Content drawn under the title separator touched the line on every standard
screen, because listStart() == headerH() (the row right after the separator).
Graphical screens worked around it with a hand-rolled hdr+2.
Bake a 2px breathing gap into listStart() so every list gains it at once, and
switch the screens that hand-rolled the offset (Compass, Nav, Nearby detail) to
listStart() so the content top is computed the same way everywhere.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The popup menu used fixed pixel constants (box width, item height, text
positions) sized for the OLED 128x64. On landscape e-ink the font is ~2x, so
rows overlapped, text ran past the box edge, and the box never adapted to its
contents.
Rebuild render() from live font metrics: box width fits the widest title/item
(clamped to the screen, centred), row height and title bar derive from the line
height, items and title are ellipsized so nothing overflows, and the scroll
arrows live in a reserved gutter. The title separator uses the scaled sepH()
with a 2px gap before the first row so content no longer touches the line.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The joystick rotation setting never survived a reboot: loadPrefsInt cleared it
on every load. The post-read override guarded on FEAT_JOYSTICK_ROTATION_SETTING
(and JOYSTICK_ROTATION), but DataStore.cpp included neither Features.h nor the
macro's header, so both were undefined — `#if !FEAT_JOYSTICK_ROTATION_SETTING`
was always true and the stored value was forced back to 0 every time.
Include Features.h so the flag resolves per build, and only force the default
when the setting isn't user-editable (OLED). On e-ink the stored value is now
kept; stale values migrated from another build are still corrected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Portrait e-ink message history had two scrollbar glitches:
- Track length tracked the last visible box's bottom, so a long message at
the bottom that left empty space shrank the whole bar. Pin the track to the
full list area (hist_start_y..cby); only the thumb sizes/moves.
- Thumb size was derived from the per-frame visible-box count, which fluctuates
with variable-height boxes. Drive it off pixel sums with a constant viewport
(view_px = track_h) so the thumb stays stable while scrolling one list.
- Gutter reserve used last frame's _hist_visible, so an incoming message briefly
toggled the gutter and reflowed box widths. Decide it from a whole-list fit
test at the widest layout instead — stable, no flicker.
Unify both fixes in computeHistScroll() (shared by DM + channel views) and
split drawScrollIndicator into a pixel core (drawScrollIndicatorPx) + an
item-count wrapper.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixes from a full ui-new audit (OLED + e-ink both build green):
- remove dead DisplayDriver::drawScrollArrows (all lists use drawScrollIndicator)
- SettingsScreen selection bar -> lineStep()-1, matching the drawList screens
- HomeScreen: don't force the 1s blink refresh on the CLOCK page (status icons
are hidden there anyway)
- FullscreenMsgView: clamp KEY_DOWN scroll to a cached _max_scroll instead of
over-incrementing and leaning on the next render to clamp
- DataStore: clamp use_lemon_font (>1 -> 0) on load, like the other enum fields
- move the ~1.5KB wrap scratch (trans/lines) off the render stack into shared
file-scope statics in FullscreenMsgView (single-threaded UI; the fullscreen
view and history list never lay out in the same frame)
Cleanup:
- drop dead members RingtoneEditorScreen::DUR_VALS and HomeScreen::sensors_scroll
- delete redundant manual scroll-clamps in handleInput across the drawList
screens (drawList already reclamps each render); remove the now-unused _visible
from QuickMsgScreen/NearbyScreen/BotScreen and BotScreen::scrollToSel()
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The DM/channel history views size the scroll-column reserve from the previous
frame's visible count. A new message bumps the count so the reserve briefly
appears until the next frame settles it — normally invisible, but the alert
overlay froze the screen (_next_refresh = _alert_expiry) for the alert's whole
duration, leaving the content shifted as if a scrollbar were needed. Keep the
underlying screen refreshing at its own cadence (capped at the alert expiry);
the display CRC skips unchanged frames so e-ink isn't thrashed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view,
scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot,
Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the
scroll-clamp/reserve/indicator that each had open-coded (and inconsistently).
