AdminSession (login with saved password, CLI round trips, timeouts, field
table, typed values) moves into ui-core; UiCore offers login answers and
CLI replies to it first. ui-new's Tools > Admin becomes a view over it.
L2: node detail > Admin with tabs and per-field popups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ChannelControl (add Public/Hashtag/Private, rename, delete, notif/fav/scope)
and Favourites slots move into ui-core; ui-new uses them. Contact / channel
pref cleanup moves from ui-new's UITask into UiCore so it runs on every
frontend (L2 had none). L2: channel options popup (hold a row or the gear
in a channel) and the Add / Edit channel form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared by ui-new (L1) and ui-lvgl (L2) so both firmwares have the same core
features:
- WaypointModel (/waypoints, UTF-8-safe labels, [WAY] share text),
EtaTracker, GpsAverager, TrackBack; TrailEngine save/load/reset actions;
UiCore::setGpsEnabled / applyGpsInterval.
- Locator target kind 2: a channel live share followed by sender name
(LiveTrackStore::activeByName).
- SettingsSchema: pages (navigation, display & power, messages & contacts),
value tables over 1/2/4-byte NodePrefs fields, side effects via UiCore.
- RadioControl: apply params / TX power / APC and the preset list; ui-new's
Settings > Radio now goes through it.
- NodePrefs::display_brightness_pct (sentinel 0xC0DE002F, size unchanged)
for frontends with a brightness slider.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui-new hands MyMesh the UI Core (UITaskBase::meshListener()). The Core
applies the display filter, labels room posts, files history, keeps DM /
channel / room unread and the queue count, and reports incoming messages
and adverts as MessageArrived / AdvertHeard events. UITask now derives
UITaskBase + UiCoreHost: it answers "is this conversation on screen" and
keeps the selection after an insert, forwards not-yet-extracted parts
(room login / admin, bot device actions, removal cleanup, shutdown), and
turns events into alert / wake / sound, drained at the start and end of
its loop(). Mesh callbacks no longer touch the display or buzzer.
AbstractUITask is split into UITaskBase (lifecycle, link state, helpers)
and the Listener glue ui-orig / ui-tiny keep using unchanged. Screenshot
handler reaches ui_task directly instead of casting the Listener.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TrailStore, background sampling, auto-pause and the pre-shutdown
auto-save move from UITask to ui-core/TrailEngine.h. TrailScreen still
drives the store directly. The 512-point store now lives on the heap
with the rest of UiCore (static RAM -8 KB on Wio L1, same total).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Active target (set/clear/resolve person position), geofence crossing
state machine and proximity beeper move from UITask to
ui-core/LocatorEngine.h, emitting LocatorCrossed / LocatorBeep events.
UiEvent gains a flag and a 24-byte text. tickCore() now runs at the end
of UITask::loop(), where the moved engines used to run, so a fresh GPS
wake re-seeds the locator before it evaluates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Auto-[LOC] session (duration, movement/heartbeat gate, scoped send) and
the peers' LiveTrackStore + expiry move from UITask to
ui-core/LiveShareEngine.h. "Live share ended" becomes a
UiEventType::LiveShareEnded event; UITask keeps thin wrappers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
COG ring sampling (every ~1 s from UiCore::loop), outlier rejection and
currentCourse/currentLocation move from UITask to
ui-core/CourseEngine.h. UITask keeps one-line wrappers; screens unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Single in-flight ping + last result move from UITask to
ui-core/PingEngine.h; MyMesh's ping callback routes to the engine
instead of casting the Listener back to UITask. UITask keeps thin
wrappers (and the "not supported" alert), NearbyScreen is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alarm / countdown / ring logic moves from UITask to ui-core/ClockEngine.h
unchanged. New ui-core/UiEvents.h: fixed-size Core -> frontend event
queue; UITask::tickCore() runs UiCore::loop() and reacts to ClockAlert /
ClockRingEnded (wake, alert overlay, melody). ClockToolsScreen API unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New examples/companion_radio/ui-core/ (header-only for now, reached from
ui-new/UITask.cpp by relative include, so no platformio.ini changes):
UiCore facade, MessageHistory (moved verbatim), DmUnreadTable (extracted
from UITask). UITask heap-allocates the Core in begin(); MessagesScreen
binds to core().history. Behaviour unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FEAT_RX_POWERSAVE lived in MyMesh.h, but SettingsScreen.h only pulls
Features.h -- it saw the flag only via include order, and an undefined
macro in `#if` silently reads as 0, which would split the build the day
it's flipped to 1. Now defined in Features.h (the home of FEAT_* flags),
which MyMesh.h includes; comment/doc pointers updated.
- Changing Live Share's "Stop after" restarted the whole session, forcing
an immediate re-announce [LOC] although the position hadn't changed. It
now restarts only the duration clock (restartLocShareClock()).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DM and channel history each live in a fixed-size ring (32 DM / 48
channel entries). A conversation that outpaces reading can fill its
ring, evicting the oldest entries — including unread ones that were
never opened — so the unread badge silently caps at ring capacity
instead of reflecting how many messages actually arrived.
