, idle: 48 -> 105 KB; WiFi up: 57 KB, 29 KB at the
lowest while downloading tiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:23:29 +02:00
JakubandClaude Opus 5.5 c779bf46b5 feat(ui-lvgl): title bar with the clock, tidier controls, contextual nav bar
Density from less chrome instead of smaller rows (ROW_H stays 44):
- titled screens drop the status bar; the title bar (APPBAR_H) holds back,
  the title, the screen's actions and the time/battery on a pill; the status
  bar returns for Home, the map, typing, the quick panel and the lock
- one radius (RADIUS) for everything tapped: buttons, tabs, choices, chips
- tabs are all segmented at TAB_H in the body (GPS, Clock converted)
- Nodes: chips row + sort + status line become one toolbar row with
  Show / Order choices; Messages' All/Favourites is the same choice
- nav map: the target bar only while there is a target; the pin opens one
  "Places" popup; back from a map options page restores the map and Map
  tools as left, without a jump
- node detail actions at the top of the scroll; Home tiles fill the page
- rowsFit() leaves growing labels to the flex (a screen title cut to one
  letter after Messages' filter changed)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:51:03 +02:00
JakubandClaude Sonnet 5.5 140ea7c008 feat(route): path editor with out-and-back trace and a kept route; map markers as one drawn layer
Core: PathEditor (UiCore::route) loads, edits, traces and saves the route to
a contact; MyMesh::sendTrace over an explicit route with per-hop SNRs,
setContactPath / setContactPinned. A route can be kept
(CONTACT_FLAG_ROUTE_PINNED, ContactInfo::flags bit 4): a path heard from the
node doesn't replace it and the last DM resend doesn't drop it.

ui-lvgl: Route screen (node detail), repeater picker by distance, picking
hops by tapping the nodes map (numbered badges, line, Undo / Done). The
map's markers are one drawn layer with hit-testing and name decluttering
instead of three objects per node.

ui-new: Path / trace view in the Nodes action menu; Add reuses the list
filtered to repeaters.

First cut: built for L2 LVGL, L1 OLED and L1 e-ink, tried on L2 only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 10:18:05 +02:00
JakubandClaude Opus 5.5 2b9e013071 fix(l2): no remount while the card is a USB drive, vector packs locked across cores, time zone list, noise sweep restore
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:30:46 +02:00
JakubandClaude Opus 5.5 01a068be7d refactor(companion): shared shutdown steps, SD channel key by secret, fetch race, small UI fixes
- UITaskBase holds what both UIs' shutdown() and low-battery check share:
  the saves before the goodbye sound, the power-down (GPS through its
  provider) and the battery EMA and threshold.
- L2 SD archive: a channel's file is keyed by its secret only, so renaming
  keeps the history; old files are renamed once at boot.
- L2 fetch: abandoning a request and the task finishing it are one critical
  section (it could stay DONE for good); TileCache gets the read-side barrier.
- Text from a repeater or sensor no longer rings on the device (nothing to
  open); a settings switch reads any non-zero value as on; the message
  toast never cuts a letter in half; ui-new's GPS helpers ask UiCore.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:08:31 +02:00
JakubandClaude Opus 5.5 4e95647c0d refactor(ui-lvgl): widgets, the virtual list, chats, nodes, thread and settings out of UITask.cpp
A pure move: each section now sits in its own header, included where its
code was, so the order of definitions is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:26:59 +02:00
JakubandClaude Opus 5.5 c5bb4752d0 feat: per-contact actions, device settings, a companion CLI and your contact's QR code
- Nodes: telemetry permissions per contact, reset path, share nearby
  (L1 options menu; L2 node card with "Can ask for" switches)
- Settings > Privacy: fixed position (typed in, from a waypoint, cleared)
  and the Bluetooth PIN; Settings > System: factory reset, asked twice
- Companion CLI (CMD_RUN_CLI_COMMAND 66 / RESP_CODE_CLI_REPLY 29, as
  upstream; FIRMWARE_VER_CODE 14): upstream's command names plus a key for
  every schema setting (get / set / keys)
- Screenshots move to 0x7E; tools/screenshot.py falls back to 66 / 29
- Your contact as a QR code (meshcore://contact/add): Status > System on
  ui-new, Settings > About on the L2; Nayuki's qrcodegen made header-only

