Rename the repeater filter knobs from "politeness" to "forwarding
filters" across code comments, FEATURES.md and the docs, and correct
references that hadn't followed the controls when they moved from
Settings › Radio to the dedicated Tools › Repeater screen.
Comment/doc accuracy fixes:
- NodePrefs: user_radio_presets are now written by both Settings and
Repeater (shared picker), not Settings only.
- DiagnosticsScreen: class header listed only some rows; spell out the
full set (forwarded, signal, pool/queue, error flags, reset gesture).
- RepeaterScreen header no longer claims to show live forwarding stats
(they live on Diagnostics).
- tools_screen.md: drop the stale paragraph claiming the Repeater screen
shows live stats at the bottom — it is config-only.
Comments/docs only; no behaviour change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Settings › Radio and Tools › Repeater had near-identical preset-picker
logic (name/list-index lookup, save/delete, popup build, selection
handling) plus their own copy of the nearest-bandwidth search — only the
target fields (companion params vs. dedicated repeater profile) and the
apply call differed.
Extract the shared logic into RadioPresetPicker (a Target of field
pointers + a Result the screen acts on), with no dependency on UITask so
each screen keeps its own apply/dirty/keyboard/alert handling. Move the
nearest-bandwidth search to nearestBwIndex() in RadioPresets.h. Removes
~6 duplicated methods and 4 state fields from each screen.
Verified: WioTrackerL1_companion_solo_dual builds clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Repeater screen's preset picker only let you pick an existing
preset, not save the current profile as a new one or remove a saved
one — the only way to manage user presets was from Settings > Radio,
even though the repeater profile is a separate set of freq/sf/bw/cr
values.
Ports Settings' "+ Save current..." / "- Delete preset..." popup flow
onto the repeater profile fields, reusing the same shared on-screen
keyboard (UITask::keyboard()) and the same 4 NodePrefs::user_radio_presets
slots — a preset saved from either screen shows up in both, since it's
the same underlying array.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Settings > Radio gains a repeater toggle, 16 community-suggested radio
presets plus manual Freq/SF/BW/CR tuning (digit-by-digit Freq editor),
4 persisted user preset slots, and the packet pool bumped 16->32 so
queued retransmits stop starving incoming-packet allocation while
relaying.
Four opt-in politeness knobs (skip-advert, max-hops, yield, min-SNR),
all flood-only and off by default, plus overhear suppression that
cancels a queued retransmit if a peer relays the same packet first.
Adaptive Power Control is suppressed while relaying (pins TX power to
the ceiling) and duty-cycle RX is forced off, since a repeater needs
to hear and relay at consistent power.
A dedicated Tools > Repeater screen consolidates the toggle, the
politeness knobs, and live forwarding stats, plus an optional "Custom"
radio profile — a dedicated frequency/SF/BW/CR for relaying, separate
from the companion's own network, band-matched to the companion
frequency by default and used everywhere a radio change can happen
(boot, on-device toggle, app-driven CMD_SET_RADIO_PARAMS, Settings
radio edits) so the device never silently falls back to the wrong
params mid-relay.
Diagnostics gains the actually-forwarded packet count, real heap-free
via mallinfo(), a reset-counters popup, and hardened loop-detect
bounds. Also: a frequency-floor fix and a float-equality preset-match
fix in the repeater profile logic, deduped BW-table/valCol/profile-
seeding helpers shared between Settings and the Repeater screen, and
a build.sh fix tolerating control characters in `pio project config`'s
JSON dump.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Shows packet counts by category (RX/TX), radio noise floor/RSSI/SNR,
packet-pool free count and outbound queue length, uptime, and heap/stack
headroom on a single scrollable screen.
Adds generic per-payload-type RX/TX counters to Dispatcher (mesh layer),
plus pool-free/queue-length getters, and a new DeviceDiag helper for
nRF52 heap (linker-symbol + sbrk) and stack (FreeRTOS high-water-mark)
stats — the only platform needed for the 3 in-scope boards (Wio Tracker
L1 OLED/Eink, GAT562 30S), all nRF52840.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Matches every other list (drawList's row width - reserve): the highlight
shouldn't paint over the indicator's column, just frame it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tick marks, the scale baseline and the travel-direction pointer triangle
were hardcoded pixel constants, so they shrank to near-invisible slivers
next to the 2x cardinal labels and numeric readout on landscape e-ink.
