The enum value and its case label were never emitted after PR #16 —
both dispatch sites in MyMesh.cpp now use advertReceivedFlood or
advertReceivedZeroHop exclusively.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Self-review caught a regression I'd just introduced: feeding hasConnection()
from isClientConnected() (BLE *or* USB) broke the GPX-export collision warning
in TrailScreen, which relies on hasConnection() meaning "BLE app connected"
(BLE → USB dump is safe; otherwise the app may be on USB → warn).
Correct split:
- hasConnection() ← isBLEConnected() — BLE-specific consumers: BT status
indicator, pairing PIN, GPX-export warning.
- isClientConnected() (BLE bonded OR open USB-CDC port) used directly only by
the Auto buzzer mute and message-wake, which should react to either transport.
Builds clean on dual (OLED + e-ink) and pure-BLE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Bluetooth-page PIN prompt was gated on hasConnection(), which is fed by
the serial interface's isConnected(). DualSerialInterface::isConnected()
always returns true (USB always "connected"), so waiting_for_pair was always
false and the PIN was never drawn — on every dual build, i.e. the published
OLED + e-ink firmware. Pure-BLE builds were unaffected (there isConnected()
reflects bond state).
Gate the PIN on actual BLE-bonded state instead: add
AbstractUITask::isBLEConnected() (forwards to BaseSerialInterface::
isBLEConnected(), which DualSerialInterface overrides with the real BLE state
and pure-BLE inherits as its bond-aware isConnected()). The PIN now shows on
the Bluetooth page while BLE is on and not yet bonded.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add DM_HIST phase in QuickMsgScreen: 32-entry ring buffer tracks incoming
and outgoing DMs per contact; selecting a contact now opens history view
before compose
- Per-contact DM unread badge in contact list (replaces hop count display)
- Bot replies (DM and channel) stored in history so they appear on-screen
- Fix contact index truncation: _sorted was uint8_t (max 255), causing
contacts at indices 256-349 to map to wrong entries; changed to uint16_t
- Add addDMMsg() virtual to AbstractUITask; wire through MyMesh.cpp
- Incoming chat DMs call addDMMsg(); outgoing after successful send too
- msgRead(0) from companion app clears per-contact unread table
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- newMsg() now takes contact_type; room server messages (ADV_TYPE_ROOM)
tracked separately in _room_unread; DM badge = msgCount - roomUnread
- MODE_SELECT shows unread badges for all 3 rows: DM, Channels, Rooms
- Room unread cleared when user opens Room Servers list or msgRead(0)
- Channel context menu: ENTER performs action but stays open; only
CANCEL (Back button) closes it so user can see the updated state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- QuickMsg → Message screen: channel history, on-screen keyboard, custom message first
- Channel history: RAM ring buffer (32 entries, 80 chars), fullscreen view with word-wrap scroll
- After channel send: stay in history, own message shown as "Me: ..."
- MsgPreview: one message per screen with up/down nav, ENTER opens fullscreen scroll
- Monochromatic display: all color usage corrected to DARK/LIGHT only
- Top bar: battery icon, BT muted indicator, splash "Plus for Wio"
- KB_MAX_LEN: 64 → 100 chars; channel text buffer: 52 → 80 chars
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add genericVibration class with 5-second cooldown and 1-second pulse
- Integrate vibration triggers for new messages and contact discoveries
- Add conditional compilation support with PIN_VIBRATION guard
- Implement abstract interface for vibration in UITask system