Commit Graph
4041 Commits
Author SHA1 Message Date
JakubandClaude Sonnet 5 23ccc06d1d fix(ui): stop the Path/Relayed by popup fighting its own row for marquee state
Two distinct bugs behind "Relayed by" scrolling looking broken:

1. The DM/channel history row underneath a context menu (Path/Relayed by,
   Options, etc.) keeps rendering every frame with sel=true regardless of
   the popup on top of it, and both it and the popup's own selected item
   share DisplayDriver's single marquee slot. Whichever drew last each
   frame kept is_new-resetting the other's animation -- looked like the
   scroll "remembered" a stale, wrong position. Now suppressed via
   `sel && !_ctx_menu.active` at all four call sites that had it (DM/
   channel history bodies, contact/channel pick names).

2. PopupMenu::render() returns 50 (it wants a fast, smooth redraw), but
   all 7 `_ctx_menu.render(display)` call sites discarded that return
   value, so the enclosing phase's own return statement (500-2000ms)
   governed the actual redraw cadence instead -- the popup's marquee only
   ever advanced whenever the much slower underlying screen happened to
   redraw. Now folded into the existing mq_delay accumulator, same as
   every other marquee source in this file.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 13:04:36 +02:00
Jakub 333d739103 Revert "fix(ui): marquee's hold no longer dominates a barely-overflowing label"
This reverts commit e300db7908.
2026-09-08 11:38:31 +02:00
JakubandClaude Sonnet 5 34c2792099 docs: catch up solo_features docs with this cycle's UI changes
- settings_screen.md: document Settings > Sound > Msg wake
- clock_screen.md: document the new Sats dashboard field
- screen_lock.md: mention the lock screen's title bar (PR #32)

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 11:35:19 +02:00
JakubandClaude Sonnet 5 e300db7908 fix(ui): marquee's hold no longer dominates a barely-overflowing label
User report: a repeater path popup's short "?A1B2C3D4"-style hop tags
(often just a couple pixels over the box width) felt stuck rather than
scrolling, while longer names (Nodes list) already felt right after the
recent marqueeHoldMs() speedup.

Root cause: the swing marquee's hold applies uniformly regardless of how
much text is actually hidden. When only 1-2 codepoints overflow, the full
cycle is hold + a single, barely-there step + hold + step back -- nearly
all hold, for almost no new information revealed each side. New
marqueeHoldForSkip(skip_cp) scales the hold down (to 1/3 or 1/2) when the
computed reveal distance is small; longer overflows keep the full hold,
since there's real text worth pausing to read.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 11:12:23 +02:00
JakubandClaude Sonnet 5 57e029ccc4 feat(ui): add Sats dashboard field
New DASH_SATS clock/lock-screen dashboard field, reading
LocationProvider::satellitesCount() (already used by the GPS Tools
panel, just not previously exposed as a dashboard option). Follows the
existing DASH_GPS pattern: always selectable, "--" when built without
GPS support. Added to both dashboard-render paths (HomeScreen's CLOCK
page inline loop and formatDashVal(), shared by the LOCK page).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 11:04:14 +02:00
JakubandClaude Sonnet 5 dd87265d29 fix(ui): lock screen clock no longer overlaps its own title bar
PR #32 added a title bar (battery + status icons) to the LOCK page but
its drawClockTime() call still started at top_y=0, same row the title
bar draws into -- renderBatteryIndicator() runs unconditionally for any
_page != CLOCK (LOCK included), only the node-name text is skipped for
LOCK specifically. Landscape panels could overlap the icon row whenever
enough status badges (BT/GPS/alarm/mute/advert/trail/repeater) are
active; portrait e-ink's huge size-4 HH/MM block (the only board shape
that hits drawClockTime()'s "tall" branch) is worst hit, since it's
designed to fill most of the narrow width. Starts at top_y=lh now,
clearing the title bar row, matching how every other non-CLOCK page
already reserves that space via content_y.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:49:40 +02:00
JakubandClaude Sonnet 5 5fd887d781 docs(release-notes): add PR #32 lock-screen title bar to v1.27
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:42:00 +02:00
JakubandClaude Sonnet 5 dd170874d2 Merge pull request #32 from 3urobeat/feat/lock-screen-page-type
feat: Make lock screen a page type and display title bar on it

Moves lock-screen rendering out of a dedicated branch in UITask::loop()
into a proper HomePage::LOCK page in HomeScreen (appended after Count,
so no existing HomePage/home_pages_mask bit shifts), adds a title bar to
the lock screen (node name omitted, intentionally, for at-a-glance
anonymity), and makes drawClockTime()'s center-alignment opt-in so the
lock screen can left-align its clock. Reviewed: the two existing
drawClockTime() call sites are both updated to keep their prior
alignment, and this doesn't interact with our home_pages_mask=0 default,
msg_wake_screen_off, or the shutdown()-flush fix landed this cycle.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:41:18 +02:00
JakubandClaude Sonnet 5 1f41b3a1b8 docs(release-notes): catch up v1.27 with missing entries; tune(ui): faster marquee hold
release-notes.md was missing three shipped changes: the Msg-wake toggle +
all-home-pages default, the repeater advert-interval default (2min->6min),
and three Fixes (settings-persist-on-reboot, RTC bootstrap floor-not-
rollback, ESP32 diagnostics heap/stack).

marqueeHoldMs() reverted 1500/2500 -> 700/1200 (OLED/e-ink) -- the longer
hold made the swing-marquee's full reveal cycle too slow for long message
previews.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 10:12:58 +02:00
JakubandClaude Sonnet 5 531eec2cd3 fix(prefs): flush settings on every reboot/shutdown path, not just per-screen exit
Root cause of "settings don't survive a reboot": every screen that edits
NodePrefs (Settings, Bot, Trail, Locator, GPS sharing, etc.) only persisted
via its own savePrefsIfDirty(_dirty) call on its own Cancel/exit path.
UITask::shutdown() -- the one function behind every real power-off/reboot,
including the low-battery auto-shutdown that fires directly from
UITask::loop() regardless of which screen is on-screen -- never called
the_mesh.savePrefs() at all. A user who changed a setting and then hit any
of those paths without first explicitly backing out of the screen (e.g.
display auto-off mid-edit, then a low-battery auto-shutdown) silently lost
the change.