MessageHistory now tracks a sticky per-channel overflow flag, set at
the exact point an unread channel entry gets evicted (mirroring the
existing unread-decrement logic) and cleared once the count reads back
down to 0. DMUnreadEntry gains the same bit for DM contacts, detected
by comparing the raw per-contact counter against actual ring occupancy
on each new message (the DM ring, unlike the channel ring, doesn't
proactively decrement on eviction).
DisplayDriver::drawUnreadBadge/unreadBadgeWidth/fmtBadgeCount take an
optional overflow flag (default false, existing call sites unchanged)
that appends "+" to the badge. Wired into every place an unread count
is shown: DM/favourites and channel lists, the DM/Channels/Rooms
mode-select screen, favourite tiles, and the aggregate "Msgs" field on
the clock and lock dashboards plus the Messages home-carousel page.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Live Share gets a "Scope" row (Target / * / any scope from the shared
list). It applies to [LOC] sends only, beats the app's send_scope and a
channel's own pick, and never touches normal messages. Target keeps the
previous behaviour. removeScope() fixes the stored index up.
- Auto share now always ends: "Stop after" 1/2/4/8/12 h (default 1 h, no
unlimited option). On expiry it switches itself off and shows "Live share
ended". The session clock is RAM-only, so a reboot starts a new session.
- NodePrefs: loc_share_scope + loc_share_duration_idx appended, sentinel
0xC0DE002C -> 0xC0DE002E, sizeof unchanged (2824).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
feat: Make lock screen a page type and display title bar on it
Moves lock-screen rendering out of a dedicated branch in UITask::loop()
into a proper HomePage::LOCK page in HomeScreen (appended after Count,
so no existing HomePage/home_pages_mask bit shifts), adds a title bar to
the lock screen (node name omitted, intentionally, for at-a-glance
anonymity), and makes drawClockTime()'s center-alignment opt-in so the
lock screen can left-align its clock. Reviewed: the two existing
drawClockTime() call sites are both updated to keep their prior
alignment, and this doesn't interact with our home_pages_mask=0 default,
msg_wake_screen_off, or the shutdown()-flush fix landed this cycle.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit
- adds LOCK to the HomePage enum
- moves the lock page code from loop() to the selected page handler
- adds a forward declaration for formatDashVal to make it callable from within the selected page handler
- adds a syncLockToHome function that triggers a (un)lock page switch
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:
Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
b067e95b stopped stripping accents, any accented string now measures
double its real width -- mis-centred titles, premature ellipsis/marquee,
badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
(miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
60fps) -- now tracks a dirty bounding box and only clears/blits the
region actually touched.
Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
from the LAST scheduled event, not "now" -- so the anti-click ramps could
effectively snap instead of fading. Fixed with cancelScheduledValues +
setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
send A->B, and B (the one actually meant to beep on receipt) stayed
silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
gain instead of it happening to work by coincidence.
Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.
Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".
Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.
Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.
Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.
Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.
Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two prototype polish fixes ahead of the website embed work:
1. Holding Enter (the sim's main way into "the rest of the options") did
nothing -- the JS bridge's sim_enqueue_key() went straight to
enqueueKey(), bypassing UITask::handleLongPress() entirely, so
KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
sim_enqueue_key_longpress(), which does route through the real
handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
web harnesses with the same 1000ms threshold real hardware uses.
2. SimDisplayDriverCanvas::print() drew text with the browser's own system
font (ctx.fillText, '8px monospace') instead of the real bitmap font a
MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
from the same PlatformIO registry package a real board build pulls) into
variants/sim/thirdparty/gfx/, and render print() through the real,
shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
identical glyphs to real hardware, not a look-alike.
Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:
- Native (plain g++, platform = native): ASCII-art display over stdout,
stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
platform force-overrides any CC/CXX toolchain override back to system
clang++): canvas-backed display, IDBFS-backed persistence across page
reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.
Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
Three names had grown around one idea. "Favourite" was a filter in
Settings, an invisible app-only flag on a contact, a device-settable bit on
a channel, and — on the Nodes screen — a menu row that actually pinned to
the Favourites dial. Nothing marked a favourite on screen, and the dial
only took chat contacts.
A favourite is now the starred flag (ContactInfo::flags bit 0 for contacts
and rooms, ch_fav_bitmask for channels), settable on the device everywhere
via a Fav: ON/OFF row, marked with a star on its row, and sorted to the top
of the list — in Messages, Tools > Nodes and the Locator target picker.
Settings > Contacts > "Favs top" turns the sorting off; it defaults on, and
is stored inverted so an upgraded prefs file reads back as on rather than
off.
MyMesh::setContactFavourite() writes the same bit the app sets and bumps
lastmod, so the two stay in sync. The DMs/Rooms = Fav list filters no
longer depend on having starred someone in the app first.
