A DM/channel post sent from the phone app was mirrored into the device history
with the app's timestamp. A phone clock ahead of the device's (or on local
time) made "now - timestamp" negative, which fmtAgeShort clamps to 0, so the
age sat at "0s" until the device clock caught up.
MessageHistory::displayTimestamp(): outgoing entries use the device's own
clock (they were sent just now); incoming entries with an unknown or future
sender timestamp use receipt time. Sender timestamps still drive incoming
dedupe and resends (msg_ts is untouched); an on-air timestamp is unchanged.
Release notes: add this fix, and say "older than v1.27" for the prefs cleanup.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
eed6d31d dropped two one-time migrations as "old cruft", but both are needed
by exactly the upgrade path this release ships: v1.27 has sentinel 0xC0DE002A
and the scope list is new in this cycle.
- loadScopeList() again turns an existing single default_scope_name/key into
list entry 1 (default) and MyMesh::begin() seeds the channels that already
exist with it. Without it an upgrader's DMs and channels silently go out
unscoped, contradicting the release note.
- loadPrefsInt() again zeroes repeat_extra_scope_mask/ch_scope_idx when the
file predates 0xC0DE002B, so the old sentinel tail can't read back as real
scope picks.
The older-than-v1.27 backfills stay removed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The on-device "+ Add channel" flow (Public quick-add, Hashtag, Private) wrote
to the first free slot with no check, so a second Public -- or any channel
already present -- could be added, giving the same on-air channel two list
entries with split history/unread state. A channel's identity is its secret,
not its name, so ChannelsView now rejects a save whose 16-byte secret is held
by a different slot. Edit skips its own slot, so renaming still works. Public
quick-add says "Already added"; the forms say "Channel already exists" and stay
open. App-side CMD_SET_CHANNEL and already-saved duplicates are untouched.
Verified: sim_companion_radio builds; in the WASM sim, adding Public with
Public present shows the alert and leaves one entry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Message bubbles are capped at the row width minus a gutter (2 char widths,
min 8px) so a long message no longer fills the whole row and loses the
left/right anchoring that shows who sent it. Body wrapping uses the capped
width. DM and channel history.
- Docs: shared scope list (Settings, Repeater Extra scopes, channel Scope row),
contact Expire / Prune now, history hop count / wrap / scope tag, external
PA TX curve build flags.
- release-notes.md: v1.28 gains GAT562 30S TX power, Heltec V3/V4 joystick
Enter fix, prefs-migration removal note, and the bubble gutter fix.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
loadPrefsInt()'s "sentinel mismatch" block had accumulated ~62 lines of
one-shot backfills tied to specific old NodePrefs::SCHEMA_SENTINEL values
(favourites/map home-page bits, split bot-command toggles, trail_units_idx,
bot_trigger_ch seed, scope mask/index zeroing). Reduce it to just the
sentinel read + mismatch log line -- an upgrade from a version old enough
to hit any of these now lands on today's plain defaults for that field
instead of a silently-seeded value, same outcome a fresh device already
gets. The ongoing per-field range clamps (defensive against any corrupt or
out-of-range byte, not version-specific) are untouched.
Same treatment for DataStore::loadScopeList()'s one-time synthesis of a
scope-list entry from the old single default_scope_name/key field: removed,
along with the scope_migrated_legacy plumbing in MyMesh::begin() that only
ran once that migration had just fired. loadScopeList() drops its now-
unused NodePrefs parameter and bool return.
Also trimmed ~25 per-field comments that over-specified which exact old
sentinel produced which stray byte, down to what the clamp actually
defends against -- except where the hex value explained a genuinely
non-obvious byte-aliasing interaction, which stays. One comment (scope
mask/index) was flagged and rewritten because it described the very
zeroing logic this change removes.
Drive-by: two comments still said Settings > Sound > "Msg wake" -- it's
been under Settings > Display for a while, per the enum's section grouping
in SettingsScreen.h.
Verified: sim_companion_radio and WioTrackerL1_companion_solo_dual build
clean, RAM/Flash usage unchanged (pure logic removal, no schema/layout
change).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
gat562_30s_mesh_kit has an always-on external PA rated at +30dBm, but the
firmware wrote tx_power_dbm straight to the SX1262 register (capped at 22),
so the app/CLI/UI never matched the real radiated power and couldn't ask
for more than 22 even though the hardware supports it.
Add a generic, macro-gated PA gain-curve resolution in
RadioLibWrapper::setTxPower() (the single choke point every TX-power path
already funnels through), reusable by any future board with a similar PA.