- drawCenteredHeader(): centred title + separator, replacing the duplicated
two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and
was missed before); unifies the separator at headerH()-sepH().
- keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom;
applied to 6 screens, behaviour-preserving. Cancel/context-menu stay
per-screen (they mean different things on different screens).
- rotLabel() dedups the 0/90/180/270 array in Settings.
- Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Extract drawBoxedIcon()/drawSlotIcon() in icons.h; collapse the four
near-identical mute/BT/advert/trail blocks in renderBatteryIndicator.
- Centre the glyph on the actual indicator box (box_h) instead of the text
line, fixing the 1px vertical offset in Lemon mode.
- Extract blinkOn() for the shared advert/trail blink cadence.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the old ^/v scroll arrows with the proportional scroll indicator
(thumb + triangle caps) used by the list screens. Reserve its right-edge
column and re-wrap the message text to the narrower width so nothing renders
under it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Replace single-letter M/B/A/G top-bar indicators with scalable mini-icons:
ICON_MUTE (speaker+cross), ICON_BLUETOOTH (rune), ICON_ADVERT (broadcast
mast+waves), ICON_TRAIL (map pin). Centred in the cw+2 indicator box;
disconnected BT shows the plain glyph instead of lowercase b.
- fix(settings): right-side values used display.valCol() without the scrollbar
reserve, so after expanding a section they rendered under the indicator.
Route all value cursors through valCol(display) = display.valCol() - _reserve.
- fix(settings): font toggle used ^=1, which on a stale value of 2 (older Hybrid
build) flips 2<->3 — both nonzero, locking applyFont() on Lemon with no way
back. Normalise: use_lemon_font = use_lemon_font ? 0 : 1.
- docs(settings): document Messages > Resend setting.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the text ^/v scroll arrows with a font-scaling indicator drawn in
icons.h: a proportional thumb between fixed up/down triangle mini-icon caps.
drawScrollIndicator() lives in a ~5px right-edge column and scales via
miniIconScale (1x OLED, 2x landscape e-ink).
- Mini-icons: ICON_SCROLL_UP/DOWN; miniIconDrawTop (exact placement) and
miniIconDrawHalo (shape-hugging 1px DARK halo, clip_top to spare the header
separator) so caps stay visible on the LIGHT selection bar without a box.
- Thumb is 3*s wide so it centres on the triangle column; caps are static end
markers (always drawn) so neither vanishes at the extremes.
- scrollIndicatorReserve(): right-edge gutter (0 when the list fits). Content,
the selection bar and the message-history bubbles are all narrowed by it so
nothing renders under the scrollbar. Portrait e-ink wrap width subtracts the
reserve in both the box-height pass and render so wrapped text can't spill.
- Drop the redundant ">" selection marker (the highlight bar already shows
selection) and shift rows to x=2, reclaiming left-edge space.
- Wire the indicator into every scrollable list (Bot, Settings, Nearby, Tools,
Trail, QuickMsg lists + DM/channel history) and add one to WaypointsView,
which scrolled with no indicator before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reply-bot overhaul on top of the trigger/reply auto-reply:
Robustness
- single botTriggerMatches() shared by DM/channel paths; named constants
(BOT_REPLY_COOLDOWN_MS / BOT_SCRATCH) replace magic numbers.
- per-contact DM throttle (8-entry ring) so a second sender isn't starved
while one contact is on cooldown.
- channel anti-loop: skip only when an incoming message equals our own reply
(was: any reply containing the trigger word — which silently killed channel
replies for the common "trigger word in reply" setup).
Features
- away / reply-to-all: a lone "*" trigger matches every message.
- independent DM vs channel triggers (bot_trigger / bot_trigger_ch); "*" works
on the channel too, bounded by cooldown + echo guard.
- query commands: a DM or monitored-channel message is scanned for "!word"
tokens — !ping/!batt/!loc/!time/!temp/!hops/!status/!help — merged into one
combined reply. DM = per-contact throttle, ignores quiet hours; channel =
broadcast, per-channel cooldown, respects quiet hours. !hops uses
getPathHashCount() (0 = direct).
