Previously each LPP sensor field called querySensors() separately.
Now a single querySensors() call fills a shared buffer used by both fields.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously every key press while locked reset _lock_wake_until to now+5s,
so multiple presses (or spurious button events) kept extending the window.
Now the 5s timer is set only when the display first wakes from dark.
The unlock sequence still extends the window on each Back+Enter step.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Turn display on at first Back+Enter press so hints are visible even when screen was dark
- Extend _lock_wake_until on every sequence step to prevent screen blanking mid-press
- Set _next_refresh=0 on every Enter press (not just on completion) for immediate hint redraw
- Add _lock_seq_used flag to suppress the Back CLICK that fires on release after unlock
- Block triple-Back (buzzer toggle) when screen is locked
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Long press detection on back_btn was unreliable — the release generated
a spurious CLICK that cancelled the sequence. Now the Enter click handler
checks back_btn.isPressed() directly: holding Back and clicking Enter 3×
within 3 seconds locks/unlocks the screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Reuses dashboard_fields[0] and [1] from NodePrefs — left-aligned and
right-aligned in one row under the clock, no labels to save space.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Long press Back starts lock sequence; 3 Enter presses within 3s toggle lock
- Locked screen wakes for 5 seconds on any key, showing clock and unlock hint
- Incoming messages do not wake the display while locked
- Auto Lock setting in Display section: locks automatically when screen turns off
- Lock state persisted in UITask; NodePrefs gains auto_lock flag
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Static screens (SettingsScreen, BotScreen, FullscreenMsgView, message
list, contact picker) were re-rendering every 300ms with no visible
benefit. New messages still trigger immediate refresh via newMsg() →
_next_refresh=100, so responsiveness is unchanged. Reduces unnecessary
SPI transfers and CPU wakeups ~6x on idle static screens.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Text lines fill the full display width, causing the last chars to bleed
into the scroll arrow area. Draw a DARK fillRect behind each arrow before
rendering it, so the arrow appears on a clean black background without
truncating the text width.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Single shared _bot_last_reply_ms caused a DM reply to block the
channel bot for 10s and vice versa. Split into _bot_last_dm_reply_ms
and _bot_last_ch_reply_ms so each cooldown is independent.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- with_sender[160] could hold only ~160 chars but node_name(32) +
expanded(200) needs up to 234; snprintf would silently truncate
the UI display entry. Increased to 240.
- FS_LINE_H was 9 but Adafruit 5x7 font line height is 8, wasting
1px per line and showing 5 lines instead of 6.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Channel messages have the format "sender_name: body". The trigger was
being searched across the whole string, so a nick containing the trigger
word would fire a reply even with an unrelated message. Now the match
skips past the ": " separator and only checks the message body.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Loading... screen was always shown at full brightness because prefs
are not yet loaded at that point. Apply setBrightness() in the first
common code path after the_mesh.begin() loads prefs, so at least the
tail of the loading screen and the entire splash screen respect the
saved brightness level.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Size 2 rendered text wider than display width. Switched to size 1
and adjusted y-positions to keep both lines visible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Raw UTF-8 message body was passed directly to display.print(), rendering
Polish and other accented chars as garbage on the Adafruit font.
Transliterating before wrapLines also fixes byte-count wrapping for
multi-byte UTF-8 characters.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Splash screen bar changes from "Plus for Wio" to "Plus 1.4 for Wio"
by extracting the suffix after "plus." from FIRMWARE_VERSION.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Expand README: ringtone editor now documents two melody slots, full
note spec, and melody assignment to DM/channel notifications; settings
section lists DM Melody and Channel Melody options; context menu
description updated with melody override detail
- Rename quick reply template labels from M1-M10 to Q1-Q10 to avoid
ambiguity with melody slot identifiers M1/M2
- Increase DM message history buffer from 32 to 64 entries
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously empty slots used drawRect and filled slots used fillRect,
so at max value (e.g. volume=4) no drawRect was called and no slot
borders were visible when selected (inverted colors). Brightness at
default (2/5) always had visible outlines, making the two bars look
inconsistent.