Pinning is now separate and explicit, and the dial takes contacts, room
servers and channels. Slots carry a kind (NodePrefs::favourite_kinds,
schema 0xC0DE0029) — a channel slot holds an index, so emptiness is decided
by the kind first, since channel 0's payload is all zeroes. Choosing what
to pin reuses the Messages screen's own Direct/Channels/Rooms browse
instead of a second picker built on the dial, which drops that picker, its
key/label tables and the now-unused getRecentDMContacts(). A filled tile
gained Unpin/Replace under Hold Enter.
Fixes a room server being pinnable and then unremovable: the picker's
recent-conversations tier didn't filter by contact type and room posts
share the DM history, opening one from the dial skipped the login
handshake, and Unpin only existed in the chat contact list that rooms never
appear in.
Also: PopupMenu::_visible was written and never read (render recomputes the
cap from display height), which is why menus with more items than the
"visible" argument always worked; Settings' all/fav values and the
dm_show_all comment said things that were not true.
Built for Heltec V3, Wio Tracker L1, Wio Tracker L1 e-ink and T-Echo Card.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
An app-originated channel send (mirrored into the on-device history)
bumped that channel's unread badge whenever the device's own UI
wasn't already showing that exact channel -- unlike an on-device
compose, which sidesteps this by forcing itself into that channel's
view right before sending. Adds an explicit own_message flag through
addChannelMsg (MessageHistory -> AbstractUITask -> UITask ->
MessagesScreen) so an own post is never counted unread regardless of
what's on screen when it's sent.
Found the same bug in MyMeshBot.h's three auto-reply-into-channel call
sites (Remote Bot's own reply showing as unread on itself) and fixed
those with the same mechanism.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Extends the existing single-boolean channel relay-echo marker into a
full count + list of distinct confirming repeaters, since each
repeater retransmit already appends its own identity hash to the
packet's path and the echo-matching hash deliberately ignores that
mutable path -- so every distinct repeater's echo of one send now
matches the same tracking slot instead of only the first.
Symmetrically captures the hop path a received DM/channel message
actually took, so a new "Path"/"Relayed by" row in the existing
Hold-Enter Options popup can show the resolved sequence of repeaters
(by contact name, or a hex fallback for an unknown one).
Also fixes a real bug caught during testing: the popup row's own
label ("Path (N hops)"/"Relayed by (N)") was built into a stack-local
buffer handed to PopupMenu, which only stores the pointer -- it
rendered as garbage once the building function returned. Moved to a
persistent member buffer.
Bumps the dev-build fallback version and adds release notes/docs
for this plus the two other 1.27 features already on this branch
(BLE retry backoff, marquee-scroll for selected long text).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CMD_SEND_TXT_MSG and CMD_SEND_CHANNEL_TXT_MSG (the phone app's send path)
transmitted over the mesh but never touched the device's own MessagesScreen
history, unlike a message composed on-device (MessagesScreen::afterSend) --
so a DM/channel post sent from the app was invisible if that same
conversation was later opened on the device's own screen. Both handlers now
also call into the same history-store entry points incoming messages use.
Also wires up delivery-status parity with an on-device send, not just the
raw text:
- Channels: arms the existing "relayed into mesh" repeater-echo tracker
(trackRelaySend()/armChannelRelay()) on the new entry -- sendGroupMessage
already runs that tracker regardless of who originated the send, this
just attaches it to the right history entry. Required threading a ring
position back out through AbstractUITask::addChannelMsg (now returns int)
and a new armChannelRelay() passthrough.
- DMs: addDMMsg gained ack_tag/ack_deadline_ms/resends params (threaded
through MessageHistory -> MessagesScreen -> AbstractUITask/UITask) so an
app-sent DM gets the same pending -> \xe2\x9c\x93/\xe2\x9c\x97 status the on-device compose
path shows. resends stays 0 deliberately: the app owns its own retry
decision, so this only drives the on-screen status, never a second,
independent auto-resend from the device itself.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
pollHallSensor() acted on the raw pin reading immediately, unlike every other
physical-input path in this file (MomentaryButton, pollCardKB()'s own
last-raw edge check). A cheap mechanical reed switch -- one of the two
sensor types the docs explicitly recommend wiring here, alongside a
solid-state Hall IC -- can chatter for a few ms while the magnet crosses the
trigger distance, so a poll every loop() tick during that window could flip
_locked and fire _display->turnOff()/turnOn() repeatedly in that short span:
wasted work on any panel, and a real cost on e-ink where each is a slow
full-panel operation.
A raw reading now has to hold steady for HALL_DEBOUNCE_MS (25ms, same
threshold as MomentaryButton's ISR_DEBOUNCE_MS) before it replaces
_hall_magnet_present and triggers the lock/unlock actions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
No board in this repo has one built in, and no default pin is assumed
anywhere -- whoever wires a Hall-effect or reed sensor to a free GPIO sets
PIN_HALL_SENSOR (and HALL_ACTIVE_HIGH, for a sensor that pulls the pin high
rather than low on presence) as a build_flag on their own env. Entirely
opt-in and a no-op elsewhere, same pattern as PIN_GPIO1..4/ADC_MULTIPLIER/
CARDKB_ENABLE.