For this board, reuse the vendor-measured 869MHz curve from the open
upstream Meshtastic PR that added it for the same physical module
(meshtastic/firmware#11212): pick the lowest SX1262 setting whose measured
output reaches the requested dBm, clamped at the PA's saturation knee.
Bump LORA_TX_POWER/MAX_LORA_TX_POWER to 30 for this variant only -- the
other three GAT562 boards use the SX1262's own PA_BOOST (22dBm, no
external PA) and are unaffected.
Since a request below the PA's floor gain (14dBm) still radiates at that
floor, also make CommonCLICallbacks::setTxPower() return what was actually
applied, and have every setter (BLE CMD_SET_RADIO_TX_POWER, CLI "tx",
simple_repeater/room_server/sensor) persist and report that value instead
of the raw request -- so tx_power_dbm never silently disagrees with the
physical output in either direction.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Settings > Contacts gains "Expire" (Off/7d/30d/90d) and a "Prune now" action
that counts first and asks before removing anything. A contact with no
advert/update within the threshold is eligible; favourites are always kept.
Thresholds and their labels live in one NodePrefs table so the age shown and
the age enforced can't drift. SCHEMA_SENTINEL -> 0xC0DE002C (sizeof unchanged
at 2824, confirmed on native and a real WioTrackerL1 build).
Also fixes four bugs in the scope list from 89c02eea:
- removeScope() saved /scopes1 but never savePrefs(), so the ch_scope_idx[]
and repeat_extra_scope_mask fix-ups it makes were lost on reboot, leaving
shifted entries against unshifted indices.
- CMD_SET_DEFAULT_FLOOD_SCOPE wrote the legacy fields directly instead of
going through setPrimaryScope(), so the app's default-scope setting had
nothing reading it once sends resolved through the list.
- The reverse direction was stale too: an on-device "Set as default" never
refreshed default_scope_name/key, so CMD_GET_DEFAULT_FLOOD_SCOPE reported
a scope the device had stopped using. New syncLegacyDefaultScope().
- Upgrading from the old single Scope field set the default (so DMs kept it)
but left every channel unscoped, since "*" means unscoped, not "inherit".
loadScopeList() now reports when it migrated and begin() seeds the channels
that already exist, leaving empty slots alone.
"Set default" -> "Set as default", and setting it now says what it governs
("Default: DMs + relay") rather than leaving the [default] marker to imply
more than it does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replace the single device-wide Scope text field with a small named list
(wildcard "*" fixed first, plus a movable default): each channel picks one
scope of its own (matching the app's per-channel region picker, surfaced in
the channel-history title), and the repeater's Extra scopes multi-selects
from the same list instead of comma-typed names. Both pickers are popups
(PopupMenu gains addCheckItem()/a fillable-square checkbox glyph) over the
existing screen rather than a full-screen takeover.
Also fixes a stray-bits bug where a pre-existing prefs file's own sentinel
tail could read into the new repeat_extra_scope_mask/ch_scope_idx fields and
silently reappear as a real pick later once the scope list grew into that
range.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Unselected message bubbles no longer carry a stray light-filled header
strip behind the sender name -- the one place with a filled patch on an
otherwise plain row. Selected fill is unchanged.
- Received DMs and channel posts now show their hop count as the same tiny
digit icon a sent message already uses for its repeater/echo count, using
the hop path the mesh already records for incoming messages.
- DM/channel history list: UP at the oldest message now wraps straight to
the newest (not the compose row), closing the loop the same way every
other list in the UI does at its ends.
- A received message's age no longer goes blank when its timestamp reads
slightly ahead of the device's own clock (sender/receiver skew, or an
unsynced receiver) or is genuinely unknown -- both now show the receipt
time instead of leaving the row with just a name and hop count.
- release-notes.md: add the v1.28 section covering the above plus this
cycle's already-committed dev fixes (GPS altitude field, units
compliance, noise floor, Msg wake location, bot relay tracking, PR #34).
- Add .github/workflows/build-solo-sim.yml: builds the companion+repeater
WASM sim via Emscripten and attaches it as a fixed-name asset to the tag's
draft release, independent of the hardware firmware build job.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every other list in the UI (contacts, channels, message-pick, the
mode tabs) wraps at its ends; the DM and channel history lists were the
one exception -- UP at the oldest message (top of the list) just
stopped instead of wrapping to the compose row (the list's own
bottom-most stop), and DOWN from the compose row didn't wrap back to
the oldest either. Both directions now close the loop, same as
everywhere else.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Add a separate "Altitude (GPS)" dashboard field (label AltG) alongside
the existing barometric one (now labelled "Altitude (Baro)") -- the
original single Altitude field only ever read a barometric sensor's
CayenneLPP telemetry, showing "--" on any board without one even with
a perfectly good GPS fix.