- quiet hours (bot_quiet_start/end, local, wraps midnight) silence push replies.
- reply counter shown in the BotScreen header.
UI / storage
- BotScreen: 9 rows, scrolling list (no more cramming), field I/O via
fieldBuf()/fieldCap().
- prefs bot_commands_enabled / bot_quiet_start / bot_quiet_end / bot_trigger_ch
persisted; schema 0xC0DE000A → 0xC0DE000C with clamping + migration
(bot_trigger_ch seeded from bot_trigger on upgrade).
- docs: tools_screen bot section rewritten; FEATURES.md refreshed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Unify on the shared keyboard: WaypointsView drives UITask::keyboard()
instead of its own instance; openKb() clears {loc}/{time} for literal
fields (labels, coordinates). Reclaims the duplicate widget from the heap.
- Icon glyphs on the special row: caps ⇧, space ⎵ (two halves), delete ⌫,
OK ✓ (reuses ICON_CHECK); {} and the page toggle stay text.
- Second character page (symbols), toggled by a "#@"/"abc" key. Tidy the
letters page: drop the duplicate grid space, add the comma, group
punctuation as . , ! ?
- Harden the preview buffers (KB_PREVIEW_CAP) against very wide displays.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- FEATURES audit: refresh references the Nearby/Trail refactors made stale —
M4 (renderDiscoverDetail → renderScanDetail), L1 (SNR %.1f now in scan detail
+ ping; list cards show RSSI), Trail grid (round-step renderGrid + MIN_GRID_PX).
- MyMesh: drop the obsolete `// TODO: add expected ACK to table` — the code
right below already populates expected_ack_table.
- PopupMenu: render() is now the single source of truth for _scroll, clamping
the selection into view from the live-height cap, so handleInput() only moves
_sel and never depends on a stale _cap (M3). Behaviour-preserving.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Author mini-icons as ASCII-art rows packed to bytes at compile time via
constexpr packRow(), so the glyph shape is visible in source while the
binary holds only the packed bytes (strings never reach flash, identical
to the previous hand-written hex).
Bundle each icon's width/height with its data through MiniIcon and the
MINI_ICON(name, width, ...) macro, so draw sites carry no magic numbers:
miniIconDraw(d, x, y, ICON_CHECK). Also add an unused-by-design skeleton
for full-size page icons (≤32 px): packRow32 / BigIcon / BIG_ICON /
bigIconDraw, for authoring a future big glyph the same readable way.
Existing XBM bitmaps left untouched.
Flash size unchanged; verified no ASCII-art strings reach the .elf.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the many scrollable filter/sort categories and inconsistent popups
with a single list / detail / action-menu path over two sources (stored
contacts and live discover scan). Filter (type) and sort are independent
axes: LEFT/RIGHT cycle the type filter, the action menu's Sort row is
adjusted in-place with LEFT/RIGHT (not Enter). The active filter is shown
in the SCAN title and empty-list messages distinguish "no contacts" from
"filtered out". Filter/sort persist across re-entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tidies the Trail screen end to end, with no functional change beyond the
intended UX cleanups. Squashed from refactor/trail-screen.
Popup:
- Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark
here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and
"Settings…" submenus, replacing one flat ~12-item list that mixed
settings and actions. One interaction pattern per level; Reset lives in
Trail file…, away from a stray Enter. Settings submenu is view-aware
(Grid only on Map, Readout only on Summary).
Map:
- MapProjection (geo→pixel) built once and shared by the map, grid and
marker drawing — removes the duplicated projection math and renderGrid's
11 scalar params.
- renderMap split into computeBounds() and drawMarkers() helpers.
Grid:
- Square cells fitted to the frame: the shorter side is divided into a
whole number of equal cells (grid touches that pair of borders), and the
longer side centres the whole cells that fit — square, symmetric, no
one-sided drift. Drawn as one dot per intersection (legible on OLED).