Level-triggered polling (like pollCardKB()) rather than an edge interrupt --
a magnet held near the sensor reads the same way every tick, so the new
pollHallSensor() only acts on the two transitions. Closing locks and blanks
the display with no wake grace (the cover is physically over the screen, so
there's nothing to show); opening unlocks and wakes it, with no key combo
either way. Both are independent of the Auto-lock setting, which is a
timeout, not a physical event.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Three power-saving additions, prompted by comparing this fork's existing
RX duty-cycle support against IoTThinks/EasySkyMesh:
- RX duty-cycle watchdog: the SX126x's hardware RX<->sleep sequencer runs
with no MCU polling, so a desync (a known failure mode) previously had
nothing watching for it. A new watchdog samples the BUSY pin every tick;
no transition for too long triggers a soft re-arm, then a full chip
reset (with cached radio params reapplied, since std_init() resets to
compiled firmware defaults) if that doesn't clear it. Soft/hard recovery
counts surface on Tools > Diagnostics > Live as "RXPS wd s/h".
- Noise-floor recalibration during power-save: sampling was previously
skipped entirely while duty-cycling, freezing int.thresh interference
detection at whatever the floor was when power-save turned on. Now
borrows a brief continuous-RX window once a minute to take a fresh
reading before re-arming duty-cycle.
- GPS duty-cycling (Settings > System > "GPS pwr"): cycles GPS off between
fixes instead of running it continuously. Each wake waits for a fix
(capped at 60s) before sleeping again for the configured interval.
Repurposes the long-dead NodePrefs::gps_interval byte rather than adding
a new persisted field. A "is anything live using GPS right now" hold in
UITask keeps GPS continuously on whenever trail recording, live-share,
an armed Locator, or the Compass/Nearby-navigate view actually need a
live fix, so none of those features degrade. Locator crossing-state is
reset on each wake so a still-settling first fix can't read as a false
geofence crossing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The text preview was the last part of the keyboard still working in bytes
rather than codepoints. cpl is how many characters physically fit on a
line, so dividing byte offsets by it counted every 2-byte Cyrillic/Greek/
accented character as two: lines held half the text they had room for, and
a break could land inside a codepoint. Both display drivers are
permanently single-font, so translateUTF8ToBlocks() passes UTF-8 straight
through -- the truncated sequence reached print() and drew as garbage on
both sides of the break. Line boundaries now walk the buffer with the same
kbUtf8*() helpers insertion/backspace/T9 already use, and the per-line
buffers are sized for a full line of 2-byte characters.
Caps-lock also gets an underline on the shift key: it sets caps too, so
the highlight alone made a one-shot Shift and a held lock indistinguishable
despite capitalising one letter vs. every following one.
Drops UITask::applyFont() -- setSingleFont() is a no-op on both drivers
since they were pinned to misc-fixed, so it did nothing, and use_lemon_font
has had no Settings row for a while. The pref itself stays: it's part of
the on-disk layout. Retires the matching stale rationale on scriptHint().
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- DM/room unread badges could claim messages the ring no longer held
(same class as the channel fix in 6470afaf, not covered by it):
getDMUnread()/getDMUnreadTotal() now clamp to dmHistCountForContact(),
and a new reconcileDMUnread() (called once per loop()) frees any
_dm_unread_table slot whose ring occupancy has dropped to 0, so a
17th sender isn't starved by stale entries. onContactRemoved() now
also clears _dm_unread_table -- the one per-contact table it was
missing.
- Shift didn't capitalise ł/ń/ź/ż (+ĺ/ľ/ň/ž): the Latin Extended-A
case-pairing rule assumed a single parity for the whole block, but it
flips around the unpaired codepoints ĸ/ʼn/Ÿ. Fixed with four
sub-ranges, verified exhaustively over U+0100-U+017F.
- Triple-click could still toggle the buzzer while locked on
PIN_USER_BTN/PIN_USER_BTN_ANA boards (joystick path already guarded
this).
- millis() wraparound: 4 absolute comparisons in UITask.cpp (battery
poll, auto-off, lock-wake, backlight) converted to the existing
(int32_t)(millis()-deadline)>=0 idiom; MyMeshBot.h's DM-throttle
eviction now picks the oldest slot by elapsed time instead of raw
t_ms, which picked the wrong slot right after a rollover.
- Long-press bypassed checkDisplayOn() on all 5 call sites -- neither
woke the display nor extended auto-off, and could deliver
KEY_CONTEXT_MENU to the invisible screen. Moved the gate inside
handleLongPress() itself instead of patching each site.
- CardKB's backspace/printable-insert branches didn't reset t9_cell,
so typing right after a T9 cycle tap could get silently overwritten
by a same-cell re-tap within the T9 timeout.
- buildContactList()'s counts[MAX_CONTACTS] was a 1400 B int array on
the 4 KB loop() stack; values are bounded by DM_HIST_MAX (32), so
now uint8_t.
- ACK table treated ack==0 as a wildcard: isAckPending(0) matched any
free slot, and processAck() with an all-zero ACK matched the first
free slot and returned its stale contact pointer. Both now skip/reject
ack==0, and the matched slot's contact pointer is cleared alongside
its ack hash.
