Commit Graph

4 Commits

Author SHA1 Message Date
MarekZegare4
e44df01b9b docs: add a solo UI framework developer guide
Document the reusable building blocks the solo UI has grown — the UIScreen
model and screen wiring, DisplayDriver layout metrics, drawList/AccordionList,
the popup/keyboard/digit-editor/fullscreen/nav components, the geo + state-store
+ persistence helpers, mini-icons, input conventions, and the cross-cutting
gotchas (single-thread render, e-ink pacing, reference cleanup). Ends with a
worked "add a new Tools screen" example.

No code change; the helper layer is already well-factored (the recent dedup
passes closed the remaining gaps), so this captures it for contributors rather
than extracting more. Linked from the README docs table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 17:51:15 +02:00
MarekZegare4
27d88bed52 docs: sync docs with shipped state (Nearby menu, design status, delivery)
- tools_screen (Nearby): drop the removed "Filter…" Options action; filtering
  is LEFT/RIGHT on the list only. Sort is adjusted in place via LEFT/RIGHT on
  its row, stored-source only; filter/sort persist across re-entry.
- nearby_redesign / trail_redesign: mark Status implemented (branches merged);
  record the Nearby deviations from the proposal.
- FEATURES: DM delivery status moved from idea to  shipped, with deltas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 09:50:57 +02:00
MarekZegare4
019f739b8b refactor(ui): reorganize Nearby Nodes (one list, two sources, unified menu)
Replace the many scrollable filter/sort categories and inconsistent popups
with a single list / detail / action-menu path over two sources (stored
contacts and live discover scan). Filter (type) and sort are independent
axes: LEFT/RIGHT cycle the type filter, the action menu's Sort row is
adjusted in-place with LEFT/RIGHT (not Enter). The active filter is shown
in the SCAN title and empty-list messages distinguish "no contacts" from
"filtered out". Filter/sort persist across re-entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 09:22:26 +02:00
MarekZegare4
38e9273ec7 refactor(ui): reorganize Tools › Trail (popup, map, waypoints)
Tidies the Trail screen end to end, with no functional change beyond the
intended UX cleanups. Squashed from refactor/trail-screen.

Popup:
- Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark
  here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and
  "Settings…" submenus, replacing one flat ~12-item list that mixed
  settings and actions. One interaction pattern per level; Reset lives in
  Trail file…, away from a stray Enter. Settings submenu is view-aware
  (Grid only on Map, Readout only on Summary).

Map:
- MapProjection (geo→pixel) built once and shared by the map, grid and
  marker drawing — removes the duplicated projection math and renderGrid's
  11 scalar params.
- renderMap split into computeBounds() and drawMarkers() helpers.

Grid:
- Square cells fitted to the frame: the shorter side is divided into a
  whole number of equal cells (grid touches that pair of borders), and the
  longer side centres the whole cells that fit — square, symmetric, no
  one-sided drift. Drawn as one dot per intersection (legible on OLED).

Waypoints:
- Extracted the whole waypoint management UI (list / navigate / add-by-
  coords / mark / rename / delete / send) into a self-contained
  WaypointsView component that TrailScreen owns and delegates to.
- Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it).

Docs updated (tools_screen.md) + design rationale (docs/design/
trail_redesign.md). Builds clean on solo envs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00