Waypoints:
- Extracted the whole waypoint management UI (list / navigate / add-by-
coords / mark / rename / delete / send) into a self-contained
WaypointsView component that TrailScreen owns and delegates to.
- Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it).
Docs updated (tools_screen.md) + design rationale (docs/design/
trail_redesign.md). Builds clean on solo envs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
End-to-end delivery indicators on the device UI, drawn next to outgoing
messages and auto-scaled to the font (legible on landscape e-ink).
DM (and room servers, which share the DM path):
- Pending / delivered / failed marker driven by the real end-to-end ACK.
Pending shows a row of dots — one per send — so auto-resend progress is
visible before it resolves to ✓ / ✗.
- Auto-resend: new pref dm_resend_count (0-5, default 2), Settings ›
Messages › Resend. A pending DM whose ACK times out is re-sent (reusing
the original timestamp) until resends run out, then ✗. Driven from
UITask::loop so it completes in the background, independent of screen.
- Incoming dedup: a retry reuses the sender timestamp + text but carries a
fresh packet hash, so addDMMsg drops copies matching prefix+ts+text.
Channels (flood, no recipient ACK):
- ✓ only once a repeater echo confirms the send was relayed into the mesh;
no echo is normal, not a failure (no pending/fail shown). A small ring
tracks a burst of sends so each matches its echo. Receive-path hashing is
gated so the hot flood path is untouched when idle.
Shared:
- Markers shown in both the history list and the fullscreen message view.
- Reusable scalable mini-icon facility in icons.h (bitmap + auto-scale);
adding a new status icon is a bitmap plus one draw call.
No changes to the upstream mesh library (src/).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Persist.h: shared writeHeader()/readHeader() for the magic+version+count
on-disk header; Waypoint and Trail snapshots now share one implementation
(byte layout unchanged; each keeps its own count clamp/reject + extra fields).
- TrailScreen: pushAction() guards _act_map / PopupMenu capacity, so adding a
new action can't silently overrun the fixed array.
- PopupMenu: add count()/setSelected() accessors; replace the remaining direct
_sel/_count field pokes in NearbyScreen, TrailScreen and QuickMsgScreen.
- Trail summary: unit-suffixed time ("1h 05m" / "5m 03s") so hours can't be
misread as minutes.
- Trail::haversineMeters delegates to geo::haversineKm — single Haversine
implementation (also trims a little flash).
Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pull repeated UI idioms into DisplayDriver and remove duplicated logic:
- DisplayDriver: add drawScrollArrows() and drawInvertedHeader(); replaces 11
copy-pasted scroll-arrow blocks across 5 screens and 3 inverted title-bar
blocks (NearbyScreen x2, NavView). Standardises the detail-view separator.
- useImperial(): single source on UITask; NearbyScreen/TrailScreen delegate
instead of each re-reading NodePrefs.units_imperial.
- NearbyScreen: extract saveSelectedWaypoint() (two identical blocks -> one);
drop the redundant local label buffer (WaypointStore truncates).
- UITask::shutdown(): power GPS off through LocationProvider::stop() instead of
poking PIN_GPS_EN directly — centralises enable/reset-pin + active-level logic.
Net -58 lines. Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo
builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mirrors the Waypoint::readFrom() hardening — reject a truncated trail
snapshot instead of proceeding with garbage header fields. Consistency
with the waypoint store's persistence path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- UITask::shutdown(): power GPS off using !PIN_GPS_EN_ACTIVE instead of hardcoded
LOW, matching MicroNMEALocationProvider::stop() (still LOW on current active-high
devices, but correct for a future active-low GPS).
- buzzer _noteFreq(): clamp octave to 8 instead of 7 so the parser's accepted range
(4-8) is fully consumed; previously an octave-8 digit was clamped away and could
leak into the stream as the next note's duration.