- ensurePageOrderInit() could write one byte past page_order[13] when
migrating a saved order with all 13 slots full and CLOCK last --
guarded on insert_at < PAGE_ORDER_LEN.
Two findings from the same review were resolved as no-op decisions,
not code changes: !buzz over DM ignoring quiet hours is intentional
(the pull exemption is meant to cover the buzzer), and the offline
queue's full-queue drop-newest behaviour is upstream code, left alone.
Build-verified green on WioTrackerL1_companion_solo_dual (RAM 71.1%,
Flash 66.6%) and WioTrackerL1Eink_companion_solo_dual (RAM 73.0%,
Flash 67.9%).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CardKB is level-triggered (repeats the held byte every poll) and its Enter
key collided with the on-screen keyboard grid's own commit action, causing
duplicate characters and accidental message sends. Debounce polling and use
the CardKB v1.1 Fn modifier (confirmed working on real hardware) instead of
tracking navigation state: plain Enter now behaves like the physical centre
button, Fn+Enter submits, Fn+Tab opens the Hold-Enter equivalent, and
Fn+<letter> opens that letter's accent popup directly.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Auto-detected at boot on Wire1/Grove (addr 0x5F) -- no setting to flip, and a
no-op on boards without that bus or with nothing attached. This UI's key
codes (KEY_LEFT/UP/DOWN/RIGHT/ENTER/CANCEL) already match CardKB's own byte
protocol, so most input needs zero translation and flows through the same
key queue as physical buttons.
Two bytes get remapped in UITask::pollCardKB():
- Enter, only when the on-screen keyboard's plain grid state is active (no
placeholder/accent popup, not in cursor-mode), becomes a new KEY_KB_ENTER
sentinel meaning "submit the field" -- reusing plain KEY_ENTER there would
insert a stray character, since a CardKB typist's row/col never reflect an
intentional grid selection. Everywhere else Enter is untouched, so
selecting a placeholder or committing an accent still works normally.
- Tab (otherwise unused) becomes KEY_CONTEXT_MENU, standing in for the
"Hold-Enter" long-press gesture CardKB has no way to produce -- without it,
~30 context menus across the UI (message reply/navigate, Bot/Admin/
Repeater, ...) would be unreachable from the keyboard alone.
KeyboardWidget gains a direct-typing path: printable ASCII inserts straight
at the cursor bypassing the grid, Backspace deletes, KEY_KB_ENTER submits.
Build-verified: WioTrackerL1_companion_solo_dual and
WioTrackerL1Eink_companion_solo_dual both compile and link clean; also
smoke-tested Heltec_mesh_solar_companion_radio_ble (no ENV_PIN_SDA/SCL) to
confirm zero regression on boards without the feature.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Auto-Reply Bot gains Actions (!buzz/!gps/!advert) behind a new per-target
toggle nested under Commands (bot_actions_dm/ch/room); off by default.
- Bot Trigger fields accept comma-separated multiple phrases, matching any
one fires the reply.
- New user-assignable GPIO feature (Wio Tracker L1): !gpio1..!gpio4 bot
commands plus a Tools > GPIO screen. Each pin cycles Off/Input/Output;
GPIO1/GPIO2 (P0.02/P0.29, the nRF52840's AIN0/AIN5) also offer a read-only
Analog mode via direct SAADC access. GPIO3/GPIO4 (P0.09/P0.10) are the
chip's NFC1/NFC2 pins, repurposed as plain GPIO via a one-time UICR
NFCPINS bit-clear in initVariant() (adapted from Adafruit's own
nfc_to_gpio example) -- confirmed working on real hardware.
- Fix: DM/room reply-prefix ("@[nick] ") stripping happened at the wrong
layer, hiding the "To:" header on DM replies and leaking the raw prefix
into room messages' list view; a related mismatch had the history
scrollbar's sizing pass wrap room messages with the sender name still
attached, disagreeing with the actual rendered text.
Build-verified: WioTrackerL1_companion_solo_dual and
WioTrackerL1Eink_companion_solo_dual both compile and link clean
(sizeof(NodePrefs) confirmed 2720 via real build, not guessed).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Tools > Admin: split the Radio tab's single "f,bw,sf,cr" comma-string
field (free-text keyboard) into 4 independent, type-appropriate rows --
Frequency (same digit-cursor DigitEditor Settings/Repeater use locally),
Bandwidth/Spreading factor/Coding rate (discrete-set LEFT/RIGHT stepping),
plus TX power and the 3 Routing numeric fields as number steppers and
Repeat as an ON/OFF toggle. Edits happen locally (zero mesh traffic per
keystroke); only Enter sends one combined `set`, Cancel sends nothing.
