Messages:
- Add/edit/delete channels on-device (new ChannelsView, owned by the renamed
MessagesScreen — was QuickMsgScreen, whose name no longer matched its scope).
Channel secret entry supports a typed passphrase (SHA-256'd, same primitive
the library already uses for the routing hash) or a raw 32-hex-char key.
- MyMesh::setChannelLocal() factors out the setChannel/saveChannels/
onChannelRemoved sequence previously duplicated across the two
CMD_SET_CHANNEL branches, shared now by the BLE and on-device paths.
Tools > Admin (new):
- Log into a repeater/room server's admin account and send CLI commands,
the on-device equivalent of the app's repeater-admin feature.
- Commands are organised into category tabs (System/Radio/Routing/Actions)
with common get/set fields (name, radio profile, tx power, repeat, advert
intervals, ...) plus a free-text "Custom command..." fallback for anything
else. A field row fetches the current value, opens it pre-filled for
editing, and sends the change — falling back to a blank editor if the
fetch fails or times out.
- The admin password persists and self-heals exactly like room logins in
Messages: saved on a confirmed admin-level login, forgotten on a failed
one, left alone if merely under-privileged.
- New MyMesh::sendAdminCommand()/AbstractUITask::onAdminReply() plumbing so
a reply reaches the UI without touching the existing BLE/app CLI-terminal
path (queueMessage's should_display gate is untouched).
Shared TabBar.h extracted from NearbyScreen/BotScreen's independently
duplicated tab-carousel rendering (now a third consumer via Admin) — also
fixes neighbouring tabs vanishing outright when they didn't fully fit;
they now truncate with an ellipsis instead.
Keyboard: the combined "Ext.Latin" alphabet split into 8 separate,
linguistically complete per-language keyboards (Polish, Czech, Slovak,
German, French, Spanish, Portuguese, Nordic), and fixed an OLED-only bug
where tall accented glyphs overlapped the keyboard's separator line
(SH1106's Lemon-font ascent constant was 2-3px short for them).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Context menus (PopupMenu, Nearby/QuickMsg call sites) go back to centring on
screen; the header's discoverable-menu glyph stays, but dropping the popup
out of its corner looked bad on some screens.
- Unread pill badge digit wasn't centred: Adafruit_GFX's classic built-in font
(SH1106/SSD1306) always pads a measured string by one trailing advance
column regardless of the glyph drawn, so centring on the raw width left 1px
more slack on the right than the left. New DisplayDriver::
textWidthTrailingGap() (0 by default) corrects for it on those two backends.
- On-device room Logout: mirrors the app's CMD_LOGOUT (drops keep-alive
tracking, forgets the saved password) so a room can be deliberately signed
out of from the Room options menu, not just re-logged-in.
Not build-verified — no PlatformIO toolchain available this session.
Hold-Enter context menus were invisible. Add a menu affordance to every screen
that has one:
- A small ≡ glyph in the header's top-right, via new DisplayDriver::
drawContextMenuHint() and an optional menu_hint arg on drawCenteredHeader() /
drawInvertedHeader() (reserves the corner so the title never runs under it).
- The glyph highlights (corner cell filled, bars knocked out) while the menu is
open, tying the hint to the popup it spawned — driven by a menu_open flag the
screens pass from their live popup state.
- The context menu now drops out of that corner: PopupMenu gains an opt-in
top-right anchor (begin(..., anchor_top_right)); it right-aligns under the
header instead of centring, so the menu reads as emerging from the ≡. Default
stays centred, so non-context popups (Tools/Settings/etc.) are untouched.
Enabled on Nodes (list/scan/detail) and Messages (mode select, contact/room and
channel pickers, DM and channel history).
Both solo envs build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Turn Nearby Nodes into the single node hub and make its navigation legible.
Node management (no phone app needed):
- MyMesh gains addDiscoveredContact() and deleteContactByKey(); CMD_REMOVE_CONTACT
now reuses deleteContactByKey() (one delete path: contact + blob + room password
+ UI cleanup + lazy write).