Also closes two direct board.reboot() bypasses that skipped shutdown()
entirely: the phone-app CMD_REBOOT command and the serial CLI "reboot"
command. The factory-reset reboot path is deliberately left alone -- it's
supposed to wipe everything.

Verified with a real regression test (not just "it compiles"): set a pref
in memory without flushing it, cross the real low_batt_mv threshold to
trigger the actual production low-battery-shutdown code path, then a real
page.reload(), then confirm behaviourally (does an incoming message wake
the screen or not) whether the setting survived. Temporarily reverted the
fix and re-ran to confirm the test actually fails without it (screen woke,
setting lost) before restoring it and confirming it passes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 08:33:46 +02:00
JakubandClaude Sonnet 5 00c3279fa6 feat(ui): message-wake toggle + all home pages visible by default
Two independent changes, requested together:

1. Settings > Sound > "Msg wake" (NodePrefs::msg_wake_screen_off,
   0xC0DE002A) lets a user disable UITask::newMsg()'s existing behaviour
   of turning the display on for an incoming message when it was off and
   no companion app is connected. Stored inverted so both a fresh device
   and an existing saved-prefs file default to "on" (today's behaviour).
   New sim_test_set_msg_wake_disabled() hook verifies it without scripting
   Settings navigation -- confirmed end to end via a real A<->R<->B mesh
   in Playwright: message delivered while B's screen is off either wakes
   it (enabled) or doesn't (disabled), checked via real canvas pixels.

2. A brand-new or factory-reset device now shows ALL home pages by
   default instead of a curated 5-page carousel (MyMesh.cpp used to seed
   home_pages_mask = HP_DEFAULT; now seeds 0, which every other read site
   already treated as "all visible" -- HP_DEFAULT is now unused, removed).
   Existing users' saved masks are untouched. New sim_test_get_home_pages_mask()
   getter confirms a fresh instance reads back 0.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 22:35:12 +02:00
3urobeat 4746a9a494 feat: Show title bar on lock screen
This commit aligns the clock to the left side of the screen and shows the title bar, excluding the node name (intentionally - I think it's a good idea to make a node harder to identify when locked ;) ).

TODO: I'm not sure if this clock alignment works on all display types, I only have a Wio Tracker L1 Pro OLED to test right now.
2026-09-05 22:05:15 +02:00
3urobeat ec143f577a feat: Make align center in drawClockTime optional 2026-09-05 22:01:14 +02:00
3urobeat 376fcd6bdd refactor: Make screen lock a dedicated page
This commit
- adds LOCK to the HomePage enum
- moves the lock page code from loop() to the selected page handler
- adds a forward declaration for formatDashVal to make it callable from within the selected page handler
- adds a syncLockToHome function that triggers a (un)lock page switch
2026-09-05 20:40:13 +02:00
JakubandClaude Sonnet 5 a18a821326 feat(sim): host-page buzzer mute hook + randomized repeater names
sim_buzzer_toggle_quiet()/sim_buzzer_get_quiet() (UITask.cpp) call the
literal UITask::toggleBuzzer() the real on-device Settings > Buzzer mute
toggle already calls -- persists into NodePrefs.buzzer_quiet, clears
buzzer_auto, saves prefs, shows the real "Buzzer: ON/OFF" alert. Not a
re-implementation, not a host-side Web Audio mute layered on top.

Every simple_repeater instance advertised the literal ADVERT_NAME
("repeater") -- across meshcore-solo-site's cross-visitor relay bridge
every hop in every path/relay list was an indistinguishable wall of
"repeater"s. A SIM_PLATFORM/__EMSCRIPTEN__-only default now picks a
random "<adjective> <geographic feature>" pair from
sim_instance_entropy() (real crypto.getRandomValues()-sourced entropy,
already used for RNG seeding) at first boot -- matches the real,
common ham-radio convention of naming a repeater after the hill it
sits on. Persists normally across reboots via the existing prefs
load/save path, same as a real operator-set name would.

sim_repeater_get_name() added alongside the existing
sim_repeater_get_relay_count() for host-page/test access to the
result.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-05 08:36:02 +02:00
JakubandClaude Sonnet 5 a54922e3d6 tune(repeater): default local advert interval 2min -> 6min
advert_interval defaulted to 1 (the field is minutes/2, so 2 minutes) --
too chatty for a repeater sitting on a desk being demoed/deployed. Field
only stores even minute counts, so 6 (value 3) is the closest step down
from "beeps too often" without landing under-target at 4.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-04 20:53:48 +02:00
JakubandClaude Opus 5 c7d0cd23b6 fix(rtc): bootstrap from contacts is a floor, never a rollback
BaseChatMesh::bootstrapRTCfromContacts() called setCurrentTime(latest+1)
unconditionally. The newest contact's lastmod proves the clock must be at
*least* that late -- it says nothing about it being any earlier -- so on
any node that already has a better time source (a board with a real RTC,
or the Emscripten sim whose SimRTCClock is backed by the host's wall
clock) this dragged a correct clock backwards to whatever timestamp
happened to be persisted alongside the contact list. Measured in the
sim: ~9s behind real time after every reboot, growing with how long the
previous session ran.