Full pre-release audit of all 16 commits since v1.22 (5 parallel focus
areas: display/font, keyboard/messages, Nodes/Admin, Bot/channels,
UITask+NodePrefs schema) turned up and fixed:
- Admin: fetched FK_NUMBER values weren't clamped to the field's range,
so a value already out-of-range could get stuck unreachable; fixed
commit-time float format noise (%.6f -> %.3f); Cancel/failed-login
always returned to the Nodes picker even when Admin was opened
directly from a node's Hold-Enter action -- now returns to wherever
it was actually opened from (AdminScreen::_from_picker).
- Keyboard: one-shot Shift was consumed after the *first* T9 multi-tap,
so cycling to the 2nd/3rd candidate always came out lowercase --
fixed by caching the cycle's caps state (t9_caps).
- Messages: history is numbered newest-first, so a message arriving
while scrolled up to an older one silently relabeled the view onto a
different message -- selection now shifts with the insert.
- Channels: onChannelRemoved() didn't clear ch_notif_override/
ch_notif_muted/ch_fav_bitmask despite its own contract comment
requiring it (now far more reachable via the on-device Delete);
an all-zero hex secret silently self-deleted the channel it was
just saved into (collides with the empty-slot sentinel) -- rejected.
- Room login: isRoomLoggedIn() indexed the login-tracking ring
directly instead of via its head offset, silently wrong once the
ring wraps (8+ rooms/session) -- the new on-device Logout depends
on this being right.
- Font/display: removed the now fully-inert Settings > Display > Font
toggle and the dead LemonFont.h (retired by the earlier misc-fixed
font unification, zero remaining includes); fixed a copy-pasted
"5x7" comment (font is 6x9), two meaningless dead ternaries, and an
OLED/e-ink inconsistency in the undefined-glyph fallback box offset.
- AdminField's `kind`/bounds fields no longer rely on default member
initializers inside aggregate-init: this toolchain's actual nRF52
build (unlike env:native) has no explicit -std= override, so it
predates C++14's aggregate-with-default-member-initializer rule.
Given an explicit constructor instead -- portable regardless of
standard, all existing field-table literals unchanged.
Docs updated to match: tools_screen.md (Diagnostics as a 3-tab
carousel, was documented as one flat screen), message_screen.md
(chat bubbles, newest-at-bottom, cursor mode, secret validation),
settings_screen.md (dropped the dead Font row), solo_ui_framework.md
(header menu_hint signatures, icon priority-drop, KeyboardWidget's
T9/alphabets/cursor-mode). release-notes.md gains the v1.23 section
covering all of the above plus the other 15 commits since v1.22.
Build-verified on WioTrackerL1_companion_solo_dual.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
A device administering itself via the Admin tool read as awkward, so the
local mode is gone and its options relocated to Settings.
- AdminScreen is remote-only: drop the CHOOSER phase, _local_mode, the
LocalField/LocalKind model and activateLocalField/commitLocalField.
Phases collapse to LOGIN/COMMAND/REPLY, entered only via startFor().
- Tools > Admin opens straight to the Nodes picker (ACT_ADMIN ->
pickAdminTarget()). Backing out of a command screen returns to that
picker; the picker's Cancel returns to Tools. gotoAdminScreen() removed.
- Settings > System gains Name (keyboard-edited node_name) and Reboot
(action row, placed last so it isn't the default cursor). Radio + TX
power were already in Settings; Send advert is the home ADVERT page.
Docs: tools_screen.md Admin section rewritten remote-only; settings_screen.md
System table gains Name + Reboot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tools > Admin now opens on a This-device / Remote-node chooser. "This
device" is a login-free 2-tab carousel (System: Name/Radio/TX power/
Lat/Lon, Actions: Send advert/Reboot) mapped onto NodePrefs/sensors and
reusing Settings' own apply chains -- no CommonCLI port. "Remote node..."
opens Tools > Nodes in a pick-mode (borrow-another-screen's-list idiom),
and Nodes gains an "Admin" Hold-Enter action; both converge on the single
canonical UITask::openAdminFor() -> AdminScreen::startFor().
Also:
- KeyboardWidget: opt-in PlaceholderRefreshFn hook for contextual {}-key
CLI command-name completion (word-replacing); default behaviour and all
other keyboard uses unchanged.
- TabBar: ellipsize() re-measures the real "text..." candidate per step
(+ width clamp) so dots can't spill into a neighbour/reserved icon.
- ChannelsView: form rows truncate instead of wrapping.
- Reboot moved off the default-selected Actions row (fires with no confirm).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Messages:
- Add/edit/delete channels on-device (new ChannelsView, owned by the renamed
MessagesScreen — was QuickMsgScreen, whose name no longer matched its scope).
Channel secret entry supports a typed passphrase (SHA-256'd, same primitive
the library already uses for the routing hash) or a raw 32-hex-char key.
- MyMesh::setChannelLocal() factors out the setChannel/saveChannels/
onChannelRemoved sequence previously duplicated across the two
CMD_SET_CHANNEL branches, shared now by the BLE and on-device paths.
Tools > Admin (new):
- Log into a repeater/room server's admin account and send CLI commands,
the on-device equivalent of the app's repeater-admin feature.