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:59:35 +02:00
JakubandClaude Opus 5.5 6fba3dfca7 feat: app-only settings on the device: privacy, adding contacts, advanced radio
- Settings schema gains Privacy (position in adverts, who can ask for
  status / location / sensors), Adding contacts (all or by type, max
  hops, replace oldest) and Advanced radio (path hash size, double ACK,
  listen before talk, interference threshold, RX boost, RX delay,
  airtime factor); both UIs build their rows from it
- Auto-advert carries position only when Position in adverts is on
- ui-new accordion holds 16 sections and 128 rows
- docs: settings, tools, feature matrix

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:47:03 +02:00
JakubandClaude Opus 5.5 c9877e0ab1 feat: a QR code of the Solo manual on every screen
ui-new: Status › System, Enter shows it full screen. L2: Settings › About.
One precomputed 25 x 25 matrix (ui-core/SiteQr.h) for both, so no QR
library; the URL in upper case keeps it at version 2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:38:29 +02:00
JakubandClaude Opus 5.5 57cf58424d feat: a node map and a calendar on ui-new, a banner switch on the L2
- Nearby › Map (ui-new): the positioned nodes and you on one view, scaled
  to fit, with north, a scale bar and the selected node's name and
  distance; Left / Right picks a node, Up / Down zooms on it, Enter opens it.
- Clock tools › Calendar (ui-new): the month with today and the alarm's
  days; a tight grid on small screens, Left / Right pages the months.
- L2 Settings: a Message banner switch (on / off) in place of ui-new's
  three-way alert setting.
- Simulator: sim_nodes() puts eight positioned contacts around Kraków.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:38:29 +02:00
JakubandClaude Opus 5.5 d901a58424 refactor: one place each for "in view" and the keyboard's backspace
ui-new's messagesInView() and ui-lvgl's threadInView() hold the
lit-and-unlocked test the viewing checks repeated; the keyboard's three
copies of the backspace call deleteBeforeCursor(). A stale comment on the
cursor-mode hint goes, onDisplayOn() sits after the view helpers it calls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:58:52 +02:00
JakubandClaude Opus 5.5 e09a90b325 fix: messages that arrive while asleep or locked stay unread
A conversation left open under the lock screen or a dark display no longer
counts as read: the counters and the lock screen's tally go up, and on
waking (L2: on unlocking) the conversation reopens on its first unread
under the "New" line, a typed draft kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:41:40 +02:00
JakubandClaude Opus 5.5 9ef7d5d981 fix: no flash writes while typing, and a clock that survives a power loss
Contacts and paths are saved a while after the change and never while the
user is active, so a send no longer stutters on the 53 KB contact rewrite
(a path that came back unchanged isn't written at all). The clock is saved
every 30 minutes and restored no earlier than the firmware's build day.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:41:32 +02:00
JakubandClaude Opus 5.5 aaf35351d7 feat: open a conversation on its first unread message, under a "New" line
Both UIs: a channel, DM or room with unread messages opens on the oldest of
them (MessageHistory::firstUnreadChannel / firstUnreadDm, own messages not
counted), a "New" line above it, so it reads down to the newest. Nothing
unread: the newest, as before.

