Commit Graph
546 Commits
Author SHA1 Message Date
JakubandClaude Opus 5.5 bf1e6fcaa0 feat(ui-lvgl): European fonts and phone-style keyboard
Fonts: Noto Sans generated with lv_font_conv (ui-lvgl/fonts/generate.sh,
OFL) replaces ASCII-only Montserrat: European Latin (Latin-1, Extended-A/B),
Greek, Cyrillic + supplement, typographic punctuation, currency, LVGL
symbols + globe; 12/14/16/20 px, clock 40 px digits only (RLE, so
LV_USE_FONT_COMPRESSED is on).

Keyboard (ui-lvgl/Keyboard.h): one layout per script (Latin QWERTY,
Cyrillic, Greek) picked by the same keyboard_main/alt_alphabet prefs as
ui-new, globe key to switch, hold a key for its variants in a popup above
it, one-shot shift, symbols page; compose limit counted in UTF-8 bytes.
First Settings screen (Keyboard: Main / Additional).

Long-press variants and UTF-8 case mapping move to ui-core/KeyboardData.h
and are shared with ui-new, whose Hold-Enter accents gain Romanian,
Turkish, Hungarian, Baltic and Icelandic letters (and ș/ț, Ukrainian /
Serbian letters now capitalise).

Verified on L2 hardware.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:08:15 +02:00
JakubandClaude Opus 5.5 cd926b7e45 feat(ui-lvgl): LVGL 9 skeleton frontend for Wio Tracker L2
New examples/companion_radio/ui-lvgl/ over the shared UI Core (env
Wio_Tracker_L2_companion_solo_lvgl, LVGL 9.2.2, pool in PSRAM):
status bar, home (clock, unread), conversation list (channels + recent
DMs with unread badges), contact picker, conversation view with bubbles,
delivery / relay markers and on-screen keyboard, toasts for Core events,
display auto-off with wake on touch / button. Board glue (LovyanGFX
flush + GT911 touch) isolated in LvglPort.h; design tokens in Theme.h.

UiCore gains the first frontend actions, sendDirectText() and
sendChannelText(), and drives DM auto-resend + unread reconcile from its
own loop (removed from ui-new's loop). MessageHistory exposes newest-first
DM ring iteration and a public contactByPrefix().

Verified on L2 hardware: navigation, send/receive, sleep/wake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:49:42 +02:00
JakubandClaude Opus 5.5 74db0d69a5 refactor(ui-core): UiCore becomes MyMesh's Listener for ui-new
ui-new hands MyMesh the UI Core (UITaskBase::meshListener()). The Core
applies the display filter, labels room posts, files history, keeps DM /
channel / room unread and the queue count, and reports incoming messages
and adverts as MessageArrived / AdvertHeard events. UITask now derives
UITaskBase + UiCoreHost: it answers "is this conversation on screen" and
keeps the selection after an insert, forwards not-yet-extracted parts
(room login / admin, bot device actions, removal cleanup, shutdown), and
turns events into alert / wake / sound, drained at the start and end of
its loop(). Mesh callbacks no longer touch the display or buzzer.

AbstractUITask is split into UITaskBase (lifecycle, link state, helpers)
and the Listener glue ui-orig / ui-tiny keep using unchanged. Screenshot
handler reaches ui_task directly instead of casting the Listener.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:28:58 +02:00
JakubandClaude Opus 5.5 124265b8be refactor(ui-core): move GPS trail sampling into TrailEngine
TrailStore, background sampling, auto-pause and the pre-shutdown
auto-save move from UITask to ui-core/TrailEngine.h. TrailScreen still
drives the store directly. The 512-point store now lives on the heap
with the rest of UiCore (static RAM -8 KB on Wio L1, same total).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:17:03 +02:00
JakubandClaude Opus 5.5 9e5ce72c86 refactor(ui-core): move locator into LocatorEngine
Active target (set/clear/resolve person position), geofence crossing
state machine and proximity beeper move from UITask to
ui-core/LocatorEngine.h, emitting LocatorCrossed / LocatorBeep events.
UiEvent gains a flag and a 24-byte text. tickCore() now runs at the end
of UITask::loop(), where the moved engines used to run, so a fresh GPS
wake re-seeds the locator before it evaluates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:15:18 +02:00
JakubandClaude Opus 5.5 74baaddd0c refactor(ui-core): move live location sharing into LiveShareEngine
Auto-[LOC] session (duration, movement/heartbeat gate, scoped send) and
the peers' LiveTrackStore + expiry move from UITask to
ui-core/LiveShareEngine.h. "Live share ended" becomes a
UiEventType::LiveShareEnded event; UITask keeps thin wrappers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:09:26 +02:00
JakubandClaude Opus 5.5 79a3a47ff1 refactor(ui-core): move position + course over ground into CourseEngine
COG ring sampling (every ~1 s from UiCore::loop), outlier rejection and
currentCourse/currentLocation move from UITask to
ui-core/CourseEngine.h. UITask keeps one-line wrappers; screens unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:07:32 +02:00
JakubandClaude Opus 5.5 311a3484e2 refactor(ui-core): move ping state into PingEngine
Single in-flight ping + last result move from UITask to
ui-core/PingEngine.h; MyMesh's ping callback routes to the engine
instead of casting the Listener back to UITask. UITask keeps thin
wrappers (and the "not supported" alert), NearbyScreen is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:05:39 +02:00
JakubandClaude Opus 5.5 dd826a447e refactor(ui-core): move clock tools into ClockEngine; add Core event queue
Alarm / countdown / ring logic moves from UITask to ui-core/ClockEngine.h
unchanged. New ui-core/UiEvents.h: fixed-size Core -> frontend event
queue; UITask::tickCore() runs UiCore::loop() and reacts to ClockAlert /
ClockRingEnded (wake, alert overlay, melody). ClockToolsScreen API unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:03:57 +02:00
JakubandClaude Opus 5.5 3b7aa28ff9 refactor(ui-core): add UI Core skeleton; move MessageHistory + DM unread into it
New examples/companion_radio/ui-core/ (header-only for now, reached from
ui-new/UITask.cpp by relative include, so no platformio.ini changes):
UiCore facade, MessageHistory (moved verbatim), DmUnreadTable (extracted
from UITask). UITask heap-allocates the Core in begin(); MessagesScreen
binds to core().history. Behaviour unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:00:46 +02:00
JakubandClaude Opus 5.5 2a8d4598d4 refactor: port upstream MyMesh::Listener; MyMesh no longer calls the UI directly
Ports upstream's "Abstract UI overhaul" (PR #3431 + follow-ups) with
identical names/signatures. MyMesh talks to the UI only through
MyMesh::Listener (setListener()); a second block holds Solo extensions
(own-send mirroring, relay echoes, room login/admin replies, [LOC] shares,
contact/channel removal, bot device actions, requestShutdown), all no-op
by default.