- Commands are organised into category tabs (System/Radio/Routing/Actions)
with common get/set fields (name, radio profile, tx power, repeat, advert
intervals, ...) plus a free-text "Custom command..." fallback for anything
else. A field row fetches the current value, opens it pre-filled for
editing, and sends the change — falling back to a blank editor if the
fetch fails or times out.
- The admin password persists and self-heals exactly like room logins in
Messages: saved on a confirmed admin-level login, forgotten on a failed
one, left alone if merely under-privileged.
- New MyMesh::sendAdminCommand()/AbstractUITask::onAdminReply() plumbing so
a reply reaches the UI without touching the existing BLE/app CLI-terminal
path (queueMessage's should_display gate is untouched).
Shared TabBar.h extracted from NearbyScreen/BotScreen's independently
duplicated tab-carousel rendering (now a third consumer via Admin) — also
fixes neighbouring tabs vanishing outright when they didn't fully fit;
they now truncate with an ellipsis instead.
Keyboard: the combined "Ext.Latin" alphabet split into 8 separate,
linguistically complete per-language keyboards (Polish, Czech, Slovak,
German, French, Spanish, Portuguese, Nordic), and fixed an OLED-only bug
where tall accented glyphs overlapped the keyboard's separator line
(SH1106's Lemon-font ascent constant was 2-3px short for them).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Auto-Reply Bot gains a third target (room servers, alongside DM and
channel), new {name}/{hops} reply placeholders, and a DM all/favourites
allow-list. BotScreen is redesigned as a circular tab carousel (Direct /
Channel / Room / Other, same interaction as Nearby Nodes' filter tabs)
instead of one long scrolling list, which also exposed and fixed a
leftover coupling where Channel/Room trigger-replies and their !command
handling secretly depended on the DM tab's Enable/Commands toggles —
each target's Enable and Commands are now fully independent.
- NodePrefs: bot_room_enabled/prefix/trigger/reply, bot_dm_scope,
bot_commands_ch/bot_commands_room (bot_commands_enabled repurposed as
DM-only). SCHEMA_SENTINEL 0xC0DE001D -> 0xC0DE001F; sizeof unchanged
at 2712 (new bytes absorbed existing padding, verified via a
standalone host compile + offsetof check).
- DataStore: persists all new fields; seeds bot_commands_ch/room from
the old shared bot_commands_enabled on upgrade so existing
channel/room command behaviour isn't silently lost.
- MyMeshBot: tryBotReplyRoom/tryBotRoomCommand mirror the channel bot's
shape but post via sendMessage (room relays to members itself);
requires an existing login session with that room, same as a manual
post would. botDmSenderAllowed() gates DM trigger-reply/commands on
the favourites bit when bot_dm_scope=Fav.
- MsgExpand: {name}/{hops} as optional trailing params (default
nullptr/-1, no existing caller affected) — deliberately not exposed
on the general compose keyboard, only on bot Reply fields.
- QuickMsgScreen/UITask: room-target picker (mirrors the channel
picker), routing through the existing room-login prompt when there's
no saved password yet.
- BotScreen: tab carousel (LEFT/RIGHT switches tabs, UP/DOWN moves
rows, Enter is now the only way to change a value); Enable split out
of Channel/Room's combo row; Quiet Hours gained a stepper sub-mode;
Commands moved from a shared toggle into each tab.
- docs/tools_screen.md updated for the new tab layout and behaviour.
Not build-verified — no PlatformIO toolchain in this environment.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- locked device: a ringing alarm/timer was invisible — wakeForAlarm() now
holds the lock wake window for the whole ring, the lock screen draws the
alert overlay, and a key-dismissed ring falls back to a 5 s glance
- status bar: A / live-share / trail / repeater icons no longer vanish when
Bluetooth is off (moved outside the isSerialEnabled() gate)
- alert overlay: long text wraps to up to 3 lines inside the box instead of
overflowing the border (new UITask::renderAlertOverlay, shared with lock)
- MyMesh: force NUL on contact.name copied from an app frame (unterminated
name could overrun the AdvertPath strcpy)
- clock tools: ring/timer deadline compares now wrap-safe (signed diff),
matching the trail/loc-share timers
- messages: channel context menu freezes its target channel at open; fav
toggle no longer retargets the menu when the fav-only filter drops the row
All three solo envs build green (WioTrackerL1 OLED/Eink, GAT562-30S).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The joystick directions and Back were never begin()'d, so on the e-ink build
they never claimed a GPIOTE channel — edges landing during a blocking panel
refresh were lost and the IRQ-capture work didn't reach them. begin() them.
Even with edges captured, rapid taps of one direction replayed into a single
check() and collapsed into a double/triple-click event the navigation handler
ignores, and the loop only ever dispatched one key per render. So:
- MomentaryButton: for multiclick=false buttons emit one CLICK per completed
release (one per check() call) instead of collapsing — each tap stays a
discrete key. multiclick=true buttons (double/triple) are unchanged.