L1: the first unread is selected and scrolled up top with the line in view;
the channel's unread count now counts down as you read towards the newest.
L2: the page holding it, scrolled to the line; an incoming message scrolls
down only when the list is already at its end. Sim hooks: sim_unread (L1),
sim_open("unread") (L2).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 22:20:04 +02:00
JakubandClaude Opus 5.5 38925dde65 fix(l2): a dot per DM send, lists that notice every change, the LED lit only on TX
- A pending DM shows a dot per send, as on the L1. The thread is read from
  the SD archive, which a resend never updated: it does now, and the
  thread's signature and patch state count the attempt.
- Nearby redraws when a node goes live, changes type or the units change;
  the scan popup when a name or the remote SNR arrives.
- The user LED is active high: it was lit all the time and went dark
  while transmitting.
- Sim hooks "dm" and "send" for testing a DM thread.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:32:54 +02:00
JakubandClaude Opus 5.5 8324d0c6d1 feat(ui-new): message alert setting -- banner, corner envelope or none
Display > Message alert: Normal keeps the sliding banner; Compact shows an
envelope with the unread count beside the battery (in the header line where
there's no status row), blinking for 2 s; Off shows nothing. The blink only
ever brings the next frame earlier, so it no longer holds back the UI's
animations while it runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:32:54 +02:00
JakubandClaude Opus 5.5 6c9186dc54 feat: a message's bytes left, counted as it will be sent, on every screen
The limit is what the send leaves of MAX_TEXT_LEN: a channel post carries
"<node name>: ", a direct message resent more than three times keeps two
bytes spare, and placeholders count as they expand (msgtext::limit/sentLen).
Bytes, not characters. The path and packet header sit outside the payload;
static_asserts keep a full message within the radio frame on the longest path.

From 40 bytes left the count shows: on the L2 as a tag on the field's top
edge, on OLED/e-ink at the right of the preview's last line with the text
wrapped short of it. Input stops at the limit; a send still over (a
placeholder grew) is held. Sim hooks to open a compose with text.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:58:01 +02:00
JakubandClaude Opus 5.5 44ccd47a12 feat(ui-lvgl): GPS on three tabs -- Sky, Signal, Details
Each tab a screenful: the sky plot beside the fix; the bars with a fixed
dB-Hz scale and the constellations; and Details with whatever else the
receiver reports (correction, locator, course, DOPs with their rating,
signal averages, NMEA counts). Sim: sim_open("gps").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:44 +02:00
JakubandClaude Opus 5.5 ab767e7ae1 feat(ui-lvgl): charts with a value axis, grid and a finger's readout
Chart.h draws Diagnostics > History, the noise sweep and the trail's height
profile: round values up the left, labels along the bottom, a solid fill
(no transparency) and, under a finger, the sample's value and when / where.
Sim: sim_open("histdemo") / ("profdemo") fill them with made-up data.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:44 +02:00
JakubandClaude Opus 5.5 1f2cb301e6 feat(ui-lvgl): the big clock in the splash's lettering, as on L1
Home and the lock screen draw HH:MM in ui-core/Lettering.h's block digits,
the seconds smaller on the same baseline, leaning smoothly per screen row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:43 +02:00
JakubandClaude Opus 5.5 1b7402a33e style(ui-lvgl): selected / on in the full accent, no ACCENT_DIM
ACCENT_DIM (the accent mixed toward black) came out brown on selected
tabs, chips, segments and own bubbles. They take the accent with dark
text now, as primary actions and the quick panel tiles do:
styleSelected() sets the fill, the pressed shade and every label under
it. Own bubbles: dark text, age and delivery mark (green or red can't be
read on amber); the melody editor's selected note is outlined, the
sounding one filled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:35:46 +02:00
Claude bac4c12467 refactor(ui-lvgl): text-measure counters go with the perf tools
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VeBrxKyHHxWsmttVkUdBrj
2026-10-05 07:28:15 +00:00
Claude 2ea0ac4416 refactor(ui-lvgl): the perf tools move out of UITask.cpp into PerfTest.h
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VeBrxKyHHxWsmttVkUdBrj
2026-10-05 07:27:54 +00:00
Claude 3293ac09e3 refactor(ui-lvgl): centerRow and pillButton helpers; document the shared text-entry popup and bubble row
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VeBrxKyHHxWsmttVkUdBrj
2026-10-05 07:24:44 +00:00
Claude 84fd5013b5 refactor: shared text-entry popup (ui-lvgl) and chat bubble row (ui-new); GPS search clock keeps a found fix
- ui-lvgl: navTextEntry()/TextEntry replace eight copies of popup + field +
  keyboard wiring; one byte-capped insert callback instead of two.
- ui-new: drawHeadedBubble()/BubbleMark replace the duplicated DM and channel
  bubble drawing in MessagesScreen.
- GpsSky::halt(): stopping the receiver ends an unfinished search but keeps
  the first-fix time; keyboard cursor blink restarts after a key.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VeBrxKyHHxWsmttVkUdBrj
2026-10-05 07:23:56 +00:00
JakubandClaude Opus 5.5 b5e4845dae feat(ui-lvgl): quick panel from the status bar; L2 fixes from rc1
The quick panel, as a phone's: pulled down from the status bar (or a tap
on it). Bluetooth, WiFi, GPS, sound, trail and live share switch at a
tap; Advert opens the advert popup (moved here from the Nodes header);
Lock locks the screen; a brightness slider. Holding a tile opens its
settings. Lock and sun glyphs added to the fonts.