AbstractUITask becomes the Listener and carries the glue MyMesh used to
run for the UI (display filter, room-post labels, notifications,
connection polling). BLE PIN randomisation moves to main.cpp as upstream.
Also fixes ui-orig's stale advertReceived event on buzzer boards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 22:54:40 +02:00
JakubandClaude Opus 5.5 1620df6c10 fix: move FEAT_RX_POWERSAVE to Features.h; no extra [LOC] on "Stop after" change
- FEAT_RX_POWERSAVE lived in MyMesh.h, but SettingsScreen.h only pulls
  Features.h -- it saw the flag only via include order, and an undefined
  macro in `#if` silently reads as 0, which would split the build the day
  it's flipped to 1. Now defined in Features.h (the home of FEAT_* flags),
  which MyMesh.h includes; comment/doc pointers updated.
- Changing Live Share's "Stop after" restarted the whole session, forcing
  an immediate re-announce [LOC] although the position hadn't changed. It
  now restarts only the duration clock (restartLocShareClock()).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 15:50:37 +02:00
JakubandClaude Opus 5.5 299fcf2c13 fix(ui): correct DM unread overflow check and aggregate/scope edge cases
- DM unread: the ring-eviction check ran in newMsg(), which MyMesh calls
  before addDMMsg(), so the new message itself read as evicted -- the
  first DM from a contact showed no badge and every later one was one
  short with a false "+". Moved into addDMMsg() after the insert, and
  run for every slot, so a contact whose unread entry was evicted by
  someone else's message is flagged right away too.
- Channel overflow aggregate: ignore channels whose unread count is 0
  (eviction can zero it with the flag left set), so the dashboard no
  longer shows "0+ msgs" or a "+" borrowed from another conversation.
- Live Share scope: a stale index past the list's end now follows the
  target, as the screen shows, instead of silently sending unscoped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 15:46:18 +02:00
JakubandClaude Sonnet 5 81cee3846f feat(ui): flag unread counts understated by a full history ring
DM and channel history each live in a fixed-size ring (32 DM / 48
channel entries). A conversation that outpaces reading can fill its
ring, evicting the oldest entries — including unread ones that were
never opened — so the unread badge silently caps at ring capacity
instead of reflecting how many messages actually arrived.

MessageHistory now tracks a sticky per-channel overflow flag, set at
the exact point an unread channel entry gets evicted (mirroring the
existing unread-decrement logic) and cleared once the count reads back
down to 0. DMUnreadEntry gains the same bit for DM contacts, detected
by comparing the raw per-contact counter against actual ring occupancy
on each new message (the DM ring, unlike the channel ring, doesn't
proactively decrement on eviction).

