Files
MeshCore-Solo/examples/companion_radio/ui-new/GfxUtils.h
T
MarekZegare4andClaude Opus 4.8 d2c9f2e19b fix(ui): connect mini-map trail points with a line
The Home "Map" page preview only plotted each trail vertex as a single
pixel, leaving gaps wherever the streaming simplifier collapsed a straight
stretch to its two endpoints — so a route looked like scattered dots instead
of a path. The stale "gfx isn't available this early in the TU" comment no
longer holds: GfxUtils.h is already reachable here, so draw the same
Bresenham line the full Trail map uses.

Extracted the shared "walk points, draw a line, break on TRAIL_FLAG_SEG_START"
loop into gfx::drawTrail() (GfxUtils.h) so the full map and the mini-map
preview don't carry two copies of it; they differ only in their projection
and what (if anything) they draw at a segment break.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 12:02:22 +02:00

63 lines
2.5 KiB
C++

#pragma once
// Small 1-px drawing primitives the DisplayDriver abstraction doesn't provide
// (no line / circle in the GFX wrapper used here). Shared by the map and the
// compass so the Bresenham / midpoint routines aren't copy-pasted per screen.
// Everything is plotted as 1x1 fillRect to stay within DisplayDriver's API.
#include <helpers/ui/DisplayDriver.h>
#include <stdlib.h> // abs
#include "../Trail.h"
namespace gfx {
// Bresenham line between two points.
static inline void drawLine(DisplayDriver& d, int x0, int y0, int x1, int y1) {
int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
while (true) {
d.fillRect(x0, y0, 1, 1);
if (x0 == x1 && y0 == y1) break;
int e2 = err * 2;
if (e2 >= dy) { err += dy; x0 += sx; }
if (e2 <= dx) { err += dx; y0 += sy; }
}
}
// Midpoint-circle outline.
static inline void drawCircle(DisplayDriver& d, int cx, int cy, int r) {
int x = r, y = 0, err = 1 - r;
while (x >= y) {
d.fillRect(cx + x, cy + y, 1, 1); d.fillRect(cx + y, cy + x, 1, 1);
d.fillRect(cx - y, cy + x, 1, 1); d.fillRect(cx - x, cy + y, 1, 1);
d.fillRect(cx - x, cy - y, 1, 1); d.fillRect(cx - y, cy - x, 1, 1);
d.fillRect(cx + y, cy - x, 1, 1); d.fillRect(cx + x, cy - y, 1, 1);
y++;
if (err < 0) err += 2 * y + 1;
else { x--; err += 2 * (y - x) + 1; }
}
}
// Walks a TrailStore and renders it as a connected polyline via drawLine(),
// breaking the line at each TRAIL_FLAG_SEG_START point (trail paused/
// restarted) instead of bridging the dead-time gap. Shared by the full Trail
// map and the Home screen's mini-map preview, which only differ in how they
// project lat/lon to screen coords and what (if anything) they draw at a
// break. `project(lat, lon, x, y)` fills the screen coords for one point;
// `on_break(x_prev_end, y_prev_end, x_new_start, y_new_start)` runs at each
// break instead of drawLine() — pass a no-op lambda for a silent gap.
template <typename Project, typename OnBreak>
static void drawTrail(DisplayDriver& d, TrailStore& tr, Project project, OnBreak on_break) {
if (tr.count() == 0) return;
int x0, y0; project(tr.at(0).lat_1e6, tr.at(0).lon_1e6, x0, y0);
for (int i = 1; i < tr.count(); i++) {
const TrailPoint& pt = tr.at(i);
int x1, y1; project(pt.lat_1e6, pt.lon_1e6, x1, y1);
if (pt.flags & TRAIL_FLAG_SEG_START) on_break(x0, y0, x1, y1);
else drawLine(d, x0, y0, x1, y1);
x0 = x1; y0 = y1;
}
}
} // namespace gfx