- Action menu (Hold Enter) gains Add contact (a new scanned node), Favourite /
Unfavourite (pin to the first free dial slot), and Delete contact (confirm first,
defaults to Cancel). Actions are offered contextually per row.
- A pinned contact shows a star in the list row, next to any live-share diamond.
Absorb passively-heard adverts: refreshStored() folds getRecentlyHeard() nodes that
aren't already listed as name+age rows (All filter only — AdvertPath has no type),
so "recently heard" no longer needs its own page.
Legible filter navigation: the filter (LEFT/RIGHT) is now a visible tab strip — the
active filter is a centred inverted pill, neighbours fan out and wrap around
(circular, first<->last). Only whole tabs are drawn so labels never wrap a line.
Rename Tools > "Nearby Nodes" to "Nodes".
Both solo envs build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Every drawList/AccordionList row opened with the same hand-written
display.drawSelectionRow(0, y-1, width-reserve, lineStep-1, sel) line —
14 copies of the same geometry and magic offsets. Add a drawRowSelection(d,
y, sel, reserve) helper in icons.h next to drawList and route the canonical
sites through it (Bot/LiveShare/Locator/Repeater/Settings/Tools/Nearby/
QuickMsg/Waypoints).
Rows that intentionally differ (full-width DashboardConfig/QuickMsg, the
keyboard/ringtone grids) keep their explicit drawSelectionRow() call — the
helper is opt-in rather than baked into drawList, so legitimate variants
aren't forced into one geometry. Framework doc updated to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the ad-hoc enter()/markClean() entry methods (which lived outside
the UIScreen interface and were invoked via casts from each gotoX) with a
virtual onShow() lifecycle hook called centrally by setCurrScreen().
This removes the "forgot to call enter() in a new navigator" footgun and
the unchecked cast smell: 12 navigators collapse to one-line
setCurrScreen(x) calls, and override enforces signature match. Two entries
that carry a parameter/variant keep an explicit typed call after
setCurrScreen(): RingtoneEditor::selectSlot(slot) and TrailScreen::showMapView().
Behaviour-preserving: only screens that previously had enter() get an
onShow() override; Splash/Home/QuickMsg/Diag keep no reset as before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Audit pass against docs/design/solo_ui_framework.md, converging deviations:
- prev/next: replace hand-rolled (c == KEY_LEFT || c == KEY_PREV) with
keyIsPrev()/keyIsNext() in QuickMsgScreen, RingtoneEditor, TrailScreen,
FullscreenMsgView. Two were real rotary-encoder gaps, not just style:
NearbyScreen's filter and WaypointsView's hemisphere toggle used raw
KEY_LEFT/RIGHT with no encoder twin, so the encoder couldn't drive them.
- NearbyScreen's list right column used a manual setCursor(width -
getTextWidth(...)) instead of the existing drawTextRightAlign() helper
(which also UTF-8-translates) — now uses it, like Diagnostics/Repeater.
- RepeaterScreen hand-rolled the whole drawList skeleton (scroll clamp +
reserve + row loop + indicator); collapsed onto drawList().
No D-pad behaviour change; more uniform encoder support. Net -19 lines.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Consolidation pass over the message/nearby UI, no functional change beyond
one intentional display tweak:
- Age tags: NearbyScreen::fmtAge, the nearby list's inline column, and
QuickMsgScreen::fmtMsgAge each reimplemented the same s/m/h bucket ladder
on top of geo::fmtAgeShort. All now delegate to it (fmtMsgAge removed).
Visible effect: ages over 24h render as "Nd" instead of capped hours,
matching the Locator target picker which already used fmtAgeShort.
- Reply prefix: the "@[nick] " parse was duplicated in skipReplyPrefix() and
FullscreenMsgView::render(). Extracted to one msgReplyBody() helper (body,
plus optional addressee nick) — one place to handle its edge cases.