DisplayDriver::drawUnreadBadge/unreadBadgeWidth/fmtBadgeCount take an
optional overflow flag (default false, existing call sites unchanged)
that appends "+" to the badge. Wired into every place an unread count
is shown: DM/favourites and channel lists, the DM/Channels/Rooms
mode-select screen, favourite tiles, and the aggregate "Msgs" field on
the clock and lock dashboards plus the Messages home-carousel page.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 13:45:07 +02:00
JakubandClaude Sonnet 5 26e6bc877a fix(radio): disable Pwr save (RX duty-cycle) — unsafe across mixed firmware
Field report: a user on the stock SF8 "EU/UK (Narrow)" preset saw reception
drop from ~1-5 msg/min to ~1/3h with Pwr save on, unaffected by a better
antenna. Root cause, confirmed against the SX1262 datasheet and RadioLib's
own maintainers (jgromes/RadioLib#1597, closed as inherent chip behaviour):
the SX126x's duty-cycle preamble detection needs the sender's actual
preamble to closely match what we've configured our receiver to expect.
A mismatch — e.g. a repeater still on pre-v1.16 firmware sending 16 symbols
against our 32 — doesn't cost a little sensitivity, it silently drops every
packet from that sender regardless of signal strength. There's no local
parameter fix: shortening minSymbols to tolerate shorter preambles directly
shortens the wake-window's correlator dwell time, trading the preamble
mismatch failure mode for a marginal-signal one instead. Checked whether
IoTThinks' MeshCore fork solved this differently — it doesn't hit the
problem at all, because its "power saving" only light-sleeps the MCU on the
radio's own GPIO interrupt and never touches RX duty-cycle.

examples/companion_radio/MyMesh.h now defines FEAT_RX_POWERSAVE 0, gating
out the Settings row, the Diagnostics RXPS watchdog row, and every call site
that would apply rx_powersave to the radio or CAD auto-enable — including
forcing setPowerSaving(false) unconditionally so a stale rx_powersave=1 byte
from before this change can't do anything either. The real duty-cycle
implementation in RadioLibWrapper/CustomSX1262Wrapper is left in place,
unneutered, for if a network-wide compatibility mechanism (e.g. the
still-unused ADV_FEAT1/FEAT2 advert bits) is ever built to make it safe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 20:04:42 +02:00
JakubandClaude Sonnet 5 f8cd24dd4d fix(ui): keep the hop/ack marker clear of the age on long sender names
The marker was placed after the sender's full width while the name itself
was only ellipsized against the age, so a long name pushed the hop count
(worst with two digits) onto the age. The name now yields to the marker and
the age, the marker follows the width the name actually got, and a 2px gap
separates marker from age.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-20 20:18:25 +02:00
JakubandClaude Sonnet 5 4af6d7d013 feat(live-share): own scope for [LOC] posts and time-limited sessions (#23, #24)
- Live Share gets a "Scope" row (Target / * / any scope from the shared
  list). It applies to [LOC] sends only, beats the app's send_scope and a
  channel's own pick, and never touches normal messages. Target keeps the
  previous behaviour. removeScope() fixes the stored index up.
- Auto share now always ends: "Stop after" 1/2/4/8/12 h (default 1 h, no
  unlimited option). On expiry it switches itself off and shows "Live share
  ended". The session clock is RAM-only, so a reboot starts a new session.
- NodePrefs: loc_share_scope + loc_share_duration_idx appended, sentinel
  0xC0DE002C -> 0xC0DE002E, sizeof unchanged (2824).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 14:22:27 +02:00
JakubandClaude Sonnet 5 d49acc4e55 fix(ui): age messages from the device clock, not the phone's timestamp
A DM/channel post sent from the phone app was mirrored into the device history
with the app's timestamp. A phone clock ahead of the device's (or on local
time) made "now - timestamp" negative, which fmtAgeShort clamps to 0, so the
age sat at "0s" until the device clock caught up.

MessageHistory::displayTimestamp(): outgoing entries use the device's own
clock (they were sent just now); incoming entries with an unknown or future
sender timestamp use receipt time. Sender timestamps still drive incoming
dedupe and resends (msg_ts is untouched); an on-air timestamp is unchanged.

Release notes: add this fix, and say "older than v1.27" for the prefs cleanup.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 13:19:46 +02:00
JakubandClaude Sonnet 5 b3e3bae21b fix(ui): refuse adding a channel whose secret already exists
The on-device "+ Add channel" flow (Public quick-add, Hashtag, Private) wrote
to the first free slot with no check, so a second Public -- or any channel
already present -- could be added, giving the same on-air channel two list
entries with split history/unread state. A channel's identity is its secret,
not its name, so ChannelsView now rejects a save whose 16-byte secret is held
by a different slot. Edit skips its own slot, so renaming still works. Public
quick-add says "Already added"; the forms say "Channel already exists" and stay
open. App-side CMD_SET_CHANNEL and already-saved duplicates are untouched.

