- Nodes: telemetry permissions per contact, reset path, share nearby
(L1 options menu; L2 node card with "Can ask for" switches)
- Settings > Privacy: fixed position (typed in, from a waypoint, cleared)
and the Bluetooth PIN; Settings > System: factory reset, asked twice
- Companion CLI (CMD_RUN_CLI_COMMAND 66 / RESP_CODE_CLI_REPLY 29, as
upstream; FIRMWARE_VER_CODE 14): upstream's command names plus a key for
every schema setting (get / set / keys)
- Screenshots move to 0x7E; tools/screenshot.py falls back to 66 / 29
- Your contact as a QR code (meshcore://contact/add): Status > System on
ui-new, Settings > About on the L2; Nayuki's qrcodegen made header-only
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Nearby › Map (ui-new): the positioned nodes and you on one view, scaled
to fit, with north, a scale bar and the selected node's name and
distance; Left / Right picks a node, Up / Down zooms on it, Enter opens it.
- Clock tools › Calendar (ui-new): the month with today and the alarm's
days; a tight grid on small screens, Left / Right pages the months.
- L2 Settings: a Message banner switch (on / off) in place of ui-new's
three-way alert setting.
- Simulator: sim_nodes() puts eight positioned contacts around Kraków.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui-new's messagesInView() and ui-lvgl's threadInView() hold the
lit-and-unlocked test the viewing checks repeated; the keyboard's three
copies of the backspace call deleteBeforeCursor(). A stale comment on the
cursor-mode hint goes, onDisplayOn() sits after the view helpers it calls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A conversation left open under the lock screen or a dark display no longer
counts as read: the counters and the lock screen's tally go up, and on
waking (L2: on unlocking) the conversation reopens on its first unread
under the "New" line, a typed draft kept.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both UIs: a channel, DM or room with unread messages opens on the oldest of
them (MessageHistory::firstUnreadChannel / firstUnreadDm, own messages not
counted), a "New" line above it, so it reads down to the newest. Nothing
unread: the newest, as before.
L1: the first unread is selected and scrolled up top with the line in view;
the channel's unread count now counts down as you read towards the newest.
L2: the page holding it, scrolled to the line; an incoming message scrolls
down only when the list is already at its end. Sim hooks: sim_unread (L1),
sim_open("unread") (L2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Display > Message alert: Normal keeps the sliding banner; Compact shows an
envelope with the unread count beside the battery (in the header line where
there's no status row), blinking for 2 s; Off shows nothing. The blink only
ever brings the next frame earlier, so it no longer holds back the UI's
animations while it runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The limit is what the send leaves of MAX_TEXT_LEN: a channel post carries
"<node name>: ", a direct message resent more than three times keeps two
bytes spare, and placeholders count as they expand (msgtext::limit/sentLen).
Bytes, not characters. The path and packet header sit outside the payload;
static_asserts keep a full message within the radio frame on the longest path.
From 40 bytes left the count shows: on the L2 as a tag on the field's top
edge, on OLED/e-ink at the right of the preview's last line with the text
wrapped short of it. Input stops at the limit; a send still over (a
placeholder grew) is held. Sim hooks to open a compose with text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-core: Diagnostics::systemLines, NearbyModel::typeShort,
rptctl::currentPresetName, RoomSessions::pendingKey, settings::isSwitch,
UiCore::reconcileDMUnread.
- ui-new: the retired Recent page, fmtAlt, the battMvToPercent wrapper,
setFavouriteChannelSlot, AccordionList onHeader/visibleCount, drawBoxedIcon
and seven unused icons; info::row folded into info::valueRow.
- ui-lvgl: onOpenNav, TileDownloader::withTrails; the trail header size is
one constant (TRAIL_HDR) for live and saved trails.
- Home quick panels save prefs only when a value changed.
- Comments brought in line with the code (status bar reserve, settings rows,
page order, SH1106 frame skip, UiCore header).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The redraw, alert, splash and sensor timers compare millis() wrap-safe
(refreshDue(), alertShowing(); 0 = now / none), so the screen keeps
refreshing past the 49.7-day rollover.
- A failed send leaves the keyboard with its text ("Not sent" in the field
label, as alerts don't show over it) or the quick-message list with
"Send failed", instead of dropping to Home. No "Sent" echo.