- LiveTrack: the expiry predicate was duplicated in expire()/isActive();
extracted to a private expired() helper.
- Removed a dead M_PI define (and unused <math.h>) in NearbyScreen.h, and a
comment pointing at a CODE_REVIEW.md that doesn't exist.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Squash merge of feat/location-beacon-alerts-autopause (v1.21).
Features:
- Live Location Sharing — broadcast position as movement-gated [LOC]
messages to a channel or contact; live shares show as map pins with
distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is
parsed in DMs, channel messages and room messages; DM shares name the
sender.
- Locator (geofence) — arm a geofence around a saved waypoint or a person
(live [LOC] or last-known position), alert on arrive/leave or near/far,
with an optional homing beeper (gated to arrive/both modes). Arm from
Tools > Locator, Nearby Nodes, or Waypoints; target picker lists
favourites first, clearable via a "None" entry. Active target is drawn
as a flag on the map.
- One active target shared across Locator / Navigate / Map via a single
resolver (resolvePersonPos / activeTargetPos) that prefers a live
[LOC] share over the last-advertised GPS fix.
- Follow live contacts — Navigate to a live-sharing contact follows them
as they move and adds an ETA line; quick-share your own position from
the Map.
- Map & status-bar upgrades — home mini-map gets a north marker, scale
tick, and a connected trail line (was disconnected dots); status line
shows tracked-node count, an arrow + distance to the active Locator/Nav
target (falling back to the nearest live-tracked contact); GPS fix icon
in the top status bar, shown only on GPS boards with GPS enabled.
- Trail auto-pause — recording freezes on stops (banking elapsed time,
breaking the map line across the idle gap) and resumes on movement
without ending the session.
- Streaming trail simplification — GPS points are simplified in-stream
via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight
runs collapse to their endpoints, curves stay bounded to the Min-dist
tolerance, so the 512-point buffer covers a far longer route than a
flat point budget would suggest.
- Collapsible Tools (Location / Comms / System sections, fold-in-place
like Settings) and page-indicator icons on the home carousel.
- Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon
digit by digit.
Fixes:
- Critical: low-heap hang and contact loss on RAM-tight builds. Halved
message-history scrollback rings (recovering ~14 KB free heap) and
made contacts/channels/prefs persistence atomic (temp file + rename),
so an interrupted save can no longer corrupt or wipe the store.
- Serial.write() bounded so a stalled USB host can't hang the device.
- Nearby Nodes: live [LOC] senders respect the type filter, sort by
shared position, and the list refreshes so live shares bubble up.
- Map: live contacts are labelled before waypoints.
- GPS status icon hidden when GPS is off in Settings.
- Splash screen no longer truncates a pre-release tag's own dash (e.g.
v1.21-rc1) when stripping the build's commit-hash suffix.
- Null-guarded the Locator target picker; clamped loc-share channel
index on load.
Under the hood:
- -Os size optimisation on the e-ink and GAT562 30S solo envs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Trail map dots/diamonds/cross/start markers and the north indicator were
drawn as raw unscaled pixels, so they shrank to near-invisible specks on
landscape e-ink's larger font scale; they now route through the mini-icon
framework (icons.h) like the rest of the UI, and the grid intersection dots
scale with it too. The keyboard's preview/grid separator had the same bug
(hardcoded 1px) and now uses display.sepH().
Also makes UP/DOWN (and the keyboard's LEFT/RIGHT/UP/DOWN) wrap top<->bottom
across every list, menu and form selector, matching the behavior PopupMenu
already had.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Content drawn under the title separator touched the line on every standard
screen, because listStart() == headerH() (the row right after the separator).
Graphical screens worked around it with a hand-rolled hdr+2.