Same fix pattern as the trail map / keyboard separator: derive sizes from
miniIconScale()/sepH() instead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PopupMenu drew its own unscaled ^/v text markers instead of the
track+thumb indicator the rest of the UI uses, so it didn't show position/
proportion and looked inconsistent on e-ink. drawScrollIndicator(Px) assumed
a full-width list (anchored to d.width()), which doesn't hold for a centred,
narrower popup box — added a right_x-aware overload so it can anchor to the
box's own edge instead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PopupMenu is compact and stands alone (no full-screen header to separate
from), so the gap meant for listStart() just wasted vertical space and let
the selection bar's edges miss the box border by a few px.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Trail map dots/diamonds/cross/start markers and the north indicator were
drawn as raw unscaled pixels, so they shrank to near-invisible specks on
landscape e-ink's larger font scale; they now route through the mini-icon
framework (icons.h) like the rest of the UI, and the grid intersection dots
scale with it too. The keyboard's preview/grid separator had the same bug
(hardcoded 1px) and now uses display.sepH().
Also makes UP/DOWN (and the keyboard's LEFT/RIGHT/UP/DOWN) wrap top<->bottom
across every list, menu and form selector, matching the behavior PopupMenu
already had.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Content drawn under the title separator touched the line on every standard
screen, because listStart() == headerH() (the row right after the separator).
Graphical screens worked around it with a hand-rolled hdr+2.
Bake a 2px breathing gap into listStart() so every list gains it at once, and
switch the screens that hand-rolled the offset (Compass, Nav, Nearby detail) to
listStart() so the content top is computed the same way everywhere.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The popup menu used fixed pixel constants (box width, item height, text
positions) sized for the OLED 128x64. On landscape e-ink the font is ~2x, so
rows overlapped, text ran past the box edge, and the box never adapted to its
contents.
Rebuild render() from live font metrics: box width fits the widest title/item
(clamped to the screen, centred), row height and title bar derive from the line
height, items and title are ellipsized so nothing overflows, and the scroll
arrows live in a reserved gutter. The title separator uses the scaled sepH()
with a 2px gap before the first row so content no longer touches the line.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The joystick rotation setting never survived a reboot: loadPrefsInt cleared it
on every load. The post-read override guarded on FEAT_JOYSTICK_ROTATION_SETTING
(and JOYSTICK_ROTATION), but DataStore.cpp included neither Features.h nor the
macro's header, so both were undefined — `#if !FEAT_JOYSTICK_ROTATION_SETTING`
was always true and the stored value was forced back to 0 every time.
Include Features.h so the flag resolves per build, and only force the default
when the setting isn't user-editable (OLED). On e-ink the stored value is now
kept; stale values migrated from another build are still corrected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The solo build already copies firmware.zip (the adafruit-nrfutil DFU package
used for OTA / BLE-DFU updates) into out/, so it was present in the Actions
artifact but never in the tagged GitHub Release. Give it a friendly name
(solo-<ver>-<device>-ota.zip) and include out/*.zip in the release files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Portrait e-ink message history had two scrollbar glitches:
- Track length tracked the last visible box's bottom, so a long message at
the bottom that left empty space shrank the whole bar. Pin the track to the
full list area (hist_start_y..cby); only the thumb sizes/moves.
- Thumb size was derived from the per-frame visible-box count, which fluctuates
with variable-height boxes. Drive it off pixel sums with a constant viewport
(view_px = track_h) so the thumb stays stable while scrolling one list.
- Gutter reserve used last frame's _hist_visible, so an incoming message briefly
toggled the gutter and reflowed box widths. Decide it from a whole-list fit
test at the widest layout instead — stable, no flicker.
Unify both fixes in computeHistScroll() (shared by DM + channel views) and
split drawScrollIndicator into a pixel core (drawScrollIndicatorPx) + an
item-count wrapper.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixes from a full ui-new audit (OLED + e-ink both build green):
- remove dead DisplayDriver::drawScrollArrows (all lists use drawScrollIndicator)
- SettingsScreen selection bar -> lineStep()-1, matching the drawList screens
- HomeScreen: don't force the 1s blink refresh on the CLOCK page (status icons
are hidden there anyway)
- FullscreenMsgView: clamp KEY_DOWN scroll to a cached _max_scroll instead of
over-incrementing and leaning on the next render to clamp
- DataStore: clamp use_lemon_font (>1 -> 0) on load, like the other enum fields
- move the ~1.5KB wrap scratch (trans/lines) off the render stack into shared
file-scope statics in FullscreenMsgView (single-threaded UI; the fullscreen
view and history list never lay out in the same frame)
Cleanup:
- drop dead members RingtoneEditorScreen::DUR_VALS and HomeScreen::sensors_scroll
- delete redundant manual scroll-clamps in handleInput across the drawList
screens (drawList already reclamps each render); remove the now-unused _visible
from QuickMsgScreen/NearbyScreen/BotScreen and BotScreen::scrollToSel()
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The DM/channel history views size the scroll-column reserve from the previous
frame's visible count. A new message bumps the count so the reserve briefly
appears until the next frame settles it — normally invisible, but the alert
overlay froze the screen (_next_refresh = _alert_expiry) for the alert's whole
duration, leaving the content shifted as if a scrollbar were needed. Keep the
underlying screen refreshing at its own cadence (capped at the alert expiry);
the display CRC skips unchanged frames so e-ink isn't thrashed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view,
scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot,
Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the
scroll-clamp/reserve/indicator that each had open-coded (and inconsistently).