- Waypoint::readFrom(): check read() return for version/reserved/count header bytes
so a truncated file is rejected instead of using garbage count.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NRF52 GPIO pins retain their last state in SYSTEMOFF. If GPS was active,
PIN_GPS_EN stays HIGH and the module keeps drawing ~20mA. gps_enabled is
already persisted to flash so applyGpsPrefs() restores the correct state
on next boot.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Trigger is now stored as typed (e.g. "Ping" stays "Ping").
Case-insensitive matching is preserved by lowercasing both
the trigger and incoming message at comparison time.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
UITask.onBLEDisconnected() sets _next_refresh=0 so the BLE icon
updates instantly instead of waiting for the next polling cycle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two independent, default-off toggles under Settings › Radio.
Pwr save: hardware RX duty-cycle (SX126x SetRxDutyCycle via
startReceiveDutyCycleAuto). The chip cycles RX↔sleep and wakes on a preamble —
no MCU state machine; recvRaw reads the packet exactly as in continuous RX.
Falls back to continuous RX on non-SX126x. (Replaces an earlier software-CAD
state machine that fought the hardware: polling a warm-sleeping chip gave a
phantom-busy channel that stalled TX ~4 s and dropped ACKs in the scan gaps.)
Auto pwr: Adaptive Power Control. tx_power_dbm becomes a ceiling; actual TX
power tracks the reverse-link SNR margin (measured above the per-SF demod floor,
EWMA-smoothed, proportional step with a deadband). Feedback comes from direct /
room-server ACKs and, for channels (no ACK), from hearing a repeater rebroadcast
our own flood; a lost confirmation ramps power back up so channel sends can't get
stranded below what the repeaters can hear.
Prefs schema 0xC0DE0009 (rx_powersave, tx_apc). Radio page / name bar show the
live TX power; noise floor reads n/a while duty-cycling.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Contacts with lastmod=0 or lastmod>now (RTC not synced after reboot but
contacts have timestamps from a prior session) were sorted to the top
because their raw lastmod > 0. Now both cases are normalised to 0 before
the comparison, so unknown-time entries always appear at the bottom.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- TIME mode: call refresh() every 3 s so newly-heard contacts bubble up
to the correct position; previously the list froze at the order captured
when the filter was selected.
- All filters: right-align the distance/age value within the right column
(width - textWidth - 2 px) instead of pinning it to a fixed left edge,
so short strings like "5s" or "3m" sit flush with the longer ones.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Trail.h gpxWaypoints/gpxPoint: snprintf truncation clamp was `> sizeof`
(writing the NUL terminator into the XML stream); corrected to
`>= sizeof - 1` at all 3 sites (<wpt>, <time>, <trkpt>).
- UITask.cpp battMvToPercent: raise 100% ceiling from 4200 → 4170 mV —
the board never charges to 4200, so the indicator was stuck at ~97%.
- Trail.h header comment: corrected RAM cost from "256×12 B=3 KB" to
actual CAPACITY(512)×16 B=8 KB.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NearbyScreen:
- Hold Enter on a list row now shows Navigate and Save waypoint directly,
without entering the detail view first
- TIME added as the last filter slot (LEFT/RIGHT cycles Fav→ALL→…→Snsr→TIME);
time-sort shows age in right column and sorts by last-heard descending
- Save waypoint also available from detail view Options menu
UITask:
- Extract addWaypoint() helper (two overloads: with/without explicit timestamp)
consolidating the full()+add()+saveWaypoints()+alert pattern; TrailScreen
and QuickMsgScreen updated to use it
Fixes:
- SoundNotifier.h: correct NodePrefs.h include path (../NodePrefs.h)
- kbAddSensorPlaceholders: dereference _kb pointer in SettingsScreen,
QuickMsgScreen and BotScreen (signature changed to KeyboardWidget&)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Deduplicate the snprintf+showAlert pattern used in three mark-as-read
sites into a single private method.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
MODE_SELECT already showed the count; CONTACT_PICK ("Mark as read") and
CHANNEL_PICK ("Mark all read") were silently clearing unread without
any feedback. Count is read before zeroing so the alert is accurate.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Move all buzzer/melody dispatch (DM, channel, advert) into a new
SoundNotifier class in SoundNotifier.h, isolating fork-specific sound
code so upstream changes to notify() no longer cause merge conflicts.