Bake a 2px breathing gap into listStart() so every list gains it at once, and
switch the screens that hand-rolled the offset (Compass, Nav, Nearby detail) to
listStart() so the content top is computed the same way everywhere.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixes from a full ui-new audit (OLED + e-ink both build green):
- remove dead DisplayDriver::drawScrollArrows (all lists use drawScrollIndicator)
- SettingsScreen selection bar -> lineStep()-1, matching the drawList screens
- HomeScreen: don't force the 1s blink refresh on the CLOCK page (status icons
are hidden there anyway)
- FullscreenMsgView: clamp KEY_DOWN scroll to a cached _max_scroll instead of
over-incrementing and leaning on the next render to clamp
- DataStore: clamp use_lemon_font (>1 -> 0) on load, like the other enum fields
- move the ~1.5KB wrap scratch (trans/lines) off the render stack into shared
file-scope statics in FullscreenMsgView (single-threaded UI; the fullscreen
view and history list never lay out in the same frame)
Cleanup:
- drop dead members RingtoneEditorScreen::DUR_VALS and HomeScreen::sensors_scroll
- delete redundant manual scroll-clamps in handleInput across the drawList
screens (drawList already reclamps each render); remove the now-unused _visible
from QuickMsgScreen/NearbyScreen/BotScreen and BotScreen::scrollToSel()
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view,
scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot,
Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the
scroll-clamp/reserve/indicator that each had open-coded (and inconsistently).
- drawCenteredHeader(): centred title + separator, replacing the duplicated
two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and
was missed before); unifies the separator at headerH()-sepH().
- keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom;
applied to 6 screens, behaviour-preserving. Cancel/context-menu stay
per-screen (they mean different things on different screens).
- rotLabel() dedups the 0/90/180/270 array in Settings.
- Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the text ^/v scroll arrows with a font-scaling indicator drawn in
icons.h: a proportional thumb between fixed up/down triangle mini-icon caps.
drawScrollIndicator() lives in a ~5px right-edge column and scales via
miniIconScale (1x OLED, 2x landscape e-ink).
- Mini-icons: ICON_SCROLL_UP/DOWN; miniIconDrawTop (exact placement) and
miniIconDrawHalo (shape-hugging 1px DARK halo, clip_top to spare the header
separator) so caps stay visible on the LIGHT selection bar without a box.
- Thumb is 3*s wide so it centres on the triangle column; caps are static end
markers (always drawn) so neither vanishes at the extremes.
- scrollIndicatorReserve(): right-edge gutter (0 when the list fits). Content,
the selection bar and the message-history bubbles are all narrowed by it so
nothing renders under the scrollbar. Portrait e-ink wrap width subtracts the
reserve in both the box-height pass and render so wrapped text can't spill.
- Drop the redundant ">" selection marker (the highlight bar already shows
selection) and shift rows to x=2, reclaiming left-edge space.
- Wire the indicator into every scrollable list (Bot, Settings, Nearby, Tools,
Trail, QuickMsg lists + DM/channel history) and add one to WaypointsView,
which scrolled with no indicator before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the many scrollable filter/sort categories and inconsistent popups
with a single list / detail / action-menu path over two sources (stored
contacts and live discover scan). Filter (type) and sort are independent
axes: LEFT/RIGHT cycle the type filter, the action menu's Sort row is
adjusted in-place with LEFT/RIGHT (not Enter). The active filter is shown
in the SCAN title and empty-list messages distinguish "no contacts" from
"filtered out". Filter/sort persist across re-entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Persist.h: shared writeHeader()/readHeader() for the magic+version+count
on-disk header; Waypoint and Trail snapshots now share one implementation
(byte layout unchanged; each keeps its own count clamp/reject + extra fields).
- TrailScreen: pushAction() guards _act_map / PopupMenu capacity, so adding a
new action can't silently overrun the fixed array.
- PopupMenu: add count()/setSelected() accessors; replace the remaining direct
_sel/_count field pokes in NearbyScreen, TrailScreen and QuickMsgScreen.