Verified: sim_companion_radio builds; in the WASM sim, adding Public with
Public present shows the alert and leaves one entry.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 13:01:41 +02:00
JakubandClaude Sonnet 5 461107e31e fix(ui): keep a gutter beside chat bubbles; docs + release notes catch-up for v1.28
- Message bubbles are capped at the row width minus a gutter (2 char widths,
  min 8px) so a long message no longer fills the whole row and loses the
  left/right anchoring that shows who sent it. Body wrapping uses the capped
  width. DM and channel history.
- Docs: shared scope list (Settings, Repeater Extra scopes, channel Scope row),
  contact Expire / Prune now, history hop count / wrap / scope tag, external
  PA TX curve build flags.
- release-notes.md: v1.28 gains GAT562 30S TX power, Heltec V3/V4 joystick
  Enter fix, prefs-migration removal note, and the bubble gutter fix.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 12:58:37 +02:00
JakubandClaude Opus 5 1d5dbe2f9a feat(companion): contact expiry + prune, and scope-list follow-up fixes
Settings > Contacts gains "Expire" (Off/7d/30d/90d) and a "Prune now" action
that counts first and asks before removing anything. A contact with no
advert/update within the threshold is eligible; favourites are always kept.
Thresholds and their labels live in one NodePrefs table so the age shown and
the age enforced can't drift. SCHEMA_SENTINEL -> 0xC0DE002C (sizeof unchanged
at 2824, confirmed on native and a real WioTrackerL1 build).

Also fixes four bugs in the scope list from 89c02eea:

- removeScope() saved /scopes1 but never savePrefs(), so the ch_scope_idx[]
  and repeat_extra_scope_mask fix-ups it makes were lost on reboot, leaving
  shifted entries against unshifted indices.
- CMD_SET_DEFAULT_FLOOD_SCOPE wrote the legacy fields directly instead of
  going through setPrimaryScope(), so the app's default-scope setting had
  nothing reading it once sends resolved through the list.
- The reverse direction was stale too: an on-device "Set as default" never
  refreshed default_scope_name/key, so CMD_GET_DEFAULT_FLOOD_SCOPE reported
  a scope the device had stopped using. New syncLegacyDefaultScope().
- Upgrading from the old single Scope field set the default (so DMs kept it)
  but left every channel unscoped, since "*" means unscoped, not "inherit".
  loadScopeList() now reports when it migrated and begin() seeds the channels
  that already exist, leaving empty slots alone.

"Set default" -> "Set as default", and setting it now says what it governs
("Default: DMs + relay") rather than leaving the [default] marker to imply
more than it does.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 21:55:46 +02:00
JakubandClaude Sonnet 5 89c02eea27 feat(companion): shared named-scope list, per-channel/repeater popup pickers
Replace the single device-wide Scope text field with a small named list
(wildcard "*" fixed first, plus a movable default): each channel picks one
scope of its own (matching the app's per-channel region picker, surfaced in
the channel-history title), and the repeater's Extra scopes multi-selects
from the same list instead of comma-typed names. Both pickers are popups
(PopupMenu gains addCheckItem()/a fillable-square checkbox glyph) over the
existing screen rather than a full-screen takeover.