- Every altitude reading (baro + GPS, Clock and Lock screen) and the GPS
home page's "alt" row now go through a shared fmtAlt() helper and
respect Settings > System > Units, same as every other distance in the
UI -- none of them checked units_imperial before. Same fix for
Locator's Radius row, which always showed metric regardless.
- Radio home page's noise floor showed "n/a" whenever Pwr save (RX
duty-cycle) was on, on the assumption duty-cycle RX can't sample the
floor. That's stale: RadioLibWrapper already periodically recalibrates
it (noiseFloorCalibCheck(), every 60s) even under duty-cycle, which is
exactly why Diagnostics' unconditional read of the same value was
already showing something real. Radio home page now matches.
- Moved "Msg wake" from Settings > Sound to Settings > Display -- more
logical home for a display-wake toggle than notifications. Menu-order
only; NodePrefs storage is unaffected by this enum's ordering.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Remote Bot's channel trigger reply, channel command reply, and !gps fix
result all mirrored their send into the on-device history with
addOwnChannelMsg() but never called armChannelRelay() afterward, unlike
the app's CMD_SEND_CHANNEL_TXT_MSG send which already did both -- so a
bot's own channel posts never showed which repeaters echoed them back,
while everything else did.
Factor the always-together pair (mirror into history, then arm relay
tracking from the send sendGroupMessage's sendFloodScoped already
tracked) into MyMesh::mirrorOwnChannelMsg(), and route all four call
sites through it instead of pairing the two calls by hand -- the bot
bug was exactly a dropped second call, so a new call site can no longer
add the first half without the second.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
fix: Fix message channel list not updating instantly
Creating a channel didn't rebuild the Messages screen's cached channel
list until you backed all the way out and reopened it. Tracks whether
the Add/Edit channel form was active on the previous render and rebuilds
the list once it closes.
Same staleness bug as the build-date fallback: bypassing build.sh (a
direct `pio run`, an IDE Build button, the sim) fell back to a hardcoded
"v1.27-dev" literal that would silently keep claiming to BE v1.27 forever,
even once development has moved well past it. build.sh/CI's real
git-tag-derived FIRMWARE_VERSION is untouched -- only the bypass fallback
changes, to a version-agnostic "dev-<build date>".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Settings > Reboot, the phone app's CMD_REBOOT, and the serial CLI's
"reboot" command each hand-rolled their own flush-then-board.reboot()
sequence, so each could drift independently (Settings > Reboot and the
CLI command were both missing the contacts flush added in the previous
commit). Add a pure-virtual AbstractUITask::shutdown(bool restart) --
every UI variant (ui-new/ui-tiny/ui-orig) already implements a method
with this exact signature -- and route all three call sites through it
instead. CMD_FACTORY_RESET intentionally keeps calling board.reboot()
directly: flushing stale in-RAM prefs back out would defeat the format
it just did.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Contact updates (advert path cache, new/removed contacts, favourites) are
lazily debounced (dirty_contacts_expiry, 5s) to avoid wearing flash on
every mesh packet. CMD_REBOOT already flushed this before rebooting, but
UITask::shutdown() -- the low-battery auto-shutdown and long-press
power-off path -- didn't, so under continuous mesh traffic (which keeps
re-arming the debounce timer) a pending write could sit unflushed for a
whole session and be lost when one of those paths fired. Add
MyMesh::flushDirtyContacts() and call it from shutdown() alongside the
existing savePrefs()/saveRTCTime() flush.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two distinct bugs behind "Relayed by" scrolling looking broken:
1. The DM/channel history row underneath a context menu (Path/Relayed by,
Options, etc.) keeps rendering every frame with sel=true regardless of
the popup on top of it, and both it and the popup's own selected item
share DisplayDriver's single marquee slot. Whichever drew last each
frame kept is_new-resetting the other's animation -- looked like the
scroll "remembered" a stale, wrong position. Now suppressed via
`sel && !_ctx_menu.active` at all four call sites that had it (DM/
channel history bodies, contact/channel pick names).