- drawCenteredHeader(): centred title + separator, replacing the duplicated
two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and
was missed before); unifies the separator at headerH()-sepH().
- keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom;
applied to 6 screens, behaviour-preserving. Cancel/context-menu stay
per-screen (they mean different things on different screens).
- rotLabel() dedups the 0/90/180/270 array in Settings.
- Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Extract drawBoxedIcon()/drawSlotIcon() in icons.h; collapse the four
near-identical mute/BT/advert/trail blocks in renderBatteryIndicator.
- Centre the glyph on the actual indicator box (box_h) instead of the text
line, fixing the 1px vertical offset in Lemon mode.
- Extract blinkOn() for the shared advert/trail blink cadence.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the old ^/v scroll arrows with the proportional scroll indicator
(thumb + triangle caps) used by the list screens. Reserve its right-edge
column and re-wrap the message text to the narrower width so nothing renders
under it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Replace single-letter M/B/A/G top-bar indicators with scalable mini-icons:
ICON_MUTE (speaker+cross), ICON_BLUETOOTH (rune), ICON_ADVERT (broadcast
mast+waves), ICON_TRAIL (map pin). Centred in the cw+2 indicator box;
disconnected BT shows the plain glyph instead of lowercase b.
- fix(settings): right-side values used display.valCol() without the scrollbar
reserve, so after expanding a section they rendered under the indicator.
Route all value cursors through valCol(display) = display.valCol() - _reserve.
- fix(settings): font toggle used ^=1, which on a stale value of 2 (older Hybrid
build) flips 2<->3 — both nonzero, locking applyFont() on Lemon with no way
back. Normalise: use_lemon_font = use_lemon_font ? 0 : 1.
- docs(settings): document Messages > Resend setting.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the text ^/v scroll arrows with a font-scaling indicator drawn in
icons.h: a proportional thumb between fixed up/down triangle mini-icon caps.
drawScrollIndicator() lives in a ~5px right-edge column and scales via
miniIconScale (1x OLED, 2x landscape e-ink).
- Mini-icons: ICON_SCROLL_UP/DOWN; miniIconDrawTop (exact placement) and
miniIconDrawHalo (shape-hugging 1px DARK halo, clip_top to spare the header
separator) so caps stay visible on the LIGHT selection bar without a box.
- Thumb is 3*s wide so it centres on the triangle column; caps are static end
markers (always drawn) so neither vanishes at the extremes.
- scrollIndicatorReserve(): right-edge gutter (0 when the list fits). Content,
the selection bar and the message-history bubbles are all narrowed by it so
nothing renders under the scrollbar. Portrait e-ink wrap width subtracts the
reserve in both the box-height pass and render so wrapped text can't spill.
- Drop the redundant ">" selection marker (the highlight bar already shows
selection) and shift rows to x=2, reclaiming left-edge space.
- Wire the indicator into every scrollable list (Bot, Settings, Nearby, Tools,
Trail, QuickMsg lists + DM/channel history) and add one to WaypointsView,
which scrolled with no indicator before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reply-bot overhaul on top of the trigger/reply auto-reply:
Robustness
- single botTriggerMatches() shared by DM/channel paths; named constants
(BOT_REPLY_COOLDOWN_MS / BOT_SCRATCH) replace magic numbers.
- per-contact DM throttle (8-entry ring) so a second sender isn't starved
while one contact is on cooldown.
- channel anti-loop: skip only when an incoming message equals our own reply
(was: any reply containing the trigger word — which silently killed channel
replies for the common "trigger word in reply" setup).
Features
- away / reply-to-all: a lone "*" trigger matches every message.
- independent DM vs channel triggers (bot_trigger / bot_trigger_ch); "*" works
on the channel too, bounded by cooldown + echo guard.