Also fixes a stray-bits bug where a pre-existing prefs file's own sentinel
tail could read into the new repeat_extra_scope_mask/ch_scope_idx fields and
silently reappear as a real pick later once the scope list grew into that
range.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 00:05:40 +02:00
JakubandClaude Sonnet 5 7533c70ee2 fix(ui): message bubble color, received-message hop count, list wrap-around, age fallback; add sim WASM build workflow
- Unselected message bubbles no longer carry a stray light-filled header
  strip behind the sender name -- the one place with a filled patch on an
  otherwise plain row. Selected fill is unchanged.
- Received DMs and channel posts now show their hop count as the same tiny
  digit icon a sent message already uses for its repeater/echo count, using
  the hop path the mesh already records for incoming messages.
- DM/channel history list: UP at the oldest message now wraps straight to
  the newest (not the compose row), closing the loop the same way every
  other list in the UI does at its ends.
- A received message's age no longer goes blank when its timestamp reads
  slightly ahead of the device's own clock (sender/receiver skew, or an
  unsynced receiver) or is genuinely unknown -- both now show the receipt
  time instead of leaving the row with just a name and hop count.
- release-notes.md: add the v1.28 section covering the above plus this
  cycle's already-committed dev fixes (GPS altitude field, units
  compliance, noise floor, Msg wake location, bot relay tracking, PR #34).
- Add .github/workflows/build-solo-sim.yml: builds the companion+repeater
  WASM sim via Emscripten and attaches it as a fixed-name asset to the tag's
  draft release, independent of the hardware firmware build job.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 12:30:42 +02:00
JakubandClaude Sonnet 5 64b79d00eb fix(ui): wrap-around at both ends of the DM/channel history list
Every other list in the UI (contacts, channels, message-pick, the
mode tabs) wraps at its ends; the DM and channel history lists were the
one exception -- UP at the oldest message (top of the list) just
stopped instead of wrapping to the compose row (the list's own
bottom-most stop), and DOWN from the compose row didn't wrap back to
the oldest either. Both directions now close the loop, same as
everywhere else.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-10 21:31:31 +02:00
JakubandClaude Sonnet 5 aa73400414 fix(ui): community v1.27 feedback — GPS altitude field, noise floor, Msg wake location, units
- Add a separate "Altitude (GPS)" dashboard field (label AltG) alongside
  the existing barometric one (now labelled "Altitude (Baro)") -- the
  original single Altitude field only ever read a barometric sensor's
  CayenneLPP telemetry, showing "--" on any board without one even with
  a perfectly good GPS fix.
- Every altitude reading (baro + GPS, Clock and Lock screen) and the GPS
  home page's "alt" row now go through a shared fmtAlt() helper and
  respect Settings > System > Units, same as every other distance in the
  UI -- none of them checked units_imperial before. Same fix for
  Locator's Radius row, which always showed metric regardless.
- Radio home page's noise floor showed "n/a" whenever Pwr save (RX
  duty-cycle) was on, on the assumption duty-cycle RX can't sample the
  floor. That's stale: RadioLibWrapper already periodically recalibrates
  it (noiseFloorCalibCheck(), every 60s) even under duty-cycle, which is
  exactly why Diagnostics' unconditional read of the same value was
  already showing something real. Radio home page now matches.
- Moved "Msg wake" from Settings > Sound to Settings > Display -- more
  logical home for a display-wake toggle than notifications. Menu-order
  only; NodePrefs storage is unaffected by this enum's ordering.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-10 20:12:29 +02:00
3urobeat 39f2d7edc9 fix: Fix creating message channels not rebuilding channel list immediately 2026-09-08 19:18:51 +02:00
JakubandClaude Sonnet 5 e3279646f9 refactor(companion): unify every reboot/power-off through UITask::shutdown()
Settings > Reboot, the phone app's CMD_REBOOT, and the serial CLI's
"reboot" command each hand-rolled their own flush-then-board.reboot()
sequence, so each could drift independently (Settings > Reboot and the
CLI command were both missing the contacts flush added in the previous
commit). Add a pure-virtual AbstractUITask::shutdown(bool restart) --
every UI variant (ui-new/ui-tiny/ui-orig) already implements a method
with this exact signature -- and route all three call sites through it
instead. CMD_FACTORY_RESET intentionally keeps calling board.reboot()
directly: flushing stale in-RAM prefs back out would defeat the format
it just did.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 16:03:37 +02:00
JakubandClaude Sonnet 5 a868a60935 fix(companion): flush pending lazy contacts write on shutdown/power-off
Contact updates (advert path cache, new/removed contacts, favourites) are
lazily debounced (dirty_contacts_expiry, 5s) to avoid wearing flash on
every mesh packet. CMD_REBOOT already flushed this before rebooting, but
UITask::shutdown() -- the low-battery auto-shutdown and long-press
power-off path -- didn't, so under continuous mesh traffic (which keeps
re-arming the debounce timer) a pending write could sit unflushed for a
whole session and be lost when one of those paths fired. Add
MyMesh::flushDirtyContacts() and call it from shutdown() alongside the
existing savePrefs()/saveRTCTime() flush.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 13:27:45 +02:00
JakubandClaude Sonnet 5 23ccc06d1d fix(ui): stop the Path/Relayed by popup fighting its own row for marquee state
Two distinct bugs behind "Relayed by" scrolling looking broken:

1. The DM/channel history row underneath a context menu (Path/Relayed by,
   Options, etc.) keeps rendering every frame with sel=true regardless of
   the popup on top of it, and both it and the popup's own selected item
   share DisplayDriver's single marquee slot. Whichever drew last each
   frame kept is_new-resetting the other's animation -- looked like the
   scroll "remembered" a stale, wrong position. Now suppressed via
   `sel && !_ctx_menu.active` at all four call sites that had it (DM/
   channel history bodies, contact/channel pick names).

2. PopupMenu::render() returns 50 (it wants a fast, smooth redraw), but
   all 7 `_ctx_menu.render(display)` call sites discarded that return
   value, so the enclosing phase's own return statement (500-2000ms)
   governed the actual redraw cadence instead -- the popup's marquee only
   ever advanced whenever the much slower underlying screen happened to
   redraw. Now folded into the existing mq_delay accumulator, same as
   every other marquee source in this file.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 13:04:36 +02:00
JakubandClaude Sonnet 5 57e029ccc4 feat(ui): add Sats dashboard field
New DASH_SATS clock/lock-screen dashboard field, reading
LocationProvider::satellitesCount() (already used by the GPS Tools
panel, just not previously exposed as a dashboard option). Follows the
existing DASH_GPS pattern: always selectable, "--" when built without
GPS support. Added to both dashboard-render paths (HomeScreen's CLOCK
page inline loop and formatDashVal(), shared by the LOCK page).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 11:04:14 +02:00
JakubandClaude Sonnet 5 dd87265d29 fix(ui): lock screen clock no longer overlaps its own title bar
PR #32 added a title bar (battery + status icons) to the LOCK page but
its drawClockTime() call still started at top_y=0, same row the title
bar draws into -- renderBatteryIndicator() runs unconditionally for any
_page != CLOCK (LOCK included), only the node-name text is skipped for
LOCK specifically. Landscape panels could overlap the icon row whenever
enough status badges (BT/GPS/alarm/mute/advert/trail/repeater) are
active; portrait e-ink's huge size-4 HH/MM block (the only board shape
that hits drawClockTime()'s "tall" branch) is worst hit, since it's
designed to fill most of the narrow width. Starts at top_y=lh now,
clearing the title bar row, matching how every other non-CLOCK page
already reserves that space via content_y.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:49:40 +02:00
JakubandClaude Sonnet 5 dd170874d2 Merge pull request #32 from 3urobeat/feat/lock-screen-page-type
feat: Make lock screen a page type and display title bar on it