- The dashboard's Sats field shows "--" with the GPS off, not a stale count.
- Brightness and volume in Settings stop at both ends instead of wrapping.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Home clock page draws HH:MM in the boot splash's slanted digits, with a
seconds bar, a centred date and the clock fields as columns. The lock screen
keeps the status bar, puts the big clock under it and shows unread messages
in a pill; the unlock hint appears for a few seconds after a key press on the
lit screen (not the waking one). Settings > Display > Lock clock adds a
compact look: a small clock with the date beside it and the clock fields as
rows (NodePrefs lock_compact, schema 0xC0DE0033). 12-hour time sets AM / PM
beside the digits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Battery curve: NodePrefs batt_curve_mv[11] (voltage at 0..100 %, all
zeros = built-in LiPo curve, sentinel 0xC0DE0032). ui-core/Battery.h
uses it for every percentage. L1: Settings > System > Batt curve list
(Left/Right 10 mV, Reset); L2: Settings > Power > Battery curve chart
with draggable points and a line at the cell's voltage.
- L2: the Nodes map is the full navigation map plus the nodes, Back
returns to Nodes; the favourite button is lit while it is one; pinning
to the Home dial uses a thumbtack (fonts regenerated); minimap dots
follow the accent; arranging tiles shows where they land while dragging;
emoji row in Diagnostics > Font.
- Sim hooks: sim_open nodesmap / accent@N / homeedit / battcurve.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Icon pages become quick panels: two or three rows (Settings, Messages,
Bluetooth, Advert, Tools, Power) inset from the edges, the last one
opening the full screen. Brightness and auto-advert are edited in place
(Enter, Left/Right, Enter/Back saves once).
- Tools panel shows the two tools used last with their live state.
- Map page: preview on the left, GPS / trail / live / target on the right.
- Favourites as soft cards; Status tile with a battery spark line.
- Status bar without boxes or blinking; BT only when connected, GPS
search glyph without a fix.
- Redrawn mini icons (advert waves, cog, wrench, messages); big hovering
icons removed. Tools list is text only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Home's Radio, GPS and Sensors pages become one Status page: four tiles split
by dotted rules (radio, GPS, battery, nodes), each a headline over a detail.
Enter opens the Status screen, tabs Radio / GPS / Sky / Power / Mesh /
System, which also takes over Tools > Diagnostics and Tools > Satellites
(the sky plot now lives in SkyView.h). GPS on/off moves to Enter on its tab.
New InfoKit.h holds the shared pieces, sized from the font: label/value row
(a long value takes its own line), centred section title, meter, chip, big
number with unit, switch, history line (one sample a minute) and a block
flow that scrolls a tab by whole blocks.
The Status page keeps the old Radio bit and shows when any of the three old
pages did; the save format is unchanged. The L1 degree sign was a cp437
byte the UTF-8 renderer drew as a box; now U+00B0. The perf walk covers
every Home page and Status tab.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The contributor's feature -- a PIN asked before the screen unlocks, on
boot, and when the magnet cover opens, stored as a salted SHA-256 -- on
top of this branch, with:
- ui-core/ScreenLock.h: set / check / isSet and the tries limit, shared by
L1 and L2. isSet looks at every byte (the PR tested only the first, so one
PIN in 256 silently disabled the lock). 5 misses pause entry for 30 s.
- NodePrefs: the fields at the tail after quiet hours, sentinel 0xC0DE0031,
sizeof 2880; an older file's bytes there are cleared. A sentinel bump no
longer resets display_brightness_pct from a file that already has it.
- DataStore: no AGPL header (the project is MIT), no whitespace churn.
- Keyboard: the number pad is a widget flag (pin_mode) with a prompt in the
preview ("New PIN", "Again", "PIN"), not keyboard_type = 2 written into the
prefs and restored after.
- L1 Settings: "Lock PIN" right after the schema's "Lock screen" row, typed
twice, at least 4 characters, saved at once (a power-off right after
setting it kept no PIN). Home is told about a boot-time lock once it
exists (also fixes booting with the cover closed).
- L2: the screen PIN moves from plain text in NVS to the same hash in
NodePrefs; the old one is migrated on first boot and removed. The pad
unlocks as soon as the hash matches from 4 digits on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- L1's MessagesScreen sends through UiCore::sendDirectText / sendChannelText
(its own copy of send + file + ACK tracking gone).