2. PopupMenu::render() returns 50 (it wants a fast, smooth redraw), but
all 7 `_ctx_menu.render(display)` call sites discarded that return
value, so the enclosing phase's own return statement (500-2000ms)
governed the actual redraw cadence instead -- the popup's marquee only
ever advanced whenever the much slower underlying screen happened to
redraw. Now folded into the existing mq_delay accumulator, same as
every other marquee source in this file.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New DASH_SATS clock/lock-screen dashboard field, reading
LocationProvider::satellitesCount() (already used by the GPS Tools
panel, just not previously exposed as a dashboard option). Follows the
existing DASH_GPS pattern: always selectable, "--" when built without
GPS support. Added to both dashboard-render paths (HomeScreen's CLOCK
page inline loop and formatDashVal(), shared by the LOCK page).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
PR #32 added a title bar (battery + status icons) to the LOCK page but
its drawClockTime() call still started at top_y=0, same row the title
bar draws into -- renderBatteryIndicator() runs unconditionally for any
_page != CLOCK (LOCK included), only the node-name text is skipped for
LOCK specifically. Landscape panels could overlap the icon row whenever
enough status badges (BT/GPS/alarm/mute/advert/trail/repeater) are
active; portrait e-ink's huge size-4 HH/MM block (the only board shape
that hits drawClockTime()'s "tall" branch) is worst hit, since it's
designed to fill most of the narrow width. Starts at top_y=lh now,
clearing the title bar row, matching how every other non-CLOCK page
already reserves that space via content_y.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
feat: Make lock screen a page type and display title bar on it
Moves lock-screen rendering out of a dedicated branch in UITask::loop()
into a proper HomePage::LOCK page in HomeScreen (appended after Count,
so no existing HomePage/home_pages_mask bit shifts), adds a title bar to
the lock screen (node name omitted, intentionally, for at-a-glance
anonymity), and makes drawClockTime()'s center-alignment opt-in so the
lock screen can left-align its clock. Reviewed: the two existing
drawClockTime() call sites are both updated to keep their prior
alignment, and this doesn't interact with our home_pages_mask=0 default,
msg_wake_screen_off, or the shutdown()-flush fix landed this cycle.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Root cause of "settings don't survive a reboot": every screen that edits
NodePrefs (Settings, Bot, Trail, Locator, GPS sharing, etc.) only persisted
via its own savePrefsIfDirty(_dirty) call on its own Cancel/exit path.
UITask::shutdown() -- the one function behind every real power-off/reboot,
including the low-battery auto-shutdown that fires directly from
UITask::loop() regardless of which screen is on-screen -- never called
the_mesh.savePrefs() at all. A user who changed a setting and then hit any
of those paths without first explicitly backing out of the screen (e.g.
display auto-off mid-edit, then a low-battery auto-shutdown) silently lost
the change.
Also closes two direct board.reboot() bypasses that skipped shutdown()
entirely: the phone-app CMD_REBOOT command and the serial CLI "reboot"
command. The factory-reset reboot path is deliberately left alone -- it's
supposed to wipe everything.
Verified with a real regression test (not just "it compiles"): set a pref
in memory without flushing it, cross the real low_batt_mv threshold to
trigger the actual production low-battery-shutdown code path, then a real
page.reload(), then confirm behaviourally (does an incoming message wake
the screen or not) whether the setting survived. Temporarily reverted the
fix and re-ran to confirm the test actually fails without it (screen woke,
setting lost) before restoring it and confirming it passes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two independent changes, requested together:
1. Settings > Sound > "Msg wake" (NodePrefs::msg_wake_screen_off,
0xC0DE002A) lets a user disable UITask::newMsg()'s existing behaviour
of turning the display on for an incoming message when it was off and
no companion app is connected. Stored inverted so both a fresh device
and an existing saved-prefs file default to "on" (today's behaviour).
New sim_test_set_msg_wake_disabled() hook verifies it without scripting
Settings navigation -- confirmed end to end via a real A<->R<->B mesh
in Playwright: message delivered while B's screen is off either wakes
it (enabled) or doesn't (disabled), checked via real canvas pixels.
2. A brand-new or factory-reset device now shows ALL home pages by
default instead of a curated 5-page carousel (MyMesh.cpp used to seed
home_pages_mask = HP_DEFAULT; now seeds 0, which every other read site
already treated as "all visible" -- HP_DEFAULT is now unused, removed).