- query commands: a DM or monitored-channel message is scanned for "!word"
tokens — !ping/!batt/!loc/!time/!temp/!hops/!status/!help — merged into one
combined reply. DM = per-contact throttle, ignores quiet hours; channel =
broadcast, per-channel cooldown, respects quiet hours. !hops uses
getPathHashCount() (0 = direct).
- quiet hours (bot_quiet_start/end, local, wraps midnight) silence push replies.
- reply counter shown in the BotScreen header.
UI / storage
- BotScreen: 9 rows, scrolling list (no more cramming), field I/O via
fieldBuf()/fieldCap().
- prefs bot_commands_enabled / bot_quiet_start / bot_quiet_end / bot_trigger_ch
persisted; schema 0xC0DE000A → 0xC0DE000C with clamping + migration
(bot_trigger_ch seeded from bot_trigger on upgrade).
- docs: tools_screen bot section rewritten; FEATURES.md refreshed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Unify on the shared keyboard: WaypointsView drives UITask::keyboard()
instead of its own instance; openKb() clears {loc}/{time} for literal
fields (labels, coordinates). Reclaims the duplicate widget from the heap.
- Icon glyphs on the special row: caps ⇧, space ⎵ (two halves), delete ⌫,
OK ✓ (reuses ICON_CHECK); {} and the page toggle stay text.
- Second character page (symbols), toggled by a "#@"/"abc" key. Tidy the
letters page: drop the duplicate grid space, add the comma, group
punctuation as . , ! ?
- Harden the preview buffers (KB_PREVIEW_CAP) against very wide displays.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- FEATURES audit: refresh references the Nearby/Trail refactors made stale —
M4 (renderDiscoverDetail → renderScanDetail), L1 (SNR %.1f now in scan detail
+ ping; list cards show RSSI), Trail grid (round-step renderGrid + MIN_GRID_PX).
- MyMesh: drop the obsolete `// TODO: add expected ACK to table` — the code
right below already populates expected_ack_table.
- PopupMenu: render() is now the single source of truth for _scroll, clamping
the selection into view from the live-height cap, so handleInput() only moves
_sel and never depends on a stale _cap (M3). Behaviour-preserving.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- tools_screen (Nearby): drop the removed "Filter…" Options action; filtering
is LEFT/RIGHT on the list only. Sort is adjusted in place via LEFT/RIGHT on
its row, stored-source only; filter/sort persist across re-entry.
- nearby_redesign / trail_redesign: mark Status implemented (branches merged);
record the Nearby deviations from the proposal.
- FEATURES: DM delivery status moved from idea to ✅ shipped, with deltas.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Author mini-icons as ASCII-art rows packed to bytes at compile time via
constexpr packRow(), so the glyph shape is visible in source while the
binary holds only the packed bytes (strings never reach flash, identical
to the previous hand-written hex).
Bundle each icon's width/height with its data through MiniIcon and the
MINI_ICON(name, width, ...) macro, so draw sites carry no magic numbers:
miniIconDraw(d, x, y, ICON_CHECK). Also add an unused-by-design skeleton
for full-size page icons (≤32 px): packRow32 / BigIcon / BIG_ICON /
bigIconDraw, for authoring a future big glyph the same readable way.
Existing XBM bitmaps left untouched.
Flash size unchanged; verified no ASCII-art strings reach the .elf.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the many scrollable filter/sort categories and inconsistent popups
with a single list / detail / action-menu path over two sources (stored
contacts and live discover scan). Filter (type) and sort are independent
axes: LEFT/RIGHT cycle the type filter, the action menu's Sort row is
adjusted in-place with LEFT/RIGHT (not Enter). The active filter is shown
in the SCAN title and empty-list messages distinguish "no contacts" from
"filtered out". Filter/sort persist across re-entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tidies the Trail screen end to end, with no functional change beyond the
intended UX cleanups. Squashed from refactor/trail-screen.
Popup:
- Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark
here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and
"Settings…" submenus, replacing one flat ~12-item list that mixed
settings and actions. One interaction pattern per level; Reset lives in
Trail file…, away from a stray Enter. Settings submenu is view-aware
(Grid only on Map, Readout only on Summary).
Map:
- MapProjection (geo→pixel) built once and shared by the map, grid and
marker drawing — removes the duplicated projection math and renderGrid's
11 scalar params.
- renderMap split into computeBounds() and drawMarkers() helpers.
Grid:
- Square cells fitted to the frame: the shorter side is divided into a
whole number of equal cells (grid touches that pair of borders), and the
longer side centres the whole cells that fit — square, symmetric, no
one-sided drift. Drawn as one dot per intersection (legible on OLED).
