Commit Graph
4018 Commits
Author SHA1 Message Date
JakubandClaude Sonnet 5 5fbfd7c5f9 fix(ui): HomeScreen::poll() re-fired shutdown() every tick after the first
_shutdown_init (set true once KEY_ENTER is pressed on the Shutdown home
page) was never cleared, so this branch kept calling _task->shutdown()
on every single poll() tick indefinitely once triggered.

Invisible on real hardware: _board->powerOff() halts the MCU in the
non-restart path, so there's no next tick to matter. But
SimMainBoard::powerOff() is a deliberate no-op (no real hardware to
power off), so a sim instance keeps running after "shutdown" -- and each
repeated shutdown() call re-fires _display->turnOff(), which blacks out
its <canvas> (keyed by simInstanceTag) again on every frame.

This is what made meshcore-solo-site's RESET button unusable after a
device had been shut down: the still-running old instance kept
re-blacking the very canvas a freshly reset instance (same tag, same
canvas element) was trying to render its own boot splash onto -- visible
as a black screen, with the new instance's splash winning a single frame
every so often before being painted over again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:20:55 +02:00
JakubandClaude Sonnet 5 718dbdbe74 fix(sim): live RTC restore + add sim_test_show_all_home_pages() hook
DataStore::restoreRTCTime() runs on every boot and, if a prior save
exists, overwrites RTCClock with that stale timestamp. Correct on real
hardware (no other way to know the time before a GPS fix or a phone/CLI
sync), but SimRTCClock is already backed by the real host wall clock from
construction -- overwriting it with an old IDBFS-persisted save made a
returning meshcore-solo-site visitor's on-screen clock drift away from
their own real time instead of just showing it. Guarded behind #ifndef
SIM_PLATFORM.

sim_test_show_all_home_pages() is a new sim-only test hook, same shape as
the existing sim_test_* hooks in this file: real hardware ships with a
curated 5-page Home carousel (NodePrefs::HP_DEFAULT) so a first-time user
isn't handed 13 pages to joystick through, with the rest opt-in via
Settings > Home Pages. meshcore-solo-site calls this once after boot to
show the whole feature set instead, without touching the real-hardware
default.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:17:08 +02:00
JakubandClaude Sonnet 5 3e7e9e349a fix(sim): skip blocking pre-shutdown buzzer wait in SIM_PLATFORM builds
UITask::shutdown() busy-waits on buzzer.isPlaying() for up to 2.5s before
powering off. On real hardware that's a real (if crude) wait; in the
Emscripten sim it's a synchronous block on the browser's single JS/wasm
thread, which freezes the whole page for the duration -- reported as the
site "zacinanie się" (stuttering) whenever hibernate/shutdown triggers.

Guards it with #ifdef SIM_PLATFORM, mirroring the identical pattern
already used a few lines below for the low-battery pre-shutdown pause.

Verified empirically (not just by reading the diff): measured real
requestAnimationFrame throughput on meshcore-solo-site while triggering
hibernate for real (Home -> Shutdown page -> Enter). Before: 135 frames
in 3.5s (607ms max stall). After: 633 frames in the same window (110ms
max) -- confirmed with a real stash/rebuild before-after control.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 21:50:45 +02:00
JakubandClaude Sonnet 5 b2cf459460 fix(sim): text-width/render bugs, splash version, wasm-fetch error, battery lag
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:

Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
  b067e95b stopped stripping accents, any accented string now measures
  double its real width -- mis-centred titles, premature ellipsis/marquee,
  badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
  (miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
  advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
  only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
  keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
  board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
  60fps) -- now tracks a dirty bounding box and only clears/blits the
  region actually touched.

Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
  'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
  stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
  from the LAST scheduled event, not "now" -- so the anti-click ramps could
  effectively snap instead of fading. Fixed with cancelScheduledValues +
  setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
  send A->B, and B (the one actually meant to beep on receipt) stayed
  silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
  gain instead of it happening to work by coincidence.

Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.

Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".

Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.

Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 19:32:23 +02:00
JakubandClaude Sonnet 5 f61d6832a7 feat(sim): real buzzer/RTTTL sound via Web Audio
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.

Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.

Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.

Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 13:59:26 +02:00
JakubandClaude Sonnet 5 0cb02ee18f fix(ui): DM contact picker missed real contacts (off-by-MAX_ANON_CONTACTS)
getContactByIdx() indexes the raw contacts[] table directly, whose first
MAX_ANON_CONTACTS (8) slots are reserved for anon requests -- getNumContacts()
already excludes them from its count, so real contacts start at index
MAX_ANON_CONTACTS, not 0 (NearbyScreen.h's own contact scan already applies
this offset; its comment documents why).

MessagesScreen.h's buildContactList() didn't, so its loop only ever read
the reserved anon slots (empty name, type 0) for any total at or under
MAX_ANON_CONTACTS -- e.g. a device with exactly one known contact would
show "SELECT CONTACT" / "No favourites" with an empty list forever,
regardless of the dm_show_all/fav_only setting or that contact's own
favourite flag. Reproduced live in the browser sim: a fresh companion_radio
instance with one real ADV_TYPE_CHAT contact showed nothing until this fix.
Also fixed _sorted[]'s stored index (was the bare loop counter, needed to
be the raw table index every other call site in the file already assumes)
and the same missing-offset bug in BotScreen.h's room-contact counter and
MessageHistory.h's pub_key-prefix contact lookup.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 12:37:57 +02:00
JakubandClaude Sonnet 5 b067e95b24 fix(sim): accent-picker confirm was silently dropping the diacritic
Selecting a variant from the Hold-Enter accent popup (e.g. 'o' -> 'o with
acute') correctly stored the real UTF-8 character in the text buffer, but
the live-typing preview line rendered it as the plain base letter -- the
accent was invisible even though the data was right.