Also adds sim_test_sync_time(epoch_secs) next to the other
SIM_PLATFORM/__EMSCRIPTEN__ test hooks, so a host page can re-anchor the
RTC on every (re)boot. The clock is live state the real mesh writes to at
runtime -- a peer whose own clock runs ahead pushes ours forward, which
is right on a node with no better source and, with meshcore-solo-site's
cross-visitor relay, means one skewed visitor can drag everyone. On a
demo running on someone's computer, "reset the device" should also mean
"the clock is correct again".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-04 20:34:36 +02:00
JakubandClaude Sonnet 5 cc01583d53 feat(sim): sim_radio_get_params export + fix identity-collision RNG bug
meshcore-solo-site's new cross-visitor relay bridge (Phase 3) needs a way
to read a sim instance's live freq/bw/sf/cr so a WebSocket relay server
can fan traffic out only to other visitors tuned to the same params,
mirroring real LoRa channel isolation. Added sim_radio_get_params()
(examples/companion_radio/main.cpp), reading NodePrefs directly -- the
real live source of truth, since SimRadio::setParams() has always been a
complete no-op (accepts and discards its arguments). Out-params via
pointer, same buffer-pointer idiom sim_radio_poll_tx() already uses;
build_wasm.sh needed HEAPF32/HEAP32 added to EXPORTED_RUNTIME_METHODS so
JS can read them back.

While testing the relay bridge with two independent browser contexts, hit
a real bug: sim_instance_salt() (SimInstance.h) is a pure function of the
simInstanceTag STRING ('hero'/'B'/'R'), so it's only useful for telling
apart same-tab instances -- it's identical for two genuinely different
visitors who both boot a 'hero' instance. Combined with SimRNG::begin()'s
other seed ingredients -- time(NULL) (1-second resolution) and a WASM
heap pointer (no ASLR inside the sandbox, so it's fully deterministic
across independent boots of the same binary) -- two different visitors
landing on the same wall-clock second reliably generated byte-identical
Ed25519 identities (confirmed: two fresh browser contexts launched
together produced provably identical advert packets end to end).

Fixed by mixing in real crypto.getRandomValues()-sourced entropy from the
host page (new sim_instance_entropy(), read the same way simInstanceTag
already is) into both SimRNG::begin() and the twin seeding pattern in
SimRadio::getRngSeed(). Applies to every sim instance uniformly (hero/B/R
all get proper per-session entropy now), not just the new relay path --
strictly an improvement with no compatibility concern, since identity
generation only ever runs once per fresh/empty IDBFS.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-04 19:12:36 +02:00
JakubandClaude Sonnet 5 80c375427a feat(sim): GPS/Sensors home pages + repeater instant self-advert
- Turn on ENV_INCLUDE_GPS/UI_SENSORS_PAGE for the sim build (both were
  compiled out entirely, so the GPS and Sensors home-page carousel
  entries didn't exist regardless of home_pages_mask) -- SimSensorManager
  already fed a real JS-settable GPS fix and a temperature/battery
  channel with nothing to display them.
- Add sim_test_advert_flood() to the repeater build too, mirroring
  companion_radio's hook: MyMesh::updateAdvertTimer() otherwise leaves
  the repeater's first self-advert 2 minutes out, so a host page
  couldn't make it discoverable as a contact (needed for admin login)
  right away.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 23:19:36 +02:00
JakubandClaude Sonnet 5 f8ab4c3a98 fix(sim): white-on-black display palette instead of amber
Real SSD1306/SH1106 OLEDs this sim mirrors are monochrome white-on-black,
not amber -- swap the canvas fillStyle/strokeStyle from #ffb000 to #fff
everywhere the sim display driver blits lit pixels.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 23:05:04 +02:00
JakubandClaude Sonnet 5 1eb088a0db fix(sim): add sim_test_disable_screen_timeout() -- no auto-off in the demo
NodePrefs::auto_off_secs defaults to 15 -- real power-saving behaviour a
battery-powered board needs (screen off, optionally locked, 15s after
the last input). UITask::autoOffMillis() treats 0 as "never" and skips
that whole branch in UITask::loop() entirely, so there's no separate
flag to touch. A demo running on a visitor's screen has no battery to
save and no reason to go dark while they're reading it.

sim_test_disable_screen_timeout() is a new sim-only hook, same shape as
the other sim_test_* boot-time hooks: meshcore-solo-site calls it once
after boot.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:59:05 +02:00
JakubandClaude Sonnet 5 f10a1e7b4f fix(sim): add sim_test_set_timezone_hours() -- clock was showing UTC
NodePrefs::tz_offset_hours defaults to 0 (UTC) -- correct for real
hardware, which has no other way to know the visitor's timezone besides
Settings > System > Timezone. SimRTCClock (see 718dbdbe) is already
correct live UTC (time(NULL)), but without a timezone applied, a demo
instance's Clock screen displayed correct-but-UTC time, which just reads
as "wrong" to a visitor who never opened Settings -- e.g. 20:40 shown
while it was really 22:40 CEST. This is the other half of the site's
"would be nice if the time was synced with the computer" ask; 718dbdbe
only fixed the stale-IDBFS-restore half.

sim_test_set_timezone_hours(int) is a new sim-only hook, same shape as
sim_test_show_all_home_pages(): meshcore-solo-site calls it once after
boot with the browser's own timezone offset. Whole hours only
(tz_offset_hours is an int8_t) -- same limit a real device's own
Settings field has.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:42:44 +02:00
JakubandClaude Sonnet 5 c3ce3f1606 fix(sim): add sim_stop_main_loop() -- host pages must stop old instances
A Reset control on a host page (meshcore-solo-site's RESET button,
mesh.html's own Reset buttons) re-invokes the MODULARIZE factory for the
same simInstanceTag to simulate a device restart, since board.reboot()
just exit()s the wasm process (inert / freezes the tab under
-sEXIT_RUNTIME=0). Nothing ever tore down the OLD instance's own
emscripten_set_main_loop() callback, so it keeps ticking forever after
being "replaced" -- and keeps drawing onto the same simInstanceTag-keyed
<canvas> the new instance draws onto too. Two visible symptoms this
caused on meshcore-solo-site: flicker/reversion after resetting the same
device more than once (multiple orphaned instances competing for one
canvas), and -- together with the HomeScreen::poll() fix in 5fbfd7c5 --
would have still left a residual single-old-instance repaint race even
after that fix alone.