The shared playSlot() helper also removes the custom_played
duplication that existed across the three cases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The enum value and its case label were never emitted after PR #16 —
both dispatch sites in MyMesh.cpp now use advertReceivedFlood or
advertReceivedZeroHop exclusively.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Moves KeyboardWidget from a per-screen value member to a single instance
owned by UITask, passed to SettingsScreen, QuickMsgScreen, and BotScreen
as a pointer. Only one screen is ever active at a time, so the shared
state is safe. Saves ~1.5 KB of always-resident heap.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Reverts onDiscoveredContact to the upstream 4-param signature, adding a
separate virtual onDiscoveredAdvert(bool was_flood) with a default no-op
implementation. Only MyMesh overrides the new virtual; simple_secure_chat
and any future implementors need no changes on upstream merges.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
After PR #16 added None (slot=3) to melody options, only notif_melody_ad
had a bounds check. Add matching clamps for dm and ch to prevent stray
bytes from an older prefs file triggering buildMelodyFromPrefs with an
out-of-range slot.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Self-review caught a regression I'd just introduced: feeding hasConnection()
from isClientConnected() (BLE *or* USB) broke the GPX-export collision warning
in TrailScreen, which relies on hasConnection() meaning "BLE app connected"
(BLE → USB dump is safe; otherwise the app may be on USB → warn).
Correct split:
- hasConnection() ← isBLEConnected() — BLE-specific consumers: BT status
indicator, pairing PIN, GPX-export warning.
- isClientConnected() (BLE bonded OR open USB-CDC port) used directly only by
the Auto buzzer mute and message-wake, which should react to either transport.
Builds clean on dual (OLED + e-ink) and pure-BLE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
USB client presence IS detectable on nRF52 after all: (bool)Serial ==
tud_cdc_n_connected() (DTR — a host has the CDC port open). Add
isClientConnected() = BLE-bonded OR USB-CDC-open; DualSerialInterface
overrides it, base defaults to isConnected() (single-transport unchanged).
Wire it so each consumer gets the right signal:
- hasConnection() ← isClientConnected(): Auto buzzer mute + message-wake now
trigger on BLE or an open USB port (PR #14's intent, done correctly), but
not on charging-only (no host → DTR low).
- BT status indicator + pairing PIN stay on isBLEConnected() (BLE-specific).
Caveat: a plain serial monitor also asserts DTR, so it counts as connected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PR #14 (advert sound) changed setHasConnection() from isBLEConnected() to
isConnected() to also mute on USB — but DualSerialInterface::isConnected() is
hardcoded true (USB is always a send fallback) and ArduinoSerialInterface's is
too ("no way of knowing"), so USB-client presence is undetectable. The result
on every dual build: hasConnection() always true, which broke everything that
means "a companion app is connected":
- Auto buzzer mute → permanently muted (Auto behaved like Off)
- BT status indicator → always shown connected
- message-wake → display never woke for new messages
Revert to isBLEConnected() (the only detectable client signal). Mute-on-USB
isn't achievable; Buzzer = Off covers that case manually.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Bluetooth-page PIN prompt was gated on hasConnection(), which is fed by
the serial interface's isConnected(). DualSerialInterface::isConnected()
always returns true (USB always "connected"), so waiting_for_pair was always
false and the PIN was never drawn — on every dual build, i.e. the published
OLED + e-ink firmware. Pure-BLE builds were unaffected (there isConnected()
reflects bond state).
Gate the PIN on actual BLE-bonded state instead: add
AbstractUITask::isBLEConnected() (forwards to BaseSerialInterface::
isBLEConnected(), which DualSerialInterface overrides with the real BLE state
and pure-BLE inherits as its bond-aware isConnected()). The PIN now shows on
the Bluetooth page while BLE is on and not yet bonded.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>