Root cause: DisplayDriver::translateUTF8ToBlocks() transliterates extended
Latin characters down to ASCII for display drivers whose font can't render
them; real boards with the pixel-perfect MiscFixedFont override it to a
plain passthrough once _single_font is set (SH1106Display.cpp etc).
SimDisplayDriverCanvas reuses that same MiscFixedFont/MiscFixedRenderer
(confirmed the popup's own preview renders diacritics correctly, since it
prints its own variants directly rather than through this path) but never
added the matching override, so every string routed through
translateUTF8ToBlocks() -- not just the keyboard preview -- silently lost
its diacritics.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 12:10:57 +02:00
JakubandClaude Sonnet 5 97a86216c6 feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 11:31:42 +02:00
JakubandClaude Sonnet 5 d7242ddc21 fix(sim): real text-size scaling + correct joystick-board menu hint
Two more real-vs-sim mismatches, found after seeing the rendered UI:

1. The Clock screen's big time display (setTextSize(2)) rendered at size 1
   -- SimDisplayDriverCanvas ignored setTextSize() entirely (a leftover
   no-op from the old system-font renderer) and never overrode
   getCharWidth()/getLineHeight(), so the big-digit layout math in
   UITask.cpp's drawBig() came out wrong even once print() itself gained
   real font support. Track _text_sz, scale both metrics by it (matching
   SSD1306Display's own getCharWidth()==6*_text_sz pattern), and pass it
   through to miscFixedPrint() in target.cpp instead of a hardcoded 1.

2. The Home carousel's "<PRESS_LABEL> to open" hint said "long press to
   open" -- true only for touchscreen-only boards with no dedicated Enter
   button (PRESS_LABEL's #if UI_HAS_JOYSTICK / #else split in
   examples/companion_radio/ui-new/UITask.cpp). The sim's D-pad + OK key
   behaves like a joystick board (a SHORT Enter press opens each page;
   holding it separately reaches the real context menu via
   handleLongPress()), so showing the touchscreen wording was both
   inaccurate and different from what a real joystick board like Heltec V3
   displays. Added SIM_PLATFORM to that #if alongside UI_HAS_JOYSTICK --
   UI_HAS_JOYSTICK itself stays unset, since its other two gates
   (begin()-ing/polling real joystick MomentaryButton objects) need
   hardware the sim's target.cpp doesn't declare.

Verified in real Chromium: Clock screen shows "08:11:10" at real double
size above the normal-size date line; Home carousel now says "press Enter
to open". Full regression clean: 3 native envs, wasm companion_radio, the
2-instance+repeater mesh demo, and the long-press context-menu test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:12:31 +02:00
JakubandClaude Sonnet 5 725e3b715e feat(sim): long-press context menu + pixel-perfect real font rendering
Two prototype polish fixes ahead of the website embed work:

1. Holding Enter (the sim's main way into "the rest of the options") did
   nothing -- the JS bridge's sim_enqueue_key() went straight to
   enqueueKey(), bypassing UITask::handleLongPress() entirely, so
   KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
   sim_enqueue_key_longpress(), which does route through the real
   handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
   reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
   web harnesses with the same 1000ms threshold real hardware uses.

2. SimDisplayDriverCanvas::print() drew text with the browser's own system
   font (ctx.fillText, '8px monospace') instead of the real bitmap font a
   MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
   solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
   from the same PlatformIO registry package a real board build pulls) into
   variants/sim/thirdparty/gfx/, and render print() through the real,
   shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
   identical glyphs to real hardware, not a look-alike.

Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:06:44 +02:00
JakubandClaude Sonnet 5 288a7d856b feat(sim): port examples/simple_room_server to variants/sim/
Mirrors the simple_repeater sim port exactly: headless (no DISPLAY_CLASS,
UITask.cpp excluded from the build), new sim_simple_room_server native env
plus build_wasm_room_server.sh, own SimFS root ./sim_data_room so its
identity storage can't collide with the companion or repeater instances on
the same page/cwd.

Verified beyond "it compiles": ran the native binary and confirmed a real
_main.id identity file gets persisted through the actual SimFS/IdentityStore
path, same as the other two sim targets.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 09:36:23 +02:00
JakubandClaude Sonnet 5 9cfb58a60b feat(sim): two-device messaging + repeater relay over a JS ether
Ports examples/simple_repeater to variants/sim/ (new sim_simple_repeater
native env + build_wasm_repeater.sh) and adds a JS "ether"
(variants/sim/web/mesh.html) that bridges two real companion_radio WASM
instances through a real simple_repeater instance in a strict A<->R<->B
topology (no direct A-B link), proving genuine relay routing rather than
a shortcut.

