Every packet heard runs from its origin through the repeaters with a
position to this device; a packet sent is a ring. ui-core/PacketFlow.h
resolves them (UiCore::flow, MyMesh logRx/logTx -> Listener). ui-lvgl
draws them on the map's marker layer and repaints only their area while
they move; ui-new draws the last minute on the Nodes map ("Flow" in its
options). Setting: Map options > On the map > Packet flow, CLI map.flow.
Off by default. Sim-checked only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Core: PathEditor results are links (node k hearing k-1 and back); toNode()
off traces only the repeaters (a companion answers only with repeat on);
probe() traces to each repeater in turn after no reply; failures carry a
reason; an empty list saves "direct". PingEngine takes over a slot left past
its timeout. A kept route: the dropped heard path isn't announced to the app
nor bumps lastmod; an app update keeps the flag only if it leaves the route.
Marker boxes sized for every dot and name (overflow).
ui-lvgl Route: one line per node with out / back dB coloured by quality, tap
a hop to move / remove, tap the node to include it, Keep in the header, Find
where beside a no-reply status. ui-new Path: To node / Find break rows,
result alerts, cursor kept on its action.
Channels: ui-new re-sorts the list on entering it, cursor on the same channel.
Docs: Path and trace, Channel order. Sim hooks: open route, add channel,
open messages.
Checked in the browser sim (L2 + ui-new peer + repeater); not on hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Core: PathEditor (UiCore::route) loads, edits, traces and saves the route to
a contact; MyMesh::sendTrace over an explicit route with per-hop SNRs,
setContactPath / setContactPinned. A route can be kept
(CONTACT_FLAG_ROUTE_PINNED, ContactInfo::flags bit 4): a path heard from the
node doesn't replace it and the last DM resend doesn't drop it.
ui-lvgl: Route screen (node detail), repeater picker by distance, picking
hops by tapping the nodes map (numbered badges, line, Undo / Done). The
map's markers are one drawn layer with hit-testing and name decluttering
instead of three objects per node.
ui-new: Path / trace view in the Nodes action menu; Add reuses the list
filtered to repeaters.
First cut: built for L2 LVGL, L1 OLED and L1 e-ink, tried on L2 only.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Contacts and rooms, the scope list, discovery and ping, APC and
screenshots move out of MyMesh.cpp to headers included at its bottom,
as MyMeshBot.h and MyMeshCli.h are, so upstream merges meet less of our
code. The feature matrix gains the 4.26" in its layout tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A pure move: each block now sits in its own header, included where its
code was, so the order of definitions is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
WioTrackerL1Eink426_solo_dual extends eink_solo like the 4.2" build and
sets only what differs: the panel, rotation, the 9x15 at 2x with Text and
Icon size, bulk writes at 8 MHz, 250 contacts and a 32-message queue.
Replaces the full copy of the flags in solo/wio-tracker-l1-gdeq0426/.
Docs: advert precision, text and icon size, the 4.26" in the feature matrix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Nodes: telemetry permissions per contact, reset path, share nearby
(L1 options menu; L2 node card with "Can ask for" switches)
- Settings > Privacy: fixed position (typed in, from a waypoint, cleared)
and the Bluetooth PIN; Settings > System: factory reset, asked twice
- Companion CLI (CMD_RUN_CLI_COMMAND 66 / RESP_CODE_CLI_REPLY 29, as
upstream; FIRMWARE_VER_CODE 14): upstream's command names plus a key for
every schema setting (get / set / keys)
- Screenshots move to 0x7E; tools/screenshot.py falls back to 66 / 29
- Your contact as a QR code (meshcore://contact/add): Status > System on
ui-new, Settings > About on the L2; Nayuki's qrcodegen made header-only
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Settings schema gains Privacy (position in adverts, who can ask for
status / location / sensors), Adding contacts (all or by type, max
hops, replace oldest) and Advanced radio (path hash size, double ACK,
listen before talk, interference threshold, RX boost, RX delay,
airtime factor); both UIs build their rows from it
- Auto-advert carries position only when Position in adverts is on
- ui-new accordion holds 16 sections and 128 rows
- docs: settings, tools, feature matrix
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The cursor marks the character it stands before instead of pushing the
text apart: underlined while typing, an inverted block while moving it.