Existing users' saved masks are untouched. New sim_test_get_home_pages_mask()
getter confirms a fresh instance reads back 0.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit aligns the clock to the left side of the screen and shows the title bar, excluding the node name (intentionally - I think it's a good idea to make a node harder to identify when locked ;) ).
TODO: I'm not sure if this clock alignment works on all display types, I only have a Wio Tracker L1 Pro OLED to test right now.
This commit
- adds LOCK to the HomePage enum
- moves the lock page code from loop() to the selected page handler
- adds a forward declaration for formatDashVal to make it callable from within the selected page handler
- adds a syncLockToHome function that triggers a (un)lock page switch
sim_buzzer_toggle_quiet()/sim_buzzer_get_quiet() (UITask.cpp) call the
literal UITask::toggleBuzzer() the real on-device Settings > Buzzer mute
toggle already calls -- persists into NodePrefs.buzzer_quiet, clears
buzzer_auto, saves prefs, shows the real "Buzzer: ON/OFF" alert. Not a
re-implementation, not a host-side Web Audio mute layered on top.
Every simple_repeater instance advertised the literal ADVERT_NAME
("repeater") -- across meshcore-solo-site's cross-visitor relay bridge
every hop in every path/relay list was an indistinguishable wall of
"repeater"s. A SIM_PLATFORM/__EMSCRIPTEN__-only default now picks a
random "<adjective> <geographic feature>" pair from
sim_instance_entropy() (real crypto.getRandomValues()-sourced entropy,
already used for RNG seeding) at first boot -- matches the real,
common ham-radio convention of naming a repeater after the hill it
sits on. Persists normally across reboots via the existing prefs
load/save path, same as a real operator-set name would.
sim_repeater_get_name() added alongside the existing
sim_repeater_get_relay_count() for host-page/test access to the
result.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
BaseChatMesh::bootstrapRTCfromContacts() called setCurrentTime(latest+1)
unconditionally. The newest contact's lastmod proves the clock must be at
*least* that late -- it says nothing about it being any earlier -- so on
any node that already has a better time source (a board with a real RTC,
or the Emscripten sim whose SimRTCClock is backed by the host's wall
clock) this dragged a correct clock backwards to whatever timestamp
happened to be persisted alongside the contact list. Measured in the
sim: ~9s behind real time after every reboot, growing with how long the
previous session ran.
Also adds sim_test_sync_time(epoch_secs) next to the other
SIM_PLATFORM/__EMSCRIPTEN__ test hooks, so a host page can re-anchor the
RTC on every (re)boot. The clock is live state the real mesh writes to at
runtime -- a peer whose own clock runs ahead pushes ours forward, which
is right on a node with no better source and, with meshcore-solo-site's
cross-visitor relay, means one skewed visitor can drag everyone. On a
demo running on someone's computer, "reset the device" should also mean
"the clock is correct again".
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
meshcore-solo-site's new cross-visitor relay bridge (Phase 3) needs a way
to read a sim instance's live freq/bw/sf/cr so a WebSocket relay server
can fan traffic out only to other visitors tuned to the same params,
mirroring real LoRa channel isolation. Added sim_radio_get_params()
(examples/companion_radio/main.cpp), reading NodePrefs directly -- the
real live source of truth, since SimRadio::setParams() has always been a
complete no-op (accepts and discards its arguments). Out-params via
pointer, same buffer-pointer idiom sim_radio_poll_tx() already uses;
build_wasm.sh needed HEAPF32/HEAP32 added to EXPORTED_RUNTIME_METHODS so
JS can read them back.
While testing the relay bridge with two independent browser contexts, hit
a real bug: sim_instance_salt() (SimInstance.h) is a pure function of the
simInstanceTag STRING ('hero'/'B'/'R'), so it's only useful for telling
apart same-tab instances -- it's identical for two genuinely different
visitors who both boot a 'hero' instance. Combined with SimRNG::begin()'s
other seed ingredients -- time(NULL) (1-second resolution) and a WASM
heap pointer (no ASLR inside the sandbox, so it's fully deterministic
across independent boots of the same binary) -- two different visitors
landing on the same wall-clock second reliably generated byte-identical
Ed25519 identities (confirmed: two fresh browser contexts launched
together produced provably identical advert packets end to end).