Also fixes multi-instance issues Phase 2's single-instance design never
surfaced: SimDisplayDriver's canvas context/id caching was keyed on a
single global instead of per-instance, and both wasm builds were missing
_malloc/_free/HEAPU8 runtime exports needed for the ether to poke bytes
into an instance's memory.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 09:14:15 +02:00
Jakub 8f4c92a217 feat(sim): add variants/sim/ — real companion_radio firmware on native + Emscripten
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:

- Native (plain g++, platform = native): ASCII-art display over stdout,
  stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
  platform force-overrides any CC/CXX toolchain override back to system
  clang++): canvas-backed display, IDBFS-backed persistence across page
  reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.

Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
2026-09-03 00:46:47 +02:00
JakubandClaude Sonnet 5 bbf107d62c fix(ui): tighten showPathDetail()'s hop_count clamp to match hash_size
hop_count was clamped to MAX_HIST_PATH_BYTES regardless of hash_size, but
path[] is only MAX_HIST_PATH_BYTES bytes total -- with hash_size>1 the old
clamp let i*hash_size run past the buffer in resolveHopName(). Not reachable
today since capturePath()/markChannelRelayed() already bound hop_count to
MAX_HIST_PATH_BYTES/hash_size on write, but the reader shouldn't rely on
writer discipline alone. Now clamps to the same MAX_HIST_PATH_BYTES/hash_size
bound.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 13:11:59 +02:00
JakubandClaude Sonnet 5 19b8d96ffe fix(diag): report real heap/stack stats on ESP32, not just nRF52
DeviceDiag::getHeapStats()/getStackFreeBytes() only had an implementation
for NRF52_PLATFORM; every other platform fell through to the 0/0 stub, so
Diagnostics > Live showed "N/A" for Heap free and Stack free on ESP32
boards (Heltec v3/v4) -- exactly the boards where that number is most
useful to see. Added an ESP32 branch using heap_caps_get_free_size()/
heap_caps_get_total_size() (MALLOC_CAP_8BIT, matching the general-purpose
heap `new`/malloc() actually draw from) and the same
uxTaskGetStackHighWaterMark() call nRF52 already uses, since Arduino-ESP32
runs on FreeRTOS too.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 09:02:53 +02:00
JakubandClaude Sonnet 5 300f5fab0b refactor(prefs): group NodePrefs fields thematically; add real NodePrefs unit tests
NodePrefs.h's field declaration order used to just be historical append
order (on-disk format is defined solely by DataStore's explicit rd()/wr()
sequence, not struct layout), making the file hard to navigate. Reordered
fields into thematic groups (radio, repeater, bot, GPS/trail/location,
display/keyboard, etc.) with no on-disk/schema change; fixed two comments
that had gone stale (favourite_contacts/_kinds' [del→...] tags only named
one of the two handlers that actually clear them; dashboard_fields was
miscategorized under favourites). sizeof(NodePrefs) shifted twice as a
side effect of packing (2760→2752→2760) — verified via real builds on all
four canonical envs and re-checked against the serialization tripwire.

Also replaced test_companion_node_prefs.cpp's dead body (a disabled test
against a saveSerial/loadSerial API this struct never got) with real
coverage of the pure helper functions NodePrefs.h already carries -- band
bucketing, repeater-profile bounds, alarm-repeat round-trip, and every
option-lookup table, including their inconsistent out-of-range fallback
behaviour.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 21:56:57 +02:00
Jakub 1f7f1455a2 refactor(mesh): extract addOwnChannelMsg() for the "Me: " mirror framing
Four call sites (three bot reply paths, one app-originated-send mirror)
each hand-built the same "Me: <text>" + own_message=true framing that
MessagesScreen relies on to render an outgoing bubble -- one of them
(now fixed) had already drifted to the wrong prefix once. Centralizing
it in AbstractUITask::addOwnChannelMsg() means a caller can no longer
get the framing wrong.
2026-08-31 22:44:32 +02:00
Jakub 90bf5e5a11 fix(bot): channel auto-replies now render as outgoing in history
tryBotReplyChannel() mirrored its own reply into the on-device history
prefixed with the node's own name instead of the "Me: " convention the
history view uses to tell an outgoing bubble from an incoming one, so
the bot's own reply rendered left-anchored like a message from someone
else labelled with the device's own name.
2026-08-31 22:04:55 +02:00
Jakub 1025d88045 docs: trim redundant text in tools/settings docs and v1.27 release notes
Cut meta-commentary asides, a restated default, and a stale changelog
footnote that didn't help someone using the feature -- plus tightened
a few release-notes bullets that repeated the same rationale two or
three times over.
2026-08-31 20:42:24 +02:00
Jakub 8573543dd5 fix(ui): Admin's remote Reboot now confirms like Start OTA
Reboot fired on a single Enter with no way back, unlike Start OTA on
the same tab -- inconsistent given both take an unattended remote node
out of action for a while. Reuses the same beginConfirm() idiom.
2026-08-31 20:31:42 +02:00
Jakub 0b34eac41e fix(ui): Tools > Repeater shows its settings before the switch is on
Network mode, the dedicated profile and the flood filters were only
built into the row list once client_repeat was already ON, so setting
up a repeater meant enabling it blind first. Every other on/off tool
in ui-new (Bot, Live Share, Locator) already keeps its settings
visible while off; Repeater now matches.
2026-08-31 20:28:32 +02:00
Jakub d012ad7ee9 fix(ui): Diagnostics' Reset counters now confirms like every other destructive action
The Hold-Enter popup was a single "Reset counters" item with no Cancel
row, so one Enter zeroed all stats immediately -- the same shape the
Trail/channel/preset resets had before beginConfirm() fixed them.
2026-08-31 20:28:16 +02:00
Jakub 050633b6fc fix(bot): normalize GPS reply casing, dedupe channel sender-split
Reuse the existing botChannelSenderSplit() helper for the channel
[LOC]-share sender name instead of re-implementing the same "Name: "
split inline, and fix a stray lowercase "gps:" reply that didn't
match the rest of the !gps command's replies.
2026-08-31 20:20:41 +02:00
Jakub 8ceb420b43 fix(ui): marquee-scroll never advances past 63 characters
The animated marquee that lets a selected row scroll into view instead of
truncating behind an ellipsis uses a small "is this the same text as last
frame" buffer, _marquee_text[64], compared against the current frame's
temp_str[256] via strcmp(). For any text at or past that 64-byte cutoff,
temp_str simply has more bytes than _marquee_text can hold, so strcmp
always finds a difference at the truncation point -- is_new evaluates true
on every single call, which resets _marquee_skip_cp and _marquee_phase back
to the start every frame. Short labels and names (what this was written
for) stayed under the cutoff and animated fine; a longer message-body
preview -- letting a message be read from the list without opening
fullscreen, an emergent use of the same feature -- got stuck holding at its
first frame forever.