Moves lock-screen rendering out of a dedicated branch in UITask::loop()
into a proper HomePage::LOCK page in HomeScreen (appended after Count,
so no existing HomePage/home_pages_mask bit shifts), adds a title bar to
the lock screen (node name omitted, intentionally, for at-a-glance
anonymity), and makes drawClockTime()'s center-alignment opt-in so the
lock screen can left-align its clock. Reviewed: the two existing
drawClockTime() call sites are both updated to keep their prior
alignment, and this doesn't interact with our home_pages_mask=0 default,
msg_wake_screen_off, or the shutdown()-flush fix landed this cycle.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:41:18 +02:00
JakubandClaude Sonnet 5 531eec2cd3 fix(prefs): flush settings on every reboot/shutdown path, not just per-screen exit
Root cause of "settings don't survive a reboot": every screen that edits
NodePrefs (Settings, Bot, Trail, Locator, GPS sharing, etc.) only persisted
via its own savePrefsIfDirty(_dirty) call on its own Cancel/exit path.
UITask::shutdown() -- the one function behind every real power-off/reboot,
including the low-battery auto-shutdown that fires directly from
UITask::loop() regardless of which screen is on-screen -- never called
the_mesh.savePrefs() at all. A user who changed a setting and then hit any
of those paths without first explicitly backing out of the screen (e.g.
display auto-off mid-edit, then a low-battery auto-shutdown) silently lost
the change.

Also closes two direct board.reboot() bypasses that skipped shutdown()
entirely: the phone-app CMD_REBOOT command and the serial CLI "reboot"
command. The factory-reset reboot path is deliberately left alone -- it's
supposed to wipe everything.

Verified with a real regression test (not just "it compiles"): set a pref
in memory without flushing it, cross the real low_batt_mv threshold to
trigger the actual production low-battery-shutdown code path, then a real
page.reload(), then confirm behaviourally (does an incoming message wake
the screen or not) whether the setting survived. Temporarily reverted the
fix and re-ran to confirm the test actually fails without it (screen woke,
setting lost) before restoring it and confirming it passes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 08:33:46 +02:00
JakubandClaude Sonnet 5 00c3279fa6 feat(ui): message-wake toggle + all home pages visible by default
Two independent changes, requested together:

1. Settings > Sound > "Msg wake" (NodePrefs::msg_wake_screen_off,
   0xC0DE002A) lets a user disable UITask::newMsg()'s existing behaviour
   of turning the display on for an incoming message when it was off and
   no companion app is connected. Stored inverted so both a fresh device
   and an existing saved-prefs file default to "on" (today's behaviour).
   New sim_test_set_msg_wake_disabled() hook verifies it without scripting
   Settings navigation -- confirmed end to end via a real A<->R<->B mesh
   in Playwright: message delivered while B's screen is off either wakes
   it (enabled) or doesn't (disabled), checked via real canvas pixels.

2. A brand-new or factory-reset device now shows ALL home pages by
   default instead of a curated 5-page carousel (MyMesh.cpp used to seed
   home_pages_mask = HP_DEFAULT; now seeds 0, which every other read site
   already treated as "all visible" -- HP_DEFAULT is now unused, removed).
   Existing users' saved masks are untouched. New sim_test_get_home_pages_mask()
   getter confirms a fresh instance reads back 0.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 22:35:12 +02:00
3urobeat 4746a9a494 feat: Show title bar on lock screen
This commit aligns the clock to the left side of the screen and shows the title bar, excluding the node name (intentionally - I think it's a good idea to make a node harder to identify when locked ;) ).

TODO: I'm not sure if this clock alignment works on all display types, I only have a Wio Tracker L1 Pro OLED to test right now.
2026-09-05 22:05:15 +02:00
3urobeat ec143f577a feat: Make align center in drawClockTime optional 2026-09-05 22:01:14 +02:00
3urobeat 376fcd6bdd refactor: Make screen lock a dedicated page
This commit
- adds LOCK to the HomePage enum
- moves the lock page code from loop() to the selected page handler
- adds a forward declaration for formatDashVal to make it callable from within the selected page handler
- adds a syncLockToHome function that triggers a (un)lock page switch
2026-09-05 20:40:13 +02:00
JakubandClaude Sonnet 5 a18a821326 feat(sim): host-page buzzer mute hook + randomized repeater names
sim_buzzer_toggle_quiet()/sim_buzzer_get_quiet() (UITask.cpp) call the
literal UITask::toggleBuzzer() the real on-device Settings > Buzzer mute
toggle already calls -- persists into NodePrefs.buzzer_quiet, clears
buzzer_auto, saves prefs, shows the real "Buzzer: ON/OFF" alert. Not a
re-implementation, not a host-side Web Audio mute layered on top.