- ui-core/Telemetry.h: the dashboard fields (numbers, names, formats) and
sensor readings as text, each frontend passing its Style; L2 Home, L1's
clock page, lock screen, sensors page and GPS altitude use it.
- L2: the side button held in the first 8 s is the CLI rescue, as on L1.
- L1's repeater radio goes through rptctl.
- L1 Settings are built from SettingsSchema: short labels for small
screens, SCHEMA_* placeholders expand to the schema's sections, one
generic row (switch ON/OFF, bars for brightness / volume). 20 hand-written
rows and their tables gone; L1 implements applyDisplayPrefs /
applySoundPrefs. settings::text / step / indexOf shared with L2.
- Schema: auto-off gains 5 s; the advert sound scope reads "Direct".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two views, swapped with left / right: a polar sky plot (filled = used in the
fix, hollow = tracked, a pixel = no signal) beside fix, used / in view, HDOP,
PDOP and time to first fix; and a signal bar per satellite (used first, a
dotted 30 dB-Hz line) under per-constellation counts. The GPS stays awake
while it's open. Data from GpsSky (-D GPS_SKYVIEW, now on the L1 solo build).
The simulator's made-up sky moves from the L2's GpsScreen into
helpers/sensors/GpsSkySim.h, so both sims show it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AdminSession (login with saved password, CLI round trips, timeouts, field
table, typed values) moves into ui-core; UiCore offers login answers and
CLI replies to it first. ui-new's Tools > Admin becomes a view over it.
L2: node detail > Admin with tabs and per-field popups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ChannelControl (add Public/Hashtag/Private, rename, delete, notif/fav/scope)
and Favourites slots move into ui-core; ui-new uses them. Contact / channel
pref cleanup moves from ui-new's UITask into UiCore so it runs on every
frontend (L2 had none). L2: channel options popup (hold a row or the gear
in a channel) and the Add / Edit channel form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared by ui-new (L1) and ui-lvgl (L2) so both firmwares have the same core
features:
- WaypointModel (/waypoints, UTF-8-safe labels, [WAY] share text),
EtaTracker, GpsAverager, TrackBack; TrailEngine save/load/reset actions;
UiCore::setGpsEnabled / applyGpsInterval.
- Locator target kind 2: a channel live share followed by sender name
(LiveTrackStore::activeByName).
- SettingsSchema: pages (navigation, display & power, messages & contacts),
value tables over 1/2/4-byte NodePrefs fields, side effects via UiCore.
- RadioControl: apply params / TX power / APC and the preset list; ui-new's
Settings > Radio now goes through it.
- NodePrefs::display_brightness_pct (sentinel 0xC0DE002F, size unchanged)
for frontends with a brightness slider.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui-new hands MyMesh the UI Core (UITaskBase::meshListener()). The Core
applies the display filter, labels room posts, files history, keeps DM /
channel / room unread and the queue count, and reports incoming messages
and adverts as MessageArrived / AdvertHeard events. UITask now derives
UITaskBase + UiCoreHost: it answers "is this conversation on screen" and
keeps the selection after an insert, forwards not-yet-extracted parts
(room login / admin, bot device actions, removal cleanup, shutdown), and
turns events into alert / wake / sound, drained at the start and end of
its loop(). Mesh callbacks no longer touch the display or buzzer.
AbstractUITask is split into UITaskBase (lifecycle, link state, helpers)
and the Listener glue ui-orig / ui-tiny keep using unchanged. Screenshot
handler reaches ui_task directly instead of casting the Listener.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TrailStore, background sampling, auto-pause and the pre-shutdown
auto-save move from UITask to ui-core/TrailEngine.h. TrailScreen still
drives the store directly. The 512-point store now lives on the heap
with the rest of UiCore (static RAM -8 KB on Wio L1, same total).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Active target (set/clear/resolve person position), geofence crossing
state machine and proximity beeper move from UITask to
ui-core/LocatorEngine.h, emitting LocatorCrossed / LocatorBeep events.