Bumped _marquee_text to 256 to match temp_str/window's own cap in the same
function, so the comparison is exact instead of silently truncated. Static
+192 bytes on the one global DisplayDriver instance; verified against RAM
usage on all four build targets (all comfortably under headroom).

This lives in src/helpers/ui/, shared with upstream, unlike the rest of
this session's ui-new/-only work -- kept as its own commit.
2026-08-31 20:10:09 +02:00
Jakub d25fda5f32 refactor(ui): extract PopupMenu::beginConfirm() for destructive-action popups
Found while re-reviewing this session's own commits: five screens each
hand-built the same 2-row Action/Cancel confirm popup, defaulting the
highlight to Cancel -- NearbyScreen's contact-delete, AdminScreen's
OTA-start, and the three just added (Trail's reset, Messages' channel
delete, RadioPresetPicker's preset delete). The plan that added those
three had already flagged this exact duplication without acting on it, so
it just tripled instead of getting fixed.

One PopupMenu::beginConfirm(title, action_label, cancel_label="Cancel")
replaces all five call sites, and makes "defaults to Cancel" a property of
the popup itself rather than something each new confirm has to remember.
Also drops two small redundancies spotted along the way: NearbyScreen's
_confirm.active = true, dead since begin() already sets it, and
RadioPresetPicker's deleting = false being set twice in a row (once inside
openConfirm(), once again by its only caller).

No behavior change; verified against the actual PopupMenu/menu-level state
machines in each of the five call sites before touching them.
2026-08-31 20:09:59 +02:00
Jakub 691e2ab506 fix(ui): confirm destructive actions, retire last Hold-Enter-cancel, de-dup labels
Continuing the consistency review: sweep for the same three defect shapes
elsewhere in ui-new/ (own read pass plus two parallel research agents),
verified against source before acting.

Three destructive actions fired on a single Enter with no way back, unlike
contact-delete's existing confirm-defaulted-to-Cancel popup: Trail's "Reset
trail" (wipes the whole recorded route, no undo short of a prior manual
Save -- reuses Trail's own multi-level menu machinery, alongside its
GPS-off confirm), Messages' channel Delete, and RadioPresetPicker's saved-
preset delete (shared by Settings > Radio and Tools > Repeater, so one fix
covers both). All three now confirm the same way, defaulting to Cancel.

KeyboardWidget was the one place Hold-Enter still doubled as Cancel: Shift,
Backspace and a Latin letter's accent popup already have real, kept
meanings under a hold, but every other special-row cell (Space, OK/Done,
the {} placeholder) fell through to a bare CANCELLED, closing the keyboard
exactly like the real Cancel key. Now a no-op there too, matching the "only
Back closes it" rule already applied to popups and screens.

MessagesScreen defined the same two label arrays (Notif states, melody
slots) four times over, once per context-menu handler. Hoisted to one
pair of static class members -- constexpr wasn't enough to get the linker
to emit them on this toolchain, so they follow the same declare-in-class/
define-out-of-class shape NearbyScreen::FILTER_LABELS already uses.

Alert text: "Advert sent!"/"Advert failed.." and "Sent!" were the only
toasts anywhere with trailing punctuation; normalized to the plain style
every other confirmation uses. Unpinning from the Favourites Dial reported
the freed slot number from the Messages screens but not from Nodes or the
dial's own tile menu; now consistent everywhere pinning already was.

DiagnosticsScreen's Live/System/Font tab renderers hand-rolled the same
scroll-clamp/loop/indicator skeleton drawList() already bundles; switched
both to drawList (passing the screen's own _scroll as its `sel` too, since
neither tab has a row cursor -- makes drawList's internal clamp a no-op and
leaves clampScroll() as the only thing bounding it, unchanged). Pure
internal tidy, no behavior change.
2026-08-31 19:52:43 +02:00
Jakub f40748ba61 fix(ui): unify the four navigate views, add Set as target everywhere
Continuing the consistency pass: the four screens that show the
distance/bearing "navigate to a point" view (Nodes, Waypoints, Trail's
Track back, and navigating to a location shared in a message) had drifted
apart in three ways.