Every simple_repeater instance advertised the literal ADVERT_NAME
("repeater") -- across meshcore-solo-site's cross-visitor relay bridge
every hop in every path/relay list was an indistinguishable wall of
"repeater"s. A SIM_PLATFORM/__EMSCRIPTEN__-only default now picks a
random "<adjective> <geographic feature>" pair from
sim_instance_entropy() (real crypto.getRandomValues()-sourced entropy,
already used for RNG seeding) at first boot -- matches the real,
common ham-radio convention of naming a repeater after the hill it
sits on. Persists normally across reboots via the existing prefs
load/save path, same as a real operator-set name would.

sim_repeater_get_name() added alongside the existing
sim_repeater_get_relay_count() for host-page/test access to the
result.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-05 08:36:02 +02:00
JakubandClaude Sonnet 5 5fbfd7c5f9 fix(ui): HomeScreen::poll() re-fired shutdown() every tick after the first
_shutdown_init (set true once KEY_ENTER is pressed on the Shutdown home
page) was never cleared, so this branch kept calling _task->shutdown()
on every single poll() tick indefinitely once triggered.

Invisible on real hardware: _board->powerOff() halts the MCU in the
non-restart path, so there's no next tick to matter. But
SimMainBoard::powerOff() is a deliberate no-op (no real hardware to
power off), so a sim instance keeps running after "shutdown" -- and each
repeated shutdown() call re-fires _display->turnOff(), which blacks out
its <canvas> (keyed by simInstanceTag) again on every frame.

This is what made meshcore-solo-site's RESET button unusable after a
device had been shut down: the still-running old instance kept
re-blacking the very canvas a freshly reset instance (same tag, same
canvas element) was trying to render its own boot splash onto -- visible
as a black screen, with the new instance's splash winning a single frame
every so often before being painted over again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:20:55 +02:00
JakubandClaude Sonnet 5 3e7e9e349a fix(sim): skip blocking pre-shutdown buzzer wait in SIM_PLATFORM builds
UITask::shutdown() busy-waits on buzzer.isPlaying() for up to 2.5s before
powering off. On real hardware that's a real (if crude) wait; in the
Emscripten sim it's a synchronous block on the browser's single JS/wasm
thread, which freezes the whole page for the duration -- reported as the
site "zacinanie się" (stuttering) whenever hibernate/shutdown triggers.

Guards it with #ifdef SIM_PLATFORM, mirroring the identical pattern
already used a few lines below for the low-battery pre-shutdown pause.

Verified empirically (not just by reading the diff): measured real
requestAnimationFrame throughput on meshcore-solo-site while triggering
hibernate for real (Home -> Shutdown page -> Enter). Before: 135 frames
in 3.5s (607ms max stall). After: 633 frames in the same window (110ms
max) -- confirmed with a real stash/rebuild before-after control.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 21:50:45 +02:00
JakubandClaude Sonnet 5 b2cf459460 fix(sim): text-width/render bugs, splash version, wasm-fetch error, battery lag
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:

Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
  b067e95b stopped stripping accents, any accented string now measures
  double its real width -- mis-centred titles, premature ellipsis/marquee,
  badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
  (miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
  advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
  only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
  keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
  board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
  60fps) -- now tracks a dirty bounding box and only clears/blits the
  region actually touched.

Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
  'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
  stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
  from the LAST scheduled event, not "now" -- so the anti-click ramps could
  effectively snap instead of fading. Fixed with cancelScheduledValues +
  setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
  send A->B, and B (the one actually meant to beep on receipt) stayed
  silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
  gain instead of it happening to work by coincidence.

Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.

Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".

Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.

Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 19:32:23 +02:00
JakubandClaude Sonnet 5 f61d6832a7 feat(sim): real buzzer/RTTTL sound via Web Audio
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.

Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.

Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.

Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 13:59:26 +02:00
JakubandClaude Sonnet 5 0cb02ee18f fix(ui): DM contact picker missed real contacts (off-by-MAX_ANON_CONTACTS)
getContactByIdx() indexes the raw contacts[] table directly, whose first
MAX_ANON_CONTACTS (8) slots are reserved for anon requests -- getNumContacts()
already excludes them from its count, so real contacts start at index
MAX_ANON_CONTACTS, not 0 (NearbyScreen.h's own contact scan already applies
this offset; its comment documents why).