UiEvent gains a flag and a 24-byte text. tickCore() now runs at the end
of UITask::loop(), where the moved engines used to run, so a fresh GPS
wake re-seeds the locator before it evaluates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Auto-[LOC] session (duration, movement/heartbeat gate, scoped send) and
the peers' LiveTrackStore + expiry move from UITask to
ui-core/LiveShareEngine.h. "Live share ended" becomes a
UiEventType::LiveShareEnded event; UITask keeps thin wrappers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
COG ring sampling (every ~1 s from UiCore::loop), outlier rejection and
currentCourse/currentLocation move from UITask to
ui-core/CourseEngine.h. UITask keeps one-line wrappers; screens unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Single in-flight ping + last result move from UITask to
ui-core/PingEngine.h; MyMesh's ping callback routes to the engine
instead of casting the Listener back to UITask. UITask keeps thin
wrappers (and the "not supported" alert), NearbyScreen is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alarm / countdown / ring logic moves from UITask to ui-core/ClockEngine.h
unchanged. New ui-core/UiEvents.h: fixed-size Core -> frontend event
queue; UITask::tickCore() runs UiCore::loop() and reacts to ClockAlert /
ClockRingEnded (wake, alert overlay, melody). ClockToolsScreen API unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New examples/companion_radio/ui-core/ (header-only for now, reached from
ui-new/UITask.cpp by relative include, so no platformio.ini changes):
UiCore facade, MessageHistory (moved verbatim), DmUnreadTable (extracted
from UITask). UITask heap-allocates the Core in begin(); MessagesScreen
binds to core().history. Behaviour unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FEAT_RX_POWERSAVE lived in MyMesh.h, but SettingsScreen.h only pulls
Features.h -- it saw the flag only via include order, and an undefined
macro in `#if` silently reads as 0, which would split the build the day
it's flipped to 1. Now defined in Features.h (the home of FEAT_* flags),
which MyMesh.h includes; comment/doc pointers updated.
- Changing Live Share's "Stop after" restarted the whole session, forcing
an immediate re-announce [LOC] although the position hadn't changed. It
now restarts only the duration clock (restartLocShareClock()).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DM and channel history each live in a fixed-size ring (32 DM / 48
channel entries). A conversation that outpaces reading can fill its
ring, evicting the oldest entries — including unread ones that were
never opened — so the unread badge silently caps at ring capacity
instead of reflecting how many messages actually arrived.
MessageHistory now tracks a sticky per-channel overflow flag, set at
the exact point an unread channel entry gets evicted (mirroring the
existing unread-decrement logic) and cleared once the count reads back
down to 0. DMUnreadEntry gains the same bit for DM contacts, detected
by comparing the raw per-contact counter against actual ring occupancy
on each new message (the DM ring, unlike the channel ring, doesn't
proactively decrement on eviction).
DisplayDriver::drawUnreadBadge/unreadBadgeWidth/fmtBadgeCount take an
optional overflow flag (default false, existing call sites unchanged)
that appends "+" to the badge. Wired into every place an unread count
is shown: DM/favourites and channel lists, the DM/Channels/Rooms
mode-select screen, favourite tiles, and the aggregate "Msgs" field on
the clock and lock dashboards plus the Messages home-carousel page.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Live Share gets a "Scope" row (Target / * / any scope from the shared
list). It applies to [LOC] sends only, beats the app's send_scope and a
channel's own pick, and never touches normal messages. Target keeps the
previous behaviour. removeScope() fixes the stored index up.
- Auto share now always ends: "Stop after" 1/2/4/8/12 h (default 1 h, no
unlimited option). On expiry it switches itself off and shows "Live share
ended". The session clock is RAM-only, so a reboot starts a new session.
