Files
MeshCore-Solo/examples
Jakub fea1be8e81 feat(ui): runtime joystick rotation independent of display rotation
Add NodePrefs::joystick_rotation (0-3 steps CW), persisted in DataStore
alongside display_rotation. rotateJoystickKey() now takes a runtime rot
parameter instead of compile-time JOYSTICK_ROTATION macro. UITask::loop()
reads joystick_rotation from NodePrefs each frame. Settings screen exposes
"Joystick" rotation item on any build with UI_HAS_JOYSTICK. JOYSTICK_ROTATION
macro still works as compile-time default for legacy/non-prefs builds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 15:20:40 +02:00
..
2026-04-19 11:27:55 +10:00
2026-04-19 11:27:55 +10:00