MessagesScreen.h's buildContactList() didn't, so its loop only ever read
the reserved anon slots (empty name, type 0) for any total at or under
MAX_ANON_CONTACTS -- e.g. a device with exactly one known contact would
show "SELECT CONTACT" / "No favourites" with an empty list forever,
regardless of the dm_show_all/fav_only setting or that contact's own
favourite flag. Reproduced live in the browser sim: a fresh companion_radio
instance with one real ADV_TYPE_CHAT contact showed nothing until this fix.
Also fixed _sorted[]'s stored index (was the bare loop counter, needed to
be the raw table index every other call site in the file already assumes)
and the same missing-offset bug in BotScreen.h's room-contact counter and
MessageHistory.h's pub_key-prefix contact lookup.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 12:37:57 +02:00
JakubandClaude Sonnet 5 97a86216c6 feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 11:31:42 +02:00
JakubandClaude Sonnet 5 d7242ddc21 fix(sim): real text-size scaling + correct joystick-board menu hint
Two more real-vs-sim mismatches, found after seeing the rendered UI:

1. The Clock screen's big time display (setTextSize(2)) rendered at size 1
   -- SimDisplayDriverCanvas ignored setTextSize() entirely (a leftover
   no-op from the old system-font renderer) and never overrode
   getCharWidth()/getLineHeight(), so the big-digit layout math in
   UITask.cpp's drawBig() came out wrong even once print() itself gained
   real font support. Track _text_sz, scale both metrics by it (matching
   SSD1306Display's own getCharWidth()==6*_text_sz pattern), and pass it
   through to miscFixedPrint() in target.cpp instead of a hardcoded 1.

2. The Home carousel's "<PRESS_LABEL> to open" hint said "long press to
   open" -- true only for touchscreen-only boards with no dedicated Enter
   button (PRESS_LABEL's #if UI_HAS_JOYSTICK / #else split in
   examples/companion_radio/ui-new/UITask.cpp). The sim's D-pad + OK key
   behaves like a joystick board (a SHORT Enter press opens each page;
   holding it separately reaches the real context menu via
   handleLongPress()), so showing the touchscreen wording was both
   inaccurate and different from what a real joystick board like Heltec V3
   displays. Added SIM_PLATFORM to that #if alongside UI_HAS_JOYSTICK --
   UI_HAS_JOYSTICK itself stays unset, since its other two gates
   (begin()-ing/polling real joystick MomentaryButton objects) need
   hardware the sim's target.cpp doesn't declare.

Verified in real Chromium: Clock screen shows "08:11:10" at real double
size above the normal-size date line; Home carousel now says "press Enter
to open". Full regression clean: 3 native envs, wasm companion_radio, the
2-instance+repeater mesh demo, and the long-press context-menu test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:12:31 +02:00
JakubandClaude Sonnet 5 725e3b715e feat(sim): long-press context menu + pixel-perfect real font rendering
Two prototype polish fixes ahead of the website embed work:

1. Holding Enter (the sim's main way into "the rest of the options") did
   nothing -- the JS bridge's sim_enqueue_key() went straight to
   enqueueKey(), bypassing UITask::handleLongPress() entirely, so
   KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
   sim_enqueue_key_longpress(), which does route through the real
   handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
   reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
   web harnesses with the same 1000ms threshold real hardware uses.

2. SimDisplayDriverCanvas::print() drew text with the browser's own system
   font (ctx.fillText, '8px monospace') instead of the real bitmap font a
   MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
   solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
   from the same PlatformIO registry package a real board build pulls) into
   variants/sim/thirdparty/gfx/, and render print() through the real,
   shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
   identical glyphs to real hardware, not a look-alike.

Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:06:44 +02:00
Jakub 8f4c92a217 feat(sim): add variants/sim/ — real companion_radio firmware on native + Emscripten
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:

- Native (plain g++, platform = native): ASCII-art display over stdout,
  stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
  platform force-overrides any CC/CXX toolchain override back to system
  clang++): canvas-backed display, IDBFS-backed persistence across page
  reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.

Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
2026-09-03 00:46:47 +02:00
JakubandClaude Sonnet 5 bbf107d62c fix(ui): tighten showPathDetail()'s hop_count clamp to match hash_size
hop_count was clamped to MAX_HIST_PATH_BYTES regardless of hash_size, but
path[] is only MAX_HIST_PATH_BYTES bytes total -- with hash_size>1 the old
clamp let i*hash_size run past the buffer in resolveHopName(). Not reachable
today since capturePath()/markChannelRelayed() already bound hop_count to
MAX_HIST_PATH_BYTES/hash_size on write, but the reader shouldn't rely on
writer discipline alone. Now clamps to the same MAX_HIST_PATH_BYTES/hash_size
bound.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 13:11:59 +02:00
Jakub 8573543dd5 fix(ui): Admin's remote Reboot now confirms like Start OTA
Reboot fired on a single Enter with no way back, unlike Start OTA on
the same tab -- inconsistent given both take an unattended remote node
out of action for a while. Reuses the same beginConfirm() idiom.
2026-08-31 20:31:42 +02:00
Jakub 0b34eac41e fix(ui): Tools > Repeater shows its settings before the switch is on
Network mode, the dedicated profile and the flood filters were only
built into the row list once client_repeat was already ON, so setting
up a repeater meant enabling it blind first. Every other on/off tool
in ui-new (Bot, Live Share, Locator) already keeps its settings
visible while off; Repeater now matches.
2026-08-31 20:28:32 +02:00