Fixed by mixing in real crypto.getRandomValues()-sourced entropy from the
host page (new sim_instance_entropy(), read the same way simInstanceTag
already is) into both SimRNG::begin() and the twin seeding pattern in
SimRadio::getRngSeed(). Applies to every sim instance uniformly (hero/B/R
all get proper per-session entropy now), not just the new relay path --
strictly an improvement with no compatibility concern, since identity
generation only ever runs once per fresh/empty IDBFS.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
NodePrefs::auto_off_secs defaults to 15 -- real power-saving behaviour a
battery-powered board needs (screen off, optionally locked, 15s after
the last input). UITask::autoOffMillis() treats 0 as "never" and skips
that whole branch in UITask::loop() entirely, so there's no separate
flag to touch. A demo running on a visitor's screen has no battery to
save and no reason to go dark while they're reading it.
sim_test_disable_screen_timeout() is a new sim-only hook, same shape as
the other sim_test_* boot-time hooks: meshcore-solo-site calls it once
after boot.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
NodePrefs::tz_offset_hours defaults to 0 (UTC) -- correct for real
hardware, which has no other way to know the visitor's timezone besides
Settings > System > Timezone. SimRTCClock (see 718dbdbe) is already
correct live UTC (time(NULL)), but without a timezone applied, a demo
instance's Clock screen displayed correct-but-UTC time, which just reads
as "wrong" to a visitor who never opened Settings -- e.g. 20:40 shown
while it was really 22:40 CEST. This is the other half of the site's
"would be nice if the time was synced with the computer" ask; 718dbdbe
only fixed the stale-IDBFS-restore half.
sim_test_set_timezone_hours(int) is a new sim-only hook, same shape as
sim_test_show_all_home_pages(): meshcore-solo-site calls it once after
boot with the browser's own timezone offset. Whole hours only
(tz_offset_hours is an int8_t) -- same limit a real device's own
Settings field has.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
A Reset control on a host page (meshcore-solo-site's RESET button,
mesh.html's own Reset buttons) re-invokes the MODULARIZE factory for the
same simInstanceTag to simulate a device restart, since board.reboot()
just exit()s the wasm process (inert / freezes the tab under
-sEXIT_RUNTIME=0). Nothing ever tore down the OLD instance's own
emscripten_set_main_loop() callback, so it keeps ticking forever after
being "replaced" -- and keeps drawing onto the same simInstanceTag-keyed
<canvas> the new instance draws onto too. Two visible symptoms this
caused on meshcore-solo-site: flicker/reversion after resetting the same
device more than once (multiple orphaned instances competing for one
canvas), and -- together with the HomeScreen::poll() fix in 5fbfd7c5 --
would have still left a residual single-old-instance repaint race even
after that fix alone.
sim_stop_main_loop() wraps emscripten_cancel_main_loop() so a host page
can explicitly stop the OLD Module reference right before discarding it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
_shutdown_init (set true once KEY_ENTER is pressed on the Shutdown home
page) was never cleared, so this branch kept calling _task->shutdown()
on every single poll() tick indefinitely once triggered.
Invisible on real hardware: _board->powerOff() halts the MCU in the
non-restart path, so there's no next tick to matter. But
SimMainBoard::powerOff() is a deliberate no-op (no real hardware to
power off), so a sim instance keeps running after "shutdown" -- and each
repeated shutdown() call re-fires _display->turnOff(), which blacks out
its <canvas> (keyed by simInstanceTag) again on every frame.
This is what made meshcore-solo-site's RESET button unusable after a
device had been shut down: the still-running old instance kept
re-blacking the very canvas a freshly reset instance (same tag, same
canvas element) was trying to render its own boot splash onto -- visible
as a black screen, with the new instance's splash winning a single frame
every so often before being painted over again.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
DataStore::restoreRTCTime() runs on every boot and, if a prior save
exists, overwrites RTCClock with that stale timestamp. Correct on real
hardware (no other way to know the time before a GPS fix or a phone/CLI
sync), but SimRTCClock is already backed by the real host wall clock from
construction -- overwriting it with an old IDBFS-persisted save made a
returning meshcore-solo-site visitor's on-screen clock drift away from
their own real time instead of just showing it. Guarded behind #ifndef
SIM_PLATFORM.
sim_test_show_all_home_pages() is a new sim-only test hook, same shape as
the existing sim_test_* hooks in this file: real hardware ships with a
curated 5-page Home carousel (NodePrefs::HP_DEFAULT) so a first-time user
isn't handed 13 pages to joystick through, with the rest opt-in via
Settings > Home Pages. meshcore-solo-site calls this once after boot to
show the whole feature set instead, without touching the real-hardware
default.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
UITask::shutdown() busy-waits on buzzer.isPlaying() for up to 2.5s before
powering off. On real hardware that's a real (if crude) wait; in the
Emscripten sim it's a synchronous block on the browser's single JS/wasm
thread, which freezes the whole page for the duration -- reported as the
site "zacinanie się" (stuttering) whenever hibernate/shutdown triggers.