Only two of the four passed an EtaTracker to navview::draw(), so only
Nodes and Track back showed the closing-speed/ETA line -- navigating to a
waypoint or a shared location left it off for no reason. All four get one
now. They also left the view on three different key sets (Back alone,
Back+LEFT/RIGHT, Back+Enter); Back is now the only way out of any of them,
so a stray sideways nudge can't drop you out of a running track-back.
Messages' renderNav() also switched from reading node_prefs directly to
the shared useImperial() helper the other three already used.

Set as target -- the row Nodes and Waypoints both offer for a coordinate
-- was missing from the message-location Options menu; added alongside
Navigate and Save waypoint.

Nodes' own Set as target required a full 32-byte public key, which a
name-only live-track entry (someone sharing position on a channel who
isn't a saved contact -- the group-outing case this exists for) never
has. One flag was doing two jobs: "can be pinged" (needs the full key)
and "can be identified" (needs only the 6-byte prefix a person target
actually uses). Split into has_key/has_prefix; Set as target now only
needs a position, resolving to a person target (follows them) when a
prefix is available and a place target (pinned where they were) when it
isn't -- the same distinction Locator's own picker already draws.

Locator's target picker separately still listed the people pinned to the
Favourites Dial as its privileged top tier, which stopped making sense
once pinning and favouriting became separate concepts. It now leads with
favourites instead, matching every other list in the firmware.
2026-08-31 19:25:08 +02:00
Jakub 6d1e71cd3f fix(ui): one rule for value rows, one meaning for Hold Enter
Three interaction inconsistencies found while auditing the favourites work,
all of the same shape: the same gesture meaning different things depending
on which screen you were on.

Value rows in popup menus. Rows like "Notif: ON" or "Sort: Dist" show a
value the user steps through with LEFT/RIGHT, but Enter treated them as
ordinary menu picks and closed the popup, so changing two of them meant
reopening the menu in between. Trail's settings submenu was the lone
exception, working around it by rebuilding and re-selecting after each
Enter. PopupMenu now knows the difference: addValueItem() marks a row, and
Enter on it returns the new VALUE_NEXT instead of SELECTED, leaving the
menu open. Only Back closes a menu now. Applied to the Messages
contact/room/channel menus, Nodes, the Ringtone editor and Trail, which
drops its reopenSettingsAt() workaround. The LEFT/RIGHT cycling bodies
moved into one helper per menu, since Enter and RIGHT now share them.

Nodes' Fav row was the worst case: LEFT/RIGHT did nothing there at all, so
the only way to toggle a favourite was an Enter that dismissed the menu on
every flip. Its label moved to a member buffer (as the Pin row already had)
so it can be retitled in place.

Settings rows Auto-off, Low battery, GPS pwr and Battery ignored Enter,
though their options wrap exactly like the melody/keyboard/clock rows
beside them, where Enter has always stepped forward. They accept it now.
Rows that ramp between fixed ends (Brightness, Volume, TX Pwr, Timezone,
SF/BW/CR) stay LEFT/RIGHT-only -- there is nothing to wrap to.

Hold Enter no longer doubles as Back. It quietly meant "go back" on Tools,
Locator, Live Share, Repeater, Bot, Auto-Advert, GPIO, Compass, the
Dashboard config and the Messages navigate view, while elsewhere the same
long press opens a context menu. It now only ever opens a menu, or does
nothing where there is none. Same for dismissing an open popup, which it
used to do. Checked that this strands nobody: every board that can reach
these screens has a real Back key (back_btn on joystick boards, Esc on
CardKB/TCA8418/T-Deck). Single-button boards produce no KEY_ENTER at all,
so they never leave the home pages in the first place.
2026-08-31 15:43:10 +02:00
JakubandClaude Opus 5 57851627cf feat(ui): make favourites mean one thing across every list
Three names had grown around one idea. "Favourite" was a filter in
Settings, an invisible app-only flag on a contact, a device-settable bit on
a channel, and — on the Nodes screen — a menu row that actually pinned to
the Favourites dial. Nothing marked a favourite on screen, and the dial
only took chat contacts.

A favourite is now the starred flag (ContactInfo::flags bit 0 for contacts
and rooms, ch_fav_bitmask for channels), settable on the device everywhere
via a Fav: ON/OFF row, marked with a star on its row, and sorted to the top
of the list — in Messages, Tools > Nodes and the Locator target picker.
Settings > Contacts > "Favs top" turns the sorting off; it defaults on, and
is stored inverted so an upgraded prefs file reads back as on rather than
off.

MyMesh::setContactFavourite() writes the same bit the app sets and bumps
lastmod, so the two stay in sync. The DMs/Rooms = Fav list filters no
longer depend on having starred someone in the app first.

Pinning is now separate and explicit, and the dial takes contacts, room
servers and channels. Slots carry a kind (NodePrefs::favourite_kinds,
schema 0xC0DE0029) — a channel slot holds an index, so emptiness is decided
by the kind first, since channel 0's payload is all zeroes. Choosing what
to pin reuses the Messages screen's own Direct/Channels/Rooms browse
instead of a second picker built on the dial, which drops that picker, its
key/label tables and the now-unused getRecentDMContacts(). A filled tile
gained Unpin/Replace under Hold Enter.

Fixes a room server being pinnable and then unremovable: the picker's
recent-conversations tier didn't filter by contact type and room posts
share the DM history, opening one from the dial skipped the login
handshake, and Unpin only existed in the chat contact list that rooms never
appear in.