sim_stop_main_loop() wraps emscripten_cancel_main_loop() so a host page
can explicitly stop the OLD Module reference right before discarding it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:34:47 +02:00
JakubandClaude Sonnet 5 5fbfd7c5f9 fix(ui): HomeScreen::poll() re-fired shutdown() every tick after the first
_shutdown_init (set true once KEY_ENTER is pressed on the Shutdown home
page) was never cleared, so this branch kept calling _task->shutdown()
on every single poll() tick indefinitely once triggered.

Invisible on real hardware: _board->powerOff() halts the MCU in the
non-restart path, so there's no next tick to matter. But
SimMainBoard::powerOff() is a deliberate no-op (no real hardware to
power off), so a sim instance keeps running after "shutdown" -- and each
repeated shutdown() call re-fires _display->turnOff(), which blacks out
its <canvas> (keyed by simInstanceTag) again on every frame.

This is what made meshcore-solo-site's RESET button unusable after a
device had been shut down: the still-running old instance kept
re-blacking the very canvas a freshly reset instance (same tag, same
canvas element) was trying to render its own boot splash onto -- visible
as a black screen, with the new instance's splash winning a single frame
every so often before being painted over again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:20:55 +02:00
JakubandClaude Sonnet 5 718dbdbe74 fix(sim): live RTC restore + add sim_test_show_all_home_pages() hook
DataStore::restoreRTCTime() runs on every boot and, if a prior save
exists, overwrites RTCClock with that stale timestamp. Correct on real
hardware (no other way to know the time before a GPS fix or a phone/CLI
sync), but SimRTCClock is already backed by the real host wall clock from
construction -- overwriting it with an old IDBFS-persisted save made a
returning meshcore-solo-site visitor's on-screen clock drift away from
their own real time instead of just showing it. Guarded behind #ifndef
SIM_PLATFORM.

sim_test_show_all_home_pages() is a new sim-only test hook, same shape as
the existing sim_test_* hooks in this file: real hardware ships with a
curated 5-page Home carousel (NodePrefs::HP_DEFAULT) so a first-time user
isn't handed 13 pages to joystick through, with the rest opt-in via
Settings > Home Pages. meshcore-solo-site calls this once after boot to
show the whole feature set instead, without touching the real-hardware
default.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 22:17:08 +02:00
JakubandClaude Sonnet 5 3e7e9e349a fix(sim): skip blocking pre-shutdown buzzer wait in SIM_PLATFORM builds
UITask::shutdown() busy-waits on buzzer.isPlaying() for up to 2.5s before
powering off. On real hardware that's a real (if crude) wait; in the
Emscripten sim it's a synchronous block on the browser's single JS/wasm
thread, which freezes the whole page for the duration -- reported as the
site "zacinanie się" (stuttering) whenever hibernate/shutdown triggers.

Guards it with #ifdef SIM_PLATFORM, mirroring the identical pattern
already used a few lines below for the low-battery pre-shutdown pause.

Verified empirically (not just by reading the diff): measured real
requestAnimationFrame throughput on meshcore-solo-site while triggering
hibernate for real (Home -> Shutdown page -> Enter). Before: 135 frames
in 3.5s (607ms max stall). After: 633 frames in the same window (110ms
max) -- confirmed with a real stash/rebuild before-after control.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
2026-09-03 21:50:45 +02:00
JakubandClaude Sonnet 5 b2cf459460 fix(sim): text-width/render bugs, splash version, wasm-fetch error, battery lag
Code-review pass over the buzzer/sim commits turned up several real bugs,
plus two issues found afterward from manual browser testing:

Rendering (SimDisplayDriverCanvas, variants/sim/SimDisplayDriver.h + target.cpp):
- getTextWidth() measured UTF-8 BYTES (strlen()*6), not codepoints. Since
  b067e95b stopped stripping accents, any accented string now measures
  double its real width -- mis-centred titles, premature ellipsis/marquee,
  badges pushed off-screen. Now uses the real MiscFixedRenderer measurement
  (miscFixedTextWidth()), same as SH1106Display/SSD1306Display.
- Added the matching getCodepointWidth() override (O(1) single-glyph
  advance), same pattern as SSD1306Display.
- isSingleFont() was left at the base class's `false`, though this backend
  only ever renders MiscFixed -- UITask.cpp's status-bar indicator height
  keys off this (`lh-2` vs `lh`), so the sim drew it 2px taller than a real
  board.
- print() blitted the full 128x64 canvas on every call (dozens per frame,
  60fps) -- now tracks a dirty bounding box and only clears/blits the
  region actually touched.

Web Audio (buzzer bridge, index.html + mesh.html):
- No AudioContext.resume() -- a context created (or later suspended) in the
  'suspended' state (Safari/Firefox, or any browser backgrounding the tab)
  stayed silent forever. Now resumed on every gesture.
- linearRampToValueAtTime with no anchoring setValueAtTime interpolates
  from the LAST scheduled event, not "now" -- so the anti-click ramps could
  effectively snap instead of fading. Fixed with cancelScheduledValues +
  setValueAtTime(current) before each ramp.
- mesh.html: a gesture only armed the clicked instance's audio. Click A,
  send A->B, and B (the one actually meant to beep on receipt) stayed
  silent. Now any gesture arms both A and B.
- RTTTL rests (freq=0, still "playing") now explicitly hold pitch and drop
  gain instead of it happening to work by coincidence.