Guards it with #ifdef SIM_PLATFORM, mirroring the identical pattern
already used a few lines below for the low-battery pre-shutdown pause.
Verified empirically (not just by reading the diff): measured real
requestAnimationFrame throughput on meshcore-solo-site while triggering
hibernate for real (Home -> Shutdown page -> Enter). Before: 135 frames
in 3.5s (607ms max stall). After: 633 frames in the same window (110ms
max) -- confirmed with a real stash/rebuild before-after control.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:
Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
b067e95b stopped stripping accents, any accented string now measures
double its real width -- mis-centred titles, premature ellipsis/marquee,
badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
(miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
60fps) -- now tracks a dirty bounding box and only clears/blits the
region actually touched.
Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
from the LAST scheduled event, not "now" -- so the anti-click ramps could
effectively snap instead of fading. Fixed with cancelScheduledValues +
setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
send A->B, and B (the one actually meant to beep on receipt) stayed
silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
gain instead of it happening to work by coincidence.
Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.
Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".
Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.
Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.
Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.
Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.
Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
getContactByIdx() indexes the raw contacts[] table directly, whose first
MAX_ANON_CONTACTS (8) slots are reserved for anon requests -- getNumContacts()
already excludes them from its count, so real contacts start at index
MAX_ANON_CONTACTS, not 0 (NearbyScreen.h's own contact scan already applies
this offset; its comment documents why).
MessagesScreen.h's buildContactList() didn't, so its loop only ever read
the reserved anon slots (empty name, type 0) for any total at or under
MAX_ANON_CONTACTS -- e.g. a device with exactly one known contact would
show "SELECT CONTACT" / "No favourites" with an empty list forever,
regardless of the dm_show_all/fav_only setting or that contact's own
favourite flag. Reproduced live in the browser sim: a fresh companion_radio
instance with one real ADV_TYPE_CHAT contact showed nothing until this fix.
Also fixed _sorted[]'s stored index (was the bare loop counter, needed to
be the raw table index every other call site in the file already assumes)
and the same missing-offset bug in BotScreen.h's room-contact counter and
MessageHistory.h's pub_key-prefix contact lookup.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).
Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
exclusion, so it also compiled into the wasm build and called a real,
blocking window.prompt() on nearly every frame -- the actual cause of
the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
typing those literal letters. Removed the shortcuts; added explicit
Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
stray Enter/Space could silently re-trigger a previously-clicked button
(e.g. Reset). mousedown now calls preventDefault() on all buttons.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two more real-vs-sim mismatches, found after seeing the rendered UI:
1. The Clock screen's big time display (setTextSize(2)) rendered at size 1
-- SimDisplayDriverCanvas ignored setTextSize() entirely (a leftover
no-op from the old system-font renderer) and never overrode
getCharWidth()/getLineHeight(), so the big-digit layout math in
UITask.cpp's drawBig() came out wrong even once print() itself gained
real font support. Track _text_sz, scale both metrics by it (matching
SSD1306Display's own getCharWidth()==6*_text_sz pattern), and pass it
through to miscFixedPrint() in target.cpp instead of a hardcoded 1.
2. The Home carousel's "<PRESS_LABEL> to open" hint said "long press to
open" -- true only for touchscreen-only boards with no dedicated Enter
button (PRESS_LABEL's #if UI_HAS_JOYSTICK / #else split in
examples/companion_radio/ui-new/UITask.cpp). The sim's D-pad + OK key
behaves like a joystick board (a SHORT Enter press opens each page;
holding it separately reaches the real context menu via
handleLongPress()), so showing the touchscreen wording was both
inaccurate and different from what a real joystick board like Heltec V3
displays. Added SIM_PLATFORM to that #if alongside UI_HAS_JOYSTICK --
UI_HAS_JOYSTICK itself stays unset, since its other two gates
(begin()-ing/polling real joystick MomentaryButton objects) need
hardware the sim's target.cpp doesn't declare.