Fixes from rc1 testing on the L2:
- GPS status icon: none when GPS is off (the module kept its last fix
  valid, so it stayed green); grey on, green with a fix. ensureGps()
  turns GPS on before trusting that stale fix.
- Screen wake: the panel wakes dark, a frame is drawn, then the
  backlight fades in -- no white flash. Off fades out first.
- Power off / flat battery: the chip wakes every 30 s to look for USB
  power and starts when plugged in (it slept with no wake source before,
  until the reset button). Plugged in when switched off: stays off until
  re-plugged.
- Message ages in a conversation refresh every 2 s, as on ui-new; the
  message popup keeps its age, repeaters heard and delivery up to date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:10:06 +02:00
JakubandClaude Opus 5.5 c3782cb8e5 feat(prefs): v2.0 settings file -- the struct as it is, behind a CRC
/prefs holds a header (magic, format version, size, CRC-32), the node's
position and NodePrefs as it is in memory, in place of /new_prefs' two
hand-kept field lists and 0xC0DE00xx schema bumps. A new field goes at the
end of the struct; moving one bumps PREFS_VERSION. sanitize() keeps every
value in range.

The first boot after an update from before 2.0 imports only the first
block of the old file, laid out the same in upstream MeshCore and Solo
(name, position, radio, BLE PIN, scope), then deletes it; everything else
starts from the defaults. Contacts, channels, scopes, waypoints and trails
are untouched.