- UITask: add a key FIFO; drain each direction fully into it, apply the whole
queued burst, then redraw once. N taps captured during a refresh become N
navigation steps at the cost of a single refresh. Also fixes losing a key
when two buttons fire in the same loop iteration.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a Clock Tools screen (Enter on the home Clock page) with three time
utilities, plus the engine that drives them from UITask::loop() so they
work regardless of the current screen / display state:
- Alarm: a single one-shot wake alarm. Persisted in NodePrefs as a local
time-of-day; UITask schedules it as an ABSOLUTE fire instant recomputed
from that time, so it survives RTC re-syncs (mesh/app/GPS/CLI all jump
the clock) — small corrections still fire on time, a jump over the
target still fires (late, up to 6 h). Disarms after firing. A bell
icon signals an armed alarm on the clock face and the top status bar.
- Timer: a millis-based countdown (sync-immune), big HH:MM:SS readout,
rings even when off-screen.
- Stopwatch: millis-based, keeps running in the background.
Numeric fields use the shared framework DigitEditor (digit-by-digit,
min/max enforced). The alarm/timer/ring engine lives in UITask alongside
the locator/live-share engines (no screen-cast for time-critical logic).
E-ink: live readouts refresh coarsely (and on any key); timing is exact
regardless, and the countdown's buzzer fires on time. Rings override mute
and are dismissed by any key (auto-stop after 1 min). Cannot wake from a
full Shutdown (CPU/RAM powered down).
NodePrefs: +alarm_on/alarm_hour/alarm_min (fit existing tail padding,
sizeof unchanged 2488), SCHEMA_SENTINEL 0xC0DE0016 -> 0xC0DE0017,
DataStore read/clamp/write in lockstep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The "_dirty bool, then if (_dirty) the_mesh.savePrefs() on exit" pattern was
duplicated across 9 screens with subtle divergence: some cleared the flag
after saving, some left it set and relied on onShow() to reset. Replace all
12 exit sites with a single _task->savePrefsIfDirty(flag) helper that saves
once only if dirty and always clears the flag, so the "did we touch flash?"
answer lives in one place and the reset is consistent.
Edit sites still mark the flag manually (inherent to change tracking); only
the persist-on-exit boilerplate is centralised.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adding a screen touches 4 sites; 3 (member decl, gotoX decl, gotoX def) are
compile-checked, but a missed `new XScreen()` in begin() left the pointer
uninitialised and crashed at first navigation. Give every screen member an
in-class nullptr initialiser and bail early in setCurrScreen(nullptr) so the
mistake is an inert no-op instead of a null deref. Document the 4-site
registration contract on the member block.
A full registry table was considered and rejected: the named gotoXScreen()
methods are a depended-upon API (~30 call sites, menu dispatch + back-nav),
so a table would add an enum + indirection without removing them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
DM, room and channel history always stamped a message with receipt time
(rtc_clock.getCurrentTime()), even though the sender's real timestamp was
already available (and, for DMs/rooms, already threaded through to
addDMMsg -- just never used for display). Live-received messages hid this
because receipt lags origination by only seconds, but a room-sync replay or
an offline-queued message held by a repeater can arrive long after it was
sent, so a burst of backlog messages all showed as "just now".
storeDMMsg() now prefers msg_ts (falling back to receipt time only when
unknown). addChannelMsg() gained a timestamp parameter, threaded from
onChannelMessageRecv() down through AbstractUITask/UITask, with the same
fallback. The DM dedup check and outgoing-message timestamps are unaffected
(they use msg_ts directly, already correct).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CMD_SET_CHANNEL clearing a slot (empty secret) left bot_channel_idx,
loc_share_channel_idx, and the per-channel melody bitmasks pointing at that
index. A new channel added later at the same slot would then silently
inherit the old one's bot target, Live Share target, or notification
melody. New onChannelRemoved() hook, mirroring onContactRemoved(), turns
the bot/Live Share channel target off (fail closed) and clears the melody
bits for that index.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Deleting a waypoint left the Locator pointed at coordinates that no longer
existed (it's a coordinate snapshot, so nothing noticed). Removing a contact
was worse: nothing cleared its favourite slot, its Locator/Live Share target,
or its per-contact mute/melody entry, so all four kept referencing a pubkey
that no longer resolved to anything.
- WaypointsView's Delete now calls UITask::clearTargetIfWaypoint() first.
- New AbstractUITask::onContactRemoved() hook, called from MyMesh.cpp's
CMD_REMOVE_CONTACT handler, clears the favourite slot, the Locator target,
and dm_notif/dm_melody entries for that pubkey. Live Share's DM target
turns auto-share off instead of guessing a new recipient.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Starting trail recording with GPS switched off used to call setActive(true)
immediately -- the session timer ran while the screen sat on "Waiting for
GPS fix" forever and recorded nothing, with no hint that GPS was the
problem. Choosing "Start tracking" now opens a "GPS is off" confirmation
(Enable GPS & start / Cancel); confirming enables GPS and starts the
session. Behaviour is unchanged when GPS is already on.
Gated on a new UITask::hasGPS() so the prompt only appears on boards that
expose a toggleable GPS, not where GPS is simply absent.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>