Misc: sim_test_get_num_contacts() was missing the g_sim_ready gate every
other sim_test_* hook has, so it could return a bogus negative count before
setup() finishes seeding num_contacts.

Splash screen missing "Solo <version>" bar: variants/sim never defined
FIRMWARE_SOLO_BUILD (every real Solo board does), so SplashScreen silently
skipped that whole line -- the sim looked like a plain non-Solo companion
build. Added -D FIRMWARE_SOLO_BUILD=1 to platformio.ini and build_wasm.sh.
Verified on a real canvas screenshot: "MESHCORE 1.17.1 / 19 Aug 2026 /
Solo v1.27".

Wasm-fetch error message: "failed to start: RuntimeError: Aborted(both
async and sync fetching of the wasm failed)" is Emscripten's own opaque
message for the single most common real cause -- the page opened via
file://...index.html instead of served over http(s) (fetch() on a local
file is blocked by CORS in both Chrome and Safari, confirmed by reproducing
the exact same error/stack via file://). Both harnesses now detect
location.protocol === 'file:' and show an actionable message with the
one-line fix instead of the raw stack trace.

Battery-set latency: SimMainBoard's battery value is an exact, instantaneous
JS-set integer (see sim_battery_set_mv()), but UITask's battery-check code
polls it every 8s and runs it through an EMA (alpha=0.2) meant to smooth a
REAL board's noisy ADC -- so a value typed into the demo UI could take tens
of seconds to visibly settle. SIM_PLATFORM now checks every 250ms and skips
the EMA (nothing to smooth), since the reading is already clean. Measured
on real canvas pixels: indicator update now lands within one screen-refresh
cycle instead of up to 8s+.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 19:32:23 +02:00
JakubandClaude Sonnet 5 f61d6832a7 feat(sim): real buzzer/RTTTL sound via Web Audio
genericBuzzer (src/helpers/ui/buzzer.h/.cpp) gets a third platform branch,
#elif defined(SIM_PLATFORM), alongside the existing NRF52 (direct PWM) and
NonBlockingRtttl paths -- purely additive, no changes to either real-hardware
branch. It reuses the NRF52 branch's already hardware-free RTTTL parser
(_parseHeader/_parseNext/_noteFreq, now shared via a widened guard) but
tracks (current frequency, note-end-time) instead of touching real PWM/timer
registers, advancing on plain millis() polling from loop() -- same
non-blocking shape UITask already drives every tick.

Wired into the sim build the same way every real board sets its buzzer pin
(-D PIN_BUZZER=<n> in build_flags/DEFINES; here it's a dummy sentinel since
there's no real pin, just something to activate the existing #ifdef
PIN_BUZZER guards in UITask.h/.cpp/SoundNotifier.h unchanged), plus two new
small UITask accessors (isBuzzerPlaying/buzzerFreqHz/buzzerVolume) and three
EMSCRIPTEN_KEEPALIVE exports so a host page can poll the buzzer's state.

Browser side: one Web Audio oscillator+gain per companion instance (index.html
single-instance; mesh.html per A/B, not R which is headless), created lazily
on the first real user gesture (AudioContext autoplay policy), polled every
20ms and mapped to the oscillator frequency/gain -- so every notification
sound, ringtone, alarm, and volume-blip that already worked on real hardware
now actually produces audio in the browser, unchanged at the call-site level.

Verified end-to-end with real RTTTL playback traces (not just "no errors"):
the startup jingle's exact note frequencies (C6/E6/G6) and a real DM-received
notification triggering the receiving instance's Web Audio gain node from 0
to its mapped volume and back, matching the actual "MsgRcv3" melody's notes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 13:59:26 +02:00
JakubandClaude Sonnet 5 0cb02ee18f fix(ui): DM contact picker missed real contacts (off-by-MAX_ANON_CONTACTS)
getContactByIdx() indexes the raw contacts[] table directly, whose first
MAX_ANON_CONTACTS (8) slots are reserved for anon requests -- getNumContacts()
already excludes them from its count, so real contacts start at index
MAX_ANON_CONTACTS, not 0 (NearbyScreen.h's own contact scan already applies
this offset; its comment documents why).

MessagesScreen.h's buildContactList() didn't, so its loop only ever read
the reserved anon slots (empty name, type 0) for any total at or under
MAX_ANON_CONTACTS -- e.g. a device with exactly one known contact would
show "SELECT CONTACT" / "No favourites" with an empty list forever,
regardless of the dm_show_all/fav_only setting or that contact's own
favourite flag. Reproduced live in the browser sim: a fresh companion_radio
instance with one real ADV_TYPE_CHAT contact showed nothing until this fix.
Also fixed _sorted[]'s stored index (was the bare loop counter, needed to
be the raw table index every other call site in the file already assumes)
and the same missing-offset bug in BotScreen.h's room-contact counter and
MessageHistory.h's pub_key-prefix contact lookup.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 12:37:57 +02:00
JakubandClaude Sonnet 5 b067e95b24 fix(sim): accent-picker confirm was silently dropping the diacritic
Selecting a variant from the Hold-Enter accent popup (e.g. 'o' -> 'o with
acute') correctly stored the real UTF-8 character in the text buffer, but
the live-typing preview line rendered it as the plain base letter -- the
accent was invisible even though the data was right.