Waypoints:
- Extracted the whole waypoint management UI (list / navigate / add-by-
coords / mark / rename / delete / send) into a self-contained
WaypointsView component that TrailScreen owns and delegates to.
- Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it).
Docs updated (tools_screen.md) + design rationale (docs/design/
trail_redesign.md). Builds clean on solo envs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
End-to-end delivery indicators on the device UI, drawn next to outgoing
messages and auto-scaled to the font (legible on landscape e-ink).
DM (and room servers, which share the DM path):
- Pending / delivered / failed marker driven by the real end-to-end ACK.
Pending shows a row of dots — one per send — so auto-resend progress is
visible before it resolves to ✓ / ✗.
- Auto-resend: new pref dm_resend_count (0-5, default 2), Settings ›
Messages › Resend. A pending DM whose ACK times out is re-sent (reusing
the original timestamp) until resends run out, then ✗. Driven from
UITask::loop so it completes in the background, independent of screen.
- Incoming dedup: a retry reuses the sender timestamp + text but carries a
fresh packet hash, so addDMMsg drops copies matching prefix+ts+text.
Channels (flood, no recipient ACK):
- ✓ only once a repeater echo confirms the send was relayed into the mesh;
no echo is normal, not a failure (no pending/fail shown). A small ring
tracks a burst of sends so each matches its echo. Receive-path hashing is
gated so the hot flood path is untouched when idle.
Shared:
- Markers shown in both the history list and the fullscreen message view.
- Reusable scalable mini-icon facility in icons.h (bitmap + auto-scale);
adding a new status icon is a bitmap plus one draw call.
No changes to the upstream mesh library (src/).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Persist.h: shared writeHeader()/readHeader() for the magic+version+count
on-disk header; Waypoint and Trail snapshots now share one implementation
(byte layout unchanged; each keeps its own count clamp/reject + extra fields).
- TrailScreen: pushAction() guards _act_map / PopupMenu capacity, so adding a
new action can't silently overrun the fixed array.
- PopupMenu: add count()/setSelected() accessors; replace the remaining direct
_sel/_count field pokes in NearbyScreen, TrailScreen and QuickMsgScreen.
- Trail summary: unit-suffixed time ("1h 05m" / "5m 03s") so hours can't be
misread as minutes.
- Trail::haversineMeters delegates to geo::haversineKm — single Haversine
implementation (also trims a little flash).
Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pull repeated UI idioms into DisplayDriver and remove duplicated logic:
- DisplayDriver: add drawScrollArrows() and drawInvertedHeader(); replaces 11
copy-pasted scroll-arrow blocks across 5 screens and 3 inverted title-bar
blocks (NearbyScreen x2, NavView). Standardises the detail-view separator.
- useImperial(): single source on UITask; NearbyScreen/TrailScreen delegate
instead of each re-reading NodePrefs.units_imperial.
- NearbyScreen: extract saveSelectedWaypoint() (two identical blocks -> one);
drop the redundant local label buffer (WaypointStore truncates).
- UITask::shutdown(): power GPS off through LocationProvider::stop() instead of
poking PIN_GPS_EN directly — centralises enable/reset-pin + active-level logic.
Net -58 lines. Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo
builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mirrors the Waypoint::readFrom() hardening — reject a truncated trail
snapshot instead of proceeding with garbage header fields. Consistency
with the waypoint store's persistence path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- UITask::shutdown(): power GPS off using !PIN_GPS_EN_ACTIVE instead of hardcoded
LOW, matching MicroNMEALocationProvider::stop() (still LOW on current active-high
devices, but correct for a future active-low GPS).
- buzzer _noteFreq(): clamp octave to 8 instead of 7 so the parser's accepted range
(4-8) is fully consumed; previously an octave-8 digit was clamped away and could
leak into the stream as the next note's duration.
- Waypoint::readFrom(): check read() return for version/reserved/count header bytes
so a truncated file is rejected instead of using garbage count.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NRF52 GPIO pins retain their last state in SYSTEMOFF. If GPS was active,
PIN_GPS_EN stays HIGH and the module keeps drawing ~20mA. gps_enabled is
already persisted to flash so applyGpsPrefs() restores the correct state
on next boot.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Trigger is now stored as typed (e.g. "Ping" stays "Ping").
Case-insensitive matching is preserved by lowercasing both
the trigger and incoming message at comparison time.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
UITask.onBLEDisconnected() sets _next_refresh=0 so the BLE icon
updates instantly instead of waiting for the next polling cycle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>