Commit Graph

9 Commits

Author SHA1 Message Date
MarekZegare4
7e0dbe4afc docs: clock tools + e-ink input handling; v1.21 release notes
- release-notes v1.21: add Clock tools (alarm/timer/stopwatch) to What's new,
  e-ink button responsiveness + double-tap debounce to Fixes, and the input
  edge-capture/key-queue and hardware-timer ringtone notes to Under the hood.
- README: note clock tools on the Clock Screen entries.
- solo_ui_framework: document the hardware->handleInput path (mandatory
  begin() per button, IRQ edge capture, key queue + coalesced redraw).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:40:44 +02:00
MarekZegare4
35622b7693 docs(solo-ui): sync framework guide with onShow/savePrefsIfDirty/fail-safe
Three spots lagged the recent refactors:
- §8 + §10 still taught the inline `if (_dirty) { savePrefs(); _dirty=false; }`
  pattern; now point at `_task->savePrefsIfDirty(_dirty)`.
- §1 wiring contract now notes the nullptr-init / setCurrScreen null-guard
  fail-safe (steps 1/3/4 are compile-checked, only a missed `new` slips through).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 18:55:36 +02:00
MarekZegare4
cc88e89a64 refactor(companion): extract drawRowSelection() for the canonical list-row bar
Every drawList/AccordionList row opened with the same hand-written
display.drawSelectionRow(0, y-1, width-reserve, lineStep-1, sel) line —
14 copies of the same geometry and magic offsets. Add a drawRowSelection(d,
y, sel, reserve) helper in icons.h next to drawList and route the canonical
sites through it (Bot/LiveShare/Locator/Repeater/Settings/Tools/Nearby/
QuickMsg/Waypoints).

Rows that intentionally differ (full-width DashboardConfig/QuickMsg, the
keyboard/ringtone grids) keep their explicit drawSelectionRow() call — the
helper is opt-in rather than baked into drawList, so legitimate variants
aren't forced into one geometry. Framework doc updated to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 18:53:18 +02:00
MarekZegare4
eedd47d1e1 refactor(companion): hoist screen entry into virtual UIScreen::onShow()
Replace the ad-hoc enter()/markClean() entry methods (which lived outside
the UIScreen interface and were invoked via casts from each gotoX) with a
virtual onShow() lifecycle hook called centrally by setCurrScreen().

This removes the "forgot to call enter() in a new navigator" footgun and
the unchecked cast smell: 12 navigators collapse to one-line
setCurrScreen(x) calls, and override enforces signature match. Two entries
that carry a parameter/variant keep an explicit typed call after
setCurrScreen(): RingtoneEditor::selectSlot(slot) and TrailScreen::showMapView().

Behaviour-preserving: only screens that previously had enter() get an
onShow() override; Splash/Home/QuickMsg/Diag keep no reset as before.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 18:37:04 +02:00
MarekZegare4
bcca97a848 docs(companion): document the screen-fragment single-TU contract
The ui-new/*.h screens are header fragments compiled only as part of
UITask.cpp, in include order. Two implicit rules a contributor can trip on:
include order (a static inline helper / shared scratch is visible only to
later fragments) and single-TU-only (some fragments define external-linkage
symbols at file scope, e.g. NearbyScreen::FILTER_LABELS, so reusing one from a
second .cpp is a duplicate-symbol link error).

Spell both out in a contract comment at the inclusion block, and raise the
single-TU note to a callout in the framework guide. Comments only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 18:20:47 +02:00
MarekZegare4
e44df01b9b docs: add a solo UI framework developer guide
Document the reusable building blocks the solo UI has grown — the UIScreen
model and screen wiring, DisplayDriver layout metrics, drawList/AccordionList,
the popup/keyboard/digit-editor/fullscreen/nav components, the geo + state-store
+ persistence helpers, mini-icons, input conventions, and the cross-cutting
gotchas (single-thread render, e-ink pacing, reference cleanup). Ends with a
worked "add a new Tools screen" example.

No code change; the helper layer is already well-factored (the recent dedup
passes closed the remaining gaps), so this captures it for contributors rather
than extracting more. Linked from the README docs table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 17:51:15 +02:00
MarekZegare4
27d88bed52 docs: sync docs with shipped state (Nearby menu, design status, delivery)
- tools_screen (Nearby): drop the removed "Filter…" Options action; filtering
  is LEFT/RIGHT on the list only. Sort is adjusted in place via LEFT/RIGHT on
  its row, stored-source only; filter/sort persist across re-entry.
- nearby_redesign / trail_redesign: mark Status implemented (branches merged);
  record the Nearby deviations from the proposal.
- FEATURES: DM delivery status moved from idea to  shipped, with deltas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 09:50:57 +02:00
MarekZegare4
019f739b8b refactor(ui): reorganize Nearby Nodes (one list, two sources, unified menu)
Replace the many scrollable filter/sort categories and inconsistent popups
with a single list / detail / action-menu path over two sources (stored
contacts and live discover scan). Filter (type) and sort are independent
axes: LEFT/RIGHT cycle the type filter, the action menu's Sort row is
adjusted in-place with LEFT/RIGHT (not Enter). The active filter is shown
in the SCAN title and empty-list messages distinguish "no contacts" from
"filtered out". Filter/sort persist across re-entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 09:22:26 +02:00
MarekZegare4
38e9273ec7 refactor(ui): reorganize Tools › Trail (popup, map, waypoints)
Tidies the Trail screen end to end, with no functional change beyond the
intended UX cleanups. Squashed from refactor/trail-screen.

Popup:
- Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark
  here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and
  "Settings…" submenus, replacing one flat ~12-item list that mixed
  settings and actions. One interaction pattern per level; Reset lives in
  Trail file…, away from a stray Enter. Settings submenu is view-aware
  (Grid only on Map, Readout only on Summary).

Map:
- MapProjection (geo→pixel) built once and shared by the map, grid and
  marker drawing — removes the duplicated projection math and renderGrid's
  11 scalar params.
- renderMap split into computeBounds() and drawMarkers() helpers.

Grid:
- Square cells fitted to the frame: the shorter side is divided into a
  whole number of equal cells (grid touches that pair of borders), and the
  longer side centres the whole cells that fit — square, symmetric, no
  one-sided drift. Drawn as one dot per intersection (legible on OLED).

Waypoints:
- Extracted the whole waypoint management UI (list / navigate / add-by-
  coords / mark / rename / delete / send) into a self-contained
  WaypointsView component that TrailScreen owns and delegates to.
- Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it).

Docs updated (tools_screen.md) + design rationale (docs/design/
trail_redesign.md). Builds clean on solo envs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00