- Trail summary: unit-suffixed time ("1h 05m" / "5m 03s") so hours can't be
misread as minutes.
- Trail::haversineMeters delegates to geo::haversineKm — single Haversine
implementation (also trims a little flash).
Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pull repeated UI idioms into DisplayDriver and remove duplicated logic:
- DisplayDriver: add drawScrollArrows() and drawInvertedHeader(); replaces 11
copy-pasted scroll-arrow blocks across 5 screens and 3 inverted title-bar
blocks (NearbyScreen x2, NavView). Standardises the detail-view separator.
- useImperial(): single source on UITask; NearbyScreen/TrailScreen delegate
instead of each re-reading NodePrefs.units_imperial.
- NearbyScreen: extract saveSelectedWaypoint() (two identical blocks -> one);
drop the redundant local label buffer (WaypointStore truncates).
- UITask::shutdown(): power GPS off through LocationProvider::stop() instead of
poking PIN_GPS_EN directly — centralises enable/reset-pin + active-level logic.
Net -58 lines. Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo
builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Contacts with lastmod=0 or lastmod>now (RTC not synced after reboot but
contacts have timestamps from a prior session) were sorted to the top
because their raw lastmod > 0. Now both cases are normalised to 0 before
the comparison, so unknown-time entries always appear at the bottom.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- TIME mode: call refresh() every 3 s so newly-heard contacts bubble up
to the correct position; previously the list froze at the order captured
when the filter was selected.
- All filters: right-align the distance/age value within the right column
(width - textWidth - 2 px) instead of pinning it to a fixed left edge,
so short strings like "5s" or "3m" sit flush with the longer ones.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NearbyScreen:
- Hold Enter on a list row now shows Navigate and Save waypoint directly,
without entering the detail view first
- TIME added as the last filter slot (LEFT/RIGHT cycles Fav→ALL→…→Snsr→TIME);
time-sort shows age in right column and sorts by last-heard descending
- Save waypoint also available from detail view Options menu
UITask:
- Extract addWaypoint() helper (two overloads: with/without explicit timestamp)
consolidating the full()+add()+saveWaypoints()+alert pattern; TrailScreen
and QuickMsgScreen updated to use it
Fixes:
- SoundNotifier.h: correct NodePrefs.h include path (../NodePrefs.h)
- kbAddSensorPlaceholders: dereference _kb pointer in SettingsScreen,
QuickMsgScreen and BotScreen (signature changed to KeyboardWidget&)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- geo::parseLatLon now rounds lat/lon in double (matching the Add-by-coords
form) instead of through a float cast that lost ~1 m near 1e8.
- NearbyScreen: preserve the ping menu's selected row across a rebuild
instead of snapping back to "Send" when a result line arrives.
- NearbyScreen: guard the ping-menu input path so a vanished contact
(selectedStoredPubKey == false) closes the popup rather than acting on an
uninitialised pub-key buffer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a single "Units" choice (Settings › System: Metric / Imperial) that
governs every distance and speed shown in Tools — Nearby Nodes, the Trail
views, and the navigate-to-point screen.
- NodePrefs: units_imperial (global) + trail_show_pace (Trail readout mode),
schema bumped 0xC0DE0005 → 0006. The old combined trail_units_idx is kept
for file-layout stability but no longer drives anything; upgraders default
to metric + speed.
- geo::fmtDist gains an imperial mode (ft below ~1000 ft, then miles).
- NavView / Nearby / Trail (waypoint list, Summary distance, List deltas,
map scale-bar label) all format through the global preference.