Also: PopupMenu::_visible was written and never read (render recomputes the
cap from display height), which is why menus with more items than the
"visible" argument always worked; Settings' all/fav values and the
dm_show_all comment said things that were not true.

Built for Heltec V3, Wio Tracker L1, Wio Tracker L1 e-ink and T-Echo Card.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-31 15:02:01 +02:00
JakubandClaude Sonnet 5 355816eafd polish(ui): text/icon consistency pass across Tools, Settings, and menus
- RepeaterScreen: drop the redundant "Rpt " prefix on the profile fields
  (Preset/Freq/SF/BW/CR), matching Settings > Radio's own terminology --
  the screen is already dedicated to the repeater's own profile, so the
  prefix disambiguated nothing.
- Channel context menu: "Fav: yes/no" -> "Fav: ON/OFF", matching every
  other toggle in the app.
- Settings (System tab): six labels left as raw concatenated identifiers
  (AutoOff/AutoLock/TimeZone/LowBat/BattDisp/BzrVol) now read like their
  space-separated neighbours (Auto pwr/Pwr save/DM sound/GPS pwr), and
  BzrVol no longer clashes with "Buzzer" one row above it for the same
  feature. Three value-label arrays also had one mismatched-case entry
  fixed to match its siblings: Auto-off's "never" -> "OFF", Batt display's
  "icon" -> "Icon", Sound's "built-in" -> "Built-in".
- ToolsScreen: re-enabled the mini-icons next to each tool, which had
  been commented out ("don't fit visually"). Root cause: the screen's own
  drawIcon() centred against lineStep() (line height + inter-row gap)
  instead of getLineHeight() alone, 2px too generous for a near-full-
  height icon -- now delegates to the already-correct miniIconDraw() used
  elsewhere (e.g. the message-list ack checkmark). Also gave Admin and
  GPIO their own icons (padlock, 3-pin header) instead of both sharing
  System's cog.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 21:37:50 +02:00
JakubandClaude Sonnet 5 b6dce2b7f0 feat(ui): show repeater echo count instead of a checkmark on channel sends
The plain ✓ on your own channel post only said "at least one repeater
heard it" -- now it shows how many distinct repeaters echoed it back,
drawn as tiny 3x5 digit icons (icons.h) rather than the normal font,
since the slot next to the sender name is icon-sized, not text-row-
sized. DM delivery ticks are untouched (no repeater-count concept
there, so they keep the plain checkmark).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 20:45:53 +02:00
JakubandClaude Sonnet 5 ba3c3cc91f fix(mesh): don't mark our own channel post as unread
An app-originated channel send (mirrored into the on-device history)
bumped that channel's unread badge whenever the device's own UI
wasn't already showing that exact channel -- unlike an on-device
compose, which sidesteps this by forcing itself into that channel's
view right before sending. Adds an explicit own_message flag through
addChannelMsg (MessageHistory -> AbstractUITask -> UITask ->
MessagesScreen) so an own post is never counted unread regardless of
what's on screen when it's sent.

Found the same bug in MyMeshBot.h's three auto-reply-into-channel call
sites (Remote Bot's own reply showing as unread on itself) and fixed
those with the same mechanism.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 20:26:57 +02:00
JakubandClaude Sonnet 5 bdd2ed379d feat(mesh): show which repeaters relayed/confirmed a message's path
Extends the existing single-boolean channel relay-echo marker into a
full count + list of distinct confirming repeaters, since each
repeater retransmit already appends its own identity hash to the
packet's path and the echo-matching hash deliberately ignores that
mutable path -- so every distinct repeater's echo of one send now
matches the same tracking slot instead of only the first.

Symmetrically captures the hop path a received DM/channel message
actually took, so a new "Path"/"Relayed by" row in the existing
Hold-Enter Options popup can show the resolved sequence of repeaters
(by contact name, or a hex fallback for an unknown one).

Also fixes a real bug caught during testing: the popup row's own
label ("Path (N hops)"/"Relayed by (N)") was built into a stack-local
buffer handed to PopupMenu, which only stores the pointer -- it
rendered as garbage once the building function returned. Moved to a
persistent member buffer.

Bumps the dev-build fallback version and adds release notes/docs
for this plus the two other 1.27 features already on this branch
(BLE retry backoff, marquee-scroll for selected long text).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 18:04:06 +02:00
JakubandClaude Sonnet 5 389f3f7a36 feat(mesh): mirror app-originated DM/channel sends into on-device history
CMD_SEND_TXT_MSG and CMD_SEND_CHANNEL_TXT_MSG (the phone app's send path)
transmitted over the mesh but never touched the device's own MessagesScreen
history, unlike a message composed on-device (MessagesScreen::afterSend) --
so a DM/channel post sent from the app was invisible if that same
conversation was later opened on the device's own screen. Both handlers now
also call into the same history-store entry points incoming messages use.