Now drawRect is called for every slot, with fillRect(+1,+1,w-2,h-2)
on top for filled ones. All 5 slots are always visually distinct.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- DataStore: validate ringtone2_len <= 32 after loading from flash
(same guard as ringtone_len on line 252; we introduced this field
but forgot the validation)
- UITask: fix shutdown buzzer timeout to conventional unsigned form
(millis() - start) < timeout to avoid unsigned underflow if called
within first 2.5s of boot
- UITask: guard _last_notif_ch_idx < 64 before 1ULL shift in notify()
(defensive; MAX_GROUP_CHANNELS=40 so currently unreachable, but
prevents UB if the value is ever unexpectedly out of range)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add second ringtone slot (ringtone2_*) to NodePrefs and DataStore.
Add per-channel and per-DM melody assignment (built-in / melody 1 / 2)
stored in NodePrefs bitmasks and DmMelodyEntry table.
Settings screen exposes DM/CH sound items; RingtoneEditorScreen supports
switching between slots. notify() uses buildMelodyFromPrefs() to select
the correct RTTTL string per contact.
Remove broken nRF52 volume control from buzzer.cpp: tone() uses
NRF_PWM2 with DECODER.MODE=Auto so TASKS_NEXTSTEP has no effect and
duty cannot be changed before the first DMA read without patching the
Arduino core. applyVolume() is now a no-op on nRF52.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Swap left/right navigation in fullscreen view: left=newer, right=older
- Update arrow indicators to match new direction
- Remove # prefix from channel name in message and compose view titles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Move "A" (auto-advert) indicator left of BT "B" in status bar
- Ellipsize node name to fit available width instead of overflowing
- Shrink A and B background rectangles by 1px right, 2px bottom
- Change A blink to 2s on / 2s off at 1000ms refresh rate
- Auto-advert sends GPS position directly via createSelfAdvert/sendZeroHop
- Align Settings and Tools home page titles to y=22, same as Messages
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
BT indicator and mute icon were at y=1 (1px below text baseline).
Battery icon height reduced 10→8px to match text height.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Changed ~ to " A" (space + capital A, no inverted background)
- Blink: on 500ms / off 1500ms (once per 2s)
- Home screen refresh rate drops to 500ms when auto-advert is active
so the blink is actually visible
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Blinks at 4Hz (250ms toggle) with inverted background so it's clearly
visible without being distracting.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace getAvailableLPPTypes() (hardware-detected) with a live querySensors()
call so only placeholders for sensors currently returning values appear in
the picker.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Scan does not discover others — it announces our own presence.
Updated labels: "Scan for nodes"→"Send my advert", "SCANNING..."→"ADVERTISING...", "[M]=Scan"→"[M]=Advert".
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Detail view now shows "Seen: Xs/Xm/Xh ago" using ContactInfo.lastmod
- Periodic detail refresh exits back to list view if the contact is no
longer in the filtered list (e.g. removed from favourites)
- Rearranged detail layout to fit 6 rows within 64px display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add "Fav" as first filter category (contacts with flags & 1)
- Show distance and bearing on separate lines in detail view
- Add cardinal direction to bearing: "Az: 245d (SW)"
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Ping sent empty messages appearing in target's chat history, and RTT
measurement never worked for direct sendMessage() calls. Removed all
ping state machinery and registerExpectedAck(); detail view now shows
node info only (lat/lon/dist/bearing/type).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds configurable periodic 0-hop self-advert that includes GPS coordinates,
making the device's position visible in other nodes' Nearby Nodes screen.
Options: off / 1min / 2min / 5min / 10min / 30min / 1h.