- Trail's action-menu "Units" row becomes a Speed/Pace readout toggle; the
km-vs-mi unit now follows the global setting instead of being one of four
combined options.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The static haversineKm/bearingDeg/bearingCardinal/fmtDist members were
thin pass-throughs to GeoUtils. Remove them and qualify the call sites
with geo:: so there's no parallel local API to keep in sync.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
UITask::currentLocation() becomes the one place that reads the
LocationProvider fix. TrailScreen::ownPos, CompassScreen::gpsValid and
NearbyScreen::refresh now delegate to it instead of each duplicating the
getLocationProvider/isValid dance (and the ENV_INCLUDE_GPS guard).
pushCogFix now restarts the course-over-ground ring when the gap since the
previous fix exceeds 15 s: after losing GPS for a while, a window spanning
the stale old fixes would compute a bogus "teleport" heading. The
last-good heading is kept for display continuity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
startPingForKey() set the "RTT: ..." line but didn't rebuild the ping
menu, and updatePingMenuState only rebuilt on a string-count change it
computed after the mutation — so the menu stayed at a lone "Send" row and
nothing visibly happened after pressing Send, whether or not a reply came.
- Rebuild the menu right after starting the ping so "RTT: ..." shows at
once; on send failure show "RTT: send fail" instead of a blank.
- Sync the menu against its actual row count (_ping_menu._count) as result
lines populate, so RTT/SNR rows appear when the reply lands.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two fixes from on-device testing:
- Node navigation was bound to a bare Enter in the detail view, which was
undiscoverable. Hold Enter now opens an Options popup (Navigate / Ping),
consistent with the rest of the UI. Navigate opens the shared NavView;
Ping runs the ping and shows its result.
- The ping popup always carried three result rows (RTT / SNR out / SNR
back) even before a ping, so the user could scroll onto blank rows. The
menu is now rebuilt to contain only "Send" plus the result lines that are
actually populated, growing in place as the reply arrives.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Review fixes:
- NearbyScreen: when the periodic detail refresh can't find the selected
contact any more, clear _nav as well as _detail so the nav view and the
input handler don't disagree about state.
- TrailScreen: bound the label keyboard to WAYPOINT_LABEL_LEN-1 (11) chars
for both Mark-here and Rename, so the user can't type more than the stored
label holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 6. In a node's detail view, Enter (when the ping popup is closed)
opens the shared NavView targeting that node's last-known advert position
— same To/Hdg/distance screen used by waypoints. Nodes with no position
report "No node GPS". This turns Nearby from a static snapshot into a
"walk toward this person" view and folds in the old compass-to-contact idea.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the navigation feature. The geographic helpers were private
statics in NearbyScreen; move them to a header-inline geo:: namespace so
the upcoming Waypoints / course-over-ground code can reuse them. NearbyScreen
keeps thin forwarders so its call sites are unchanged. No behaviour change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
M2: CMD_SET_DEFAULT_FLOOD_SCOPE used strlen() on the frame's 31-byte name
slot, which is not required to be NUL-terminated. Switched to strnlen()
so the search can't run past the field into the 16-byte key.
M4: NearbyScreen::renderDiscoverDetail computed strncpy(b64, ..., max_chars - 3)
where max_chars came from display width. On very narrow displays (width < ~28
at 6 px font) this became negative. Skip the pub-key line entirely when
max_chars < 4 so we don't risk a negative count and a bogus terminator.
L1: SNR was shown as truncated integer dB. Switched the detail view and
the 2-line discover cards to %.1f so they keep the 0.25 dB resolution
(consistent with the ping popup, which already used %.1f).
L4: Two fallback "?" sender placeholders used strncpy(buf, "?", sizeof(buf))
— functional but it memsets 21 unused bytes for a one-character string.
Replaced with strcpy.
M1 marked as not-a-bug after re-check: default_scope_name is char[31],
so the n < 31 guard correctly admits the max 30-char string + NUL.
FEATURES.md audit section updated with current status.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Ping popup mixed an action row ("Ping") with three read-only result
rows (RTT, SNR out, SNR back). UP/DOWN scrolled through all four, so the
highlight could land on a result row and ENTER did nothing useful.
- Swallow UP/DOWN while the ping popup is open; selection stays on the
action row so ENTER always triggers a new ping.