- NodePrefs: loc_share_scope + loc_share_duration_idx appended, sentinel
0xC0DE002C -> 0xC0DE002E, sizeof unchanged (2824).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
feat: Make lock screen a page type and display title bar on it
Moves lock-screen rendering out of a dedicated branch in UITask::loop()
into a proper HomePage::LOCK page in HomeScreen (appended after Count,
so no existing HomePage/home_pages_mask bit shifts), adds a title bar to
the lock screen (node name omitted, intentionally, for at-a-glance
anonymity), and makes drawClockTime()'s center-alignment opt-in so the
lock screen can left-align its clock. Reviewed: the two existing
drawClockTime() call sites are both updated to keep their prior
alignment, and this doesn't interact with our home_pages_mask=0 default,
msg_wake_screen_off, or the shutdown()-flush fix landed this cycle.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit
- adds LOCK to the HomePage enum
- moves the lock page code from loop() to the selected page handler
- adds a forward declaration for formatDashVal to make it callable from within the selected page handler
- adds a syncLockToHome function that triggers a (un)lock page switch
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:
Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
b067e95b stopped stripping accents, any accented string now measures
double its real width -- mis-centred titles, premature ellipsis/marquee,
badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
(miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
60fps) -- now tracks a dirty bounding box and only clears/blits the
region actually touched.
Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
from the LAST scheduled event, not "now" -- so the anti-click ramps could
effectively snap instead of fading. Fixed with cancelScheduledValues +
setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
send A->B, and B (the one actually meant to beep on receipt) stayed
silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
gain instead of it happening to work by coincidence.
Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.
Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".
Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.
Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.
Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.
Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.
Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two prototype polish fixes ahead of the website embed work:
1. Holding Enter (the sim's main way into "the rest of the options") did
nothing -- the JS bridge's sim_enqueue_key() went straight to
enqueueKey(), bypassing UITask::handleLongPress() entirely, so
KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
sim_enqueue_key_longpress(), which does route through the real
handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
web harnesses with the same 1000ms threshold real hardware uses.
2. SimDisplayDriverCanvas::print() drew text with the browser's own system
font (ctx.fillText, '8px monospace') instead of the real bitmap font a
MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
from the same PlatformIO registry package a real board build pulls) into
variants/sim/thirdparty/gfx/, and render print() through the real,
shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
identical glyphs to real hardware, not a look-alike.
Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:
- Native (plain g++, platform = native): ASCII-art display over stdout,
stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
platform force-overrides any CC/CXX toolchain override back to system
clang++): canvas-backed display, IDBFS-backed persistence across page
reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.
Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
Three names had grown around one idea. "Favourite" was a filter in
Settings, an invisible app-only flag on a contact, a device-settable bit on
a channel, and — on the Nodes screen — a menu row that actually pinned to
the Favourites dial. Nothing marked a favourite on screen, and the dial
only took chat contacts.
A favourite is now the starred flag (ContactInfo::flags bit 0 for contacts
and rooms, ch_fav_bitmask for channels), settable on the device everywhere
via a Fav: ON/OFF row, marked with a star on its row, and sorted to the top
of the list — in Messages, Tools > Nodes and the Locator target picker.
Settings > Contacts > "Favs top" turns the sorting off; it defaults on, and
is stored inverted so an upgraded prefs file reads back as on rather than
off.
MyMesh::setContactFavourite() writes the same bit the app sets and bumps
lastmod, so the two stay in sync. The DMs/Rooms = Fav list filters no
longer depend on having starred someone in the app first.
Pinning is now separate and explicit, and the dial takes contacts, room
servers and channels. Slots carry a kind (NodePrefs::favourite_kinds,
schema 0xC0DE0029) — a channel slot holds an index, so emptiness is decided
by the kind first, since channel 0's payload is all zeroes. Choosing what
to pin reuses the Messages screen's own Direct/Channels/Rooms browse
instead of a second picker built on the dial, which drops that picker, its
key/label tables and the now-unused getRecentDMContacts(). A filled tile
gained Unpin/Replace under Hold Enter.
Fixes a room server being pinnable and then unremovable: the picker's
recent-conversations tier didn't filter by contact type and room posts
share the DM history, opening one from the dial skipped the login
handshake, and Unpin only existed in the chat contact list that rooms never
appear in.
Also: PopupMenu::_visible was written and never read (render recomputes the
cap from display height), which is why menus with more items than the
"visible" argument always worked; Settings' all/fav values and the
dm_show_all comment said things that were not true.
Built for Heltec V3, Wio Tracker L1, Wio Tracker L1 e-ink and T-Echo Card.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
An app-originated channel send (mirrored into the on-device history)
bumped that channel's unread badge whenever the device's own UI
wasn't already showing that exact channel -- unlike an on-device
compose, which sidesteps this by forcing itself into that channel's
view right before sending. Adds an explicit own_message flag through
addChannelMsg (MessageHistory -> AbstractUITask -> UITask ->
MessagesScreen) so an own post is never counted unread regardless of
what's on screen when it's sent.
