Files
JakubandClaude Sonnet 5 97a86216c6 feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 11:31:42 +02:00

81 lines
3.5 KiB
C++

#pragma once
#include <helpers/sensors/LocationProvider.h>
#include <helpers/SensorManager.h>
#include <ctime>
// LocationProvider stub for the sim build. Phase 1/2: no real GPS, always
// reports "no fix" (default-constructed state below reproduces that
// exactly). Phase 3: JS-settable per instance via sim_location_set(),
// declared at the bottom of this file.
//
// Note on how this actually reaches the advertised location: companion_radio
// itself never calls a LocationProvider through this class -- it reads
// `sensors.node_lat`/`node_lon` directly (see e.g.
// examples/companion_radio/MyMesh.cpp's createSelfAdvert() call sites), and
// `sensors` (declared in target.h) is a plain base `SensorManager`, not a
// subclass wired to any LocationProvider -- there was never a real GPS
// object plugged in here to begin with (see SensorManager.h: "modify
// node_lat/node_lon directly, if you want to affect Advert location"). So
// sim_location_set() below writes BOTH this class's own state (satisfying
// the LocationProvider interface faithfully, in case future sim code wants
// a real one) AND `sensors.node_lat/node_lon` directly (the field
// companion_radio's advert path actually reads) -- belt and suspenders,
// same underlying values either way.
class SimLocationProvider : public LocationProvider {
long _lat_e6 = 0, _lon_e6 = 0, _alt_mm = 0;
bool _valid = false;
public:
long getLatitude() override { return _lat_e6; }
long getLongitude() override { return _lon_e6; }
long getAltitude() override { return _alt_mm; }
long satellitesCount() override { return _valid ? 8 : 0; }
bool isValid() override { return _valid; }
long getTimestamp() override { return _valid ? (long)time(NULL) : 0; }
void reset() override { _valid = false; }
void begin() override { }
void stop() override { }
void loop() override { }
bool isEnabled() override { return _valid; }
void sendSentence(const char* sentence) override { }
void set(float lat_deg, float lon_deg, float alt_m = 0.0f) {
_lat_e6 = (long)(lat_deg * 1000000.0f);
_lon_e6 = (long)(lon_deg * 1000000.0f);
_alt_mm = (long)(alt_m * 1000.0f);
_valid = true;
}
};
// Single instance, mirroring the pattern of every other Sim* global
// (board/radio_driver/rtc_clock/sensors) declared in target.h/target.cpp.
// Typed as SimSensorManager, not the SensorManager base, because C++
// requires every declaration of the same global variable to agree on its
// exact type -- target.cpp's actual `SimSensorManager sensors;` definition
// would otherwise conflict with a base-typed extern here. This only
// compiles because target.h includes SimSensorManager.h (which declares
// the class) before this file -- see target.h's own comment on that
// ordering.
extern SimSensorManager sensors; // defined in variants/sim/target.cpp
inline SimLocationProvider& sim_location_provider() {
static SimLocationProvider instance;
return instance;
}
inline void sim_location_apply(float lat_deg, float lon_deg, float alt_m = 0.0f) {
sim_location_provider().set(lat_deg, lon_deg, alt_m);
sensors.node_lat = lat_deg;
sensors.node_lon = lon_deg;
sensors.node_altitude = alt_m;
}
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
// C linkage (no default args, unlike sim_location_apply() above) so JS's
// ccall('sim_location_set', ...) can find it by its exact, unmangled name.
extern "C" inline EMSCRIPTEN_KEEPALIVE void sim_location_set(float lat_deg, float lon_deg, float alt_m) {
sim_location_apply(lat_deg, lon_deg, alt_m);
}
#endif