Root cause: DisplayDriver::translateUTF8ToBlocks() transliterates extended
Latin characters down to ASCII for display drivers whose font can't render
them; real boards with the pixel-perfect MiscFixedFont override it to a
plain passthrough once _single_font is set (SH1106Display.cpp etc).
SimDisplayDriverCanvas reuses that same MiscFixedFont/MiscFixedRenderer
(confirmed the popup's own preview renders diacritics correctly, since it
prints its own variants directly rather than through this path) but never
added the matching override, so every string routed through
translateUTF8ToBlocks() -- not just the keyboard preview -- silently lost
its diacritics.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 12:10:57 +02:00
JakubandClaude Sonnet 5 97a86216c6 feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes
Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 11:31:42 +02:00
JakubandClaude Sonnet 5 d7242ddc21 fix(sim): real text-size scaling + correct joystick-board menu hint
Two more real-vs-sim mismatches, found after seeing the rendered UI:

1. The Clock screen's big time display (setTextSize(2)) rendered at size 1
   -- SimDisplayDriverCanvas ignored setTextSize() entirely (a leftover
   no-op from the old system-font renderer) and never overrode
   getCharWidth()/getLineHeight(), so the big-digit layout math in
   UITask.cpp's drawBig() came out wrong even once print() itself gained
   real font support. Track _text_sz, scale both metrics by it (matching
   SSD1306Display's own getCharWidth()==6*_text_sz pattern), and pass it
   through to miscFixedPrint() in target.cpp instead of a hardcoded 1.

2. The Home carousel's "<PRESS_LABEL> to open" hint said "long press to
   open" -- true only for touchscreen-only boards with no dedicated Enter
   button (PRESS_LABEL's #if UI_HAS_JOYSTICK / #else split in
   examples/companion_radio/ui-new/UITask.cpp). The sim's D-pad + OK key
   behaves like a joystick board (a SHORT Enter press opens each page;
   holding it separately reaches the real context menu via
   handleLongPress()), so showing the touchscreen wording was both
   inaccurate and different from what a real joystick board like Heltec V3
   displays. Added SIM_PLATFORM to that #if alongside UI_HAS_JOYSTICK --
   UI_HAS_JOYSTICK itself stays unset, since its other two gates
   (begin()-ing/polling real joystick MomentaryButton objects) need
   hardware the sim's target.cpp doesn't declare.

Verified in real Chromium: Clock screen shows "08:11:10" at real double
size above the normal-size date line; Home carousel now says "press Enter
to open". Full regression clean: 3 native envs, wasm companion_radio, the
2-instance+repeater mesh demo, and the long-press context-menu test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:12:31 +02:00
JakubandClaude Sonnet 5 725e3b715e feat(sim): long-press context menu + pixel-perfect real font rendering
Two prototype polish fixes ahead of the website embed work:

1. Holding Enter (the sim's main way into "the rest of the options") did
   nothing -- the JS bridge's sim_enqueue_key() went straight to
   enqueueKey(), bypassing UITask::handleLongPress() entirely, so
   KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
   sim_enqueue_key_longpress(), which does route through the real
   handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
   reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
   web harnesses with the same 1000ms threshold real hardware uses.

2. SimDisplayDriverCanvas::print() drew text with the browser's own system
   font (ctx.fillText, '8px monospace') instead of the real bitmap font a
   MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
   solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
   from the same PlatformIO registry package a real board build pulls) into
   variants/sim/thirdparty/gfx/, and render print() through the real,
   shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
   identical glyphs to real hardware, not a look-alike.

Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:06:44 +02:00
JakubandClaude Sonnet 5 288a7d856b feat(sim): port examples/simple_room_server to variants/sim/
Mirrors the simple_repeater sim port exactly: headless (no DISPLAY_CLASS,
UITask.cpp excluded from the build), new sim_simple_room_server native env
plus build_wasm_room_server.sh, own SimFS root ./sim_data_room so its
identity storage can't collide with the companion or repeater instances on
the same page/cwd.

Verified beyond "it compiles": ran the native binary and confirmed a real
_main.id identity file gets persisted through the actual SimFS/IdentityStore
path, same as the other two sim targets.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 09:36:23 +02:00
JakubandClaude Sonnet 5 9cfb58a60b feat(sim): two-device messaging + repeater relay over a JS ether
Ports examples/simple_repeater to variants/sim/ (new sim_simple_repeater
native env + build_wasm_repeater.sh) and adds a JS "ether"
(variants/sim/web/mesh.html) that bridges two real companion_radio WASM
instances through a real simple_repeater instance in a strict A<->R<->B
topology (no direct A-B link), proving genuine relay routing rather than
a shortcut.

Also fixes multi-instance issues Phase 2's single-instance design never
surfaced: SimDisplayDriver's canvas context/id caching was keyed on a
single global instead of per-instance, and both wasm builds were missing
_malloc/_free/HEAPU8 runtime exports needed for the ether to poke bytes
into an instance's memory.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 09:14:15 +02:00
Jakub 8f4c92a217 feat(sim): add variants/sim/ — real companion_radio firmware on native + Emscripten
New board variant compiling the unmodified MyMesh/UITask/DataStore app
logic against real mesh::Radio/MainBoard/RTCClock/RNG interfaces, for
running the actual firmware outside embedded hardware:

- Native (plain g++, platform = native): ASCII-art display over stdout,
  stdin-driven input, local-disk-backed DataStore/IdentityStore.
- Emscripten/WASM (variants/sim/build_wasm.sh, since PlatformIO's native
  platform force-overrides any CC/CXX toolchain override back to system
  clang++): canvas-backed display, IDBFS-backed persistence across page
  reloads, JS-callable input via sim_enqueue_key(), emscripten_set_main_loop.