Also wires up delivery-status parity with an on-device send, not just the
raw text:
- Channels: arms the existing "relayed into mesh" repeater-echo tracker
  (trackRelaySend()/armChannelRelay()) on the new entry -- sendGroupMessage
  already runs that tracker regardless of who originated the send, this
  just attaches it to the right history entry. Required threading a ring
  position back out through AbstractUITask::addChannelMsg (now returns int)
  and a new armChannelRelay() passthrough.
- DMs: addDMMsg gained ack_tag/ack_deadline_ms/resends params (threaded
  through MessageHistory -> MessagesScreen -> AbstractUITask/UITask) so an
  app-sent DM gets the same pending -> \xe2\x9c\x93/\xe2\x9c\x97 status the on-device compose
  path shows. resends stays 0 deliberately: the app owns its own retry
  decision, so this only drives the on-screen status, never a second,
  independent auto-resend from the device itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 17:35:13 +02:00
JakubandClaude Sonnet 5 1bb28296c2 feat(ui): marquee-scroll selected long names/labels instead of static ellipsis
Selecting a row whose ellipsized text overflows now animates a "swing"
marquee: holds at the start, scrolls to reveal the full tail, holds
there, then scrolls back and repeats. Unselected/non-overflowing text
is unchanged (still a static "..."). E-ink gets slower, coarser steps
(fewer, cheaper partial refreshes) than OLED; unchanged frames are
already skipped by the display's CRC diff, so idle holds are free.

Wired into every screen with a selectable row: home favourites, DM/
channel lists and message bodies, Settings, popup menus, Bot, Admin,
Nearby, Waypoints, Locator, Live Share, and the alarm screen.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 17:17:55 +02:00
JakubandClaude Sonnet 5 12cf81b13f fix(ble): back off BLE send retries instead of hammering a marginal link
At the edge of BLE range the phone repeatedly drops and reconnects, and
each queued outgoing frame's write can block the main loop up to 100ms
(Bluefruit's notify() waits on a free HVN packet slot). The fixed 250ms
retry throttle re-triggered that blocking wait constantly during a bad
link, making the device feel almost unresponsive. Retries now back off
exponentially (250ms -> 2s cap) on repeated failure and reset on the
next successful send.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 15:39:57 +02:00
JakubandClaude Sonnet 5 fe0093d07b merge: sync with upstream/main (companion-v1.17.1 + FAQ wipe/reset fix)
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
v1.26
2026-08-30 13:31:49 +02:00
JakubandClaude Sonnet 5 7151af044a docs: add release-notes bullet for the 1.17.1 splash-screen version fix
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-30 13:30:08 +02:00
JakubandClaude Sonnet 5 5933ff3178 fix(version): splash screen showed 1.17, not the actual 1.17.1 upstream base
release-notes.md's v1.25 section already documents "Updated upstream
base to companion-v1.17.1", and that merge (68527e7b) is confirmed in
main's history -- but every MESHCORE_VERSION string, including
UITask.cpp's fallback default for boards that don't set it explicitly
(Heltec v3/v4, ThinkNode, Mesh Pocket, T-Echo), was still hardcoded to
the pre-bump "1.17". Bumped every occurrence to "1.17.1" to match what
actually shipped.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 19:23:08 +02:00
JakubandClaude Sonnet 5 5323cd9e6b merge: 1.26 into main
Scope/repeater-scope filtering, magnetic Hall-sensor screen lock,
solo build configs restructured into their own solo/<board>/ folder
(one _solo_dual build per board), ProMicro + CardKB support (PR #31,
tchellow), new Build Flags reference doc, book-order fullscreen message
paging, and a confirmed "Start OTA" admin action -- plus a full
pre-merge documentation audit.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 19:06:58 +02:00
JakubandClaude Sonnet 5 9e90758900 docs: fix pre-merge audit gaps (missing boards, Ext. KB row)
Full documentation audit before merging 1.26 into main turned up:
- README's Supported Devices table was missing GAT562 Mesh Watch13
  (a CI-built, shipping firmware with zero end-user docs -- pre-existing
  gap, not introduced by this branch) and ProMicro (added to the build
  table by an earlier commit but never to the device list up top).
  Building-from-source's env table was also missing Watch13.
- settings_screen.md's Keyboard table never documented the Ext. KB
  (Full/Compact) setting, despite external_keyboard.md already
  describing it in detail.
- nrf52_power_management.md's board-support table only listed 5 of the
  13 boards that actually have a PowerMgtConfig implementation wired up
  (grep-verified against every variants/*/*.cpp defining `power_config`)
  -- added the other 8, and fixed one board's listed name (RAK 3401,
  not "RAK WisMesh Tag") to match its actual getManufacturerName().