Verified in real Chromium: Clock screen shows "08:11:10" at real double
size above the normal-size date line; Home carousel now says "press Enter
to open". Full regression clean: 3 native envs, wasm companion_radio, the
2-instance+repeater mesh demo, and the long-press context-menu test.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two prototype polish fixes ahead of the website embed work:
1. Holding Enter (the sim's main way into "the rest of the options") did
nothing -- the JS bridge's sim_enqueue_key() went straight to
enqueueKey(), bypassing UITask::handleLongPress() entirely, so
KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
sim_enqueue_key_longpress(), which does route through the real
handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
web harnesses with the same 1000ms threshold real hardware uses.
2. SimDisplayDriverCanvas::print() drew text with the browser's own system
font (ctx.fillText, '8px monospace') instead of the real bitmap font a
MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
from the same PlatformIO registry package a real board build pulls) into
variants/sim/thirdparty/gfx/, and render print() through the real,
shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
identical glyphs to real hardware, not a look-alike.
Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ports examples/simple_repeater to variants/sim/ (new sim_simple_repeater
native env + build_wasm_repeater.sh) and adds a JS "ether"
(variants/sim/web/mesh.html) that bridges two real companion_radio WASM
instances through a real simple_repeater instance in a strict A<->R<->B
topology (no direct A-B link), proving genuine relay routing rather than
a shortcut.
Also fixes multi-instance issues Phase 2's single-instance design never
surfaced: SimDisplayDriver's canvas context/id caching was keyed on a
single global instead of per-instance, and both wasm builds were missing
_malloc/_free/HEAPU8 runtime exports needed for the ether to poke bytes
into an instance's memory.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:
- Native (plain g++, platform = native): ASCII-art display over stdout,
stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
platform force-overrides any CC/CXX toolchain override back to system
clang++): canvas-backed display, IDBFS-backed persistence across page
reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.
Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
hop_count was clamped to MAX_HIST_PATH_BYTES regardless of hash_size, but
path[] is only MAX_HIST_PATH_BYTES bytes total -- with hash_size>1 the old
clamp let i*hash_size run past the buffer in resolveHopName(). Not reachable
today since capturePath()/markChannelRelayed() already bound hop_count to
MAX_HIST_PATH_BYTES/hash_size on write, but the reader shouldn't rely on
writer discipline alone. Now clamps to the same MAX_HIST_PATH_BYTES/hash_size
bound.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
NodePrefs.h's field declaration order used to just be historical append
order (on-disk format is defined solely by DataStore's explicit rd()/wr()
sequence, not struct layout), making the file hard to navigate. Reordered
fields into thematic groups (radio, repeater, bot, GPS/trail/location,
display/keyboard, etc.) with no on-disk/schema change; fixed two comments
that had gone stale (favourite_contacts/_kinds' [del→...] tags only named
one of the two handlers that actually clear them; dashboard_fields was
miscategorized under favourites). sizeof(NodePrefs) shifted twice as a
side effect of packing (2760→2752→2760) — verified via real builds on all
four canonical envs and re-checked against the serialization tripwire.
Also replaced test_companion_node_prefs.cpp's dead body (a disabled test
against a saveSerial/loadSerial API this struct never got) with real
coverage of the pure helper functions NodePrefs.h already carries -- band
bucketing, repeater-profile bounds, alarm-repeat round-trip, and every
option-lookup table, including their inconsistent out-of-range fallback
behaviour.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Four call sites (three bot reply paths, one app-originated-send mirror)
each hand-built the same "Me: <text>" + own_message=true framing that
MessagesScreen relies on to render an outgoing bubble -- one of them
(now fixed) had already drifted to the wrong prefix once. Centralizing
it in AbstractUITask::addOwnChannelMsg() means a caller can no longer
get the framing wrong.
tryBotReplyChannel() mirrored its own reply into the on-device history
prefixed with the node's own name instead of the "Me: " convention the
history view uses to tell an outgoing bubble from an incoming one, so
the bot's own reply rendered left-anchored like a message from someone
else labelled with the device's own name.
Reboot fired on a single Enter with no way back, unlike Start OTA on
the same tab -- inconsistent given both take an unattended remote node
out of action for a while. Reuses the same beginConfirm() idiom.
Network mode, the dedicated profile and the flood filters were only
built into the row list once client_repeat was already ON, so setting
up a repeater meant enabling it blind first. Every other on/off tool
in ui-new (Bot, Live Share, Locator) already keeps its settings
visible while off; Repeater now matches.
The Hold-Enter popup was a single "Reset counters" item with no Cancel
row, so one Enter zeroed all stats immediately -- the same shape the
Trail/channel/preset resets had before beginConfirm() fixed them.