- Rename the action row "Ping" → "Send" and the RTT result prefix
"Ping: …" → "RTT: …" so the word "Ping" only appears once (in the
popup title), instead of three times.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PopupMenu:
- _cap now uses max_by_height as a hard ceiling (never draw outside screen).
Previously max(_visible, max_by_height) let callers exceed the screen on
OLED 64px. Now: OLED→4 items, landscape e-ink→10, portrait e-ink→22.
QuickMsgScreen:
- Contact context menu: Notif and Melody cycle with LEFT/RIGHT in-place;
ENTER closes without re-cycling.
- Channel context menu: Notif, Melody and Fav same pattern.
RingtoneEditorScreen:
- Migrated from bespoke menu to PopupMenu (same pattern as everywhere else).
- Duration (1/4…1/32) and BPM (60…180) are now single rows that cycle with
LEFT/RIGHT; separate BPM+/BPM- rows removed.
- Fixed _menu_dur_label buffer too small for "Duration: 1/16" (14→16 bytes).
NearbyScreen:
- Removed redundant "Back" item from context menu (Cancel key navigates back).
TrailScreen:
- Grid toggle responds to LEFT/RIGHT in addition to ENTER.
- Export labels: "Export GPX (live/saved)" → "Export (live/saved)" to fit PM_BW.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Eight screens repeated the same if/else block to invert the row
background for selected items. Add DisplayDriver::drawSelectionRow that
sets LIGHT, optionally fills the rect, and leaves the colour as DARK
when sel (so the caller's text renders inverted). 61 lines removed
across SettingsScreen, KeyboardWidget (cells + special row), ToolsScreen,
DashboardConfigScreen, BotScreen, RingtoneEditorScreen (note slots +
menu), NearbyScreen, QuickMsgScreen (4 list views).
Card-style rows (QuickMsg hist, NearbyScreen discover, RingtoneEditor
notes display) keep their original drawRect/partial-fill outline for
unselected — they don't match the simple-invert pattern.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GxEPDDisplay: fontAscender only applies to sz=1 with Lemon; sz=2 (NULL font)
was incorrectly getting a 16px cursor offset, causing clock text to render
16px lower than expected and overlap the date line
- KeyboardWidget: compute cell_h from available screen height instead of lh+1;
tighten sep_y to lh so the grid fits within 122px even with Lemon font (lh=20)
- SettingsScreen renderBar: constrain box size to available width so the 5th
buzzer-volume square doesn't overflow past the right edge with Lemon font
- NearbyScreen discover detail: manually truncate b64 public key by charWidth
to guarantee one-line rendering; use dynamic step = (height-hdr)/5 so
Status line doesn't fall off the bottom of the screen
- NearbyScreen contacts detail: merge dist+az into one line and use dynamic
step to fit 5 lines within the display; removes the off-screen Seen: row
- AutoAdvertScreen: replace lineStep() gap before hints with 4px fixed gap
so both hint lines fit within the display with large fonts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add lineStep(), headerH(), listStart(), listVisible(), valCol() to
DisplayDriver so layout derives from getLineHeight() instead of fixed
OLED constants. Refactor all screens (SettingsScreen, NearbyScreen,
FullscreenMsgView, QuickMsgScreen, BotScreen, DashboardConfigScreen,
AutoAdvertScreen, RingtoneEditorScreen) and all HomeScreen pages plus
the lock screen and splash screen in UITask.cpp.
On OLED (lh=8) positions are unchanged; on landscape e-ink (lh=16) all
text and widgets now scale correctly to the 250×122 display.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- DualSerialInterface: guard writeFrame/isWriteBusy/isBLEConnected with
_ble_enabled to avoid BLE-after-disable race
- NearbyScreen: initialize all fields in constructor; promote D_* layout
constants to class scope; clamp _dscroll on result count change;
replace hardcoded 2 with D_VISIBLE in scroll logic; allow re-scan
from detail view via KEY_CONTEXT_MENU/KEY_ENTER
- variant.cpp: fix inconsistent indentation in initVariant()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
base64.hpp is header-only; including it in a .h file pulled into multiple
translation units caused duplicate symbol errors at link time.