Real rweather/Crypto (AES128/SHA256/Ed25519) vendored unmodified and
proven working on both targets. variants/sim/web/index.html is a bare
verification harness, not the polished website embed.
2026-09-03 00:46:47 +02:00
JakubandClaude Sonnet 5 bbf107d62c fix(ui): tighten showPathDetail()'s hop_count clamp to match hash_size
hop_count was clamped to MAX_HIST_PATH_BYTES regardless of hash_size, but
path[] is only MAX_HIST_PATH_BYTES bytes total -- with hash_size>1 the old
clamp let i*hash_size run past the buffer in resolveHopName(). Not reachable
today since capturePath()/markChannelRelayed() already bound hop_count to
MAX_HIST_PATH_BYTES/hash_size on write, but the reader shouldn't rely on
writer discipline alone. Now clamps to the same MAX_HIST_PATH_BYTES/hash_size
bound.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 13:11:59 +02:00
JakubandClaude Sonnet 5 19b8d96ffe fix(diag): report real heap/stack stats on ESP32, not just nRF52
DeviceDiag::getHeapStats()/getStackFreeBytes() only had an implementation
for NRF52_PLATFORM; every other platform fell through to the 0/0 stub, so
Diagnostics > Live showed "N/A" for Heap free and Stack free on ESP32
boards (Heltec v3/v4) -- exactly the boards where that number is most
useful to see. Added an ESP32 branch using heap_caps_get_free_size()/
heap_caps_get_total_size() (MALLOC_CAP_8BIT, matching the general-purpose
heap `new`/malloc() actually draw from) and the same
uxTaskGetStackHighWaterMark() call nRF52 already uses, since Arduino-ESP32
runs on FreeRTOS too.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 09:02:53 +02:00
JakubandClaude Sonnet 5 300f5fab0b refactor(prefs): group NodePrefs fields thematically; add real NodePrefs unit tests
NodePrefs.h's field declaration order used to just be historical append
order (on-disk format is defined solely by DataStore's explicit rd()/wr()
sequence, not struct layout), making the file hard to navigate. Reordered
fields into thematic groups (radio, repeater, bot, GPS/trail/location,
display/keyboard, etc.) with no on-disk/schema change; fixed two comments
that had gone stale (favourite_contacts/_kinds' [del→...] tags only named
one of the two handlers that actually clear them; dashboard_fields was
miscategorized under favourites). sizeof(NodePrefs) shifted twice as a
side effect of packing (2760→2752→2760) — verified via real builds on all
four canonical envs and re-checked against the serialization tripwire.

Also replaced test_companion_node_prefs.cpp's dead body (a disabled test
against a saveSerial/loadSerial API this struct never got) with real
coverage of the pure helper functions NodePrefs.h already carries -- band
bucketing, repeater-profile bounds, alarm-repeat round-trip, and every
option-lookup table, including their inconsistent out-of-range fallback
behaviour.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 21:56:57 +02:00
Jakub 1f7f1455a2 refactor(mesh): extract addOwnChannelMsg() for the "Me: " mirror framing
Four call sites (three bot reply paths, one app-originated-send mirror)
each hand-built the same "Me: <text>" + own_message=true framing that
MessagesScreen relies on to render an outgoing bubble -- one of them
(now fixed) had already drifted to the wrong prefix once. Centralizing
it in AbstractUITask::addOwnChannelMsg() means a caller can no longer
get the framing wrong.
2026-08-31 22:44:32 +02:00
Jakub 90bf5e5a11 fix(bot): channel auto-replies now render as outgoing in history
tryBotReplyChannel() mirrored its own reply into the on-device history
prefixed with the node's own name instead of the "Me: " convention the
history view uses to tell an outgoing bubble from an incoming one, so
the bot's own reply rendered left-anchored like a message from someone
else labelled with the device's own name.
2026-08-31 22:04:55 +02:00
Jakub 1025d88045 docs: trim redundant text in tools/settings docs and v1.27 release notes
Cut meta-commentary asides, a restated default, and a stale changelog
footnote that didn't help someone using the feature -- plus tightened
a few release-notes bullets that repeated the same rationale two or
three times over.
2026-08-31 20:42:24 +02:00
Jakub 8573543dd5 fix(ui): Admin's remote Reboot now confirms like Start OTA
Reboot fired on a single Enter with no way back, unlike Start OTA on
the same tab -- inconsistent given both take an unattended remote node
out of action for a while. Reuses the same beginConfirm() idiom.
2026-08-31 20:31:42 +02:00
Jakub 0b34eac41e fix(ui): Tools > Repeater shows its settings before the switch is on
Network mode, the dedicated profile and the flood filters were only
built into the row list once client_repeat was already ON, so setting
up a repeater meant enabling it blind first. Every other on/off tool
in ui-new (Bot, Live Share, Locator) already keeps its settings
visible while off; Repeater now matches.
2026-08-31 20:28:32 +02:00
Jakub d012ad7ee9 fix(ui): Diagnostics' Reset counters now confirms like every other destructive action
The Hold-Enter popup was a single "Reset counters" item with no Cancel
row, so one Enter zeroed all stats immediately -- the same shape the
Trail/channel/preset resets had before beginConfirm() fixed them.
2026-08-31 20:28:16 +02:00
Jakub 050633b6fc fix(bot): normalize GPS reply casing, dedupe channel sender-split
Reuse the existing botChannelSenderSplit() helper for the channel
[LOC]-share sender name instead of re-implementing the same "Name: "
split inline, and fix a stray lowercase "gps:" reply that didn't
match the rest of the !gps command's replies.
2026-08-31 20:20:41 +02:00
Jakub 8ceb420b43 fix(ui): marquee-scroll never advances past 63 characters
The animated marquee that lets a selected row scroll into view instead of
truncating behind an ellipsis uses a small "is this the same text as last
frame" buffer, _marquee_text[64], compared against the current frame's
temp_str[256] via strcmp(). For any text at or past that 64-byte cutoff,
temp_str simply has more bytes than _marquee_text can hold, so strcmp
always finds a difference at the truncation point -- is_new evaluates true
on every single call, which resets _marquee_skip_cp and _marquee_phase back
to the start every frame. Short labels and names (what this was written
for) stayed under the cutoff and animated fine; a longer message-body
preview -- letting a message be read from the list without opening
fullscreen, an emergent use of the same feature -- got stuck holding at its
first frame forever.