Gone: the page-order and GPS-interval migrations, the unused
trail_interval_idx / trail_units_idx / repeat_extra_scopes; fav_sort_off
and msg_wake_screen_off become fav_sort and msg_wake (on by default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:12:18 +02:00
JakubandClaude Opus 5.5 9597e1e2a4 feat(ui-lvgl): e-ink graphics in colour on the L2
Node detail: a card with a compass rose and the hop chain over the info;
the bar keeps Message / Admin / Add, Ping and Navigate, the rest goes to a
"More" group under the info (favourite toggled in place, delete by a second
tap). Nodes: an arrow by each distance. A trail's height profile in Map
tools and a saved trail's popup. Diagnostics > History: battery, noise,
SNR and traffic charts. Clock > Calendar: today, the weekend and alarm days.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:26:29 +02:00
JakubandClaude Opus 5.5 3631e0ab85 fix(l2): no Lock clock row in Settings
The Big / Compact lock look is ui-new's; the shared schema row did nothing
on the L2's slide-to-unlock card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 14:23:15 +02:00
JakubandClaude Opus 5.5 687a31e657 refactor(ui): remove dead code and fix stale comments after the review
- ui-core: Diagnostics::systemLines, NearbyModel::typeShort,
  rptctl::currentPresetName, RoomSessions::pendingKey, settings::isSwitch,
  UiCore::reconcileDMUnread.
- ui-new: the retired Recent page, fmtAlt, the battMvToPercent wrapper,
  setFavouriteChannelSlot, AccordionList onHeader/visibleCount, drawBoxedIcon
  and seven unused icons; info::row folded into info::valueRow.
- ui-lvgl: onOpenNav, TileDownloader::withTrails; the trail header size is
  one constant (TRAIL_HDR) for live and saved trails.
- Home quick panels save prefs only when a value changed.
- Comments brought in line with the code (status bar reserve, settings rows,
  page order, SH1106 frame skip, UiCore header).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 13:49:26 +02:00
JakubandClaude Opus 5.5 096b8e2b1d feat(ui): drop echo toasts for actions the screen already shows
L1: Counters reset, Trail reset, Contact added/deleted, Logged in (admin),
Logged out, Channel deleted, Share target / Bot channel / Bot room set,
PIN set/cleared, Preset saved/deleted, and Unpinned on the favourites grid.
L2: Channel deleted, Counters reset, Region/Preset/Scope/Waypoint deleted,
Target cleared, Trail cleared, Message history deleted, Contact added/deleted.
Failures and Unpinned where the item leaves the screen stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 13:49:26 +02:00
JakubandClaude Opus 5.5 61c75946f6 feat(l2,core): battery curve editor and an L2 feedback round
- Battery curve: NodePrefs batt_curve_mv[11] (voltage at 0..100 %, all
  zeros = built-in LiPo curve, sentinel 0xC0DE0032). ui-core/Battery.h
  uses it for every percentage. L1: Settings > System > Batt curve list
  (Left/Right 10 mV, Reset); L2: Settings > Power > Battery curve chart
  with draggable points and a line at the cell's voltage.
- L2: the Nodes map is the full navigation map plus the nodes, Back
  returns to Nodes; the favourite button is lit while it is one; pinning
  to the Home dial uses a thumbtack (fonts regenerated); minimap dots
  follow the accent; arranging tiles shows where they land while dragging;
  emoji row in Diagnostics > Font.
- Sim hooks: sim_open nodesmap / accent@N / homeedit / battcurve.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:25:58 +02:00
JakubandClaude Opus 5.5 c8e1f4a604 perf(l2): long lists build only the rows on screen
New message, Nodes (and its Scan popup), Admin and Messages show their
items through one virtual list: a screenful of rows, handed to the next
item as one scrolls out, the scroll extent from the items' heights. 256
contacts: 522 objects and ~950 ms of filling in (frames up to 96 ms)
before, 19 objects at once now; a scrolled frame 28.5 -> 11.7 ms. Nodes
257 -> 49 objects. A new message rewrites Messages' rows in place
(46 -> 20 ms) instead of building the screen again; it's rebuilt only
when "Read all" comes or goes. A held row keeps what it shows until let
go. Perf tools: -D PERF_LISTS, -D PERF_LIST_MUL.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:56:14 +02:00
JakubandClaude Opus 5.5 71e3dd8a8b perf(l2): Nodes slides in smoothly, Diagnostics opens in half the time
Rows still to build wait while a screen slides in, so its frames aren't
a fill budget apart (Nodes: 12 frames of 24 ms instead of 7 of 33, up to
65). The crash dump in flash is read at boot, not on the first
Diagnostics (build 54 -> 20 ms). The perf tools time Nodes too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:56:14 +02:00
JakubandClaude Opus 5.5 0a07dc3deb perf(l2): screen sent by DMA while the next part is drawn
The panel takes each 24-line band by DMA while LVGL draws the next one
into the other buffer (two 15 KB buffers in internal RAM; LovyanGFX's
4092-byte DMA descriptors leave PSRAM unaligned for the S3's DMA, which
showed as shifted and smeared bands). LVGL draws in the panel's byte
order, and so do map tiles and the frozen screen under a popup, so
nothing is swapped on the way out. Full frames ~10-25% faster (page1
19.9 -> 14.7 ms, Home 21.4 -> 18.2 ms). Without the internal RAM the
screen is sent as before. The arduino2 env keeps the old way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:56:13 +02:00
JakubandClaude Opus 5.5 1125e9a13e perf(l2): choice popups open smoothly, switches never cut short by a rebuild
A popup over a still screen is frozen and dimmed as it opens, so the
panel's rise redraws only the panel: 6-8 frames of 19-25 ms instead of
3-4 of 45-65 ms. Picker options are one label each (time zone list
97 -> 52 ms to build). The bottom popup no longer animates a dim of 0.