Replaced with a self-contained static pubKeyToBase64() method inside
NearbyScreen that implements the same standard base64 encoding without
any external include.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces "Type: Repeater" line with the node's full public key encoded
as base64 (44 chars). drawTextEllipsized clips it with ... to fit the
128px wide display. Type is already visible in the inverted header.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Card body now shows only "RSSI:-87 SNR:7" (Rem was too long to fit).
List view:
- UP/DOWN selects items; selected card fully inverted, unselected keeps header-only highlight
- Enter opens full-screen detail for selected node
- Long-press Enter (context menu) re-scans
Detail screen:
- Inverted title bar with node name (or [Type])
- Type / RSSI / SNR / Rem / Status lines
- Cancel or context menu returns to discover list
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each discovered node now renders as a boxed 2-line card (same style as
message history):
┌──────────────────────────────┐
│ NodeName (or [Sensor]) Type │ ← inverted header
│ RSSI:-87 SNR:7 Rem:5 │ ← signal stats
└──────────────────────────────┘
Add snr_x4 and remote_snr_x4 to DiscoverResult:
snr_x4 = _radio->getLastSNR()*4 (how well we heard the response)
remote_snr_x4 = payload[1] (how well responder heard our request)
2 items visible at a time; UP/DOWN scroll through results.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add rssi field to DiscoverResult, captured from _radio->getLastRSSI()
when the discover response is received.
Display format in the right column:
known node → "Rpt-87" / "Snsr-92" (type + dBm)
new node → "*-87" (asterisk + dBm; type already visible in "[Rpt]" label)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The !isBLEConnected() check was too restrictive — if BLE happened to be
connected (app in background) the standalone discover would silently drop
all responses. Tag matching already provides correct isolation: responses
matching _pending_node_discover_tag are handled by the standalone UI and
not forwarded to the BLE app; responses with a different tag fall through
to the normal forward path.
Also show short type names (Rpt/Snsr/Room) in the discover results list
instead of generic "known"/"NEW", with a '*' prefix for nodes not yet
in contacts — matching the repeater/sensor distinction the app shows.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
[M] key doesn't exist on the device; context menu is long-press Enter.
Also handle KEY_ENTER directly when the list is empty so the hint
is accurate — pressing Enter with no contacts enters discover mode
without going through the context menu.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the inline advert scan in the nearby list with a proper
CTL_TYPE_NODE_DISCOVER_RESP-based sub-screen accessible via the context menu.
- DiscoveredEntry → DiscoverResult: adds name[32] and is_known flag so
both known contacts and unknown nodes are shown with useful labels
- getDiscoveredNodes → getDiscoverResults, capacity 8 → 16
- onControlDataRecv populates name from contacts for known nodes and
records all respondents (not just unknowns)
- NearbyScreen gains _discover_mode sub-screen: 8-second scan window,
live result polling each render cycle, UP/DOWN scroll, CANCEL to
return, ENTER/M to re-scan; known nodes show actual name + "known",
unknown nodes show "[Type]" + "NEW"
- List view is clean: no discovered nodes mixed in, no scanning banner
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NearbyScreen now sends CTL_TYPE_NODE_DISCOVER_REQ (same protocol as the
companion app) instead of a plain self-advert. Nearby repeaters, sensors
and room servers respond with their pub_key and type. Known contacts get
their lastmod refreshed; unknown nodes appear as temporary entries (e.g.
"Repeater") in the list until their advert is received.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Scan does not discover others — it announces our own presence.
Updated labels: "Scan for nodes"→"Send my advert", "SCANNING..."→"ADVERTISING...", "[M]=Scan"→"[M]=Advert".
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>