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 19:02:22 +02:00
JakubandClaude Sonnet 5 7d09210b9c feat(admin): add confirmed "Start OTA" action for remote nodes
start ota was already sendable via Admin's Custom-command row (and
CLI-reachable directly), but had no dedicated menu entry. Adds a row to
the Actions tab that confirms first (Start/Cancel, defaulting to
Cancel) before sending -- unlike Reboot, OTA parks the remote in BLE
DFU mode for the duration of the update, disruptive enough to warrant
the extra step.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 18:52:32 +02:00
JakubandClaude Sonnet 5 77f4ac48d6 docs: credit tchellow in README Contributors
PR #31 (ProMicro CardKB support) landed a few commits back but the
Contributors list was never updated.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 18:44:12 +02:00
JakubandClaude Sonnet 5 433548dfee docs: list ProMicro solo build, document CARDKB_I2C, update release notes
- README's env table and external_keyboard.md's device-support table both
  get a ProMicro row -- missed when the PR #31 merge landed since neither
  was in scope for that commit.
- external_keyboard.md and build_flags.md now cover CARDKB_I2C alongside
  ENV_PIN_SDA/ENV_PIN_SCL: the PR generalised CardKB bus selection to a
  single macro after build_flags.md was first written, so the doc only had
  the older (still valid, but no longer the only) form.
- release-notes.md: added the ProMicro solo build and the new Build Flags
  reference page to v1.26's What's New.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 10:24:44 +02:00
JakubandClaude Sonnet 5 f952bf237f chore(solo): move PR #31's new ProMicro solo env into solo/promicro/
Merged after the fact, so it followed the old convention (solo env inside
variants/promicro/platformio.ini alongside the shared board configs). Moved
to match every other board post-restructuring -- extends still points at
Promicro, defined in variants/promicro/platformio.ini.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-29 10:22:03 +02:00
Jakub ca1192c491 merge: PR #31 (CardKB via shared I2C bus for ProMicro) into 1.26 2026-08-29 10:14:15 +02:00
tchellow 8fdb03bd9a Rebase onto main, move CARDKB_I2C out of class body, resolve via platformio.ini 2026-08-28 10:55:52 -03:00
JakubandClaude Sonnet 5 b71b46fd84 fix(ui): debounce the Hall sensor poll against reed-switch contact bounce
pollHallSensor() acted on the raw pin reading immediately, unlike every other
physical-input path in this file (MomentaryButton, pollCardKB()'s own
last-raw edge check). A cheap mechanical reed switch -- one of the two
sensor types the docs explicitly recommend wiring here, alongside a
solid-state Hall IC -- can chatter for a few ms while the magnet crosses the
trigger distance, so a poll every loop() tick during that window could flip
_locked and fire _display->turnOff()/turnOn() repeatedly in that short span:
wasted work on any panel, and a real cost on e-ink where each is a slow
full-panel operation.

A raw reading now has to hold steady for HALL_DEBOUNCE_MS (25ms, same
threshold as MomentaryButton's ISR_DEBOUNCE_MS) before it replaces
_hall_magnet_present and triggers the lock/unlock actions.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 10:22:50 +02:00
JakubandClaude Sonnet 5 a389a733d7 refactor(solo): move solo build configs into their own solo/ folder; one build per board; document all build flags
Solo's `_solo_dual` env for each board lived inside variants/<board>/, mixed
in with the shared upstream board configs (repeater, room server, plain
companion) that every MeshCore fork carries. Split them out into their own
top-level solo/<board>/ folder -- each still `extends` the board base defined
in its original variants/<board>/platformio.ini, just no longer interleaved
with it file-wise.

- platformio.ini: extra_configs picks up solo/*/platformio.ini alongside
  variants/*/platformio.ini.
- build-solo-firmwares.yml: env-discovery grep now scans solo/ instead of
  variants/ (the release matrix is unchanged -- same 8 envs, same names).
- pr-build-check.yml: solo/** added to the trigger paths.
- GAT562 30S Mesh Kit: dropped the separate solo_ble env -- solo_dual is a
  strict superset (BLE still works, plus USB), and every other board only
  ever had one solo build to begin with.
- GAT562 Mesh Watch13: renamed solo_ble -> solo_dual (added DUAL_SERIAL=1) to
  match. No comment anywhere recorded whether this board's USB data lines
  are actually broken out to a connector -- DUAL_SERIAL compiles and works
  over BLE regardless, so worst case the USB half goes unused.
- Removed a dead AUTO_SHUTDOWN_MILLIVOLTS from the three solo envs that set
  it (Heltec V3/V4, T-Echo Lite+KeyShield): that macro is only ever read in
  the old ui-tiny UITask, never ui-new, which every solo build (these
  included) uses -- it did nothing on any of them. Left alone everywhere
  else it's set (non-solo companion envs elsewhere use ui-tiny/ui-orig, or
  the flag is legitimately read); out of scope here.
- Added docs/solo_features/build_flags.md: every optional -D flag a solo
  build understands (GPIO, CardKB/joystick, Hall-sensor cover lock, buzzer/
  vibration, GPS switch, display/battery tuning), verified against the code
  rather than the existing per-board comments, with what's already baked
  into every solo build kept separate from what's opt-in.
- README: doc index + Building from source section link to the new page;
  path references to the moved solo files updated to solo/<board>/.

All 8 solo_dual envs rebuilt clean after the move; native test suite (40
cases) unaffected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 00:49:37 +02:00
JakubandClaude Sonnet 5 58e6bfcec5 feat(ui): optional magnetic flip-cover screen lock via user-wired Hall sensor
No board in this repo has one built in, and no default pin is assumed
anywhere -- whoever wires a Hall-effect or reed sensor to a free GPIO sets
PIN_HALL_SENSOR (and HALL_ACTIVE_HIGH, for a sensor that pulls the pin high
rather than low on presence) as a build_flag on their own env. Entirely
opt-in and a no-op elsewhere, same pattern as PIN_GPIO1..4/ADC_MULTIPLIER/
CARDKB_ENABLE.

Level-triggered polling (like pollCardKB()) rather than an edge interrupt --
a magnet held near the sensor reads the same way every tick, so the new
pollHallSensor() only acts on the two transitions. Closing locks and blanks
the display with no wake grace (the cover is physically over the screen, so
there's nothing to show); opening unlocks and wakes it, with no key combo
either way. Both are independent of the Auto-lock setting, which is a
timeout, not a physical event.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-26 13:48:33 +02:00