Found the same bug in MyMeshBot.h's three auto-reply-into-channel call
sites (Remote Bot's own reply showing as unread on itself) and fixed
those with the same mechanism.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Extends the existing single-boolean channel relay-echo marker into a
full count + list of distinct confirming repeaters, since each
repeater retransmit already appends its own identity hash to the
packet's path and the echo-matching hash deliberately ignores that
mutable path -- so every distinct repeater's echo of one send now
matches the same tracking slot instead of only the first.
Symmetrically captures the hop path a received DM/channel message
actually took, so a new "Path"/"Relayed by" row in the existing
Hold-Enter Options popup can show the resolved sequence of repeaters
(by contact name, or a hex fallback for an unknown one).
Also fixes a real bug caught during testing: the popup row's own
label ("Path (N hops)"/"Relayed by (N)") was built into a stack-local
buffer handed to PopupMenu, which only stores the pointer -- it
rendered as garbage once the building function returned. Moved to a
persistent member buffer.
Bumps the dev-build fallback version and adds release notes/docs
for this plus the two other 1.27 features already on this branch
(BLE retry backoff, marquee-scroll for selected long text).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CMD_SEND_TXT_MSG and CMD_SEND_CHANNEL_TXT_MSG (the phone app's send path)
transmitted over the mesh but never touched the device's own MessagesScreen
history, unlike a message composed on-device (MessagesScreen::afterSend) --
so a DM/channel post sent from the app was invisible if that same
conversation was later opened on the device's own screen. Both handlers now
also call into the same history-store entry points incoming messages use.
Also wires up delivery-status parity with an on-device send, not just the
raw text:
- Channels: arms the existing "relayed into mesh" repeater-echo tracker
(trackRelaySend()/armChannelRelay()) on the new entry -- sendGroupMessage
already runs that tracker regardless of who originated the send, this
just attaches it to the right history entry. Required threading a ring
position back out through AbstractUITask::addChannelMsg (now returns int)
and a new armChannelRelay() passthrough.
- DMs: addDMMsg gained ack_tag/ack_deadline_ms/resends params (threaded
through MessageHistory -> MessagesScreen -> AbstractUITask/UITask) so an
app-sent DM gets the same pending -> \xe2\x9c\x93/\xe2\x9c\x97 status the on-device compose
path shows. resends stays 0 deliberately: the app owns its own retry
decision, so this only drives the on-screen status, never a second,
independent auto-resend from the device itself.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
pollHallSensor() acted on the raw pin reading immediately, unlike every other
physical-input path in this file (MomentaryButton, pollCardKB()'s own
last-raw edge check). A cheap mechanical reed switch -- one of the two
sensor types the docs explicitly recommend wiring here, alongside a
solid-state Hall IC -- can chatter for a few ms while the magnet crosses the
trigger distance, so a poll every loop() tick during that window could flip
_locked and fire _display->turnOff()/turnOn() repeatedly in that short span:
wasted work on any panel, and a real cost on e-ink where each is a slow
full-panel operation.
A raw reading now has to hold steady for HALL_DEBOUNCE_MS (25ms, same
threshold as MomentaryButton's ISR_DEBOUNCE_MS) before it replaces
_hall_magnet_present and triggers the lock/unlock actions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
No board in this repo has one built in, and no default pin is assumed
anywhere -- whoever wires a Hall-effect or reed sensor to a free GPIO sets
PIN_HALL_SENSOR (and HALL_ACTIVE_HIGH, for a sensor that pulls the pin high
rather than low on presence) as a build_flag on their own env. Entirely
opt-in and a no-op elsewhere, same pattern as PIN_GPIO1..4/ADC_MULTIPLIER/
CARDKB_ENABLE.
Level-triggered polling (like pollCardKB()) rather than an edge interrupt --
a magnet held near the sensor reads the same way every tick, so the new
pollHallSensor() only acts on the two transitions. Closing locks and blanks
the display with no wake grace (the cover is physically over the screen, so
there's nothing to show); opening unlocks and wakes it, with no key combo
either way. Both are independent of the Auto-lock setting, which is a
timeout, not a physical event.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>