Accessible via Tools → Auto-Advert. Timer runs in MyMesh::loop().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Direct sendMessage() calls bypass the BT serial handler that populates
expected_ack_table; add registerExpectedAck() to MyMesh and call it from
NearbyScreen so isAckPending() can actually track the outstanding ping.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove gps_lat/lon == 0 filter: screen now shows all contacts
reachable by radio; distance column shows ?GPS when coords unavailable
- Guard haversine: only compute distance when both own AND remote GPS
are valid (prevents bogus distance to 0 N 0 E)
- Fix sort: nodes without GPS (-1) sort to end instead of front
- Rename Chat filter label to Comp, type display to Companion
- Update empty list message to "No contacts found"
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Stale _ping_ack_seen=true from a previous ping attempt could cause an
immediate PING_OK (with wrong RTT) on the next ping if the new ACK entry
hadn't appeared in the table yet. Reset the flag everywhere _ping_state
is set to PING_IDLE.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Ping: add _ping_ack_seen flag; RTT is measured only after ACK entry
was first confirmed present in the table, preventing false 0ms when
isAckPending() returns false before the entry is registered
- NearbyScreen: replace unsupported degree symbol \xb0 with 'd'
in bearing format ("Dist:1.5km 45d")
- Clock page: hide page indicator dots (already hides node name/battery);
eliminates overlap with size-2 clock text drawn at y=0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
BotScreen and DashboardConfigScreen were calling savePrefs() on every
exit regardless of whether any setting changed. Add _dirty flag set only
on actual value changes (toggle, channel select, keyboard confirm,
field cycle), reset on enter().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The #define was inside the private section, after isAckPending() which
references it — preprocessor hadn't seen the symbol yet at that point.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add NearbyScreen: GPS contact list with haversine distance sort,
type filter (ALL/Chat/Rpt/Room/Snsr), detail view with ping (RTT via
ACK poll), node scan via advert(), context menu
- Add DashboardConfigScreen: configure up to 3 data fields on the clock
page (Battery, Temp, Humidity, Pressure, GPS, Altitude, Lux, CO2,
Contacts); entered via long-press ENTER on clock page
- Rework HP_CLOCK layout: full-screen clock (size 2 at y=0), date at
y=19, separator at y=28, three data field rows at y=31/41/51;
hide node name/battery indicator on clock page
- Persist dashboard_fields[3] in NodePrefs and DataStore
- Add isAckPending() to MyMesh for NearbyScreen ping detection
- Wire NearbyScreen into ToolsScreen and UITask
- Reduce NearbyScreen entry buffer from MAX_CONTACTS(100) to 32,
saving ~3.3 KB RAM
- Switch haversine/bearing math from double to float (sinf/cosf/atan2f),
eliminating double libm and saving ~5-10 KB flash
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- KeyboardWidget: replace inline placeholder overlay with PopupMenu
- UITask QuickMsgScreen: replace inline CONTACT_PICK/CHANNEL_PICK context
menus with PopupMenu; notif label stored in _ctx_notif_item at open time
- BotScreen: clear placeholder list for trigger field (expansion tokens
would never match incoming literal text)
- MsgExpand: fix APPEND macro off-by-one (oi+_l < out_len-1 → < out_len)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add PopupMenu.h: generic scrollable overlay with wrap-around nav (up from
first wraps to last, down from last wraps to first), closes on ENTER or
CANCEL/CONTEXT_MENU. Default constructor ensures active=false on creation.
- KeyboardWidget: replace inline placeholder overlay (~50 lines) with PopupMenu
- UITask QuickMsgScreen: replace inline context menus in CONTACT_PICK and
CHANNEL_PICK with PopupMenu; notif label stored in _ctx_notif_item at open time
- BotScreen: clear placeholder list for trigger field (placeholders are
expansion tokens that would never match incoming literal text)
- MsgExpand: fix APPEND macro off-by-one (oi+_l < out_len-1 → < out_len)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
expandMsg now expands {temp}, {hum}, {pres}, {batt}, {alt}, {lux}, {dist},
{co2} from live sensor readings. The [{}] picker in the on-screen keyboard
shows only sensors currently detected by SensorManager and scrolls when
more than 3 items fit the overlay.
New SensorPlaceholders.h helper keeps sensor-to-keyboard wiring out of
UITask.cpp. MsgExpand.h handles all expansion logic centrally; MyMeshBot
and QuickMsgScreen pass &sensors and batt_volts to each call.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Shared struct handles rendering and input for both DM and channel fullscreen
views, replacing ~80 lines of duplicated inline code. Fixes navigation arrow
indicators being swapped in channel fullscreen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pressing ENTER on a selected DM message now opens a fullscreen view
(matching channel history behavior) instead of going directly to compose.
Fullscreen supports UP/DOWN scrolling for long messages, LEFT/RIGHT to
navigate between messages, and ENTER/CANCEL to return to the list.
Compose is still accessible via [+ send] (ENTER when nothing selected).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>