Repeater updates its hint in place (130 ms rebuild gone); Auto power,
Imperial units and Relay on rebuild the screen after the knob has
moved (rebuildSoon). -D PERF_CONTROLS times every control on the
settings screens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:27:48 +02:00
JakubandClaude Opus 5.5 910a7c0197 fix(l2): map download no longer stalls on busy tile servers
A 404/503 answer (OpenTopoMap renders on demand) went to an immediate
2 s retry and counted as network loss, so each tile then waited up to
60 s. Answered errors now go straight to the retry list; long pauses
only when there is no answer at all. Three retry rounds (20/60/120 s)
for the tiles still missing, transfers cut after 30 s, failures logged
on serial.

Download popup tidied: title + floating close, percentage instead of
tile counts (also on the map pill), no dead zoom row, no finish toast
after Stop or while the popup shows the result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:54:09 +02:00
JakubandClaude Opus 5.5 f77c7ea901 perf(l2): screens lay out in up to half the time: row widths known before the first layout
A group row's text column (and an info row's key) grows into what the
controls on its right leave, and LVGL lays out children before their
parent, so its labels were first measured 1 px wide; LVGL also works out a
new label's height at its old width (0) before the real one. Each height
that changed then took another pass up the screen: 4-6 passes per screen.

rowsFit(), run before a frame's layout (LV_EVENT_REFR_START) and by
layoutNow() in place of every explicit lv_obj_update_layout(), gives each
new row's growing child the width the flex will give it, worked out from
the other children's styles and text, and labelFit() measures wrapping
labels at their real width up front. The grow stays, so a control that
can't be sized ahead only falls back to the old passes.

Layout on the device: Display page 34 -> 24 ms, Bot 33 -> 18, Quick
37 -> 22, Radio 26 -> 18, Diagnostics 20 -> 12. Sim screenshots of 26
screens unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:30:27 +02:00
JakubandClaude Opus 5.5 634294ee3a perf(l2): Clock opens in half the time: own number wheel instead of lv_roller
An infinite lv_roller measures its whole option text (repeated three
times) on every style change, layout pass and frame. The hand-drawn wheel
draws only the visible rows, with the same look, drag, throw, tap and
wrap-around. Clock first frame 99 -> 54 ms (layout 42 -> 12 ms).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:55:24 +02:00
JakubandClaude Opus 5.5 2f3b95adb4 fix(l2): the GPS switch no longer jumps
UiCore::setGpsEnabled() wrote the prefs to flash at once, which stalled
the loop mid-animation. It takes save = false now (default true, the L1
unchanged); the L2 marks the prefs changed and writes them on leaving
the screen, as its other switches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:23:04 +02:00
JakubandClaude Opus 5.5 1ff58d4a81 perf(l2): no redraws while nothing changes
Found by counting flushes on idle screens in the sim:
- The compose field's cursor blinked (a redraw every 400 ms) as soon as
  a conversation opened, the keyboard hidden: lv_keyboard_set_textarea()
  focuses the field, and LVGL only stops a blink when the cursor moves.
  fieldFocus() sets the state and nudges the blink; also used for the
  WiFi and channel fields, which left theirs running.
- lv_obj_align_to() restyles on every call, so the status bar's icons
  redrew every second; placeLeftOf() moves them only when they move.
- Text colours set every second (nav bar, GPS status, Diag errors) go
  through setTextColor(), which skips an unchanged colour.
- A LV_LABEL_LONG_DOT label writes its "..." into its own text, so
  setText() never matched and rewrote it every refresh (the nav bar's
  hint); labelShows() reads past the dots.
- The map area, the area-outline, trail and vector-label layers were
  invalidated on every map refresh (every 3 s, a full-map redraw); now
  only when the view or what they draw changed.

Idle map: 17 -> 1 flush in 5 s; list and settings screens: 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:22:31 +02:00