Bumped _marquee_text to 256 to match temp_str/window's own cap in the same
function, so the comparison is exact instead of silently truncated. Static
+192 bytes on the one global DisplayDriver instance; verified against RAM
usage on all four build targets (all comfortably under headroom).

This lives in src/helpers/ui/, shared with upstream, unlike the rest of
this session's ui-new/-only work -- kept as its own commit.
2026-08-31 20:10:09 +02:00
Jakub d25fda5f32 refactor(ui): extract PopupMenu::beginConfirm() for destructive-action popups
Found while re-reviewing this session's own commits: five screens each
hand-built the same 2-row Action/Cancel confirm popup, defaulting the
highlight to Cancel -- NearbyScreen's contact-delete, AdminScreen's
OTA-start, and the three just added (Trail's reset, Messages' channel
delete, RadioPresetPicker's preset delete). The plan that added those
three had already flagged this exact duplication without acting on it, so
it just tripled instead of getting fixed.

One PopupMenu::beginConfirm(title, action_label, cancel_label="Cancel")
replaces all five call sites, and makes "defaults to Cancel" a property of
the popup itself rather than something each new confirm has to remember.
Also drops two small redundancies spotted along the way: NearbyScreen's
_confirm.active = true, dead since begin() already sets it, and
RadioPresetPicker's deleting = false being set twice in a row (once inside
openConfirm(), once again by its only caller).

No behavior change; verified against the actual PopupMenu/menu-level state
machines in each of the five call sites before touching them.
2026-08-31 20:09:59 +02:00
Jakub 691e2ab506 fix(ui): confirm destructive actions, retire last Hold-Enter-cancel, de-dup labels
Continuing the consistency review: sweep for the same three defect shapes
elsewhere in ui-new/ (own read pass plus two parallel research agents),
verified against source before acting.

Three destructive actions fired on a single Enter with no way back, unlike
contact-delete's existing confirm-defaulted-to-Cancel popup: Trail's "Reset
trail" (wipes the whole recorded route, no undo short of a prior manual
Save -- reuses Trail's own multi-level menu machinery, alongside its
GPS-off confirm), Messages' channel Delete, and RadioPresetPicker's saved-
preset delete (shared by Settings > Radio and Tools > Repeater, so one fix
covers both). All three now confirm the same way, defaulting to Cancel.

KeyboardWidget was the one place Hold-Enter still doubled as Cancel: Shift,
Backspace and a Latin letter's accent popup already have real, kept
meanings under a hold, but every other special-row cell (Space, OK/Done,
the {} placeholder) fell through to a bare CANCELLED, closing the keyboard
exactly like the real Cancel key. Now a no-op there too, matching the "only
Back closes it" rule already applied to popups and screens.

MessagesScreen defined the same two label arrays (Notif states, melody
slots) four times over, once per context-menu handler. Hoisted to one
pair of static class members -- constexpr wasn't enough to get the linker
to emit them on this toolchain, so they follow the same declare-in-class/
define-out-of-class shape NearbyScreen::FILTER_LABELS already uses.

Alert text: "Advert sent!"/"Advert failed.." and "Sent!" were the only
toasts anywhere with trailing punctuation; normalized to the plain style
every other confirmation uses. Unpinning from the Favourites Dial reported
the freed slot number from the Messages screens but not from Nodes or the
dial's own tile menu; now consistent everywhere pinning already was.

DiagnosticsScreen's Live/System/Font tab renderers hand-rolled the same
scroll-clamp/loop/indicator skeleton drawList() already bundles; switched
both to drawList (passing the screen's own _scroll as its `sel` too, since
neither tab has a row cursor -- makes drawList's internal clamp a no-op and
leaves clampScroll() as the only thing bounding it, unchanged). Pure
internal tidy, no behavior change.
2026-08-31 19:52:43 +02:00
Jakub f40748ba61 fix(ui): unify the four navigate views, add Set as target everywhere
Continuing the consistency pass: the four screens that show the
distance/bearing "navigate to a point" view (Nodes, Waypoints, Trail's
Track back, and navigating to a location shared in a message) had drifted
apart in three ways.

Only two of the four passed an EtaTracker to navview::draw(), so only
Nodes and Track back showed the closing-speed/ETA line -- navigating to a
waypoint or a shared location left it off for no reason. All four get one
now. They also left the view on three different key sets (Back alone,
Back+LEFT/RIGHT, Back+Enter); Back is now the only way out of any of them,
so a stray sideways nudge can't drop you out of a running track-back.
Messages' renderNav() also switched from reading node_prefs directly to
the shared useImperial() helper the other three already used.

Set as target -- the row Nodes and Waypoints both offer for a coordinate
-- was missing from the message-location Options menu; added alongside
Navigate and Save waypoint.

Nodes' own Set as target required a full 32-byte public key, which a
name-only live-track entry (someone sharing position on a channel who
isn't a saved contact -- the group-outing case this exists for) never
has. One flag was doing two jobs: "can be pinged" (needs the full key)
and "can be identified" (needs only the 6-byte prefix a person target
actually uses). Split into has_key/has_prefix; Set as target now only
needs a position, resolving to a person target (follows them) when a
prefix is available and a place target (pinned where they were) when it
isn't -- the same distinction Locator's own picker already draws.

Locator's target picker separately still listed the people pinned to the
Favourites Dial as its privileged top tier, which stopped making sense
once pinning and favouriting became separate concepts. It now leads with
favourites instead, matching every other list in the firmware.
2026-08-31 19:25:08 +02:00