Files
JakubandClaude Sonnet 5 97a86216c6 feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 11:31:42 +02:00

47 lines
1.8 KiB
C++

#pragma once
#include <MeshCore.h>
#include <cstdio>
#include <cstdlib>
// mesh::MainBoard implementation for the native sim build -- no real
// hardware, so battery/manufacturer/reboot are all just plausible fakes.
class SimMainBoard : public mesh::MainBoard {
// Real telemetry code (examples/companion_radio/MyMesh.cpp,
// examples/simple_room_server/MyMesh.cpp) reads getBattMilliVolts()
// directly rather than going through SensorManager -- so a JS-settable
// battery level lives here, not on SimSensorManager. Static (not a plain
// member) so the EMSCRIPTEN_KEEPALIVE free function below can reach it
// without needing a reference to the one `board` global (target.cpp)
// plumbed through, same reasoning as SimLocationProvider.h's singleton.
static uint16_t& battMilliVoltsRef() { static uint16_t mv = 4000; return mv; }
public:
void begin() { }
uint16_t getBattMilliVolts() override { return battMilliVoltsRef(); }
static void setBattMilliVolts(uint16_t mv) { battMilliVoltsRef() = mv; }
const char* getManufacturerName() const override { return "MeshCore Sim (native)"; }
void reboot() override {
printf("\n[sim] reboot() requested -- exiting process (rerun the binary to simulate a reboot)\n");
fflush(stdout);
exit(0);
}
uint8_t getStartupReason() const override { return BD_STARTUP_NORMAL; }
void onBootComplete() override { }
void sleep(uint32_t secs) override { } // no-op: native process never actually sleeps the CPU
};
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
// C linkage so JS's ccall('sim_battery_set_mv', ...) can find it by its
// exact, unmangled name -- same pattern as SimLocationProvider.h's
// sim_location_set().
extern "C" inline EMSCRIPTEN_KEEPALIVE void sim_battery_set_mv(int mv) {
SimMainBoard::setBattMilliVolts((uint16_t)mv);
}
#endif