The grid stays on screen with the special row turned into the key hints;
Up/Down move a word, Hold-Enter deletes before the cursor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The quick panel, as a phone's: pulled down from the status bar (or a tap
on it). Bluetooth, WiFi, GPS, sound, trail and live share switch at a
tap; Advert opens the advert popup (moved here from the Nodes header);
Lock locks the screen; a brightness slider. Holding a tile opens its
settings. Lock and sun glyphs added to the fonts.
Fixes from rc1 testing on the L2:
- GPS status icon: none when GPS is off (the module kept its last fix
valid, so it stayed green); grey on, green with a fix. ensureGps()
turns GPS on before trusting that stale fix.
- Screen wake: the panel wakes dark, a frame is drawn, then the
backlight fades in -- no white flash. Off fades out first.
- Power off / flat battery: the chip wakes every 30 s to look for USB
power and starts when plugged in (it slept with no wake source before,
until the reset button). Plugged in when switched off: stays off until
re-plugged.
- Message ages in a conversation refresh every 2 s, as on ui-new; the
message popup keeps its age, repeaters heard and delivery up to date.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/prefs holds a header (magic, format version, size, CRC-32), the node's
position and NodePrefs as it is in memory, in place of /new_prefs' two
hand-kept field lists and 0xC0DE00xx schema bumps. A new field goes at the
end of the struct; moving one bumps PREFS_VERSION. sanitize() keeps every
value in range.
The first boot after an update from before 2.0 imports only the first
block of the old file, laid out the same in upstream MeshCore and Solo
(name, position, radio, BLE PIN, scope), then deletes it; everything else
starts from the defaults. Contacts, channels, scopes, waypoints and trails
are untouched.
Gone: the page-order and GPS-interval migrations, the unused
trail_interval_idx / trail_units_idx / repeat_extra_scopes; fav_sort_off
and msg_wake_screen_off become fav_sort and msg_wake (on by default).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs: the E-ink section describes the landscape and portrait builds, what
the tall screens add, and the settings, with three screenshots; the e-ink
build flags; the release file names. Sim: each orientation gets its own
factory, so a page can load both, and simEinkScale 0 leaves the canvas'
CSS size to the page. CI builds both into solo-sim-wasm.zip (wasm/eink/).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Home pages as they are now (Status, quick panels, Map page), the Status
screen's tabs instead of Diagnostics / GPS / Sensors, lock clock Big /
Compact and the hint on a key press, battery curve on L1 and L2, "+ Send"
and a failed send, trail pin, vector map behind -D MAP_VECTOR.
- Developer guide: drawScreenHeader, soft frames, InfoKit, TabBar, a status
bar without blinking, toast and millis() rules; ui-core status; build
flags (GPS_SKYVIEW, MAP_VECTOR, HIST_ARCHIVE added, ui-tiny-only ones out).
- New simulator screenshots: the clock page and the Status page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Trail on the L2: 32768 points every 5 m, no simplification, no point
spacing setting; copied to the card every minute and restored at power-on.
The line keeps up with the position dot (incremental sync, pending point).
Map: a tap's finger jitter no longer turns follow off; the GPS button
shows when the map follows. The trail is drawn as one polyline with
breaks and off-view chunks skipped (an lv_line queued a draw task per
point).
Fewer rebuilds: conversation bubbles patched (new messages, delivery
marks), home mini-map dots reused, Nearby rows rewritten in place,
history read in runs and each file opened once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Short pages by feature (getting started, messages, contacts, navigation,
tools, settings, lock, hardware) instead of one page per OLED screen, with
Wio Tracker L2 differences as notes; facts checked against the code
(keyboard scripts vs. hold-for-accents, {batt}/{dist}, L2 limits and
settings layout). Developer guides and build flags under docs/solo/developer.
Old docs/solo_features and its ~50 screenshots removed; a hero banner and
three simulator screenshots added; links updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>